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Mirror's Edge: Difference between revisions

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==Heckler & Koch MP5SD3==
==Heckler & Koch MP5SD3==
An unlockable concept art image shows Faith neutralizing a guard holding an [[Heckler & Koch MP5SD3]] submachine gun.
An unlockable concept art image shows Faith neutralizing a guard holding a [[Heckler & Koch MP5SD3]] submachine gun.
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler & Koch MP5SD3 with SEF trigger group - 9x19mm]]
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler & Koch MP5SD3 with SEF trigger group - 9x19mm]]
[[Image:MirrorsEdge SD3.jpg|601px|thumb|none|Unlockable concept art image showing the MP5SD3. Note that while the selector marking cannot be seen clearly, the SEF receiver is evident, indicacting that it can only be an SD3.]]
[[Image:MirrorsEdge SD3.jpg|601px|thumb|none|Unlockable concept art image showing the MP5SD3. Note that while the selector marking cannot be seen clearly, the SEF receiver is evident, indicacting that it can only be an SD3.]]

Revision as of 17:19, 11 January 2013

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Mirror's Edge (2008)

Mirror's Edge is a single-player first-person action-adventure video game developed by DICE (Battlefield series) and published by Electronic Arts. It takes place in an utopian city and the player controls Faith, a "Runner" who finds herself on the wrong side of the law.

The following weapons appear in the video game Mirror's Edge:


Handguns

Beretta 93R

The Beretta 93R is used by Celeste and Jacknife but cannot be used by the player, although it is seen in the hands of Faith in one of the trailers.

Beretta 93R with wood grips - 9x19mm
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Celeste holds a Beretta 93R.
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Jacknife holds his Beretta 93R on Kate.
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In a cutscene, Faith looks at Cel firing her 93R.

Colt M1911A1

The Colt M1911A1 pistol appears in the game as the main weapon of the CPF officers. Ropeburn has one lying on his desk in Chapter 4, "Heat". Two nickel plated versions are used by Miller. The M1911A1 is incorrectly portrayed to be a DAO pistol.

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Colt M1911A1 Pistol - .45 ACP
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Faith disarms a cop wielding an M1911A1. Note the un-cocked barrel.
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An M1911A1 being wielded by Faith, with the slide locked empty.
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Two nickel plated M1911A1's visible in Miller's holster near the end of the game.

Glock 18C

The Glock 18C can be found in Chapter 6, "Pirandello Kruger", when a CPF officer opens a door and fires at the player. Has a two stage trigger, firing in three-round bursts with a short pull of the trigger, or full-auto if it is held down. Holds 24 rounds. It was also originally planned to be Faith's personal weapon. This weapon is also seen in one of the loading screens, where Faith is seen disarming a trooper and dropping his gun, which has the extended 33-round magazine.

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Glock 18C - 9x19mm
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Faith fires the Glock 18C.
Faith's attempt to shoot herself in the foot results in one less enemy instead. Note the compensation cut-out on the top of the slide, and the selector on semi-auto.
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Unlockable concept art of Faith with a Glock.

IWI Jericho

A pair of chromed IWI Jericho pistols of unknown variant are used by Miller in the pre-rendered cutscenes.

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Stainless IWI Jericho 941 - 9x19mm
File:MirrorsEdge 2010-07-22 13-48-49-09.jpg
Miller holds one of his chromed Jericho pistols on Faith in a cutscene.

Shotguns

NeoStead 2000

The NeoStead 2000 combat shotgun is seen being used by some PK security members. It is not very powerful and may require to hit the target as many as three times before they go down.

File:Neostead.png
South African NeoStead 2000 - 12 gauge
File:Guninnewtraileres0.jpg
A NeoStead 2000 falls to Faith from the heavens.
Faith takes one last look with NeoStead 2000 before she ditches it to climb the shaft.

Remington M870 MCS

The Remington M870 Modular Combat Shotgun is usually used by armored CPF officers.

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Remington M870 Modular Combat Shotgun - 12 gauge
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Faith blasts an officer away with an MCS.
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Faith about to ditch her Remington 870.

Submachine Guns

Heckler & Koch MP5K-PDW

The Heckler & Koch MP5K-PDW is used by most PK security members early in the game. It is modeled with a 15-round mag and 3-lug flash hider.

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Heckler & Koch MP5K-PDW - 9x19mm
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Faith holds an MP5K-PDW.
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First phase of the disarming animation: Faith punches the PK member in the neck with the MP5K-PDW. Also note the 15-rounder magazine.
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Faith is about to deliver a punch line.

Heckler & Koch MP5SD3

An unlockable concept art image shows Faith neutralizing a guard holding a Heckler & Koch MP5SD3 submachine gun.

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Heckler & Koch MP5SD3 with SEF trigger group - 9x19mm
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Unlockable concept art image showing the MP5SD3. Note that while the selector marking cannot be seen clearly, the SEF receiver is evident, indicacting that it can only be an SD3.

Steyr TMP

The Steyr TMP is used by armored CPF officers. This is one of the less common guns in the game.

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Steyr TMP - 9x19mm
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Faith holds a Steyr TMP submachine gun.
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Faith returns fire with a TMP.

Assault Rifles

FN SCAR-L CQC

The First Generation FN SCAR-L CQC in black finish is used by most PK security members who don't have G36C's later in the game. For some reason, this rifle's rear sight is always flipped down, which would make it very hard if not impossible to aim accurately.

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First Generation FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm NATO
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World-model of the SCAR shows its first gen features, such as the design of the stock and trigger guard.
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Faith holds a SCAR-L while examining the rifle's former owner. Note the flipped down rear sight.
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Faith shoots a SCAR-L.

Heckler & Koch G36C

The Heckler & Koch G36C can be seen in the hands of PK security members later in the game.

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Heckler & Koch G36C - 5.56x45mm NATO
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Faith navigates through the parking lot with a G36C in hands.
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Faith disarms a security guard armed with a G36C carbine. Note how the selector is set to safe.

Sniper Rifle

Barrett M95

The Barrett M95 anti-material rifle is used by snipers throughout the game. This is the only weapon in the game with a scope.

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Barrett M95 - .50 BMG
File:Mirrors-edge-20080820034746519 640w.jpg
A sniper gets ready to block Faith's kick with his M95.
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Faith uses an M95 to shoot out the engine block of an armored police transport. This is the only part of the game where the player is required to fire a gun.

Machine Gun

FN M249 Paratrooper

The FN M249 Paratrooper light machine gun is used by PK security members. In most large groups of troopers (4 or more), there is usually at least one carrying an M249. This is the heaviest gun in the game, and it makes Faith move very slowly.

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FN M249 Paratrooper - 5.56x45mm
File:M249.jpg
Faith holds on an M249, as she prepares to leave the safety of the lift.

Less-than Lethal

M26 Taser

Some of the more elite PK units are carrying M26 Tasers in the game.

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M26 Taser
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An elite PK (Pirandello/Kruger, a private security company) member holds an M26 Taser.
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Faith fights a PK trooper armed with an M26 Taser.