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Call of Juarez: Gunslinger: Difference between revisions
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=Overview= | =Overview= | ||
''Call of Juarez: Gunslinger'' features a variant of the standard two-weapon system, with the player character able to carry one pistol and one long gun at a time, along with a limited supply of dynamite. The game features an experience system which allows additional skills to be unlocked with points gained by shooting enemies and chaining combos, with an unlock granted for each level attained. The game has three skill trees with 12 skills each; Gunslinger grants pistol skills (including dual-weilding) and extra combo abilities, Trapper mostly focuses on shotgun skills and dynamite, and Ranger on long ranged combat and the rifle. | ''Call of Juarez: Gunslinger'' features a variant of the standard two-weapon system, with the player character able to carry one pistol and one long gun at a time, along with a limited supply of dynamite. The game features an experience system which allows additional skills to be unlocked with points gained by shooting enemies and chaining combos, with an unlock granted for each level attained. The game has three skill trees with 12 skills each; Gunslinger grants pistol skills (including dual-weilding) and extra combo abilities, Trapper mostly focuses on shotgun skills and dynamite, and Ranger on long ranged combat and the rifle. Each tree includes two "legendary" weapon upgrades, which will retexture all weapons of that type used by Silas, and grant them improved stats. | ||
Several of the Wild West figures the game includes are fought in duels, which use a different system to the rest of the game. Here, the player controls a 'focus circle' they must keep on their opponent for accuracy, and Silas' hand which must be kept close to his weapon for a faster draw. | Several of the Wild West figures the game includes are fought in duels, which use a different system to the rest of the game. Here, the player controls a 'focus circle' they must keep on their opponent for accuracy, and Silas' hand which must be kept close to his weapon for a faster draw. |
Revision as of 11:54, 10 September 2013
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Call of Juarez: Gunslinger is a first-person shooter video game developed by Techland and published by Ubisoft, released for PC, Xbox Live Arcade, and PSN on May 22, 2013. The game is not a follow-on from any previous Call of Juarez game's plot. Instead, it focuses on ageing gunslinger Silas Greaves as he recounts his exploits in a saloon, telling the tale of how he sought revenge against those who committed a great wrong against him in the past. The game's graphics have a slightly cel-shaded style to them, along with a slightly odd screen border designed to make the game look like a cheap colour illustration in a dime novel.
The following guns are seen in the video game Call of Juarez: Gunslinger:
Overview
Call of Juarez: Gunslinger features a variant of the standard two-weapon system, with the player character able to carry one pistol and one long gun at a time, along with a limited supply of dynamite. The game features an experience system which allows additional skills to be unlocked with points gained by shooting enemies and chaining combos, with an unlock granted for each level attained. The game has three skill trees with 12 skills each; Gunslinger grants pistol skills (including dual-weilding) and extra combo abilities, Trapper mostly focuses on shotgun skills and dynamite, and Ranger on long ranged combat and the rifle. Each tree includes two "legendary" weapon upgrades, which will retexture all weapons of that type used by Silas, and grant them improved stats.
Several of the Wild West figures the game includes are fought in duels, which use a different system to the rest of the game. Here, the player controls a 'focus circle' they must keep on their opponent for accuracy, and Silas' hand which must be kept close to his weapon for a faster draw.
Pistols
Remington 1890
The Remington 1890, referred to as the "Six Shooter," is the most common handgun in the game, and is used by Silas Greaves and various outlaws during duels. It is the most balanced of the three revolvers, having moderate range, speed, power and accuracy, and is a starting weapon in most levels.
The Colt 1851 Navy, called the "Ranger," is the game's most powerful and long-ranged handgun, but also the slowest-firing. While it is clearly a percussion cap version, it is incorrectly shown as being reloaded with cartridges inserted via a loading gate, using more or less the same animation as the Remington 1890.
Smith & Wesson Schofield
The Smith & Wesson Schofield, called the "Quickshooter," is the rarest of the game's handguns; it is extremely fast-firing and the break-open mechanism means it is quick to reload, but accuracy and power are both mediocre. John Wesley Hardin uses two Schofields in chest holsters during Silas' duel with him.
Shotguns
Remington Model 1889
A double-barrel shotgun is available; while the game calls it a 10 gauge Whitney, it appears to actually be a Remington Model 1889. It is shown with dual side-by-side triggers, and is always fired one barrel at a time, the game correctly showing it with one hammer down if it has been shot once. The shotgun is first encountered in the second level when Silas Greaves makes his getaway from prison; the first one found is said to belong to Bob Ollinger. In the real-life version of the escape, Billy the Kid was said to have fatally shot deputy Ollinger with his own weapon; in the game, Silas instead defeats him in a duel.
A sawed-off version is also available, which can be equipped to the pistol slot; one of the Trapper skills allows this to be dual-wielded like any other pistol weapon.
Rifles
Winchester Model 1892
The Winchester Model 1892 is the first long gun available, called the "Rifle;" the first one is thrown to Silas by Billy the Kid during the defence of Billy's farmhouse. It is incorrectly shown being loaded by inserting cartridges into the bottom of the receiver instead of the loading port.
Winchester Model 1892 "Mare's Leg"
A sawed-off version of the Winchester Model 1892 similar to the classic "Mare's Leg" but with a full stock is also available. It is not particularly clear what the advantage of this version is supposed to be; it is very rare, and is the only weapon not to have a legendary upgrade. It shares the same incorrect loading animation as the full-length version.
Mounted Weapons
Gatling Gun
Hand cranked Gatling Guns are encountered several times throughout the story, often used by Silas' enemies. While used by enemies they are fired in bursts with reloading pauses, but when controlled by the player they instead feature a somewhat unlikely overheating mechanic and infinite ammunition. At one point in the story it is commented on that Silas seems to encounter an awfully large number of them, to which Silas protests that he is simply telling it how it was.
See Also
Call of Juarez franchise