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Rogue Warrior: Difference between revisions

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=Rifles=
=Rifles=
==AK-47==
==AK-47==
The [[AK-47#AK-47|AK-47]]. Appears as the "AK74".
The "AK74" in the game is actually an [[AK-47#AK-47|AK-47]] with a ribbed AK-74 receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model.
[[Image:TypeIII AK47.jpg|thumb|none|350px|AK-47 - 7.62x39mm.]]
[[Image:TypeIII AK47.jpg|thumb|none|350px|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]
[[Image:Rogue Warrior AK-47 render.jpg|thumb|none|500px|Original render of an AK-47.]]
[[Image:Rogue Warrior AK-47 render.jpg|thumb|none|500px|Menu render of the AK-47.]]
[[Image:Rogue Warrior AK-47 holding.jpg|thumb|none|500px|The player holding an AK-47.]]
[[Image:Rogue Warrior AK-47 holding.jpg|thumb|none|500px|Marcinko holds an AK-47.]]
[[Image:Rogue Warrior AK-47 aim.jpg|thumb|none|500px|The player aiming an AK-47.]]
[[Image:Rogue Warrior AK-47 aim.jpg|thumb|none|500px|Iron sights of the AK; note the slider is much too large, and either the rear sight notch has been carved out or the barrel has spontaneously become seven feet long to allow the entire front sight to be visible through the rear one.]]
[[Image:Rogue Warrior AK-47 reloaded.jpg|thumb|none|500px|The player reloading an AK-47.]]
[[Image:Rogue Warrior AK-47 reloaded.jpg|thumb|none|500px|Reloading the AK; Macinko does not rock the magazine into place as he should, instead simply inserting it straight into the magazine well. Note the weapon appears to be based on a cheap plastic replica since the sling attachment point is clearly moulded to the side of the receiver.]]
[[Image:Rogue Warrior AK-47 world.jpg|thumb|none|500px|World Model of a AK-47.]]
[[Image:Rogue Warrior AK-47 world.jpg|thumb|none|500px|The in-world model of the AK show a rather badly-aligned receiver texture and has the magazine too far forward.]]


==Colt Model 733==
==Colt Model 733==

Revision as of 22:56, 23 December 2012


Rogue Warrior
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Offical Boxart
Release Date: 2009
Developer: Bethesda Softworks
Publisher: Bethesda Softworks
Series: Rogue Warrior
Platforms: PC
Genre: First-Person Shooter


The following weapons appear in the video game Rogue Warrior:


Handguns

Beretta 92FS

The "SAP9" is for the most part a Beretta 92FS, but the player model features a rather odd slide the front and top of which are more reminiscent of a short M1911. The weapon is Marcinko's starting gun in every mission, and comes with a suppressor and infinite ammunition.

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Beretta 92FS - 9x19mm NATO.
File:Pix1807193937-1-.jpg
Colt Compact M1991A1 - .45 ACP
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Menu render of the "SAP9." This version is just a standard Beretta 92FS.
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Richard Marcinko holds his "SAP9."
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Iron sights of the "SAP9."
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Reloading the "SAP9" gives a good view of the player model's extremely strange slide.
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Dropping the "SAP9" magically turns it into a normal Beretta.

Tokarev TT-33

The Tokarev TT-33. Appears as the "TT-33".

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Tokarev TT-33 - 7.62x25mm Tokarev.
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Original render of a Tokarev TT-33.
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The player holding a Tokarev TT-33.
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The player aiming a Tokarev TT-33.
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The player reloading a Tokarev TT-33.
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World Model of a Tokarev TT-33.

Submachine Guns

Heckler & Koch MP5A2

The Heckler & Koch MP5A2. Appears as the "SM5".

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Heckler & Koch MP5A2 - 9x19mm NATO.
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Original render of a Heckler & Koch MP5A2.
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The player holding a Heckler & Koch MP5A2.
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The player aiming a Heckler & Koch MP5A2.
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The player reloading a Heckler & Koch MP5A2.
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World Model of a Heckler & Koch MP5A2.

OTs-02 Kiparis

The OTs-02 Kiparis. Appears as the "OTS-02".

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OTs-02 Kiparis - 9x18mm Makarov.
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Original render of an OTs-02 Kiparis.
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The player holding an OTs-02 Kiparis.
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The player aiming an OTs-02 Kiparis.
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The player reloading an OTs-02 Kiparis.
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World Model of an OTs-02 Kiparis.

Shotguns

Hawk type 97-1

The Hawk 97-1. Appears as the "TYPE 97-1".

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Hawk type 97-1 - 12 Gauge.
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Original render of a Hawk type 97-1.
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The player holding a Hawk type 97-1.
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The player aiming a Hawk type 97-1.
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The player reloading a Hawk type 97-1.
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World Model of a Hawk type 97-1.

SPAS-12

The Franchi SPAS-12 appears as the "SPAS-12," shown with a completely incorrect detachable box magazine in order to share reloading animations with the Hawk. It is pump-action only, and does not have a third-person animation for operating the action; when Marcinko uses the weapon while in cover, the action is shown locked open and the forend operates itself, ejecting a spent casing through the stuck-open ejection port.

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SPAS-12 - 12 Gauge.
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Selection render of the SPAS-12. Note that the render shows it with a folded stock, which the in-game model does not have.
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Marcinko holds a SPAS-12.
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Iron sights of the SPAS.
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Marcinko reloads the SPAS.
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In-world model of the SPAS; note the incorrect box magazine and uselessly tiny stock.

Rifles

AK-47

The "AK74" in the game is actually an AK-47 with a ribbed AK-74 receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model.

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Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm
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Menu render of the AK-47.
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Marcinko holds an AK-47.
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Iron sights of the AK; note the slider is much too large, and either the rear sight notch has been carved out or the barrel has spontaneously become seven feet long to allow the entire front sight to be visible through the rear one.
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Reloading the AK; Macinko does not rock the magazine into place as he should, instead simply inserting it straight into the magazine well. Note the weapon appears to be based on a cheap plastic replica since the sling attachment point is clearly moulded to the side of the receiver.
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The in-world model of the AK show a rather badly-aligned receiver texture and has the magazine too far forward.

Colt Model 733

The Colt Model 733. Appears as the "AR4".

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Colt Model 733 - 5.56x45mm.
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Original render of a Colt Model 733.
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The player holding a Colt Model 733.
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The player aiming a Colt Model 733.
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The player reloading a Colt Model 733.
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World Model of a Colt Model 733.

Sniper Rifles

SVD Dragunov / PSL hybrid

A hybrid of the SVD Dragunov and FPK / PSL Sniper Rifle appears as the "DRAGUNOV".

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SVD Dragunov - 7.62x54mm R
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Romanian FPK/PSL sniper rifle - 7.62x54mm R
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Original render of the hybrid rifle. Note the PSL magazine and magazine release on the front of the trigger guard, even though the magazine itself is mounted where it should be on an SVD.
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Richard Marcinko holds an the hybrid rifle. Note the visible reticle in the scope...
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...which does not match the reticle actually used, which is scope_overlay_M40A3 from Call of Duty 4.
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Marcinko reloads his mutant SVD.
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The world model of the hybrid rifle is even closer to a PSL; note that in addition to the PSL magazine, there is also no gap between the trigger and the magazine.

Machine guns

PKP Pecheneg

The PKP Pecheneg appears as the "PECHENEG," and is commonly used by heavy enemies; for some reason the version in game has wooden furnishings. The weapon correctly feeds from right to left, but has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.

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PKP Pecheneg - 7.62x54mm R.
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Original render of a PKP Pecheneg.
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Richard Marcinko holds a PKP Pecheneg.
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Iron sights of the PKP.
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Marcinko reloads his PKP; note the completely static belt which is always shown as if it is loaded.
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World Model of a PKP Pecheneg.

Launchers

GM-94

The GM-94. Appears as the "GM-94".

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GM-94 - 43mm.
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Original render of a GM-94.
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The player holding a GM-94.
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The player aiming a GM-94.
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The player reloading a GM-94.
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World Model of a GM-94.

Grenades

M26 hand grenade

The M26 hand grenade is the standard throwing weapon in the game, used by both Marcinko and his enemies.

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M26 High-Explosive Fragmentation hand grenade
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World Model of an M26 hand grenade.