Rogue Warrior: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Rogue Warrior: Difference between revisions
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] appears as the "PECHENEG," and is commonly used by heavy enemies; for some reason the version in game has wooden furnishings, along with a severely misshapen carrying handle. The weapon correctly feeds from right to left, but has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] appears as the "PECHENEG," and is commonly used by heavy enemies; for some reason the version in game has wooden furnishings, along with a severely misshapen carrying handle. The weapon correctly feeds from right to left, but has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.
[[Image:Rogue Warrior Pecheneg render.jpg|thumb|none|500px|Original render of a PKP Pecheneg.]]
[[Image:Rogue Warrior Pecheneg render.jpg|thumb|none|500px|Menu render of the PKP Pecheneg. Note the missing flash hider, badly rendered gas rod, incorrect slab-sided receiver, incorrect carry handle and trigger guard shapes, incorrect furnishings, and incorrectly located pistol grip and belt box. It's something of a challenge to find something about this model which ''isn't'' wrong.]]
[[Image:Rogue Warrior Pecheneg holding.jpg|thumb|none|500px|Richard Marcinko holds a PKP Pecheneg.]]
[[Image:Rogue Warrior Pecheneg holding.jpg|thumb|none|500px|Richard Marcinko holds a PKP Pecheneg.]]
[[Image:Rogue Warrior Pecheneg aim.jpg|thumb|none|500px|Iron sights of the PKP.]]
[[Image:Rogue Warrior Pecheneg aim.jpg|thumb|none|500px|Iron sights of the PKP.]]
The "SAP9" is for the most part a Beretta 92FS, but the player model features a rather odd slide the front and top of which are more reminiscent of a short M1911. The weapon is Marcinko's starting gun in every mission, and comes with a suppressor and infinite ammunition.
The Franchi SPAS-12 appears as the "SPAS-12," shown with a completely incorrect detachable box magazine in order to share reloading animations with the Hawk. It is pump-action only, and does not have a third-person animation for operating the action; when Marcinko uses the weapon while in cover, the action is shown locked open and the forend operates itself, ejecting a spent casing through the stuck-open ejection port.
The "AK74" in the game is actually an AK-47 with a ribbed AK-74 receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model.
Error creating thumbnail: File missingFinal Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mmError creating thumbnail: File missingMenu render of the AK-47.Error creating thumbnail: File missingMarcinko holds an AK-47.Error creating thumbnail: File missingIron sights of the AK; note the slider is much too large, and either the rear sight notch has been carved out or the barrel has spontaneously become seven feet long to allow the entire front sight to be visible through the rear one.Error creating thumbnail: File missingReloading the AK; Macinko does not rock the magazine into place as he should, instead simply inserting it straight into the magazine well. Note the weapon appears to be based on a cheap plastic replica since the sling attachment point is clearly moulded to the side of the receiver.Error creating thumbnail: File missingThe in-world model of the AK show a rather badly-aligned receiver texture and has the magazine too far forward.
The PKP Pecheneg appears as the "PECHENEG," and is commonly used by heavy enemies; for some reason the version in game has wooden furnishings, along with a severely misshapen carrying handle. The weapon correctly feeds from right to left, but has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.