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Rogue Warrior: Difference between revisions
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|date= 2009 | |date= 2009 | ||
|developer= Rebellion Developments (early work by Zombie Studios) | |developer= Rebellion Developments (early work by Zombie Studios) | ||
|platforms=PC | |platforms=PC, Xbox 360, PS3 | ||
|publisher= Bethesda Softworks | |publisher= Bethesda Softworks | ||
|genre=First-Person Shooter | |genre=First-Person Shooter | ||
}} | }} | ||
'''''Rogue Warrior''''' is a 2009 first person shooter with third-person cover mechanics developed by Rebellion Developments and published by Bethesda Softworks for PC, PS3 and Xbox 360. Initially developed as ''Rogue Warrior: Black Razor'' by Zombie Studios, the original plan was for a squad-based tactical shooter based around a team of elite US soldiers led by real-life former SEAL Richard "Demo Dick" Marcinko infiltrating modern-day North Korea to sabotage an advanced ballistic missile program, to be released in 2007. This version was scrapped by Bethesda and development transferred to Rebellion, who reworked the game as a more standard shooter with both the planned AI teammates being killed before even having any lines, and the setting changed to the 1980s, with Marcinko uncovering a Soviet plan to supply North Korea with advanced weapons. In the final game, Marcinko is voiced by [[Mickey Rourke]]. | |||
'''The following weapons appear in the video game ''Rogue Warrior'':''' | '''The following weapons appear in the video game ''Rogue Warrior'':''' | ||
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The "SAP9" is for the most part a [[Beretta_92#Beretta_92F.2FFS|Beretta 92FS]], but the player model features a rather odd slide the front and top of which are more reminiscent of a short [[M1911]]. The weapon is Marcinko's starting gun in every mission, and comes with a suppressor and infinite ammunition. | The "SAP9" is for the most part a [[Beretta_92#Beretta_92F.2FFS|Beretta 92FS]], but the player model features a rather odd slide the front and top of which are more reminiscent of a short [[M1911]]. The weapon is Marcinko's starting gun in every mission, and comes with a suppressor and infinite ammunition. | ||
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92FS - 9x19mm NATO | [[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92FS - 9x19mm NATO]] | ||
[[Image:Pix1807193937-1-.jpg|thumb|350px|none|Colt Compact M1991A1 - .45 ACP]] | [[Image:Pix1807193937-1-.jpg|thumb|350px|none|Colt Compact M1991A1 - .45 ACP]] | ||
[[Image:Rogue Warrior Beretta 92 render.jpg|thumb|none|500px|Menu render of the "SAP9." This version is just a standard Beretta 92FS.]] | [[Image:Rogue Warrior Beretta 92 render.jpg|thumb|none|500px|Menu render of the "SAP9." This version is just a standard Beretta 92FS.]] | ||
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==Tokarev TT-33== | ==Tokarev TT-33== | ||
The [[Tokarev TT-33 Pistol|Tokarev TT-33]]. Appears as the "TT-33". | The [[Tokarev TT-33 Pistol|Tokarev TT-33]]. Appears as the "TT-33". | ||
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev | [[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]] | ||
[[Image:Rogue Warrior TT-33 render.jpg|thumb|none|500px|Menu render of the Tokarev TT-33.]] | [[Image:Rogue Warrior TT-33 render.jpg|thumb|none|500px|Menu render of the Tokarev TT-33.]] | ||
[[Image:Rogue Warrior TT-33 holding.jpg|thumb|none|500px|Marcinko holds a Tokarev TT-33.]] | [[Image:Rogue Warrior TT-33 holding.jpg|thumb|none|500px|Marcinko holds a Tokarev TT-33.]] | ||
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=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch MP5A2== | ==Heckler & Koch MP5A2== | ||
The [[MP5#Heckler_.26_Koch_MP5A2|Heckler & Koch MP5A2]]. | |||
The "SM5" is a [[MP5#Heckler_.26_Koch_MP5A2|Heckler & Koch MP5A2]], and serves as Marcinko's other starting weapon in singleplayer. The version shown has an S-E-F trigger group set to semi-auto even though the weapon is fullauto only, and a strange additional flash hider. | |||
[[Image:H&KMP5A2WideForearm.jpg|thumb|none|350px|Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm]] | [[Image:H&KMP5A2WideForearm.jpg|thumb|none|350px|Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm]] | ||
[[Image:Rogue Warrior mp5 render.jpg|thumb|none|500px| | [[Image:Rogue Warrior mp5 render.jpg|thumb|none|500px|Menu render of the Heckler & Koch MP5A2; note that here it is shown with a suppressor.]] | ||
[[Image:Rogue Warrior mp5 holding.jpg|thumb|none|500px| | [[Image:Rogue Warrior mp5 holding.jpg|thumb|none|500px|Marcinko holds his MP5A2.]] | ||
[[Image:Rogue Warrior mp5 aim.jpg|thumb|none|500px|The | [[Image:Rogue Warrior mp5 aim.jpg|thumb|none|500px|Iron sights of the MP5A2; note the front sight is rather too small. The game has only one left hand position for rifles, which usually places Marcinko's fingers much too far up the right-hand side of the weapon.]] | ||
[[Image:Rogue Warrior mp5 reloaded.jpg|thumb|none|500px| | [[Image:Rogue Warrior mp5 reloaded.jpg|thumb|none|500px|Reloading the MP5A2; rather than the standard "HK slap" reload, Marcinko just pulls out the magazine and inserts a new one.]] | ||
[[Image:Rogue Warrior mp5 world.jpg|thumb|none|500px| | [[Image:Rogue Warrior mp5 world.jpg|thumb|none|500px|In-world model of the MP5; note the strange flash hider and cut-short stock.]] | ||
==OTs-02 Kiparis== | ==OTs-02 Kiparis== | ||
The [[OTs-02 Kiparis]] | |||
[[Image:Kiparis1.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov | The [[OTs-02 Kiparis]], called the "OTS-02," is the standard SMG of North Korean and Soviet troops; it is anachronistic since the game is set in the 80s but the OTs-02 was not adopted by Russia until 1991. | ||
[[Image:Rogue Warrior OTs-02 Kiparis render.jpg|thumb|none|500px| | |||
[[Image:Rogue Warrior OTs-02 Kiparis holding.jpg|thumb|none|500px| | [[Image:Kiparis1.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov]] | ||
[[Image:Rogue Warrior OTs-02 Kiparis aim.jpg|thumb|none|500px| | [[Image:Rogue Warrior OTs-02 Kiparis render.jpg|thumb|none|500px|Menu render of the OTs-02 Kiparis.]] | ||
[[Image:Rogue Warrior OTs-02 Kiparis reloaded.jpg|thumb|none|500px| | [[Image:Rogue Warrior OTs-02 Kiparis holding.jpg|thumb|none|500px|Marcinko holds an OTs-02; the model in game is horrendously inaccurate, with the front sight the wrong shape, the rear sight too small, the upper receiver turned into a featureless rectangle and the ejection port (which should be halfway along the top of the weapon) completely missing.]] | ||
[[Image:Rogue Warrior OTs-02 Kiparis world.jpg|thumb|none|500px| | [[Image:Rogue Warrior OTs-02 Kiparis aim.jpg|thumb|none|500px|Iron sights of the OTs-02.]] | ||
[[Image:Rogue Warrior OTs-02 Kiparis reloaded.jpg|thumb|none|500px|Reloading the OTs-02; note the fire selector has no markings or stop notches. Marcinko apparently doesn't trust gravity during this reload, since after removing the old magazine he throws it forward at the ground rather than letting it drop.]] | |||
[[Image:Rogue Warrior OTs-02 Kiparis world.jpg|thumb|none|500px|In-world Model of the OTs-02; note the stock is much too small and would not be able to fold over the weapon.]] | |||
=Shotguns= | =Shotguns= | ||
==Hawk type 97-1== | ==Hawk type 97-1== | ||
The [[Hawk_shotgun_series#Hawk_97-1_.28Hawk_Pump.29|Hawk 97-1]]. Appears as the "TYPE 97-1". | The [[Hawk_shotgun_series#Hawk_97-1_.28Hawk_Pump.29|Hawk 97-1]]. Appears as the "TYPE 97-1". | ||
[[Image:Hawkpump.jpg|thumb|none|350px|Hawk type 97-1 - 12 | [[Image:Hawkpump.jpg|thumb|none|350px|Hawk type 97-1 - 12 gauge]] | ||
[[Image:Rogue Warrior Type 97-1 render.jpg|thumb|none|500px|Original render of a Hawk type 97-1.]] | [[Image:Rogue Warrior Type 97-1 render.jpg|thumb|none|500px|Original render of a Hawk type 97-1.]] | ||
[[Image:Rogue Warrior Type 97-1 holding.jpg|thumb|none|500px|The player holding a Hawk type 97-1.]] | [[Image:Rogue Warrior Type 97-1 holding.jpg|thumb|none|500px|The player holding a Hawk type 97-1.]] | ||
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==SPAS-12== | ==SPAS-12== | ||
The [[Franchi SPAS-12]] appears as the "SPAS-12," shown with a completely incorrect detachable box magazine in order to share reloading animations with the Hawk. It is pump-action only, and does not have a third-person animation for operating the action; when Marcinko uses the weapon while in cover, the action is shown locked open and the forend operates itself, ejecting a spent casing through the stuck-open ejection port. | The [[Franchi SPAS-12]] appears as the "SPAS-12," shown with a completely incorrect detachable box magazine in order to share reloading animations with the Hawk. It is pump-action only, and does not have a third-person animation for operating the action; when Marcinko uses the weapon while in cover, the action is shown locked open and the forend operates itself, ejecting a spent casing through the stuck-open ejection port. | ||
[[Image:Franchi-SPAS12.jpg|thumb|none|350px|SPAS-12 - 12 | [[Image:Franchi-SPAS12.jpg|thumb|none|350px|SPAS-12 - 12 gauge]] | ||
[[Image:Rogue Warrior Spas-12 render.jpg|thumb|none|500px|Selection render of the SPAS-12. Note that the render shows it with a folded stock which the in-game model does not have, most of the vent holes missing, the forend not fully forward, and what appears to be a 10-round 7.62mm STANAG magazine inserted backwards.]] | [[Image:Rogue Warrior Spas-12 render.jpg|thumb|none|500px|Selection render of the SPAS-12. Note that the render shows it with a folded stock which the in-game model does not have, most of the vent holes missing, the forend not fully forward, and what appears to be a 10-round 7.62mm STANAG magazine inserted backwards.]] | ||
[[Image:Rogue Warrior Spas-12 holding.jpg|thumb|none|500px|Marcinko holds a SPAS-12.]] | [[Image:Rogue Warrior Spas-12 holding.jpg|thumb|none|500px|Marcinko holds a SPAS-12.]] | ||
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=Rifles= | =Rifles= | ||
==AK-47== | ==AK-47== | ||
The "AK74" in the game is actually an [[AK-47#AK-47|AK-47]] with a ribbed AK-74 receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model. | |||
The "AK74" in the game is actually an [[AK-47#AK-47|AK-47]] with a ribbed AK-74 receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model. It is the most common weapon in the game, being used by both North Korean and Soviet soldiers. | |||
[[Image:TypeIII AK47.jpg|thumb|none|350px|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]] | [[Image:TypeIII AK47.jpg|thumb|none|350px|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]] | ||
[[Image:Rogue Warrior AK-47 render.jpg|thumb|none|500px|Menu render of the AK-47.]] | [[Image:Rogue Warrior AK-47 render.jpg|thumb|none|500px|Menu render of the AK-47.]] | ||
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==Colt Model 733== | ==Colt Model 733== | ||
The [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 733]]. | |||
The "AR4" in the game appears to be a rather deformed [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 733]]. The weapon is essentially a better version of the AK, with greater accuracy and more damage, but ammunition is limited. | |||
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]] | [[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]] | ||
[[Image:Rogue Warrior m16 render.jpg|thumb|none|500px|Menu render of the Colt Model 733. Close inspection shows the markings on the fire selector are backwards, with "Auto" where "Safe" should be.]] | [[Image:Rogue Warrior m16 render.jpg|thumb|none|500px|Menu render of the Colt Model 733. Close inspection shows the markings on the fire selector are backwards, with "Auto" where "Safe" should be.]] | ||
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==PKP Pecheneg== | ==PKP Pecheneg== | ||
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] appears as the "PECHENEG," and is commonly used by heavy enemies; for some reason the version in game has wooden furnishings, along with a severely misshapen carrying handle. The weapon correctly feeds from the right but incorrectly also ''ejects'' to the right in first person, and has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt. | The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] appears as the "PECHENEG," and is commonly used by heavy enemies; for some reason the version in game has wooden furnishings, along with a severely misshapen carrying handle. The weapon correctly feeds from the right but incorrectly also ''ejects'' to the right in first person, and has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt. | ||
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R | |||
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]] | |||
[[Image:Rogue Warrior Pecheneg render.jpg|thumb|none|500px|Menu render of the PKP Pecheneg. Note the missing flash hider, badly rendered gas rod, incorrect slab-sided receiver, incorrect carry handle and trigger guard shapes, incorrect furnishings, and incorrectly located pistol grip and belt box. It's something of a challenge to find something about this model which ''isn't'' wrong.]] | [[Image:Rogue Warrior Pecheneg render.jpg|thumb|none|500px|Menu render of the PKP Pecheneg. Note the missing flash hider, badly rendered gas rod, incorrect slab-sided receiver, incorrect carry handle and trigger guard shapes, incorrect furnishings, and incorrectly located pistol grip and belt box. It's something of a challenge to find something about this model which ''isn't'' wrong.]] | ||
[[Image:Rogue Warrior Pecheneg holding.jpg|thumb|none|500px|Richard Marcinko holds a PKP Pecheneg.]] | [[Image:Rogue Warrior Pecheneg holding.jpg|thumb|none|500px|Richard Marcinko holds a PKP Pecheneg.]] | ||
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==GM-94== | ==GM-94== | ||
The [[GM-94 grenade launcher|GM-94]]. Appears as the "GM-94". | The [[GM-94 grenade launcher|GM-94]]. Appears as the "GM-94". | ||
[[Image:Gm94.jpg|thumb|none|350px|GM-94 - 43mm | [[Image:Gm94.jpg|thumb|none|350px|GM-94 - 43mm]] | ||
[[Image:Rogue Warrior GM-94 render.jpg|thumb|none|500px|Original render of a GM-94.]] | [[Image:Rogue Warrior GM-94 render.jpg|thumb|none|500px|Original render of a GM-94.]] | ||
[[Image:Rogue Warrior GM-94 holding.jpg|thumb|none|500px|The player holding a GM-94.]] | [[Image:Rogue Warrior GM-94 holding.jpg|thumb|none|500px|The player holding a GM-94.]] | ||
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==M26 hand grenade== | ==M26 hand grenade== | ||
The [[M26 hand grenade]] is the standard throwing weapon in the game, used by both Marcinko and his enemies. | The [[M26 hand grenade]] is the standard throwing weapon in the game, used by both Marcinko and his enemies. The throw animation has Marcinko toss the grenade using his left hand, with no attempt to show how he manages to pull the pin. | ||
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 High-Explosive Fragmentation hand grenade]] | [[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 High-Explosive Fragmentation hand grenade]] |
Revision as of 12:18, 24 December 2012
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Rogue Warrior is a 2009 first person shooter with third-person cover mechanics developed by Rebellion Developments and published by Bethesda Softworks for PC, PS3 and Xbox 360. Initially developed as Rogue Warrior: Black Razor by Zombie Studios, the original plan was for a squad-based tactical shooter based around a team of elite US soldiers led by real-life former SEAL Richard "Demo Dick" Marcinko infiltrating modern-day North Korea to sabotage an advanced ballistic missile program, to be released in 2007. This version was scrapped by Bethesda and development transferred to Rebellion, who reworked the game as a more standard shooter with both the planned AI teammates being killed before even having any lines, and the setting changed to the 1980s, with Marcinko uncovering a Soviet plan to supply North Korea with advanced weapons. In the final game, Marcinko is voiced by Mickey Rourke.
The following weapons appear in the video game Rogue Warrior:
Handguns
Beretta 92FS
The "SAP9" is for the most part a Beretta 92FS, but the player model features a rather odd slide the front and top of which are more reminiscent of a short M1911. The weapon is Marcinko's starting gun in every mission, and comes with a suppressor and infinite ammunition.
Tokarev TT-33
The Tokarev TT-33. Appears as the "TT-33".
Submachine Guns
Heckler & Koch MP5A2
The "SM5" is a Heckler & Koch MP5A2, and serves as Marcinko's other starting weapon in singleplayer. The version shown has an S-E-F trigger group set to semi-auto even though the weapon is fullauto only, and a strange additional flash hider.
OTs-02 Kiparis
The OTs-02 Kiparis, called the "OTS-02," is the standard SMG of North Korean and Soviet troops; it is anachronistic since the game is set in the 80s but the OTs-02 was not adopted by Russia until 1991.
Shotguns
Hawk type 97-1
The Hawk 97-1. Appears as the "TYPE 97-1".
SPAS-12
The Franchi SPAS-12 appears as the "SPAS-12," shown with a completely incorrect detachable box magazine in order to share reloading animations with the Hawk. It is pump-action only, and does not have a third-person animation for operating the action; when Marcinko uses the weapon while in cover, the action is shown locked open and the forend operates itself, ejecting a spent casing through the stuck-open ejection port.
Rifles
AK-47
The "AK74" in the game is actually an AK-47 with a ribbed AK-74 receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model. It is the most common weapon in the game, being used by both North Korean and Soviet soldiers.
Colt Model 733
The "AR4" in the game appears to be a rather deformed Colt Model 733. The weapon is essentially a better version of the AK, with greater accuracy and more damage, but ammunition is limited.
Sniper Rifles
SVD Dragunov / PSL hybrid
A hybrid of the SVD Dragunov and FPK / PSL Sniper Rifle appears as the "DRAGUNOV".
Machine guns
PKP Pecheneg
The PKP Pecheneg appears as the "PECHENEG," and is commonly used by heavy enemies; for some reason the version in game has wooden furnishings, along with a severely misshapen carrying handle. The weapon correctly feeds from the right but incorrectly also ejects to the right in first person, and has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.
Launchers
GM-94
The GM-94. Appears as the "GM-94".
Grenades
M26 hand grenade
The M26 hand grenade is the standard throwing weapon in the game, used by both Marcinko and his enemies. The throw animation has Marcinko toss the grenade using his left hand, with no attempt to show how he manages to pull the pin.
Model 7290 flashbang grenade
One of the two teammates with Marcinko at the start of the game has a Model 7290 flashbang grenade attached to his chest rig. He never uses it, since he is killed off before he can actually do anything.