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Time Crisis IV: Difference between revisions
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==Heckler & Koch USP Expert== | == Heckler & Koch USP Expert == | ||
Bruno | VSSE agent Giorgio Bruno and Evan Bernard use a heavily modified [[Heckler & Koch USP#Heckler & Koch USP Expert|Heckler & Koch USP Expert]] with a weapon light. | ||
Like the previous game, Evan's USP is two-tone while Giorgio's is not. | |||
The U.S. Military also use normal one, which is not used by the military in reality. | |||
[[Image:Usp large expert.jpg|thumb|none|400px|H&K USP expert]] | [[Image:Usp large expert.jpg|thumb|none|400px|H&K USP expert]] | ||
[[Image:usptimecrisis4.jpg|thumb|none|600px|U.S. Military soldiers fire their Heckler & Koch USP Experts.]] | [[Image:usptimecrisis4.jpg|thumb|none|600px|U.S. Military soldiers fire their Heckler & Koch USP Experts.]] | ||
==Heckler & Koch | == Heckler & Koch G36C == | ||
A [[ | A heavily modified [[Heckler & Koch G36C]] with a weapon light, and stock removed, is used by the Protagonists and is referred to as "machine gun" even though this is a assault rifle. | ||
[[Image: | |||
[[Image:submgtimecrisis4.jpg|thumb|none|600px| | This gun is hold insane 80 rounds in FPS mode. | ||
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]] | |||
[[Image:submgtimecrisis4.jpg|thumb|none|600px|In FPS mode, Capt.William Rush draws out his G36C.]] | |||
== Mossberg 590 Compact Cruiser == | |||
Protagonists use an [[Mossberg 590 Compact Cruiser]] with a iron sight, and weapon light. another special weapon in the game. | |||
It's very effective at killing flying terror bites and pushing back heavily-armored machine gunners from using their knives on you at close range. | |||
This gun is hold 8 rounds in FPS mode. | |||
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 "Compact Cruiser"]] | |||
[[Image:Mossbergcruiser1tc4.jpg|thumb|none|600px| | [[Image:Mossbergcruiser1tc4.jpg|thumb|none|600px|In FPS mode, Capt.William Rush hold his 590 Compact Cruiser.]] | ||
==M249 Paratrooper SAW== | == M249 Paratrooper SAW == | ||
The heavily armored machine gunners use [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper SAW]]s with carrying handles and are first seen in Stage 1. They switch to meleeing with their knives when at close range. The player gets to use one to defeat the boss player in Stage 1. | The heavily armored machine gunners use [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper SAW]]s with carrying handles and are first seen in Stage 1. They switch to meleeing with their knives when at close range. The player gets to use one to defeat the boss player in Stage 1. | ||
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]] | [[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]] | ||
==MG42 (with DShk grips)== | == MG42 (with DShk grips) == | ||
The helicopter in several stages has an [[MG42]] fitted with the spade grips and back parts of a [[DShK heavy machine gun|DShK]] and explosive rounds. | The helicopter in several stages has an [[MG42]] fitted with the spade grips and back parts of a [[DShK heavy machine gun|DShK]] and explosive rounds. | ||
In stage 1, used by Giorgio Bruno. In stage 3, used by Evan Bernard. | |||
[[Image:MG42Bipod.jpg|thumb|none|400px|MG42 with bipod extended - 7.92mm Mauser]] | [[Image:MG42Bipod.jpg|thumb|none|400px|MG42 with bipod extended - 7.92mm Mauser]] | ||
[[Image:DSHK.jpg|thumb|none|400px|A Russian DShKM in 12.7x108mm on Tripod]] | [[Image:DSHK.jpg|thumb|none|400px|A Russian DShKM in 12.7x108mm on Tripod]] | ||
[[Image:mgtimecrisis4.jpg|thumb|none|600px|The MG42 machine gun.]] | [[Image:mgtimecrisis4.jpg|thumb|none|600px|The MG42 machine gun.]] | ||
==SR25== | == Mk 19 Grenade Launcher == | ||
The helicopter in several stages has an [[Mk 19 Grenade Launcher]]. | |||
In stage 1, used by Evan Bernard. In stage 3, used by Giorgio Bruno. | |||
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box on M3 tripod - 40x53mm]] | |||
== SR25 == | |||
[[Image:H&KSG1timecrisis4.jpg|thumb|none|600px|]] | [[Image:H&KSG1timecrisis4.jpg|thumb|none|600px|]] | ||
==Browning M2== | == Browning M2 == | ||
The M51 Quad Anti-Aircraft vehicles in several stages are armed with dual mounted [[Browning M2]]s. | The M51 Quad Anti-Aircraft vehicles in several stages are armed with dual mounted [[Browning M2]]s. | ||
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
[[Image:M51_Quad.jpg|thumb|325px|none|The M51 Quad Mounted system ]] | [[Image:M51_Quad.jpg|thumb|325px|none|The M51 Quad Mounted system ]] | ||
==Mk 2 hand grenade== | == Mk 2 hand grenade == | ||
In the | In the FPS mode, where players play as Captain Rush, He equipped with [[Mk 2 hand grenade]]s, and used by several enemies. They drop some when they are hit. | ||
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]] | [[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]] | ||
== M26 hand grenade == | |||
U.S. Military soldier in biginning FPS stage, They are equipped [[M26 hand grenade]]. When they are hit, they drop Mk 2 hand grenades. | |||
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 High-Explosive Fragmentation hand grenade]] | |||
==Mauser C96== | ==Mauser C96== | ||
Used by Wild Dog and his disciple Wild Fang use to battle Protagonists. Its same pistol in Time Crisis II. | |||
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]] | |||
== Gun arm == | == Gun arm == | ||
Wild Dog lost his left arm in the first game, thus he replaced it with the gun arm. It received upgrades, thus it does not only function as a Gatling gun, a flamethrower, or a rocket launcher (which were seen in Time Crisis 3), but also grappling hooks and tractor beams. | Wild Dog lost his left arm in the first game, thus he replaced it with the gun arm. It received upgrades, thus it does not only function as a Gatling gun, a flamethrower, or a rocket launcher (which were seen in Time Crisis 3), but also grappling hooks and tractor beams. |
Revision as of 07:08, 3 March 2014
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The following guns can be seen in the 2006 video game Time Crisis IV:
Heckler & Koch USP Expert
VSSE agent Giorgio Bruno and Evan Bernard use a heavily modified Heckler & Koch USP Expert with a weapon light. Like the previous game, Evan's USP is two-tone while Giorgio's is not.
The U.S. Military also use normal one, which is not used by the military in reality.
Heckler & Koch G36C
A heavily modified Heckler & Koch G36C with a weapon light, and stock removed, is used by the Protagonists and is referred to as "machine gun" even though this is a assault rifle.
This gun is hold insane 80 rounds in FPS mode.
Mossberg 590 Compact Cruiser
Protagonists use an Mossberg 590 Compact Cruiser with a iron sight, and weapon light. another special weapon in the game.
It's very effective at killing flying terror bites and pushing back heavily-armored machine gunners from using their knives on you at close range.
This gun is hold 8 rounds in FPS mode.
M249 Paratrooper SAW
The heavily armored machine gunners use M249 Paratrooper SAWs with carrying handles and are first seen in Stage 1. They switch to meleeing with their knives when at close range. The player gets to use one to defeat the boss player in Stage 1.
MG42 (with DShk grips)
The helicopter in several stages has an MG42 fitted with the spade grips and back parts of a DShK and explosive rounds.
In stage 1, used by Giorgio Bruno. In stage 3, used by Evan Bernard.
Mk 19 Grenade Launcher
The helicopter in several stages has an Mk 19 Grenade Launcher.
In stage 1, used by Evan Bernard. In stage 3, used by Giorgio Bruno.
SR25
Browning M2
The M51 Quad Anti-Aircraft vehicles in several stages are armed with dual mounted Browning M2s.
Mk 2 hand grenade
In the FPS mode, where players play as Captain Rush, He equipped with Mk 2 hand grenades, and used by several enemies. They drop some when they are hit.
M26 hand grenade
U.S. Military soldier in biginning FPS stage, They are equipped M26 hand grenade. When they are hit, they drop Mk 2 hand grenades.
Mauser C96
Used by Wild Dog and his disciple Wild Fang use to battle Protagonists. Its same pistol in Time Crisis II.
Gun arm
Wild Dog lost his left arm in the first game, thus he replaced it with the gun arm. It received upgrades, thus it does not only function as a Gatling gun, a flamethrower, or a rocket launcher (which were seen in Time Crisis 3), but also grappling hooks and tractor beams.