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Resident Evil Survivor: Difference between revisions

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Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5" Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5" Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.


[[Category:Action]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]  
[[Category:First-Person Shooter]]  

Revision as of 06:40, 19 November 2013

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Resident Evil Survivor is a Playstation FPS where the player is Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island.

The following weapons were used in the videogame Resident Evil Survivor:

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Resident Evil Survivor (2000)


Handguns

Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.

Handgun A (Glock 17)

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Glock 17
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A real Glock 17 (2nd Gen) - 9x19mm

Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the "Handguns" in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.

Handgun B ("Pre-B" CZ 75)

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CZ-75B
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A real "Pre-B" CZ-75 - 9x19mm

Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any "Handgun" in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.

Handgun C (Beretta M8000 Cougar)

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Beretta Cougar
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A real Beretta Cougar - 9x19mm

Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.

Handgun D (Nambu Type 14 "Papa")

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"Papa" Nambu
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The real Nambu Type 14 - 8x22mm Nambu

Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with "minor improvements" - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.

Magnum (Smith & Wesson Model 19 4")

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M-19
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Smith & Wesson Model 19 Combat Magnum - .357 Magnum

Found late in the game, the M-19 is a 4" barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.

Magnum Custom (Smith & Wesson Model 19 6")

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M-19 with a longer barrel
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Smith & Wesson Model 19, 6 inch "partridge" front sight barrel - .357 Magnum

Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4" M-19, until/unless he found the longer barrel (and custom grips) represented here.

Heavy Weapons

Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.

Shotgun (Franchi SPAS-12)

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Franchi SPAS-12
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Franchi SPAS-12 with butt hook attached to stock - 12 gauge

Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump-action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.

Grenade Gun (M79 Grenade Launcher)

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M-79
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M79 grenade launcher - 40mm

Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.

Rocket Launcher (M20A1 "Super Bazooka")

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M-20A1 Super Bazooka
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M20A1 "Super Bazooka" - 3.5" Rocket

Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5" Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.