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Resident Evil 2: Difference between revisions
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== Ingram MAC-11 == | == Ingram MAC-11 == | ||
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|left|MAC-10 with similar barrel extension.]]The [[MAC-10#Mac-11|MAC-11]] is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario "A" the other character will not be able to get the weapon in Scenario "B" until very late in the game. | |||
Unlike the other firearms, ammunition is represented in percentage form, with 1% equal to 5 bullets fired. In the "A" Scenario, there is no extra ammo, making it useless after a point (similar to the Calico M110P in ''[[Resident Evil: Code Veronica]]''). While in the "B" Scenario, it's possible to acquire a spare magazine. | |||
The in-game description says the caliber is .380 signifying that it is a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle. | The in-game description says the caliber is .380, signifying that it is in fact a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle. The player also grips the barrel of the gun, an act that would likely get them burned in the real life. | ||
[[Image:Smg.jpg|thumb|none|450px|MAC-11 as seen in RE2.]] | [[Image:Smg.jpg|thumb|none|450px|MAC-11 as seen in RE2.]] | ||
Revision as of 04:47, 22 August 2012
The following weapons were used in the videogame Resident Evil 2:
Pistols
Heckler & Koch VP70M
The Heckler & Koch VP70M is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire 3-round bursts.
This is the very first upgradable weapon in the series, as well as the first to support 3-round burst fire. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.
Browning Hi-Power
The Browning Hi-Power is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV. The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol. Annette and William Birkin are also seen using the weapon during the FMV cutscene.
IMI Desert Eagle Mark XIX
Leon finds a chrome Desert Eagle Mark XIX with custom wooden grips (with an imbedded gold S.T.A.R.S. emblem) in a guard shack next to a dead guard in Scenario "A" or in the S.T.A.R.S. weapon safe in Scenario "B". Later, Leon can find parts in the Underground Facility to enhance the already extremely powerful weapon. The upgrades give the gun a blued slide and (matching) 10" barrel. However, the increase in firepower significantly increases the recoil and slows down Leon when firing it.
The weapon is chambered to fire .50 AE rounds, technically making it the most powerful handgun in the series until the M500 appeared six years later in Resident Evil 4. In game, the weapon holds 8 rounds, despite the fact its real life model can only hold 7. This would only be possible in real life if a round is already chambered before inserting a full magazine (7+1). The gun is extremely powerful, but extra ammo is scarce, so it's best reserved for boss fights.
R.P.D. Police Chief Bryan Irons pulls a blued Desert Eagle on Claire twice in the game: when they first meet, and shortly before Claire enters the sewers. Depending on which scenario is being played, he is killed by either William Birkin or a G-Creature halfway through the game, never having fired it. HUNK also carries the original non-upgraded version of the weapon in his bonus game.
Colt Single Action Army
Claire receives a Colt Single Action Army when she unlocks her second outfit. It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western-style rapid fire hip shooting and reloads extremely quickly; this is unusual for the weapon as each shell had to be hand ejected one by one with the ejector rod. The weapon acts more like a modern revolver with a swing-out cylinder. She also uses it in the unlockable bonus game "The Mercenaries".
Beretta 92FS
In the unlockable bonus game "The Mercenaries", special character Chris Redfield's sidearm is a standard Beretta 92FS just like in the first Resident Evil.
Submachine Guns
Heckler & Koch MP5A3
A Raccoon City police officer use a Heckler & Koch MP5A3 submachine guns on the roof of R.P.D. Headquarters and accidentally shot down a police helicopter when attacked by zombies in one of the FMV cutscene. The U.S.S. Squad also use MP5A3 submachine guns during the FMV cutscene. The weapon is not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.
Ingram MAC-11
The MAC-11 is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario "A" the other character will not be able to get the weapon in Scenario "B" until very late in the game.
Unlike the other firearms, ammunition is represented in percentage form, with 1% equal to 5 bullets fired. In the "A" Scenario, there is no extra ammo, making it useless after a point (similar to the Calico M110P in Resident Evil: Code Veronica). While in the "B" Scenario, it's possible to acquire a spare magazine.
The in-game description says the caliber is .380, signifying that it is in fact a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle. The player also grips the barrel of the gun, an act that would likely get them burned in the real life.
Shotguns
Remington Model 870
Leon first acquires a Remington 870 from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been sawn-off, and it has what's left of a raised vented sight rib on the rest of the barrel. Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. An upgrade kit is available later in the game which converts it to a Remington 1100, however this would have been impossible in real life as the two models are based on completely different operating systems.
Hunk carries this weapon as well in his bonus game.
Remington Model 1100
The Remington Model 1100 can only be obtained by upgrading the Remington 870P using an upgrade kit found later in the game, however this would have been impossible in real life as the two models are based on completely different operating systems. (The Remington 870 is a pump action shotgun while the 1100 is self loading)
The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.
Launchers
M79 grenade launcher
Claire obtains a M79 grenade launcher in the S.T.A.R.S. office. The stock is replaced with a wooden pistol grip. The weapon fires an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulfuric Acid Rounds and Napalm Flame Rounds.
FIM-92A Stinger
Either Leon or Claire use a FIM-92A Stinger to dispatch the T-103 in their 'B' scenarios. The weapon erroneously functions like a conventional rocket launcher; the FIM-92 is designed for use against aerial targets, not ground targets and cannot fire without a lock-on. That and using in such close quarters is extremely dangerous on account of the backblast.
Machine Guns
Minigun
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.
Other
Flame Thrower
Available only for Leon, is a portable chemical flamethrower found in the Underground Research Facility, is used primarily on the Ivy Creatures. The flamethrower in-game is based on the M240 flamethrower used in Aliens (sans M16 carry handle).
Spark Shot
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns.