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Arma 3: Difference between revisions

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(Added images of the new Fabrique Nationalé Herstal FNP-45, named "4-five .45" in the game.)
(Added screenshots of the new "Zubr" six-shot revolver; with and without red dot sight.)
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[[Image:Chiappa Rhino 6".jpg|thumb|none|300px|Chiappa Rhino 60DS (6" barrel version) - .357 Magnum]]
[[Image:Chiappa Rhino 6".jpg|thumb|none|300px|Chiappa Rhino 60DS (6" barrel version) - .357 Magnum]]
[[image:A3chia.jpg|thumb|none|600px|Replace with better shot when available.]]
[[image:A3chia.jpg|thumb|none|600px|Replace with better shot when available.]]
[[image:A3-zubr-nil.jpg|thumb|none|600px|The Zubr in-game.]]
[[image:A3-zubr-rds.jpg|thumb|none|600px|The Zubr in-game, with a red dot sight mounted onto its 12 0'clock Picatinny rail.]]


== "ACP-C2" ==
== "ACP-C2" ==

Revision as of 10:18, 16 October 2013


ArmA III
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Release Date: 12th September 2013
Developer: Bohemia Interactive Studio
Publisher: Bohemia Interactive Studio
Series: ArmA
Platforms: PC
Genre: Military-Simulation


ArmA III is a military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ArmA series, officially announced on May 19, 2011, and is built around the new Real Virtuality 4 engine owned by BIS. The playable alpha version of the game was made purchasable on the Steam store and BIS' page on March 5, 2013. The beta was released on June 25, and the full release was on September 13, 2013.

The storyline is set in mid-2030s during an international conflict between NATO and the Iranian Armed Forces in the Aegean Sea. The main protagonist is Captain Scott Miller, a former United Kingdom Special Forces (UKSF) operator who becomes stranded on a 270km² fictional Mediterranean island called "Altis" (Based upon the 475km² Greek island, Lemnos), and must fight his way out by building an effective resistance force in the process and cooperate with the local population.

Traditionally with the ArmA series, the player is able to play with three more characters: Lieutenant Jeff Larkin, a helicopter pilot; Sergeant Rick Hutchinson, a (possibly) tank commander; and Corporal Ben Kerry, a light infantry soldier - all are serving in different units of the United States Army 7th Infantry Division (7th US Army Europe).

The following weapons are featured in ArmA III:


Handguns

Walther P99

The Walther P99 serves as the standard sidearm of NATO forces. It's in game designation is P07, and it's chambered for 9x21mm, the same as the OPFOR pistol.

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Walther P99 with QPQ finished (stainless steel) slide. - 9x19mm
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FPS view of the P07.
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A NATO officer with his P07 by his side.

FN FNP-45

BLUFOR's "heavy pistol". Released as a free update. In-game, it is named "4-five .45".

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FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP
File:A3stockFNP.jpg
The 4-five .45 without any accessories.
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The 4-five .45 with a red dot sight mounted onto its slide.
File:A3supprdsFNP.jpg
The 4-five .45 with both a red dot sight and suppressor attached.

MP-443 Grach

The MP-443 Grach appears as the OPFOR pistol under the fictional classification of Rook 40. Like the P99, it is chambered in 9x21mm, and their magazines are interchangable.

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MP-443 "Grach" - 9x19mm
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The Rook 40 in FPS.
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A CSAT officer with his Rook 40 drawn..

Chiappa Rhino 60DS

OPFOR's "heavy pistol". Released as a free update. In-game, it is named "Zubr", and is chambered in .45 ACP.

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Chiappa Rhino 60DS (6" barrel version) - .357 Magnum
File:A3chia.jpg
Replace with better shot when available.
File:A3-zubr-nil.jpg
The Zubr in-game.
File:A3-zubr-rds.jpg
The Zubr in-game, with a red dot sight mounted onto its 12 0'clock Picatinny rail.

"ACP-C2"

The ACP C2 is the sidearm of the GREENFOR forces. It is a 1911 variant, based on a combination of a variety of models, namely the Kimber Custom Covert II, with the Kimber Desert Warrior and the Colt Rail Gun. It is chambered in .45 ACP and has a magazine capacity of nine.

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FPS view of the ACP-C2. During the beta, the hammer was incorrectly modeled as double-action. This has been rectified.
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An AAF officer models his ACP-C2.

Submachine guns

TDI Vector

The TDI Vector is the BLUFOR SMG of choice. It is known as the Vermin SBR, and fires .45 ACP, with a magazine capacity of 30.

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TDI Vector SMG - .45 ACP
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HUD view of the Vermin, on a peaceful Altis street.
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A NATO helicopter pilot models his Vermin for us.

CZ SCORPION EVO 3 A1

The CZ SCORPION EVO 3 A1 is the OPFOR SMG of choice. It's known in game as the Sting 9mm, and uses 9x21mm ammo.

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CZ SCORPION EVO 3 A1 - 9x19mm
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HUD view of the Sting, overlooking a solar field.
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In the midst of the solar panels, a lone CSAT chopper pilot shows off his Sting for us.

ST Kinetics CPW

The ST Kinetics CPW is the INDFOR SMG of choice. It's know in game as the PDW2000, and uses 9x21mm ammo.

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ST Kinetics CPW - 9x19mm
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HUD view of the PDW2000. It's short size is very apparent from this view.
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An AAF jet pilot with his firearm. No less than a machine pistol, almost.

Assault Rifles

"MX 6.5mm"

U.S. Army soldiers use a fictional assault rifle (designed by real-life CMMG, Inc.), that has design elements borrowed from the Remington ACR and Robinson Armament XCR. Compact and light machine gun variants are also available. By default, it fires caseless 6.5mm ammunition, although it could possibly fire traditional cased ammunition, due to the presence of an ejection port on the right-hand side of the weapon.

The MX comes in five variants. A standard rifle, a carbine, an underbarrel launcher, a squad support weapon, and a Designated Marksman variant.

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Robinson Armament XCR-L Standard - 5.56x45mm
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Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO
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The standard MX rifle in FPS view.
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A NATO soldier and his trusty MX rifle.
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The FPS view of the shortened MXC.
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In the shade of a house, a soldier aims down his MXC's sights.
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The heavy MXSW aimed down a tranquil street.
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A soldier prepares to lay down suppressing fire. Bipods, unfortunately, do not unfold in ArmA 3.
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FPS view of the MX 3GL. 3 round magazines for the 3GL do exist, but are not common.
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A NATO squad lead takes aim with his MX 3GL rifle.
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FPS view of the MXM overwatching the village.
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Gripping his foregrip tightly, a NATO soldier takes aim with his MXM.

DIO KH2002 Sama

Iranian soldiers are seen with a fictional variant of the DIO KH2002 Sama, known in game as the Katiba 6.5mm. It fires caseless 6.5mm rounds. The front sight has been removed and the carrying handle has been lowered and modified with a rail system. Like the other assault rifles, the KH2002 can be customized with various attachments.

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Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO
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FPS view of the Katiba, as the wielder moves into a power plant.
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A CSAT soldier on duty with his Katiba rifle.
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FPS view of the Katiba Carbine, as the owner observes the Agios Solar's facilities.
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A soldier standing atop one of the power plant's facilities, with his Katiba Carbine.
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An old power transformer, overseen by a CSAT soldier and his Katiba GL.
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A shady soldier, and his Katiba GL.

FN F2000 Tactical

A fictional variant of the FN F2000 Tactical is used by INDFOR soldiers and appears as the Mk 20. It features the Monolith Arms rail system, and can be customized with a variety of attachments. A grenade launcher is available for the weapon and called the "Mk 20GL". It is based on the FN GL-1.

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FN FS2000 with a C-more red dot sight and Monolith Arms rail system - 5.56x45mm NATO.
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An AAF soldier peeks around a wall, Mk 20 rifle in hand.
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A soldier takes a knee, with his Mk 20.
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A soldier takes aim at a suspicious set of ruins, his Mk 20 C trained tight on the dangerous target.
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Mk 20 C in hand, an Altian soldier walks by a telephone pole.
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An Altian team leader aims at a house, with his Mk 20 EGLM.
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Moving in with his Mk 20 EGLM, a soldier prepares to take some scalps.

IMI Tavor TAR-21

The IMI Tavor TAR-21 is used by the NATO faction, specifically the FIA guerrillas. It's in game designation is the TRG-21, and is chambered in 5.56 NATO.

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IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO
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Airsoft Ares Tavor TAR-21
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The TRG-21 in the hands of an FIA guerrilla.
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This FIA fighter takes his fuse-changing seriously, his TRG-21 always with him in his electrical duties.
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The TRG-20, a carbine variant, looking over some sandbags.
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A shemag'ed soldier, towering over the landscape, in a tower, with his TRG-20.
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A squad lead props his TRG-21 EGLM on a set of sandbags.
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An FIA leader, his radical bandana, and his TRG-21 EGLM, in the shade of a small coniferous bush.

Kel-Tec RFB Carbine

The Kel-Tec RFB Carbine appears as the SDAR 5.56mm, and is used by all factions, modified into a fictional underwater weapon. It remains visually identical, though

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Kel-Tec RFB Carbine - 7.62x51mm NATO
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A diver takes cover by a rock, as his target fish swims away. The SDAR is mostly useless beyond 30m, this figure getting worse the deeper one goes.
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This diver is taking a good, close look at the seaweed, with his SDAR close by.

Sniper Rifles

CheyTac M200

The CheyTac M200 is the anti-materiel rifle of the BLUFOR faction, and is labelled as the M320 LRR .408 ingame. It is chambered in .408 CheyTac.

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CheyTac M-200 - .408 CheyTac
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A NATO sniper overlooks the red roofs of Altis, with his M320 trained on them tightly.
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Keeping himself shady, said sniper's earlier position is revealed, and his M320's hefty barrel is shown off.

Gepard GM6 Lynx

The GM6 Lynx anti-material rifle is the anti-materiel rifle of the OPFOR faction. It was first demoed at the Gamescon conference, and was licenced from SERO. It's chambered in 12.7x108mm.

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Gepard GM6 Lynx - 12.7x108mm
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An OPFOR sniper takes aim at a small hill with his GM6 Lynx.
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Said sniper, and his GM6 Lynx. For such a rare weapon, the detail on display is phenomenal.

Mark 14 Mod 0 Enhanced Battle Rifle

The Mk 14 Mod 0 EBR is used by INDFOR soldiers, in the Marksman role. It's known ingame as the Mk 18 ABR 7.62, and is chambered for 7.62 NATO.

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Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.
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An OPFOR marksman, overlooking the solar field of Altis with his Mk 18 ABR.
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The red warning light flashing, a soldier takes steady aim at a distant target with his Mk 18 ABR.

Izhmash VS-121

The VS-121 was released as free DLC and replaces the Mk14 EBR for OPFOR's marksman.

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File:A3vs.jpg
A development screen for the VS-121 [replace with ingame screen when available].

Machine Guns

Knight's Armament Company Light Machine Gun

The KAC LMG, appearing as the Mk200 6.5mm, is the machine gun available to INDFOR in-game. It features a Magpul UBR stock and can be fitted with various accessories. It fires 6.5mm caseless ammunition.

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Knight's Armament Company LMG - 5.56x45mm NATO
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This Altian machinegunner probably knows what Frini Opuvn means, but his Mk 200 does not.
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An AAF autorifleman takes aim around a corner of a small wall, his Mk 200 ready to lay down some Dakka.

IMI Negev

The IMI Negev is the OPFOR medium machine gun, chambered in 7.62mm, and appears as the Zafir 7.62mm. It is fitted with a variety of modern furniture, including a FAB Defense stock.

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IMI Negev with 200-round cloth ammo bag - 5.56x45mm
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An OPFOR machinegunner pokes his head out of his defilade position, preparing his Zafir to rain down hell on some colourful containers.
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Another view of our OPFOR machinegunner. Bipods still don't deploy, even on this lovely Zafir.

Launchers

Metal Storm 3GL

The Metal Storm 3GL is the standard underbarrel launcher of NATO forces, mounted on the MX rifle. It fires both single rounds and 3 round magazines, in flare and smoke variants.

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A NATO leader, and his 3GL. The pistol grip is never used, unfortunately.

EGLM

FN EGLM launchers are seen mounted on DIO KH2002, FN F2000 Tactical, and Tavor TAR-21 rifles in-game. It fires frag, flare, and smoke rounds, of varying types.

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FN GL-1 - 40mm
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An OPFOR leader, taking aim with his EGLM.
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An AAF soldier, poking around a corner, his EGLM trained on something suspect.
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An FIA guerrilla takes careful aim with his EGLM.

NLAW

The NLAW (British designation for the MBT LAW) is the standard launcher of NATO troops. It is designated the PCML in game.

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SAAB Bofors Dynamics MBT LAW rocket launcher - 150mm
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A NATO Rifleman Anti Tank soldier takes aim over a hill, with his PCML.
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Posing under a handy sign with his PCML, this soldier demonstrates it's lovely green hue.

RPG-32

The RPG-32 appears as the RPG-42 and is the standard OPFOR launcher.

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RPG-32 Hashim - 105mm
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An OPFOR takes aim at an already-wrecked car with his RPG-42.
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The RPG-42's hex camo matches the soldier's helmet very nicely.

Rafael Mini-Spike

The Rafael Mini-Spike appears as the Titan, in two variants. A normal, AA variant, and a shortened, AT and AP variant. It also comes in tripod mounted variants. It is universal to all factions. The compact version features a small launch tube with a square profile which is taken from the actual Mini-Spike, whereas the standard launcher has a fictitious larger hexagonal tube whilst still using the Command and Launch Unit (CLU) from the Mini-Spike.

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Rafael Mini-Spike
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An OPFOR soldier takes aim at some rocks, rather uselessly for an AA launcher.
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An OPFOR soldier stands under a modern windmill with his Titan AA. The hex camo is unique to the OPFOR variant of the Titan.
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A NATO soldier takes aim on some crimson roofs with his Titan Compact.
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A soldier stands under an old-fashioned windmill with his Titan Compact. This variant can launch AT and AP rockets.

Mounted Weapons

Browning M2 Heavy Barrel

The Browning M2HB is seen mounted on the back of the Offroad Technical, used by the FIA faction in-game. It also features as part of the Remote Controlled Weapon System, or the RCWS, alongside the GMG.

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Browning M2HB - .50 BMG
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An FIA machinegunner admires his M2.
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An FIA partisan waits for the signal to unleash hell with his M2.
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An RCWS setup with a single HMG, mounted on the OPFOR Ifrit MRAP.
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The RCWS is also used in a dual-fire capacity, firing from the M2 HMG, and the H&K GMG. It features on a variety of light APCs, artillery units and on the autonomous Stomper vehicle.

Heckler & Koch GMG

The Heckler & Koch GMG is seen as part of the RCWS, and is mounted on a bevvy of Arma 3's vehicles.

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Hechkler & Kock GMG - 40mm
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An RCWS mounted on an AAF Strider MRAP, equipped with a single GMG launcher.

XM312

The XM312 appears as the Mk30. It's used in tripods, raised tripods, autonomous tripods, and on patrol boats. It's used by the NATO, OPFOR, and INDFOR factions.

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XM312 - .50 BMG
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The Mk30, mounted on a low tripod. This particular variant is autonomous, and controlled via the UAV interface. It can also act without human control.
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A raised variant of the Mk30, crewed by someone looking to raise some hell.

XM307

The XM307 appears as the Mk32. It's used in tripods, raised tripods, and autonomous tripods. It's used by NATO, OPFOR, and INDFOR factions.

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XM307 ACSW - 25x59mm HEAB
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The Mk32, mounted on a low tripod, with autonomous control.
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A taller tripd, crewed by a NATO soldier.

Dillon Aero M134 Minigun

The DA M134 Minigun is seen mounted on the "AH-9" attack helicopter (derived from the AH-6 Little Bird) used by the NATO faction in-game. It's also seen on the Assault Boat, and on the PO-30 Orca OPFOR helicopter.

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Dillon Aero M134 with flash suppressor - 7.62x51mm NATO
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A NATO soldier inspects the textures and bump mapping of the Minigun mounted on his assault boat.
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The same soldier, from a different angle.
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The AH-9's minigun, one of a pair, before spinning up and unleashing a hellstorm.
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The PO-30 Orca only has one minigun, but it can still cause some havoc.

General Dynamics XM301

The GD XM301 is seen mounted on RAH-66 Comanche attack helicopter used by the NATO faction in-game.

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General Dynamics XM301 - 20x102mm
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The AH-99 Commanche, flying with it's XM301 on proud display.

General Dynamics GAU-19/A

The GD GAU-19/A is seen mounted on the "Mi-48 Kajman" attack helicopter (derived from the Mi-28 "Havoc") used by the Iranian Armed Forces faction in-game. It is unclear why the GAU-19/A is featured as the main armament of the Mi-48 instead of the Shipunov 2A42, although this reason could be for ArmA III's futuristic background. It does act like the 2A42, switching from HE to AP without needing to re-chamber.

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General Dynamics GAU-19/A with muzzle brake and mount - .50 BMG
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The Mi-48 Kamjman, with it's GAU-19/A ready to spin up.

ZVI Plamen PL-20 2x20mm gun pod

The L-159 Alca comes with an underslung gun pod with dual 20mm cannons.

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ZVI Plamen PL-20 20x102mm
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The ZVI Plamen PL-20, mounted underneath the L-159 Alca. If the gear of the craft isn't raised, it isn't damaged by the cannon's fire.

Cut Weapons

As of the moment the following weapons have been removed from the game despite being fully functioning in earlier builds. The developers say that they might make their way back in post-release, "maybe".

Benelli M4 Super 90

The Benelli M4 Super 90 appears as the "M4 SASS".

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Benelli M4 Super 90 with 6-shot tube - 12 Gauge
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Down the sights of the M4 SASS.

Kel-Tec KSG

The Kel-Tec KSG is a confirmed weapon to be featured in the game, and can be fitted with various accessories.

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Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge.
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A NATO soldier aiming a Kel-Tec KSG, fitted with front and rear BUISs, C-More red dot sight, and a RIS foregrip.

Heckler & Koch XM25

The H&K XM25 is a confirmed weapon to be featured in the game.

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Heckler & Koch XM25 - 25x40mm.
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The NATO soldier circled in red is holding a H&K XM25.

General Dynamics GAU-22/A

The GD GAU-22/A is most likely the main armament of the F-35B Lightning II used by the NATO faction in-game.

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General Dynamics GAU-22/A - 25x137mm
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A pair of F-35Bs in flight. The GAU-22/A could be mounted on them.


See Also