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Metal Gear Rising: Revengeance: Difference between revisions
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(Actually they were right, there's exactly two firearms you can use in the game (the two gatlings in the World Marshal lobby)) |
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=Overview= | =Overview= | ||
Unlike previous ''Metal Gear'' titles, ''Rising'' is a hack-and-slash action game; while there are some minor stealth elements, the main focus is on combat with melee weapons. For the most part, firearms are restricted to Raiden's enemies; enemy weapons almost always have laser sights to tell the player they are being targeted and allow time to evade. Raiden can, however, hold a limited reserve of weapons; two types of rocket launcher and four types of hand grenade are available | Unlike previous ''Metal Gear'' titles, ''Rising'' is a hack-and-slash action game; while there are some minor stealth elements, the main focus is on combat with melee weapons. For the most part, firearms are restricted to Raiden's enemies; enemy weapons almost always have laser sights to tell the player they are being targeted and allow time to evade. Raiden can, however, hold a limited reserve of weapons; two types of rocket launcher and four types of hand grenade are available. | ||
=Pistols= | =Pistols= |
Revision as of 06:46, 28 February 2013
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Metal Gear Rising: Revengeance is a side-story game in the Metal Gear Solid franchise. Originally imagined as detailing Raiden's actions during the events of Metal Gear Solid 4: Guns of the Patriots, it was abandoned by the original developers due to problems with implementing the ambitious sword-cutting mechanics and taken up by Platinum Games, with the plot moved to after MGS4 and the gameplay altered to a more traditional hack-and-slash fighting game in the style of Bayonetta or Devil May Cry.
The game takes place in the world created by the fall of the Patriots and destruction of the SOP system at the end of Metal Gear Solid 4, one where PMC soldiers are still highly valued. Raiden is now a member of Maverick Security, a PMC tasked with protecting a VIP in Africa. Following the assassination of his charge by troops from a rogue group, Desperado Enforcement, and his near-death at the hands of one of their most capable men, Jetstream Sam, Raiden is rebuilt and sent into another conflict zone in Abkhazia to find out what Desperado is up to and stop them.
The following weapons appear in the video game Metal Gear Rising: Revengeance:
See the Discussion Page for Trailer-exclusive weapons.
Note: spoilers are present in some descriptions.
Overview
Unlike previous Metal Gear titles, Rising is a hack-and-slash action game; while there are some minor stealth elements, the main focus is on combat with melee weapons. For the most part, firearms are restricted to Raiden's enemies; enemy weapons almost always have laser sights to tell the player they are being targeted and allow time to evade. Raiden can, however, hold a limited reserve of weapons; two types of rocket launcher and four types of hand grenade are available.
Pistols
Heckler & Koch Mark 23
In the prologue sequence, Raiden is still a variant of the Metal Gear Solid 4 Raiden model, which has a holstered Heckler & Koch Mark 23 pistol. As before, this pistol is never drawn, and is not present on the later Raiden model. The holster is also seen on the DLC classic Raiden model.
SIG-Sauer P220R
The standard pistol used in the game is a SIG-Sauer P220R. P220s can be seen in the hands of World Marshal police officers in Denver as they attempt to stop Raiden passing a barricade, and one is also held on George by a scientist at the end of the second chapter.
Submachine Guns
KRISS K10
A modified KRISS K10 with a raised magwell for an MP5-style curved magazine and an MP7-like barrel and front end can be seen on one of the "box soldier" models; in game, these weapons are sometimes seen in the hands of Dwarf Gekkos.
Rifles
FN F2000 Tactical
Customised FN F2000 Tacticals with AR15-style front sights, AK-style gas blocks and ACOG optics are the most commonly seen weapon in the game, and are used by Maverick, Desperado and World Marshal PMC troops. An optional radio conversation with Boris names the weapon as "MAK-200" and implies it is produced in Russia. They are very weak weapons, and enemies will only use them if they are at long range.
Jetstream Sam's sword sheath
Jetstream Sam has a unique sword sheath which incorporates an AR15 receiver with a left-handed ejection port, with a rod fixed inside the short barrel and a trigger placed at the front of the handguard. "Firing" the weapon allows him to draw his sword extremely quickly. Since it is only ever used for this purpose, it can be assumed it is loaded with blanks, though it is never shown ejecting spent casings. Needless to say, fixing a rod with a couple of inches of travel into a barrel of a gun would give it severe exploding issues. As if the idea itself were not sufficiently silly, the size of the magazine suggests it is chambered for 7.62x51mm NATO. The sword, called "HF Murasama," is unlocked for Raiden after the game has been completed, but it uses the standard sheath model for Raiden's HF blade rather than the special one Sam uses.
Launchers
Hybrid rocket launcher
One of the two useable sub-weapons is a rocket launcher, seemingly a hybrid of the Panzerfaust 3 and RPG-7. Raiden can carry up to five rounds for this weapon (increased to ten with one of the DLC armours), which he apparently summons from the void when he requires it, using it one-handed with his left hand. Enemies also use these launchers, and are quite happy to fire them even at point-blank range. Like most enemy projectiles, Raiden's time-slowing "Blade Mode" actually allows him to cut the rockets out of the air with proper timing.
FIM-92A Stinger
A "futurised" FIM-92A Stinger called the "homing missile" is available from the first helicopter battle in the first mission, though it is first used by Boris and other Maverick PMC troops in the prologue to shoot at a departing tiltrotor aircraft. The game describes it as using both IR and millimetre wave radar homing, allowing it to bypass flares, though oddly in the prologue the missiles are shown being spoofed by flares. The large circular radome which replaces the distinctive IFF antenna appears to be some combination of antenna and radar.
Explosives
M67 Hand Grenade (Airsoft)
What appears to be an Airsoft M67 hand grenade gas bottle is the only lethal grenade available. It features a bulked-up body and is described as a special variant for use against cyborgs that only a similarly enhanced soldier can throw any useful distance. It is shown in Raiden's hand with the pin still in it, and since there is no animation of Raiden pulling the pin it presumably explodes because of nanomachines.
Mounted Weapons
BGM-71 TOW
World Marshal Gekko UGs ("UG" or "UMG" is used to mean "Unmanned Gear," a drone) are sometimes seen equipped with launch units for two BGM-71 TOW missiles on each side of their "head."
Browning M2HB
Browning M2HBs are a common sight throughout the campaign; among other places they can be found mounted on Stryker APCs, Gekko UGs, and in drone gun rigs. Early footage showed the "Mastiff" enemies equipped with a short-barrelled version, but in the final game the Mastiff instead uses a Mk 19 grenade launcher.
Kord Heavy Machine Gun
The Ukranian-designed Grad UG is equipped with a Kord heavy machine gun on the hatch of its upper-rear section, which it mainly uses in its "bunker" mode where the head section is lowered and the rear-upper unit raised.
M230 Chaingun
PMC Hammerhead hybrid helicopters, a design based on the Boeing X-50 Dragonfly aircraft / helicopter concept, are armed with a chin-mounted M230 Chain Gun.
Mk 19 Grenade Launcher
While the "Mastiff" enemies seen in early trailers used short-barrel M2HBs, in the final game they instead use a wrist-mounted Mk 19 grenade launcher with no feed cover and a modified receiver. The same modified Mk 19 is also used by Raptor and Slider UGs, though in their case it is treated as a standard machine gun.