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Perfect Dark Zero: Difference between revisions

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=== DEF-12 Shotgun===
=== DEF-12 Shotgun===


Based on a stockless [[Franchi SPAS-12]] and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions.
Based on a shortened, stockless [[Franchi SPAS-12]] and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions.


[[Image:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 with stock removed - 12 gauge]]
[[Image:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 with stock removed - 12 gauge]]
[[Image:PDZ-DEF12.jpg|thumb|none|600px|The DEF-12 in idle.]]


=== Jackal ===
=== Jackal ===

Revision as of 00:31, 23 June 2013

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Perfect Dark Zero (2005)


The following firearms appear in the game Perfect Dark Zero.

WORK IN PROGRESS

Pistols

P9P

Walther P99 with a mounted rail for attachments with optional suppressor and a tactical flashlight. In cutscenes that feature it, it features no attachments. It holds 9 rounds and can be dual-wielded.

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Original model Walther P99 - 9x19mm
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Joanna Dark with her "P9P" in the game. Note that the scope and LAM are not present in cutscenes such as this one.
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Joanna with a very tricked out P9P in the background.
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Tricked out P9P, with an M67-like grenade.

Falcon

Resembles a Glock 17L with an unusable attached LAM. The secondary fire uses the 18 round magazine as an improvised grenade.

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Glock 17L - 9x19mm
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The Falcon in combat.

DY357 Magnum

The only revolver in the game, it is a Colt Python with minor visual differences. It is Jack's weapon of choice and also in use by Zhang Li's elite guards. Strangely, while Jack can be seen firing the weapon in double action mode, Joanna will only fire it in single-action, except when the chambers are all empty.

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Colt Python with nickel finish, wood grip, and 6" barrel - .357 Magnum
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The DY357 Magnum in idle

Magsec 4

A pistol holding 9 rounds. It bears a strong resemblance to the Auto 9, of Robocop fame.

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Beretta 93R "Auto 9" - 9x19mm
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The Magsec 4, looking a little M1911-ish.


Psychosis Gun

Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 rounds.

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The psychosis gun in-game

Submachine Guns

DW-P5

A nearly-unmodified H&K MP5A3, featuring a detachable suppressor, red dot scope, and tactical light. Holds 24 rounds.

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Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm
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DW-P5 in-game. Note attached suppressor.

UGL Liberator

An IMI Uzi-based submachine gun. Capacity is 24 Rounds. Secondary function is booby trap, turning the gun into an improvised proximity mine. It can be dual-wielded.

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IMI Uzi with stock folded - 9x19mm
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The Liberator.

CMP-150

A fast-firing SMG based on the Steyr TMP, holding 24 rounds and featuring a "hologram projector". Dual-wieldable.

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Steyr TMP - 9x19mm
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CMP-150 during co-op.

RCP-90

Another SMG with a fast ROF, based on the FN P90. Secondary and tertiary functions are Threat Detector and Reprogram. Unlike the real P90, the RCP-90 holds only 40 rounds.

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FN P90 - 5.7x28mm
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The RCP-90 in action

Assault Rifles

Plasma Rifle

No sci-fi shooter is complete without a Plasma Rifle, and in this game it's a barely-disguised FAMAS G2. The gun has unlimited ammo, recharging up to 200 units at a time and using 5 per shot. Secondary fire is Cloak, spending ammo to make the user invisible.

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FAMAS G2 with STANAG magazine for comparison - 5.56x45mm
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The Plasma Rifle in action.

KSI-74

A Kalashnikov-style assault rifle - despite its name suggesting it is an AK-74, it has the overall appearance of a standard AK-47, fitted with the straight stock of an AKM. It holds 30 rounds per magazine, and features a Soviet ballistic knife as a bayonet, which can only hold a single knife at a time.

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Type III AK-47 - 7.62x39mm
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AKM - 7.62x39mm. The KSI's stock is based on the AKM's, but is otherwise a straight-up AK-47.
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The KSI-74 in idle

FAC-16

An assault rifle based on the Colt Model 727, with an ACOG mounted on the carrying handle and what appears to be an M203 grenade launcher underneath the barrel. Can use a suppressor. Holds 30 rounds per magazine, alongside up to six grenades for the launcher.

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Colt Model 727 with attached M203 - 5.56x45mm NATO & 40x46mm
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Reloading the M203.
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Joanna with the FAC-16 in the background.

Superdragon

An assault rifle resembling an H&K G36K with a mounted magazine-fed, semi-auto grenade launcher resembling the Heckler & Koch AG36 or M320. It holds 20 rounds while the launcher holds 6. Features Night Vision as the secondary function.

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Heckler & Koch G36K with AG36 - 5.56x45mm NATO & 40x46mm
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The Superdragon as viewed through its night-vision function

Laptop Gun

A fake laptop able to transform into an assault rifle with the appearance of a FAMAS, holding 30 rounds per magazine. It can also be deployed as a sentry turret.

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4 gigs of RAM is nice. 30 rounds of ammo is better.

Unique/Heavy Weapons

DEF-12 Shotgun

Based on a shortened, stockless Franchi SPAS-12 and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions.

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Franchi SPAS-12 with stock removed - 12 gauge
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The DEF-12 in idle.

Jackal

A bolt-action sniper rifle, resembling an Accuracy International Arctic Warfare series rifle. Rather than being magazine-fed, the gun loads a single round at a time.

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Accuracy International Arctic Warfare Police - 7.62x51mm NATO
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The Jackal in idle

M60

The only gun to actually feature its real-life name, the M60 is an LMG with an 80-round capacity. Secondary fire uses four bullets to place a caltrop, injuring players that run over them.

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M60 machine gun with bipox extended - 7.62x51mm NATO
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The enemy, gettin' some.

Rocket Launcher

A fictional rocket launcher holding 4 rockets and a secondary function called fly-by-wire where the rockets can be guided with a "flip-out target finder".