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Saints Row 2: Difference between revisions
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[[Image:Benelli M3(only during cutscenes)(SR2).jpg|thumb|none|400px|The Saints Row Tombstone, used in cutscenes in Saints Row 2.]] | [[Image:Benelli M3(only during cutscenes)(SR2).jpg|thumb|none|400px|The Saints Row Tombstone, used in cutscenes in Saints Row 2.]] | ||
[[Image:Sr 04a ronin 11.jpg|thumb|none|500px|Gat holding the Benelli in-game]] | [[Image:Sr 04a ronin 11.jpg|thumb|none|500px|Gat holding the Benelli in-game]] | ||
= Assault Rifles = | = Assault Rifles = |
Revision as of 01:27, 21 May 2013
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In Saints Row 2, all one-handed weapons can be dual wielded by the player and can sometimes be seen being dual wielded by NPCs as well. There are also many improvised weapons available.
Pistols
Taser
Used by police and Ultor guards in-game when at low police notoriety levels. Referred to in-game as "Stun Gun".
Glock 21
The Glock 21 appears as "NR4". It is different from the icon above the armory, as it does not have an extended barrel, and the trigger guard is different. It is the sidearm of the Stillwater Police Department and the Ultor Security Services in Saint's Row District. Some gang members use this weapon as well. Erroneously holds 12 rounds rather than the correct 13.
Beretta 84F Cheetah
The Beretta 84F Cheetah appears as "VICE 9", replacing the 92FS that was used in SR1. For some reason, both the 92FS and the Cheetah are used in cutscenes. Both a stainless and a blued version are available (the blued one can be found on customers in gunstores, the stainless is found everywhere else). The Player uses a Cheetah as the default pistol in cutscenes regardless of what they have equipped, using it to intimidate Donnie, killing Mr. Sunshine, firing multiple rounds into him before beheading him with his own machete, and most notably to kill both the Brotherhood leader, Maero, and the former Saints leader, Julius.
Beretta 92FS
The VICE 9 from the first game, which was a poorly rendered Beretta 92FS, is used only cutscenes.
Colt Anaconda
The Colt Anaconda appears again as ".44 Shepherd". Is somewhat less powerful than the one in SR1. Is carried by several gang thugs, namely the Ronin and the Brotherhood.
Desert Eagle
The Desert Eagle appears again as "GDHC .50". Strangely, it has an 8-round magazine, only found on the .44 Magnum Desert Eagle. It is used by the FBI Agents in the game. "GDHC" could be an abbreviation for "God Damn Hand Cannon."
Kobra Pistol
The Kobra pistol is a fully automatic pistol, partly based on the full-auto Steyr Model 1912 variant. It carries fifteen rounds of 9mm ammo, and comes equipped with a laser sight mounted atop the gun. It is unlocked by completing Fuzz, Mission 3 (Projects) in the game.
Submachine Guns
Intratec TEC-9
The Intratec TEC-9 appears as the "T3K Urban." 9mm SMG, the cheapest one in the game. Is used by all the gangs, including the Saints, Sons of Samedi, Ronin, and the Brotherhood. It also holds an impossibly large 50 rounds in a magazine.
IMI Uzi
The Uzi, known in-game as "GAL 43," and is fitted with a MAC-10 style stock (blocking the sights). Can be dual wielded. It is unlocked by completing level 3 of one of the "Snatch" Activities. Extremely high-rate of fire and a sort of minigun sound effect. The name "GAL" is likely a reference to the creator of the Uzi, Uziel Gal.
H&K MP5K
The H&K MP5K appears in-game as the "SKR-9 Threat." Can be dual-wielded, and is used by some gang members and by Ultor Masako Assault Team members in the game. In the game, the gun holds 40 rounds but in real life the gun would only hold 15 with the short magazine depicted in game. All characters hold it with one hand when hipfiring and with two hands on the rear grip when aimed. However, in several cutscenes, it can be seen held by both grips. Can be purchased from Friendly Fire.
Shotguns
USAS-12 Shotgun
The USAS-12 Shotgun appears as the "AS14 Hammer." Used by gangs, namely the Brotherhood and the Ronin thugs. It is fitted with a folding stock rather than a fixed one. It is wrongly depicted as having a 12-round drum magazine, where it actually holds 20 rounds.
Savage/Stevens 311A
The sawn-off Savage/Stevens 311A appears again from the last game as the "12 Gauge." Carried by many thugs in the game, namely the Sons of Samedi and the Brotherhood. In game it holds six shells at once, four more than it can ever possibly hold in real life.
Benelli M3
The Benelli M3 appears again as "Tombstone." Used by Police and Ultor members.
Assault Rifles
XM177E2
The XM177E2 appears again as the "AR-40 Xtnd". Used by Ultor Masako Assault Teams and SWAT. It also has no bolt assist, and is probably the only weapon that cannot be acquired by in-game cheats.
Heckler & Koch XM8
The Heckler & Koch XM8 is known as the "AR-50 XMAC" in-game. Seen in the hands of the Ultor Masako assault team in a trailer, as well as in several cutscenes in game. Scoring the maximum rating for Gang Kills and earning one rating for the other combat ratings unlocks a variant with a grenade launcher, which uses grenades in your inventory as ammo. In this game the magazine of the XM8 is 50 rounds but in real life it is only 30 rounds. The non-grenade launching version can be purchased at Friendly Fire.
AK-47
The AK-47 reappears as "K6 Krukov". It is used by many gang thugs in the game. Can be purchased from Friendly Fire.
M249-E2 SAW
The M249-E2 is called the AR200 SAW in the game. It is used in the first level when making your escape from the prison in the boat, and then afterwards by the player when firing from a helicopter. The Ronin also use this when defending the Recreation Center during a Stronghold Mission. Can also be purchased from Friendly Fire.
Special Weapons
Barrett XM109
The Barrett XM109 replaces .338 Cal "McManus" as the 25x59mm "McManus 2010". It is seen used by an Ultor Masako Sniper in "Picking a Fight", and Johnny Gat attempts to use one to snipe the Ultor Executive, Dane Vogel, but fails when a guard stops him. The rifle was thought to be an M82A1, but is actually Barrett's new rifle under development, the XM109. Reasons supporting this is the barrel is shorter than the M82, like the XM109 is designed to be, and the weapon uses large 25x59mm rounds, which are fed through a standard 5-round magazine for the rifle.
Flame Thrower
An over-sized double-barreled futuristic-looking flamer.
GE M134 Minigun
The GE M134 Minigun appears as the "Minigun". Originally a project for a man-portable minigun, this fabled weapon is found in SR2 in the hands of Maero during the fight at the Brotherhood's hideout. Unlocked by the player after defeating Maero in said mission and put into armory. Fires from 200 round belt or ammo pack not seen on the actual gun.
Browning M2
You find the Browning M2 on the Bear vehicle, six of them are wing-mounted on the Wolverine, and two are nose-mounted on the Parrot. Oddly, the HUD icon shows a Minigun.
Cane Gun
Called "Pimp Cane", it's a shotgun obviously hidden in a pimp cane. Very powerful, kills people instantly from up close and destroys common vehicles in 2 hits. Holds 16 rounds, which is way more that it should.
Explosives
RPG-7
The RPG-7 appears as simply "RPG". Used by Masako Team units, and gang members, the latter using theirs only a little later in the game. It is the most powerful weapon in the game able to destroy anything that can be destroyed in the game. Strangely the player holds the weapon with one hand on the trigger while the other on the top, even though the proper way to hold it is one hand on the trigger grip and the other on the rear grip. The player holds the weapon very much like the Type 69 RPG. (the Chinese version of the RPG-7). A part of its iron sights are gone while the other is there unfliped. There is another version, which has been upgraded to seek out heat and looks more futuristic (it's bulkier, has a scope, and lots more chrome and a panzerfaust like warhead) known as the "Annihilator RPG". This version can only be unlocked upon completing a certain activity.
FN 40GL/Mk 13 Mod 0
The FN 40GL/Mk 13 Mod 0 is featured in the game, mounted on the unlockable variant of the Heckler & Koch XM8 (a weapon it was not designed to be compatible with), with an oddly rendered trigger.
Satchel Charge
Your basic satchel charge, which sticks to anything when thrown. Ten can be carried at one time.
Unused weapons
Ingram MAC-10
The SKR-7 Spree from Saints Row 1, though not available to the player in-game, can be seen in gun shops in a glass case.
Accuracy International AW
The McManus from Saints Row 1, though not available to the player in-game, can be seen in gun shops in a glass case.
Franchi SPAS-12
Similar to the AWS, a SPAS-12 can be seen in a glass case at Friendly Fire, but it cannot be purchased by the player.
H&K G36C
A chopped-down version is seen on the game's cover art, but is not in the game. It may have been considered, but dropped in favor of the XM8.
FN FAL
The background for completing or failing an instance of the "Mayhem" activity shows an unknown figure wielding an FN FAL while standing in front of a mushroom cloud explosion. The weapon otherwise does not appear in the game.