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The Walking Dead: Survival Instinct: Difference between revisions
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== Glock 17 == | == Glock 17 == | ||
The [[Glock 17]] appears in the game as the "Fast-Action Handgun". Its magazine capacity is incorrect at 12 rounds. Its range is much shorter than the M1911A1 When the Silenced Weapons relic is activated, Daryl begins the game with a suppressed Glock in his inventory. The first one is sometimes found in an out-of-the-way area of Cleburne Memorial Hospital, while they're plentiful in the final level. Daryl uses one at the end of the game's first level, but he does not have it once the player takes control. | The [[Glock 17]] appears in the game as the "Fast-Action Handgun". Its magazine capacity is incorrect at 12 rounds. Its range is much shorter than the S&W Model 66 or M1911A1. When the Silenced Weapons relic is activated, Daryl begins the game with a suppressed Glock in his inventory. The first one is sometimes found in an out-of-the-way area of Cleburne Memorial Hospital, while they're plentiful in the final level. Daryl uses one at the end of the game's first level, but he does not have it once the player takes control. | ||
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm]] | [[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm]] |
Revision as of 00:23, 16 August 2013
The Walking Dead: Survival Instinct is a single-player first-person shooter video game set in the universe of the AMC Walking Dead television series and was developed by Terminal Reality and published by Activision. Released in 2013 for the Xbox 360, PS3, PC and Wii U, the game is set in the Georgia countryside and focuses on Daryl and Merle Dixon as they make their way to Atlanta during the early days of the zombie apocalypse.
The following weapons are featured in the video game The Walking Dead: Survival Instinct:
Error creating thumbnail: File missing WARNING! THIS PAGE CONTAINS SPOILERS!
Handguns
Smith & Wesson Model 66
The Smith & Wesson Model 66 appears in the game as the "Revolver". It's capacity is 6 rounds. Jess Collins, Daryl's uncle, prominently uses one at the end of the opening level. It is first found on a desk in the police station in Sedalia, Georgia, the third level of the game.
Colt M1911A1
The Colt M1911A1 appears in the game as the "Hi-Power Handgun". It is the second pistol found through the course of the game. Its magazine capacity is a correct 7 rounds. The first M1911A1 is found on the roof of a car park in Fontana.
Glock 17
The Glock 17 appears in the game as the "Fast-Action Handgun". Its magazine capacity is incorrect at 12 rounds. Its range is much shorter than the S&W Model 66 or M1911A1. When the Silenced Weapons relic is activated, Daryl begins the game with a suppressed Glock in his inventory. The first one is sometimes found in an out-of-the-way area of Cleburne Memorial Hospital, while they're plentiful in the final level. Daryl uses one at the end of the game's first level, but he does not have it once the player takes control.
Shotguns
12 Gauge Double Barreled Shotgun
A 12 Gauge Double Barreled Shotgun appears in the game as the "Double Barrel Shotgun". One is acquired from a Park Ranger if the player opts to go to Smokey Mountain Campgrounds in Garwater. It has the shortest range and lowest capacity (only 2 shells) of all the shotguns in the game, but the largest pellet spread.
Mossberg 500
The Mossberg 500 appears in the game as the "Pump Action Shotgun". One can be found early on in the motel if the player opts to go to Pemberton instead of Garwater. It holds 8 shells, the most out of all the shotguns in the game, and is midway in terms of range and pellet spread.
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game as the "Semi-Automatic Shotgun". It is first found inside the gas station in Lemon Hill. It incorrectly holds 6 shells and has the longest range of all the shotguns, but the smallest pellet spread. Its superior ghost ring rifle sights give it increased accuracy.
Rifles
Remington Model 700
The Remington Model 700 appears in the game as the "Bolt Action Rifle". It is the first firearm encountered in the game as it is used by Buck as well as Will Dixon while hunting at the beginning of the game and another one is found in a shed behind Jess' cabin after the player takes control of Daryl. If the Silenced Weapons relic is activated, a suppressed Remington 700 will be in Daryl's inventory at the start of the game. The rifle's internal magazine can seemingly hold as many rounds as Daryl can carry for it (even though the real weapon is limited to 6), as the only loading animation is when Daryl works the bolt after firing.
"Semi-Auto Rifle"
A Gewehr 43 Semi-Auto Rifle is called in game. This automatic rifle is more like Gewehr 43 for capacity, iron sights and Butt but the lever was referring to SVT-40 and SKS rifle. Is completely mixed. it's capacity is 10.
Assault Rifle
M4A1 Carbine
The M4A1 carbine appears in the game as the "Assault Rifle". It's magazine capacity is a correct 30 rounds. It fires full-auto only, but single shots can be made by quickly tapping and releasing the trigger button. It is fitted with a standard handguard, LMT detachable A2 rear sight, and an Aimpoint CompM2 red dot sight. Unlike most games, the red dot is correctly co-witnessed and sits just above the carbine's front sight. It is found only in Firesign Stadium (which resembles the real life Bobby Dodd Stadium) in Atlanta, the game's final level. A relic, if activated, puts the M4 in Daryl's inventory at the start of the game.
Heavy Weapon
Browning M2HB
The Browning M2HB appears in various points throughout the game on top of crudely modeled Humvees, but is only usable in Firesign Stadium. Merle refers to it as the ".50 Cal". It has unlimited ammo, but is incredibly underpowered (possibly for balancing purposes) compared to its real world counterpart and still requires headshots to kill walkers.
Other
Horton Scout HD 125 Crossbow
Daryl's trademark crossbow, found in Jake's Bar in Barksdale. It was being used by a member of the Savage Sons MC that Merle belonged to, but he had transformed into a walker while Daryl was unconscious and must be killed before the weapon can be acquired and used. Fired bolts can be retrieved and reused as long as the player can locate them after firing, and provides a near limitless source of ammunition. A relic, if activated, puts the crossbow in Daryl's inventory at the start of the game.
M67 hand grenade
The M67 hand grenade appears in the game as the "Grenade". Good for taking out groups of walkers, if one can time the detonation right. Otherwise, its only real use is as a really loud and lethal distraction.
References
Some screenshots courtesy of the Walking Dead Wiki