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Takedown: Red Sabre: Difference between revisions
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=Pistols= | =Pistols= | ||
==Glock 17== | ==Glock 17== | ||
The [[Glock 17]] is not a user-selectable weapon in the released game. It is unlikely, but possibly a weapon the player can pick up from killed enemy NPCs. | The [[Glock#Glock 17|Glock 17]] is not a user-selectable weapon in the released game. It is unlikely, but possibly a weapon the player can pick up from killed enemy NPCs. | ||
[[File:Glock17EarlyModel.jpg|none|thumb|350px|Glock | [[File:Glock17EarlyModel.jpg|none|thumb|350px|2nd Generation Glock 17 - 9mm]] | ||
[[File:Tdgl.jpg|thumb|600px|none]] | [[File:Tdgl.jpg|thumb|600px|none]] | ||
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[[File:TakedownRS-1911-reload.jpg|thumb|600px|none|The player actually inserts a magazine with bullets into the 1911. However, the slide always locks back during a reload, even if the player has not fired a single bullet.]] | [[File:TakedownRS-1911-reload.jpg|thumb|600px|none|The player actually inserts a magazine with bullets into the 1911. However, the slide always locks back during a reload, even if the player has not fired a single bullet.]] | ||
==[[Beretta 90Two]]== | ==[[Beretta 92 pistol series#Beretta 90Two]]== | ||
As with the 1911, it's available with or without a suppressor, and in either 9mm or .40 caliber, misidentified as the [[Beretta 92 pistol series#Beretta 92F/FS|92FS]] and [[Beretta 96 pistol series|96FS]] respectively. | As with the 1911, it's available with or without a suppressor, and in either 9mm or .40 caliber, misidentified as the [[Beretta 92 pistol series#Beretta 92F/FS|92FS]] and [[Beretta 96 pistol series|96FS]] respectively. | ||
[[File:Beretta_90two02.jpg|thumb|none|500px|Beretta 90Two - | [[File:Beretta_90two02.jpg|thumb|none|500px|Beretta 90Two - 9x19mm]] | ||
[[File:TakedownRS-92-firing.jpg|thumb|600px|none|Firing the 90Two.]] | [[File:TakedownRS-92-firing.jpg|thumb|600px|none|Firing the 90Two.]] | ||
[[File:TakedownRS-92SD-reload.jpg|thumb|none|600px|Reloading the suppressed 90Two. This angle shows that it clearly is a 90Two rather than a 92FS as shown on the loading menu.]] | [[File:TakedownRS-92SD-reload.jpg|thumb|none|600px|Reloading the suppressed 90Two. This angle shows that it clearly is a 90Two rather than a 92FS as shown on the loading menu.]] | ||
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=Sub-machine guns= | =Sub-machine guns= | ||
==[[Heckler & Koch MP5A3 | ==[[Heckler & Koch MP5#Heckler & Koch MP5A3|H&K MP5A3]]== | ||
As the "M5 SMG", fitted with a UMP-style folding stock, RIS handguard with a flashlight and vertical foregrip. | As the "M5 SMG", fitted with a UMP-style folding stock, RIS handguard with a flashlight and vertical foregrip. | ||
[[File:TakedownRS-mp5n-reload.jpg|thumb|none|600px|Reloading the "M5" customized with an | [[File:MP5A3RIS.jpg|thumb|none|350px|H&K MP5A3 with KAC rail system - 9x19mm]] | ||
[[File:TakedownRS-mp5n-reload.jpg|thumb|none|600px|Reloading the "M5" customized with an EOTech 552.]] | |||
==[[Heckler & Koch MP5SD3]]== | ==[[Heckler & Koch MP5#Heckler & Koch MP5SD|H&K MP5SD3]]== | ||
As the "M5SD SMG" fitted with a UMP-style folding stock, flashlight and vertical foregrip. | As the "M5SD SMG", fitted with a UMP-style folding stock, flashlight and vertical foregrip. It's can only load subsonic ammo, most likely to simulate that the MP5SD's barrel is ported to bleed off velocity, rendering supersonic ammo subsonic. | ||
It's only | [[File:MP5SD3.jpg|thumb|none|350px|H&K MP5SD3 - 9x19mm]] | ||
[[File:MP5SD3.jpg|thumb|none|350px|H&K MP5SD3 - | |||
[[File:Tdmp5.jpg|thumb|none|350px|none]] | [[File:Tdmp5.jpg|thumb|none|350px|none]] | ||
[[File:TakedownRS-mp5sd-reload.jpg|thumb|none|600px|Reloading the "M5SD" showing the integral suppressor.]] | [[File:TakedownRS-mp5sd-reload.jpg|thumb|none|600px|Reloading the "M5SD" showing the integral suppressor.]] | ||
==[[Heckler & Koch MP5K]]== | ==[[Heckler & Koch MP5#Heckler & Koch MP5K|H&K MP5K]]== | ||
As the "M5K PDW". | As the "M5K PDW". | ||
[[File:MP5KA3.jpg|thumb|none|350px|H&K MP5K - | [[File:MP5KA3.jpg|thumb|none|350px|H&K MP5K - 9x19mm]] | ||
[[File:TakedownRS-mp5k-firing.jpg|thumb|none|600px|Here you can see both the very high rate of fire and crooked sight picture.]] | [[File:TakedownRS-mp5k-firing.jpg|thumb|none|600px|Here you can see both the very high rate of fire and crooked sight picture.]] | ||
==[[Colt 9mm Submachine Gun]]== | ==[[M16 rifle series#Colt 9mm Submachine Gun|Colt 9mm Submachine Gun]]== | ||
Much like the sidearms, the Colt 9mm SMG is available in two visually-identical variations, the "CQBP-9" and a fictional "CQBP-40" that is, as its name indicates, chambered for .40 S&W. | |||
[[File:Colt R0991.jpg|thumb|none|350px|Colt R0991 - | [[File:Colt R0991.jpg|thumb|none|350px|Colt R0991 - 9x19mm]] | ||
[[File:TakedownRS-ar940-firing.jpg|thumb|none|600px|Firing the "CQBP-9 SMG" with a suppressor.]] | [[File:TakedownRS-ar940-firing.jpg|thumb|none|600px|Firing the "CQBP-9 SMG" with a suppressor.]] | ||
[[File:TakedownRS-ar940-reload.jpg|thumb|none|600px|Have you ever slapped your bolt release so hard your hand went into your upper? <br> This is the reloading animation for ''all'' the AR variations, all the way from 9mm to 7.62x51mm.]] | |||
[[File: | ==[[Steyr AUG#Steyr AUG A3 9mm XS|Steyr AUG A3 9mm XS]]== | ||
Added alongside the full-sized AUG variants, appearing in-game as the "AG-3P SMG". Like the other AUG variants, it includes the original folding foregrip alongside a rail above the receiver. | |||
[[File:AUG_A3_9mm_XS.jpg|thumb|none|350px|AUG A3 9mm XS - 9x19mm]] | |||
=Assault Rifles= | =Assault Rifles= | ||
==[[AR-15]]== | ==[[M16 rifle series|AR-15]]== | ||
In addition to the Colt SMG's, there are AR-15 variants with barrel lengths from 7.5" to 18" in 5.56x45mm, .300BLK, 6.8x43 SOCOM, 7.62x51mm and .458 SOCOM. All variants are select-fire and have a permanently attached flashlight. | |||
[[File:TakedownRS-PDW-firing.jpg|thumb|none|600px|Making the 7.5" "M4 PDW" breathe fire with an ACOG ontop.]] | [[File:TakedownRS-PDW-firing.jpg|thumb|none|600px|Making the 7.5" "M4 PDW" breathe fire with an ACOG ontop.]] | ||
[[File:TakedownRS-CQBR-firing.jpg|thumb|none|600px|Firing the "CQBR" outfitted with an Eotech 552. <br> This model is available in 6.8x43 SOCOM, .300 BLK and .458 SOCOM.]] | |||
[[File:TakedownRS-CQBR-firing.jpg|thumb|none|600px|Firing the "CQBR" outfitted with an Eotech 552. <br> This model is available in 6. | |||
==[[Colt M4A1]]== | ==[[M16 rifle series#M4/M4A1 Carbine|Colt M4A1]]== | ||
[[File:ColtM4.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]] | [[File:ColtM4.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]] | ||
[[File:Tdm4.jpg|thumb|none|350px|none]] | [[File:Tdm4.jpg|thumb|none|350px|none]] | ||
[[File:TakedownRS-m4-irons.jpg|thumb|none|600px|Aiming down the Rollmark-less M4 Carbines sights. <br> | [[File:TakedownRS-m4-irons.jpg|thumb|none|600px|Aiming down the Rollmark-less M4 Carbines sights. <br> These are the ironsights for ''every'' AR variant in the game.]] | ||
==[[Armalite AR-10 A4C]]== | ==[[Armalite AR-10#Armalite AR-10 A4C|Armalite AR-10 A4C]]== | ||
18" AR-10 with Magpul MOE-esque handguard and standard M4 style buttstock. | 18" AR-10 with Magpul MOE-esque handguard and standard M4 style buttstock. Available in both the standard 7.62x51mm, as well as a variant in 6.8x43mm SOCOM which, despite that cartridge being based on 5.56mm NATO, uses the exact same base model. | ||
Available in both 7. | |||
[[File:AR10-4C.jpg|thumb|none|350px|Armalite AR-10 A4C Carbine - 7.62x51mm]] | [[File:AR10-4C.jpg|thumb|none|350px|Armalite AR-10 A4C Carbine - 7.62x51mm]] | ||
[[File:TakedownRS-AR10-firing.jpg|thumb|none|600px|Firing the "LRC-308" with a US Optics ST-10 TPAL attached.]] | [[File:TakedownRS-AR10-firing.jpg|thumb|none|600px|Firing the "LRC-308" with a US Optics ST-10 TPAL attached.]] | ||
[[File:TakedownRS-scope.jpg|thumb|none|600px|View through the scope. Note that the reticle seems to be from an unidentified lower magnification scope.]] | [[File:TakedownRS-scope.jpg|thumb|none|600px|View through the scope. Note that the reticle seems to be from an unidentified lower magnification scope.]] | ||
==[[AKM]]== | ==[[AK-47#AKM|AK]]== | ||
The first non-AR-based assault rifle available. Unable to mount any attachments. | |||
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]] | [[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]] | ||
[[File:TakedownRS-AKM-irons.jpg|thumb|none|600px|Aiming down the | [[File:TakedownRS-AKM-irons.jpg|thumb|none|600px|Aiming down the AKM's sights.]] | ||
==[[AK-74]]== | ==[[AK-74]]M== | ||
The second Kalashnikov, identified as simply the AK-74. Like the AKM, it cannot mount any attachments. | |||
[[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]] | [[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]] | ||
[[File:TakedownRS-AK74-reload.jpg|thumb|none|600px|Reloading the AK-74 showing off its bakelite mag.]] | [[File:TakedownRS-AK74-reload.jpg|thumb|none|600px|Reloading the AK-74 showing off its bakelite mag.]] | ||
==[[AK-103]]== | ==[[AK-47#AK-103|AK-103]]== | ||
As the "SA-47T" with an AR buttstock, RIS handguard, flashlight and vertical foregrip. Unlike the other AK variants it is able to mount all attachments, but in return it has the AK's stereotypically terrible accuracy. | As the "SA-47T" with an AR buttstock, RIS handguard, flashlight and vertical foregrip. Unlike the other AK variants it is able to mount all attachments, but in return it has the AK's stereotypically terrible accuracy. | ||
Might be a heavily customized AKM. | Might be a heavily customized AKM. | ||
[[File:AK103.jpg|thumb|none|400px|Izhmash AK-103 - 7.62x39mm]] | [[File:AK103.jpg|thumb|none|400px|Izhmash AK-103 - 7.62x39mm]] | ||
[[File:TakedownRS-tacAK-reload.jpg|thumb|none|600px|Reloading the "SA47-T".]] | [[File:TakedownRS-tacAK-reload.jpg|thumb|none|600px|Reloading the "SA47-T".]] | ||
[[File:TakedownRS-AKcomp.jpg|thumb|none|600px|Comparison between the AK-103 and AKM ingame.]] | [[File:TakedownRS-AKcomp.jpg|thumb|none|600px|Comparison between the AK-103 and AKM's ingame models.]] | ||
==[[Steyr AUG#Steyr AUG A3|Steyr AUG A3]]== | |||
Added in a February 2014 patch. Available with both the standard-length barrel as the "AG-A3 Carbine", or a long-barreled variant meant for sniping as the "AG-DMR". Both variants have the full rail cluster and the original AUG folding foregrip. | |||
[[File:6.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm]] | |||
=Shotguns= | =Shotguns= | ||
==[[Saiga 12K]]== | ==[[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]]== | ||
As the "SA-12 Shotgun" with a folding AR-style stock, custom flash suppressor and permanently attached flashlight. | As the "SA-12 Shotgun" with a folding AR-style stock, custom flash suppressor and permanently attached flashlight. | ||
Revision as of 23:58, 9 February 2014
Takedown is a Tactical Shooter in the same vein as the Rainbow Six and SWAT series and follows the missions of a PMC. It was launched through crowd-funding by the company Serellan LLC and utilises the UE3 engine.
Pistols
Glock 17
The Glock 17 is not a user-selectable weapon in the released game. It is unlikely, but possibly a weapon the player can pick up from killed enemy NPCs.
M1911
Available suppressed and unsuppressed in both .45 ACP and 10mm Auto as the 1911 and "1911 Elite", with the only visual differences being the suppressor and lack of muzzle flash.
Beretta 92 pistol series#Beretta 90Two
As with the 1911, it's available with or without a suppressor, and in either 9mm or .40 caliber, misidentified as the 92FS and 96FS respectively.
Sub-machine guns
H&K MP5A3
As the "M5 SMG", fitted with a UMP-style folding stock, RIS handguard with a flashlight and vertical foregrip.
H&K MP5SD3
As the "M5SD SMG", fitted with a UMP-style folding stock, flashlight and vertical foregrip. It's can only load subsonic ammo, most likely to simulate that the MP5SD's barrel is ported to bleed off velocity, rendering supersonic ammo subsonic.
H&K MP5K
As the "M5K PDW".
Colt 9mm Submachine Gun
Much like the sidearms, the Colt 9mm SMG is available in two visually-identical variations, the "CQBP-9" and a fictional "CQBP-40" that is, as its name indicates, chambered for .40 S&W.
Steyr AUG A3 9mm XS
Added alongside the full-sized AUG variants, appearing in-game as the "AG-3P SMG". Like the other AUG variants, it includes the original folding foregrip alongside a rail above the receiver.
Assault Rifles
AR-15
In addition to the Colt SMG's, there are AR-15 variants with barrel lengths from 7.5" to 18" in 5.56x45mm, .300BLK, 6.8x43 SOCOM, 7.62x51mm and .458 SOCOM. All variants are select-fire and have a permanently attached flashlight.
Colt M4A1
Armalite AR-10 A4C
18" AR-10 with Magpul MOE-esque handguard and standard M4 style buttstock. Available in both the standard 7.62x51mm, as well as a variant in 6.8x43mm SOCOM which, despite that cartridge being based on 5.56mm NATO, uses the exact same base model.
AK
The first non-AR-based assault rifle available. Unable to mount any attachments.
AK-74M
The second Kalashnikov, identified as simply the AK-74. Like the AKM, it cannot mount any attachments.
AK-103
As the "SA-47T" with an AR buttstock, RIS handguard, flashlight and vertical foregrip. Unlike the other AK variants it is able to mount all attachments, but in return it has the AK's stereotypically terrible accuracy. Might be a heavily customized AKM.
Steyr AUG A3
Added in a February 2014 patch. Available with both the standard-length barrel as the "AG-A3 Carbine", or a long-barreled variant meant for sniping as the "AG-DMR". Both variants have the full rail cluster and the original AUG folding foregrip.
Shotguns
Saiga 12K
As the "SA-12 Shotgun" with a folding AR-style stock, custom flash suppressor and permanently attached flashlight.