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Grand Theft Auto IV: Difference between revisions
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[[Image:ColtM1911 1.jpg|thumb|400px|left|Johnny holding a M1911 pistol.]] | [[Image:ColtM1911 1.jpg|thumb|400px|left|Johnny holding a M1911 pistol.]] | ||
[[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny firing his M1911 pistol.]] | [[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny firing his M1911 pistol.]] | ||
I'm pretty sure this is an EAA Witness with a compensator. I'll get a pic up in a bit. | |||
== Shotguns == | == Shotguns == |
Revision as of 22:14, 21 December 2008
The Weapons used in Grand Theft Auto IV, produced by Rockstar Games, developed by Rockstar North.
Grand Theft Auto IV (the main game)
Melee:
Combat Knife
The combat knife is a small, simple Bowie knife, offering improved damage compared to fists, but severely lacking when it's compared to firearms. With the knife enabled, you are able to perform silent stealth kills on enemies in the game.
Baseball Bat
A sturdy, reliable Alabama Lie Detector. Simple and effective, but possibly less effective than the knife.
Handguns
Glock 17
The standard handgun in Grand Theft Auto IV is visibly a Glock 17. It is used by the police, as well as various other characters throughout the game. The cheapest for ammo and for the gun itself, the Glock holds a standard capacity of 17 rounds.
IMI Desert Eagle
The .357 Magnum Desert Eagle, called a 'Combat Pistol' in the game, is the more powerful handgun in GTA IV, and is used by a variety of characters throughout the game.
Shotguns:
Ithaca 37 "Stakeout"
The Ithaca 37 "Stakeout", is the "Pump" entry shotgun. It is used by various gang members and police. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than it's real-life counterpart.
Remington 1100
The Remington 1100 semi-auto is the "Combat" entry shotgun that becomes available later in the game, and can be obtained from Police Cars. The in-game clone can hold 10 shells, two more than it's real-life counterpart.
Sub Machine Guns:
IMI Micro Uzi
The Micro Uzi is used by assorted criminals in Liberty City. The weapon has a standard magazine size of 50 rounds and a fast rate of fire, but severely lacking in accuracy.
SW MP-10
The MP-10 is standard issue to the LCPD SWAT teams and various gang members. This could be an MP5K, but with changes by rockstar.
Assault Rifles:
AKM
The AKM is used almost entirely by criminals in the City.
M4 Carbine
The M4 Carbine is issued to the LCPD S.W.A.T. team and appears to have the carry handle removed and has only a stick-up rear sight.
Sniper Rifles:
Parker Halle Sniper
The basic, bolt action sniper rifle featured in the game is the Parker Halle. It is used by the majority of marksmen in the game.The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5.
Heckler & Koch PSG1
The semi automatic sniper rifle is a PSG1. Pinpoint accuracy but overpriced in the game. Holds 10 rounds.
Heavy Weapons
RPG-7V
The RPG-7V is the only rocket launcher in the game. Each warhead has a 3 second fuse from pulling the trigger.
Miscellaneous
M26A1 Grenade
The Grenade has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded.
Molotov Cocktails
Rudimentary spirit bottles with a rag. Set alight when equipped.
Rocks/Bottles
Simple items found on the street.
The Lost and Damned (Xbox 360 Exclusive Downloadable Content)
In addition to the previous weapons.
Handguns
M1911
I'm pretty sure this is an EAA Witness with a compensator. I'll get a pic up in a bit.