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The House of the Dead: Overkill: Difference between revisions
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'''The following weapons are seen in the video game ''The House of the Dead: Overkill'':'' | '''The following weapons are seen in the video game ''The House of the Dead: Overkill'', the PS3 Move port, ''The House of the Dead: Overkill Extended Cut'', and the PC port, ''The Typing of the Dead: Overkill'':''' | ||
[[Image:house_of_the_dead_overkill_cover.jpg|thumb|right|300px|''The House of the Dead: Overkill (2009) | [[Image:house_of_the_dead_overkill_cover.jpg|thumb|right|300px|''The House of the Dead: Overkill (2009)'']]__TOC__<br clear=all> | ||
== AMS Magnum == | == AMS Magnum == | ||
The standard handgun used by almost everyone in the game is a barely-modified [[Desert Eagle]] Mark XIX. Washington has two of these in the games cut scenes, (however, Agent G is using two in the picture below) both of them in shoulder holsters. The gun seems to be based on the [[Desert Eagle]] but with some notable differences, such as the shape of the grip and the front end of the gun, which is at less of an angle then the Desert Eagle. The guns also have ''AMS Research Magnum'' written on the slide, which could be referencing the DE, and engraved is .44 Magnum on the side again referencing it to the DE. | |||
In the ''Extended Cut'', each character's AMS Magnum(s) are slightly different. Agent G's is given a redesigned Picatinny rail above the barrel and a second rail attached underneath. Washington's are given white (possibly pearl) grips with gold-plated hammers and safeties. | In the ''Extended Cut'', each character's AMS Magnum(s) are slightly different. Agent G's, the one used in normal gameplay, is given a redesigned Picatinny rail above the barrel and a second rail attached underneath. Washington's are given white (possibly pearl) grips with gold-plated hammers and safeties; this is an unlockable version of the weapon given the name "Gwendolyn". | ||
[[Image:The-house-of-the-dead-overkill-20080818065613696.jpg|thumb|none|500px|Pre-release image of the protagonists holding AMS Magnums.]] | [[Image:The-house-of-the-dead-overkill-20080818065613696.jpg|thumb|none|500px|Pre-release image of the protagonists holding AMS Magnums.]] | ||
[[Image:the-house-of-the-dead-overkill-magnum.jpg|thumb|none|450px|G and Washington aim their AMS Magnums in the opening cutscene to level two, "Ballistic Trauma".]] | [[Image:the-house-of-the-dead-overkill-magnum.jpg|thumb|none|450px|G and Washington aim their AMS Magnums in the opening cutscene to level two, "Ballistic Trauma".]] | ||
== | == Hand Cannon == | ||
Possibly based on the [[Taurus Raging Bull]]. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a [[Colt Python]] customized similarly like Barry Burton's model in [[Resident Evil]]. | |||
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull .44 Magnum]] | [[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull .44 Magnum]] | ||
[[Image:HOTDO-WiiHandcannon.jpg|thumb|none|400px|The Wii Remote adapter in the shape of the original Hand Cannon.]] | |||
[[Image:TOTD-HandCannon.jpg|none|thumb|400px|3D model of the ''Extended Cut'' Hand Cannon. Note the seven-shot cylinder.]] | |||
== Beretta 92FS == | |||
Not used in game, but Agent G is seen holding one on one of the original game posters and the cover art. | |||
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]] | |||
== Benelli Nova Tactical Shotgun == | == Benelli Nova Tactical Shotgun == | ||
Appears in game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does. | Appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does. | ||
[[Image:ben_nova.jpg|thumb|none|450px|Benelli Nova Tactical Shotgun 12 Gauge (Game version does not have a scope).]] | |||
[[Image: | == Remington 870 == | ||
Seen on the same poster and cover art as the Beretta mentioned above, only being wielded by Washington. In the ''Extended Cut'', this replaces the Benelli Nova as the "Shotgun". | |||
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] | |||
== Benelli M3 Super 90 == | |||
Appears in the original game as the "Automatic Shotgun". Is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun. | |||
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]] | |||
== SPAS-12 == | == SPAS-12 == | ||
In the Extended Cut | In the trailer for the ''Extended Cut'' version, a [[SPAS-12]] is seen being pumped/reloaded. It has it's stock folded. It replaces the Benelli M3 in this version as the "Automatic Shotgun". | ||
[[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]] | [[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]] | ||
== Steyr TMP == | == Steyr TMP == | ||
Called the "SMG" in game, has a nickel finish with black grips and can be purchased from the gun shop | Called the "SMG" in game, the [[Steyr TMP]] has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. | ||
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]] | [[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP - 9x19mm]] | ||
== | == Minebea M-9 == | ||
In the ''Extended Cut'', the above TMP is replaced as the "SMG" with what appears to be [[Uzi#Minebea M-9|Japanese Minebea M9]], judging by the attached foregrip and overall blocky appearance. | |||
[[Image: | [[Image:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|350px|Current model Minebea M-9 - 9x19mm]] | ||
== Heckler & Koch XM8 == | == Heckler & Koch XM8 == | ||
The [[XM8]] appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3 round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. | The [[Heckler & Koch XM8]] appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3 round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. | ||
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 - 5.56x45mm NATO, seen with an Insight ISM-V Scope]] | [[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 - 5.56x45mm NATO, seen with an Insight ISM-V Scope]] | ||
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[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]] | [[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Science-Fiction]] | [[Category:Science-Fiction]] | ||
[[Category:Zombie]] | [[Category:Zombie]] |
Revision as of 21:53, 31 October 2013
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The following weapons are seen in the video game The House of the Dead: Overkill, the PS3 Move port, The House of the Dead: Overkill Extended Cut, and the PC port, The Typing of the Dead: Overkill:
AMS Magnum
The standard handgun used by almost everyone in the game is a barely-modified Desert Eagle Mark XIX. Washington has two of these in the games cut scenes, (however, Agent G is using two in the picture below) both of them in shoulder holsters. The gun seems to be based on the Desert Eagle but with some notable differences, such as the shape of the grip and the front end of the gun, which is at less of an angle then the Desert Eagle. The guns also have AMS Research Magnum written on the slide, which could be referencing the DE, and engraved is .44 Magnum on the side again referencing it to the DE.
In the Extended Cut, each character's AMS Magnum(s) are slightly different. Agent G's, the one used in normal gameplay, is given a redesigned Picatinny rail above the barrel and a second rail attached underneath. Washington's are given white (possibly pearl) grips with gold-plated hammers and safeties; this is an unlockable version of the weapon given the name "Gwendolyn".
Hand Cannon
Possibly based on the Taurus Raging Bull. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a Colt Python customized similarly like Barry Burton's model in Resident Evil.
Beretta 92FS
Not used in game, but Agent G is seen holding one on one of the original game posters and the cover art.
Benelli Nova Tactical Shotgun
Appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does.
Remington 870
Seen on the same poster and cover art as the Beretta mentioned above, only being wielded by Washington. In the Extended Cut, this replaces the Benelli Nova as the "Shotgun".
Benelli M3 Super 90
Appears in the original game as the "Automatic Shotgun". Is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun.
SPAS-12
In the trailer for the Extended Cut version, a SPAS-12 is seen being pumped/reloaded. It has it's stock folded. It replaces the Benelli M3 in this version as the "Automatic Shotgun".
Steyr TMP
Called the "SMG" in game, the Steyr TMP has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this.
Minebea M-9
In the Extended Cut, the above TMP is replaced as the "SMG" with what appears to be Japanese Minebea M9, judging by the attached foregrip and overall blocky appearance.
Heckler & Koch XM8
The Heckler & Koch XM8 appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3 round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled.
Hand Held Minigun
Used against the final boss. Due to a "missing reel" prank, it is unknown where Agent G and Washington get these weapons from (they were apparently just lying around). G and ashington are also seen wielding them on the poster for the level "Overkill",with Agent G wielding his one-handed! Once the Director's Cut of the game has been beaten, this weapon becomes available for purchase. This weapon never has to be reloaded, but can overheat quickly, and is fairly inaccurate.