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Contract J.A.C.K.: Difference between revisions
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Pistols= | |||
==IMI/Magnum Desert Eagle Mark XIX== | ==IMI/Magnum Desert Eagle Mark XIX== | ||
The nickel [[Desert Eagle Mark XIX]] is the default handgun in the game. While it is called ".50 Handgun", in reality it is the .357 Magnum variant, noted by its fluted barrel and 9-round capacity. The gun operates in DAO (instead of the correct SA), and the slide locks back automatically when a reload is initiated. The pistol fires continuously if the fire key is held. | The nickel [[Desert Eagle Mark XIX]] is the default handgun in the game. While it is called ".50 Handgun", in reality it is the .357 Magnum variant, noted by its fluted barrel and 9-round capacity. The gun operates in DAO (instead of the correct SA), and the slide locks back automatically when a reload is initiated. The pistol fires continuously if the fire key is held. | ||
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[[Image:J.A.C.K. Cheetah 1.jpg|500px|thumb|none|Volkov holds a Beretta 82FS Cheetah.]] | [[Image:J.A.C.K. Cheetah 1.jpg|500px|thumb|none|Volkov holds a Beretta 82FS Cheetah.]] | ||
=Shotguns= | |||
==Ithaca 37== | ==Ithaca 37== | ||
The sawed-off [[Ithaca 37]] appear in the game as "Combat Shotgun". Despite having a sawed-off barrel (and tubular mag), the gun somehow manages to hold 8 shells at max. Can fire normal and phosphorus shells. | The sawed-off [[Ithaca 37]] appear in the game as "Combat Shotgun". Despite having a sawed-off barrel (and tubular mag), the gun somehow manages to hold 8 shells at max. Can fire normal and phosphorus shells. | ||
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[[Image:J.A.C.K. Ithaca 2.jpg|500px|thumb|none|An Ithaca 37 shotgun on a table.]] | [[Image:J.A.C.K. Ithaca 2.jpg|500px|thumb|none|An Ithaca 37 shotgun on a table.]] | ||
== | =Submachine Guns= | ||
==Colt M1921AC Thompson== | ==Colt M1921AC Thompson== | ||
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[[Image:J.A.C.K. L34A1 2.jpg|500px|thumb|none|Jack wields an L34A1 after crash-landing with a rocket in Italy. Note the incorrect position of the front sight.]] | [[Image:J.A.C.K. L34A1 2.jpg|500px|thumb|none|Jack wields an L34A1 after crash-landing with a rocket in Italy. Note the incorrect position of the front sight.]] | ||
[[Image:J.A.C.K. L34A1 1.jpg|500px|thumb|none|Jack reloads the L34A1.]] | [[Image:J.A.C.K. L34A1 1.jpg|500px|thumb|none|Jack reloads the L34A1.]] | ||
=Rifles= | |||
==AK-47 (Hybrid)== | |||
The [[AK-47]] is used by Czechoslovak soldiers. Fires in 2-round burst when the mouse is clicked. | |||
It is modeled with open AK-style front sights and the stamped receiver and smooth cover of a Norinco Type 56. The default ammo for it is labeled as "7.62". Can also fire "7.62x39" rounds, which are incendiary rounds with high damage that can set targets on fire. | |||
[[Image:TypeIII AK47.jpg|thumb|350px|none|Final Production version of the III AK-47 - 7.62x39mm]] | |||
[[Image:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm.]] | |||
[[Image:J.A.C.K. AK47 1.jpg|500px|thumb|none|The AK-47 in the game.]] | |||
[[Image:J.A.C.K. AK47 2.jpg|500px|thumb|none|Jack wields an AK-47.]] | |||
[[Image:J.A.C.K. AK47 4.jpg|500px|thumb|none|Jack fires the AK-47.]] | |||
[[Image:J.A.C.K. AK47 3.jpg|500px|thumb|none|Jack reloads the AK.]] | |||
==Steyr SSG 69 PII== | ==Steyr SSG 69 PII== | ||
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[[Image:J.A.C.K. SSG 69 PII 3.jpg|thumb|none|500px|View through the scope as Jack takes out a Danger Danger sniper. The Contender uses the same reticule.]] | [[Image:J.A.C.K. SSG 69 PII 3.jpg|thumb|none|500px|View through the scope as Jack takes out a Danger Danger sniper. The Contender uses the same reticule.]] | ||
=Explosives= | |||
==Mills Bomb== | ==Mills Bomb== | ||
The [[Mills Bomb]] is known as "Frag" in the game. | The [[Mills Bomb]] is known as "Frag" in the game. |
Revision as of 02:18, 3 May 2017
Contract J.A.C.K. (Just Another Contract Killer) is a first-person shooter video game, a prequel to No One Lives Forever 2: A Spy In H.A.R.M.'s Way. The game was developed by Monolith Productions and released by VU Games in 2003.
The main protagonist is a contract killer named John Jack, who gets recruited by H.A.R.M. to sabotage a rival criminal organization called Danger Danger. Unlike NOLF and NOLF2, this game does not involve sneaking.
The following weapons can be seen in the video game Contract J.A.C.K.:
Pistols
IMI/Magnum Desert Eagle Mark XIX
The nickel Desert Eagle Mark XIX is the default handgun in the game. While it is called ".50 Handgun", in reality it is the .357 Magnum variant, noted by its fluted barrel and 9-round capacity. The gun operates in DAO (instead of the correct SA), and the slide locks back automatically when a reload is initiated. The pistol fires continuously if the fire key is held.
The game takes place in the 1960s, which makes the Desert Eagle highly anachronistic: the Mark I variant was not introduced until 1982, and the Mark XIX was not developed until 1995.
Thompson Center Arms Contender
The Thompson Center Arms Contender appears in the game as the "Bakalov Corrector." The in-game version fires High Explosive bullets (known simply as "HE") and is fitted with a scope. Ammo for it is very scarce.
Beretta 82FS "Cheetah"
Interestingly, ".32" caliber bullets can be found throughout the single player campaign, but the Beretta 82FS "Cheetah" is only accessible via cheats. The 9-round capacity and the .32 ACP ammo indicates that it is the 82 variant from the Cheetah series, while the "combat" trigger guard (also seen on the majority of 92/96/98 models) points out that it is the F/FS variant. (Please note that imfdb does not differentiate the F and FS models, since the differences are not visible during casual inspection.)
The 82FS fires modified bullets filled with cyanide, that produce hallucination after impact. Volkov is also seen with a Beretta 82FS pistol in the outro of the game.
This pistol is also anachronistic, as it was not introduced until 1976.
Shotguns
Ithaca 37
The sawed-off Ithaca 37 appear in the game as "Combat Shotgun". Despite having a sawed-off barrel (and tubular mag), the gun somehow manages to hold 8 shells at max. Can fire normal and phosphorus shells.
Submachine Guns
Colt M1921AC Thompson
The M1921AC Thompson returns from NOLF2, this time called simply ".45 SMG". Fires in 2-round burst when the mouse is clicked. Used by elite Danger Danger operatives. This is easily the most powerful weapon in the game, excluding the two fictional guns; the Plasma Cannon and Pulse Rifle.
Sterling L2A3
The Sterling L2A3 appears as "9mm SMG" in the game, and is used by possibly every faction, including Czechoslovak soldiers, Danger Danger troopers, mobsters and everyone else. Holds only 30 rounds instead of the correct 34, and fires in 3-round burst when the mouse is clicked.
Sterling L34A1
The Sterling L34A1 is known as "Silenced SMG" in the game. Holds only 30 rounds instead of the correct 34, and fires in 3-round burst when the mouse is clicked, just like the non-suppressed variant.
Rifles
AK-47 (Hybrid)
The AK-47 is used by Czechoslovak soldiers. Fires in 2-round burst when the mouse is clicked.
It is modeled with open AK-style front sights and the stamped receiver and smooth cover of a Norinco Type 56. The default ammo for it is labeled as "7.62". Can also fire "7.62x39" rounds, which are incendiary rounds with high damage that can set targets on fire.
Steyr SSG 69 PII
The Steyr SSG 69 PII is known in the game as the "Sniper Rifle". It is modeled with standard 5-round magazines, which hold 10 rounds. (10-rounder magazines were available, but are now discontinued). The ammo for it is known as ".308", so that players do not confuse it with the AK-47's "7.62" ammo.
This gun is also likely anachronistic, as the PI variant was not introduced until 1969 (hence the designation) and the game takes place in the mid-sixties.
Explosives
Mills Bomb
The Mills Bomb is known as "Frag" in the game.
MK3A2
The MK3A2 offensive grenade is incorrectly portrayed as an incendiary grenade in the game.
Flashbang
The flashbang can blind and stun enemies.
C4 Charge
High explosive demo charge, that can only be planted at predefined locations.