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Metal Gear Rising: Revengeance: Difference between revisions

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'''''Metal Gear Rising: Revengeance''''' is a side-story game in the ''Metal Gear Solid'' franchise. Originally imagined as detailing Raiden's actions during the events of ''[[Metal Gear Solid 4: Guns of the Patriots]]'', it was abandoned by the original developers due to problems with implementing the ambitious sword-cutting mechanics and taken up by Platinum Games, with the plot moved to after ''MGS4'' and the current gameplay altered to a more traditional hack-and-slash fighting game in the style of ''Bayonetta'' or ''Devil May Cry''.
'''''Metal Gear Rising: Revengeance''''' is a side-story game in the ''Metal Gear Solid'' franchise. Originally imagined as detailing Raiden's actions during the events of ''[[Metal Gear Solid 4: Guns of the Patriots]]'', it was abandoned by the original developers due to problems with implementing the ambitious sword-cutting mechanics and taken up by Platinum Games, with the plot moved to after ''MGS4'' and the gameplay altered to a more traditional hack-and-slash fighting game in the style of ''Bayonetta'' or ''Devil May Cry''.


'''The following weapons appear in the video game ''Metal Gear Rising: Revengeance'':'''
'''The following weapons appear in the video game ''Metal Gear Rising: Revengeance'':'''
__TOC__<br clear=all>
__TOC__<br clear=all>
=Overview=
Unlike previous ''Metal Gear'' titles, ''Rising'' is a hack-and-slash action game; while there are some minor stealth elements, the main focus is on combat with melee weapons. For the most part, firearms are restricted to Raiden's enemies; enemy weapons almost always have laser sights to tell the player they are being targeted and allow time to evade. Raiden can, however, hold a limited reserve of weapons; two types of rocket launcher and four types of hand grenade are available.
=Pistols=


==Heckler & Koch Mark 23==
==Heckler & Koch Mark 23==
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[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm]]
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm]]
=Submachine Guns=


==TDI Vector==
==TDI Vector==
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[[Image:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Vector SMG - .45 ACP]]
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Vector SMG - .45 ACP]]
=Rifles=


==FN F2000 Tactical==
==FN F2000 Tactical==
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[[Image:ZJFHC.jpg|thumb|none|400px|Concept art of Jetstream Sam's AR15-receiver sword sheath.]]
[[Image:ZJFHC.jpg|thumb|none|400px|Concept art of Jetstream Sam's AR15-receiver sword sheath.]]
=Launchers=


==Panzerfaust 3==
==Panzerfaust 3==
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[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]
=Explosives=


==M67==
==M67==
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[[Image:Baseball.jpg|thumb|none|200px|M67 hand grenade]]
[[Image:Baseball.jpg|thumb|none|200px|M67 hand grenade]]
=Mounted Weapons=


==Browning M2HB==
==Browning M2HB==

Revision as of 03:22, 25 February 2013

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Metal Gear Rising: Revengeance
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Release Date: February 19 2013
Developer: Platinum Games
Publisher: Konami
Series: Metal Gear
Platforms: Playstation 3
Xbox 360
Genre: Fighting


Metal Gear Rising: Revengeance is a side-story game in the Metal Gear Solid franchise. Originally imagined as detailing Raiden's actions during the events of Metal Gear Solid 4: Guns of the Patriots, it was abandoned by the original developers due to problems with implementing the ambitious sword-cutting mechanics and taken up by Platinum Games, with the plot moved to after MGS4 and the gameplay altered to a more traditional hack-and-slash fighting game in the style of Bayonetta or Devil May Cry.

The following weapons appear in the video game Metal Gear Rising: Revengeance:


Overview

Unlike previous Metal Gear titles, Rising is a hack-and-slash action game; while there are some minor stealth elements, the main focus is on combat with melee weapons. For the most part, firearms are restricted to Raiden's enemies; enemy weapons almost always have laser sights to tell the player they are being targeted and allow time to evade. Raiden can, however, hold a limited reserve of weapons; two types of rocket launcher and four types of hand grenade are available.

Pistols

Heckler & Koch Mark 23

In the prologue sequence, Raiden is still a variant of the Metal Gear Solid 4 Raiden model, which has a holstered Heckler & Koch Mark 23 pistol. As before, this pistol is never drawn, and is not present on the later Raiden model. The holster is also seen on the DLC classic Raiden model.

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Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP

SIG-Sauer P226R

The standard pistol used in the game is a SIG-Sauer P226R. P226s can be seen in the hands of World Marshal police officers in Denver as they attempt to stop Raiden passing a barricade, and one is also held on George by a scientist at the end of the second chapter.

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SIG-Sauer P226R - 9x19mm

Submachine Guns

TDI Vector

A TDI Vector fitted with an MP5-style curved magazine can be seen on one of the "box soldier" models; it may be used by enemies, though this is not confirmed.

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TDI / KRISS USA Vector SMG - .45 ACP

Rifles

FN F2000 Tactical

Customised FN F2000 Tacticals with AR-15-style front sights, AK-style gas blocks and ACOG optics are used by all forces in the game.

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FN F2000 Tactical - 5.56x45mm NATO
File:Mgrf2000.jpg
File:Mgrf20003.jpg

Jetstream Sam's sword sheath

The character Jetstream Sam has a unique sword sheath which incorporates an AR15 receiver, with a rod fixed inside the short barrel and a trigger placed at the front of the handguard. "Firing" the weapon allows him to draw his sword extremely quickly.

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Concept art of Jetstream Sam's AR15-receiver sword sheath.

Launchers

Panzerfaust 3

One of the two useable sub-weapons is a rocket launcher, a Panzerfaust 3 with minor visual alterations. Raiden can carry up to five rounds for this weapon, which he apparently summons from the void when he requires it, using it one-handed with his left hand. Enemies also use Panzerfaust 3s, and are quite happy to launch them even at point-blank range.

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Panzerfaust 3 with DM12A1 rocket - 60mm

FIM-92A Stinger

A "futurised" FIM-92A Stinger called the "homing missile" is available from the first helicopter battle in the first mission, though it is first used by Boris and other Maverick PMC troops in the prologue to shoot at a departing tiltrotor aircraft.

File:-0976t.jpg
FIM-92A Stinger - 70mm

Explosives

M67

The M67 hand grenade makes a reappearance in Rising as a subweapon. Although the description implies that it is a new weapon, the icon is similar to the M67.

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M67 hand grenade

Mounted Weapons

Browning M2HB

Browning M2HBs are a common sight throughout the campaign; among other places they can be found mounted on Stryker APCs, Grad and Gekko UMGs, and in drone gun rigs. Early footage showed the "Mastiff" enemies equipped with a short-barrelled version, but in the final game the Mastiff instead uses a Mk 19 grenade launcher.

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Browning M2 Heavy Barrel - .50 BMG
File:MGSR-M2-1.jpg
The robot aims at Raiden.
File:MGSR-M2-2.jpg
A good view of the chopped M2.

Mk 19 Grande Launcher

While the "Mastiff" enemies seen in early trailers used short-barrel M2HBs, in the final game they instead use a wrist-mounted Mk 19 grenade launcher.

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Mk 19 grenade launcher in vehicle mounting - 40x53mm