Rogue Warrior: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Rogue Warrior: Difference between revisions
The [[GM-94 grenade launcher]] appears as the "GM-94," and is the only grenade launcher in the game. It is shown with the front ladder sight missing and a notch added to its mounting instead, is not pumped to operate the action, and is incorrectly reloaded by opening the action and inserting a single round into the barrel as if it is an [[M203]], rather than opening the top cover and inserting three into the magazine tube.
The [[GM-94 grenade launcher]] appears as the "GM-94," and is the only grenade launcher in the game. It is shown with the front sight missing, the rear ladder sight missing and a notch added to its mounting bracket instead, is not pumped to operate the action, and is incorrectly reloaded by opening the action and inserting a single round into the barrel as if it is an [[M203]], rather than opening the top cover and inserting three into the magazine tube.
[[Image:Gm94.jpg|thumb|none|350px|GM-94 - 43mm]]
[[Image:Gm94.jpg|thumb|none|350px|GM-94 - 43mm]]
[[Image:Rogue Warrior GM-94 render.jpg|thumb|none|500px|Menu render of the GM-94.]]
[[Image:Rogue Warrior GM-94 render.jpg|thumb|none|500px|Menu render of the GM-94.]]
[[Image:Rogue Warrior GM-94 holding.jpg|thumb|none|500px|Marcinko holds a GM-94; note the missing front sight and the reticle changing to range lines.]]
[[Image:Rogue Warrior GM-94 holding.jpg|thumb|none|500px|Marcinko holds a GM-94; note the missing sights and the reticle changing to range lines.]]
[[Image:Rogue Warrior GM-94 aim.jpg|thumb|none|500px|Aiming down the sights; since there is no indirect fire sight and the weapon fires indirectly, doing this is basically pointless.]]
[[Image:Rogue Warrior GM-94 aim.jpg|thumb|none|500px|Aiming down the sights; since there is no indirect fire sight and the weapon fires indirectly, doing this is basically pointless.]]
[[Image:Rogue Warrior GM-94 reloaded.jpg|thumb|none|500px|Reloading the GM-94; Marcinko opens the action (which is supposed to be done to eject spent casings) and loads one round into the barrel, no matter how many have been fired.]]
[[Image:Rogue Warrior GM-94 reloaded.jpg|thumb|none|500px|Reloading the GM-94; Marcinko opens the action (which is supposed to be done to eject spent casings) and loads one round into the barrel, no matter how many have been fired.]]
Revision as of 10:42, 25 December 2012
Rogue Warrior
Official Box Art
Release Date:
2009
Developer:
Rebellion Developments (early work by Zombie Studios)
Publisher:
Bethesda Softworks
Platforms:
PC, Xbox 360, PS3
Genre:
First-Person Shooter
Rogue Warrior is a 2009 first person shooter with third-person cover mechanics developed by Rebellion Developments and published by Bethesda Softworks for PC, PS3 and Xbox 360. Initially developed as Rogue Warrior: Black Razor by Zombie Studios, the original plan was for a squad-based tactical shooter based around a team of elite US soldiers led by real-life former SEAL Richard "Demo Dick" Marcinko infiltrating modern-day North Korea to sabotage an advanced ballistic missile program, to be released in 2007. This version was scrapped by Bethesda and development transferred to Rebellion, who reworked the game as a more standard shooter with both the planned AI teammates being killed before even having any lines, and the setting changed to the 1980s, with Marcinko uncovering a Soviet plan to supply North Korea with advanced weapons. In the final game, Marcinko is voiced by Mickey Rourke.
The following weapons appear in the video game Rogue Warrior:
The "SAP9" is for the most part a Beretta 92FS, but the player model features a rather odd slide the front and top of which are more reminiscent of a short M1911. The weapon is Marcinko's starting gun in every mission, and comes with a suppressor and infinite ammunition.
Tokarev TT-33
The Tokarev TT-33 appears as the "TT-33." A relatively rare sight, it has infinite ammunition just like the "SAP9" but does not have a suppressor, making it somewhat less useful. The model in-game has a totally immobile hammer which the slide simply clips through when it cycles.
Submachine Guns
Heckler & Koch MP5A2
The "SM5" is a Heckler & Koch MP5A2, and serves as Marcinko's other starting weapon in singleplayer. The version shown has an S-E-F trigger group set to semi-auto even though the weapon is fullauto only, and a strange additional flash hider.
OTs-02 Kiparis
The OTs-02 Kiparis, called the "OTS-02," is the standard SMG of North Korean and Soviet troops; it is anachronistic since the game is set in the 80s but the OTs-02 was not adopted by Russia until 1991. The model has no ejection port, with spent casings just coming out of a random point on the right of the receiver.
Shotguns
Hawk type 97-1
The Hawk 97-1 appears as the "TYPE 97-1." It is the most common shotgun in the game and is used by Korean and Soviet soldiers. There is no third-person animation for operating the action, with the forend simply operating itself when the weapon is fired from cover.
SPAS-12
The Franchi SPAS-12 appears as the "SPAS-12," shown with a completely incorrect detachable box magazine in order to share reloading animations with the Hawk. It is pump-action only, and like the Hawk does not have a third-person animation for operating the action; when Marcinko uses the weapon while in cover, the action is shown locked open and the forend operates itself, ejecting a spent casing through the stuck-open ejection port.
Rifles
AK-47
The "AK74" in the game is actually an AK-47 with a ribbed AK-74 receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model. It is the most common weapon in the game, being used by both North Korean and Soviet soldiers.
Colt Model 733
The "AR4" in the game appears to be a rather deformed Colt Model 733. The weapon is essentially a better version of the AK, with greater accuracy and more damage, but ammunition is limited.
Sniper Rifles
SVD Dragunov / PSL hybrid
A hybrid of the SVD Dragunov and FPK / PSL Sniper Rifle appears as the "DRAGUNOV." It is the only sniper rifle in the game, the only scoped weapon in the game, and the only weapon which uses its normal sight in cover. The model is shown with the safety on and only has holes in one side of the handguard.
Machine guns
PKP Pecheneg
The PKP Pecheneg appears as the "PECHENEG," and is commonly used by heavy enemies; for some reason the version in game has wooden furnishings, along with a severely misshapen carrying handle. The weapon correctly feeds from the right but incorrectly also ejects to the right in first person, and has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.
Launchers
GM-94
The GM-94 grenade launcher appears as the "GM-94," and is the only grenade launcher in the game. It is shown with the front sight missing, the rear ladder sight missing and a notch added to its mounting bracket instead, is not pumped to operate the action, and is incorrectly reloaded by opening the action and inserting a single round into the barrel as if it is an M203, rather than opening the top cover and inserting three into the magazine tube.
Grenades
M26 hand grenade
The M26 hand grenade is the standard throwing weapon in the game, used by both Marcinko and his enemies. The throw animation has Marcinko toss the grenade using his left hand, with no attempt to show how he manages to pull the pin. He apparently doesn't, since the thrown grenade model is the same as the in-world pickup model.
Model 7290 flashbang grenade
One of the two teammates with Marcinko at the start of the game has a Model 7290 flashbang grenade attached to his chest rig. He never uses it, since he is killed off before he can actually do anything.