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No More Room In Hell: Difference between revisions

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'''''No More Room In Hell''''' is a mod for the Source engine, added to Steam on October 31, 2013 via the Greenlight system. The game is a "realistic" depiction of a zombie apocalypse, with up to eight players banding together to survive. Players have a limited, though recharging amount of stamina that is used up by sprinting, jumping, or using melee attacks. Players who are at low health will have less stamina and blurred vision. Zombies can bite the players, which has a chance of fatally infecting them. Infection can be temporarily stopped by pills, but can never be ended. Infected players will start to gradually see in blurrier vision until they die and rise again as a zombie.
'''''No More Room In Hell''''' is a mod for the Source engine, added to Steam on October 31, 2013 via the Greenlight system. The game is a "realistic" depiction of a zombie apocalypse, with up to eight players banding together to survive. Players have a limited, though recharging amount of stamina that is used up by sprinting, jumping, or using melee attacks. Players who are at low health will have less stamina and blurred vision. Zombies can bite the players, which has a chance of fatally infecting them. Infection can be temporarily stopped by pills, but can never be ended. Infected players will start to gradually see in blurrier vision until they die and rise again as a zombie.


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[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:Horror]]
[[Category:Zombie]]

Revision as of 05:53, 11 November 2014

No More Room In Hell is a mod for the Source engine, added to Steam on October 31, 2013 via the Greenlight system. The game is a "realistic" depiction of a zombie apocalypse, with up to eight players banding together to survive. Players have a limited, though recharging amount of stamina that is used up by sprinting, jumping, or using melee attacks. Players who are at low health will have less stamina and blurred vision. Zombies can bite the players, which has a chance of fatally infecting them. Infection can be temporarily stopped by pills, but can never be ended. Infected players will start to gradually see in blurrier vision until they die and rise again as a zombie.

Weapons are all treated realistically: All closed-bolt weapons correctly track the chambered round, have different reloads for when empty, etc. Notably, unlike most games, empty shotguns will have the first shell loaded directly into the chamber. At any time, players can hold the reload key to do a check on their current magazine, in the event it has 15 rounds or less, the player will verbally state how much is in it (eg examining a shotgun with three shells would have them state something like "Three shots left"). If it has 16 or more, they will merely mention something like "Got a full mag" or "Gun's half-full." Weapons and other items also have weight, and players can only carry so much. Unlike most games, ammunition itself will weigh on players, forcing them to only keep how much they think they need for their current weapons. All weapons and ammo boxes have real markings on them, such as using boxes of Remington shotgun shells.

The following weapons appear in the video game No More Room In Hell:

Handguns

Beretta 92FS

The Beretta 92FS appears as the "M92FS" and can commonly be found in starting areas. Holds 15+1 rounds. Deals low damage to zombies

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Beretta 92FS - 9x19mm
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The "M92FS" in No More Room In Hell
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Doing an ammo check on the "M92FS"
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Reloading an empty "M92FS"

Colt M1911 Gold Cup National Match

The Colt M1911A1 appears as the Colt M1911 Gold Cup National Match and has a higher power than the 92FS, though it and its ammunition are much harder to find. It can be rarely found in starting rooms and holds 7+1 rounds.

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Colt M1911A1 - .45 ACP
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The Colt M1911 in No More Room In Hell
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Doing an ammo check on the M1911
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Reloading the M1911

Glock 17 Gen 4

A Generation 4 Glock 17 appears simply as the "Glock 17" and is much harder to find than the 92FS, and appears with a tan frame and holds 17+1 rounds.

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A 3rd Generation Glock 17 - 9x19mm
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The Glock 17 in No More Room In Hell
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Doing an ammo check on the Glock 17
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Reloading the Glock 17

Smith & Wesson 686

The Smith & Wesson Model 686 appears as the "S&W 686" and is an uncommon weapon, though much more common than the M1911 and Glock. It has much higher power than the other pistols, but only holds 6 rounds. When using ironsights, the weapon is used as a single-action revolver. Notably, attempting to fire the revolver when empty will result in the cylinder spinning forward rather than doing nothing as in most games.

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The S&W Model 686 with 4" barrel - .357 Magnum
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The S&W Model 686 in No More Room In Hell
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Doing an ammo check on the S&W Model 686
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Spinning the cylinder of an empty S&W 686
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Reloading the S&W 686

Ruger Mk III

The Ruger Mk III appears with a two-tone finish and holding 10+1 rounds. It is less common than the 92FS and has similar power against zombies.

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Ruger Mk III pistol - .22LR
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The Ruger Mk III in No More Room In Hell
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Doing an ammo check on the Ruger Mk III
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Reloading the Ruger Mk III

Orion Flare Gun

The Orion Flare Gun appears simply as the "Flare Gun." If fired into the sky on a Survival map, it will summon a military helicopter to drop supplies (this is not abusable as the helicopter will not drop more supplies until every single item from its previous drop has been used). Using the flare gun against Zombies can often kill several in a tightly packed group over a period of time however it will create flaming runners for all those that get too close.

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Orion Flare Gun - 12 Gauge
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The Flare Gun in No More Room In Hell
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Reloading the Flare Gun

Sub-machine Guns

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 appears as the "MP5A3" as one of the only two automatic weapons, and holds 30+1 rounds. It also has a Navy trigger group

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Heckler & Koch MP5A2 with Navy trigger group - 9x19mm
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The "MP5A3" in No More Room In Hell
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Doing an ammo check with the "MP5A3"
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Reloading the "MP5A3"

MAC-10

The MAC-10 appears simply as the "M-10" and is one of the other two automatic weapons. Prior to January 27/28 2014 it held 32+1 rounds, though now holds 30 and cannot gain a round in the chamber. Uses .45 ACP.

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Ingram MAC-10 - .45 ACP
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The M-10 in No More Room In Hell
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Doing an ammo check on the M-10
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Reloading the M-10

Rifles

Sako 85

The Sako 85 appears with a scope and makes a good sniper weapon. Fittingly, the map Broadway has a scripted spawn for one on the roof of the starting building for players to snipe the zombie horde below. Holds 5+1 rounds of .308 Winchester

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Sako 85 - .308 Winchester
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The Sako 85 in No More Room In Hell
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The view of the Sako 85's scope
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Doing an ammo check on the Sako 85
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Reloading the Sako 85

Winchester Model 1892

The uncommon Winchester Model 1892 is chambered for .357 Magnum, and holds 15+1 rounds. It is either misnamed or misportrayed, since the actual 3D model of the gun is a Winchester Model 1873 Rifle. When the gun is cocked in-game, the dust cover opens and closes automatically, but on an actual Model 1873, it would only open.

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Winchester Model 1892
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Winchester Model 1873. Depicted above is the "Short Rifle" model, whereas the model in-game has the longer barrel
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The Winchester Model 1892 in No More Room In Hell
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Doing an ammo check on the Winchester Model 1892
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Reloading the Winchester Model 1892

Simonov SKS

The SKS appears with a bayonet and holds 10+1 rounds of 7.62x39mm. Currently, it is the only weapon with a unique melee attack rather than a generic shoving animation.

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Russian SKS carbine - 7.62x39mm
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The SKS in No More Room In Hell
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Doing an ammo check on the SKS
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Reloading the SKS
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Meleeing with the SKS bayonet

Ruger 10/22

The Ruger 10/22 appears with a synthetic frame and nickel barrel, and holds 10+1 rounds of .22LR.

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Ruger 10/22 with synthetic stock - .22LR
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The Ruger 10/22 in No More Room In Hell
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Doing an ammo check on the Ruger 10/22
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Reloading the Ruger 10/22

SA Vz.58 assault rifle

The SA Vz. 58 appears as the "CZ 858" and holds 30+1 rounds of 7.62x39mm. It fires in semi-automatic only.

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SA Vz. 58 - 7.62x39mm
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The "CZ858" in No More Room In Hell
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Doing an ammo check on the "CZ858"
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Reloading the "CZ858"

M16A4

An M16A4 appears, bearing FN Herstal markings. It comes with an ACOG and foregrip and fires in semi-automatic only and holds 30+1 rounds of 5.56x45mm. It is worth noting that unlike most Source games and mods, the scope on the M16A4 actually shows the environment on the other side at all times, not just when aiming down it.

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M16A4 with ACOG - 5.56x45mm
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The M16A4 in No More Room In Hell
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Doing an ammo check on the M16A4
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Reloading the M16A4

Shotguns

Beretta Perennia SV10

A double-barrel over-under shotgun named the Beretta Perennia SV10 appears, resembling the Beretta 682. Rather obviously, it holds 2 shells of 12 Gauge shells.

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Beretta 682 - 12 Gauge
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The "SV10" in No More Room In Hell
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Doing an ammo check on the "SV10"
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Reloading the "SV10"

Mossberg 500A

A Mossberg 500A appears, holding 5+1 shells of 12 Gauge.

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Mossberg 500A - 12 Gauge
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The Mossberg 500A in No More Room In Hell
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Doing an ammo check on the Mossberg 500A
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Pumping the Mossberg 500A
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Reloading the Mossberg 500A

Winchester Super X3

The Winchester Super X3 shotgun appears, holding 5+1 shells of 12 Gauge

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The Winchester Super X3 in No More Room In Hell
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Doing an ammo check on the Winchester Super X3
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Reloading an empty Winchester Super X3

Remington Model 870

A Remington Model 870 shotgun appears with a synthetic stock and pump, holding 8+1 shells of 12 Gauge.

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Remington 870 with early style black synthetic riot foregrips and buttstock - 12 Gauge
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The Remington 870 in No More Room In Hell
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Pumping the Remington 870
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Doing an ammo check on the Remington 870
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Reloading the Remington 870

Explosives

M67 hand grenade

The M67 hand grenade appears simply as the "Grenade" and is a rare item to find. It is ineffective at killing zombies, but can damage them in a very large radius.

M67 fragmentation grenade
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The M67 grenade in No More Room In Hell
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Pulling the pin on the M67 grenade