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Saints Row 2: Difference between revisions
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[[Image:DesertEagle50AE.jpg|thumb|250px|none|Desert Eagle .50 AE Chrome]] | [[Image:DesertEagle50AE.jpg|thumb|250px|none|Desert Eagle .50 AE Chrome]] | ||
=== | ===Barrett M82A1 .50 Carbine=== | ||
* Replaces .338 Cal "Mcmanus" as .50 Cal "Mcmanus 2010". | * Replaces .338 Cal "Mcmanus" as .50 Cal "Mcmanus 2010". | ||
===IMI Uzi=== | ===IMI Uzi=== |
Revision as of 23:15, 15 January 2009
- In SR2, all one-handed weapons can be dual weilded by the player and can sometimes be seen being dualed by NPCs as well. There is also many improvised weapons availabe.
Defibrilator Paddles
- Emergency room tool used as weapon in SR2
Sledgehammer
- 12 pound sledge used as melee weapon in SR2.
Improvised Weapons
- TV's, newsstands, mailboxes, milk crates, oxygen tanks, garbage cans, stopsigns, guitars, cinderblocks, barrels etc.
Taser
- Used by police and Ultor guards in-game as the "Stun Gun".
USAS-12 Automatic shotgun
- Appears as the "AS14 Hammer". Used by Gangs
Savage/Stevens 311A
- Appears as the "12 Gauge" again
Colt Sporter Carbine
- Appears again as the "AR-40 Xtnd". Used by Ultor Corporation and SWAT. Has been mocked up to look like an XM177, and it also has no bolt assist.
Ingram MAC-10
9mm SMG used in SR2. Very rare the Ronin are most likely using it though.
Intratec TEC-9
- 9mm SMG that is cheapest SMG in game.
Glock 21
- Appears as "NR4". It is different from the icon above the armory, as it does not have an extended barrel, the trigger guard is different, and the hammer is exposed.
I was talking about the icon in the first game, and on the first game it says "21" AND "45 AUTO"
Colt Anaconda
- Appears again as ".44 Shepherd". Is somewhat less powerful than Sheperd in SR1
SIGARMS P226 X-Five Bianchi
Appears as the "Kobra". The Bianchi edition of the P226 X-Five looks exactly like the Kobra, and comes with an Aimpoint scope. It carries fifteen rounds of 9x19mm NATO (9mm Parabellum). [[1]]
IMI Desert Eagle Mark XIX .50 AE
- Appears again as "GDHC .50". Strangely, it has an 8-round magazine, only found on the .44 Magnum Desert Eagle.
Barrett M82A1 .50 Carbine
- Replaces .338 Cal "Mcmanus" as .50 Cal "Mcmanus 2010".
IMI Uzi
- Known in-game as "GAL 43" It has a wierd MAC-10 style stock for some reason. Can be dual wielded.
Heckler and Koch XM8
- Known as the "AR-50 XMAC" in-game. Seen in the hands of the Ultor "Masako" assault team in a trailer, as well as in several cutscenes in game. Can be equipped with a grenade launcher as well.
Heckler and Koch MP5K
- Appears in-game as the "SKR-9 Threat". Can be dual-wielded
M249 SAW
- The M249 is called the AR-200 in the game. It is used in the first level when making your escape from the prison in the boat.
AK-47
- Reappears as "K6 Krukov"
Beretta 84F Cheetah
- Appears as "Vice 9", replacing the 92FS that was used in SR1. For some reason, both the 92FS and the Cheetah are used in cutscenes. Both a stainless and a blued version are availabe (the blued one can be found on customers in gunstores, the stainless is found everywhere else).
Benelli M3
- Appears again as "Tombstone." Used by police and Ultor members.
Flame Thrower
- An oversized double-barreled futuristic-looking lighter.
XM214 "Six Pak"
- Originally a project for a man-portable minigun, this fabled weapon is found in SR2 in the hands of Maero
RPG-7V/RPG-7
Upgraded to seek out heat and to look futuristic (lots more chrome) Known as the "Annihilator". The regular version is also available.
Satchel Charge
- Your basic square hunk of C4
Chainsaw
A horror movie staple which makes its appearance in SR2
Samurai Sword
- Used by the Asian gang "Ronin" and also seen in the hands of Johnny Gat (an ally of yours) in a trailer