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Darkest Hour: Europe '44-'45: Difference between revisions

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'''''Darkest Hour: Europe '44-'45''''' is a popular and critically-acclaimed game mod for '''''[[Red Orchestra: Ostfront 41-45]]'''''. A free DLC, Darkest Hour transforms the action from the Eastern Front to the European Theatre of Operations (ETO). Aside from adding new skins, textures, weapons and vehicles for the German Army, it includes three new Allied Armies - the American, British and Canadian - and new maps, set in France, Holland and Belgium, depicting the famous campaigns of the war, including Operation Overlord, Market Garden, the Hurtgen Forest and the Battle of the Bulge. Apart from new weapons, vehicles, factions and settings, the game introduces numerous new gameplay features to improve feel and realism, including:
'''''Darkest Hour: Europe '44-'45''''' is a popular and critically-acclaimed game mod for '''''[[Red Orchestra: Ostfront 41-45]]'''''. A free DLC, Darkest Hour transforms the action from the Eastern Front to the European Theatre of Operations (ETO), adding new features such as:


'''1) New Weapon Effects:''' Players can hear supersonic ballistics, suffer dehabilitating suppression effects and "shell-shock" from explosive rounds and weapons.
'''1) New Armies and Campaigns:''' Players can control American, British and Canadian soldiers battling across Normandy, jumping into occupied Holland and holding the line against the German counterattack in Belgium.


'''2) New Animations:''' Players can mantle walls and parachute in from the sky in some maps.  
'''2) New Weapons and Vehicles:''' Over a dozen new weapons and vehicles can be used, including several new Wehrmacht weapons.


'''3) New Classes:''' Players can spawn as an Artillery Officer to call in artillery strikes from the front lines with the help of an RTO (Radio Telephone Operator). Also, players can operate deployable and portable mortars - the [[M2 Mortar]] for the Allied Factions and [[Kurzer 8 cm Granatwerfer 42]] for the Germans.
'''3) More Classes:''' Players can call in artillery from the front lines with the help of Artillery Officers and Radio Telephone Operators (RTO's), and deploy playable mortars for fire support.
 
'''4) New Gameplay Features:''' Players under fire can hear supersonic ballistic cracks, suffer dehabilitating bullet suppression, be temporarily dazed by artillery and explosions, suffer wounds specific to body parts (i.e, getting shot in the legs impedes movement), mantle walls and, in some maps, parachute in from the skies.


'''The following firearms appear in the video game ''Red Orchestra 2: Ostfront 41-45'':'''  
'''The following firearms appear in the video game ''Red Orchestra 2: Ostfront 41-45'':'''  

Revision as of 04:51, 28 July 2012

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Darkest Hour: Europe '44-'45 for current discussions. Content is subject to change.


Darkest Hour: Europe '44-'45
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Loading Screen
Release Date: 2006
Developer: Jackboot Games
Publisher: Steam (online)
Series: Red Orchestra
Platforms: Microsoft Windows
Genre: Tactical first-person shooter


Darkest Hour: Europe '44-'45 is a popular and critically-acclaimed game mod for Red Orchestra: Ostfront 41-45. A free DLC, Darkest Hour transforms the action from the Eastern Front to the European Theatre of Operations (ETO), adding new features such as:

1) New Armies and Campaigns: Players can control American, British and Canadian soldiers battling across Normandy, jumping into occupied Holland and holding the line against the German counterattack in Belgium.

2) New Weapons and Vehicles: Over a dozen new weapons and vehicles can be used, including several new Wehrmacht weapons.

3) More Classes: Players can call in artillery from the front lines with the help of Artillery Officers and Radio Telephone Operators (RTO's), and deploy playable mortars for fire support.

4) New Gameplay Features: Players under fire can hear supersonic ballistic cracks, suffer dehabilitating bullet suppression, be temporarily dazed by artillery and explosions, suffer wounds specific to body parts (i.e, getting shot in the legs impedes movement), mantle walls and, in some maps, parachute in from the skies.

The following firearms appear in the video game Red Orchestra 2: Ostfront 41-45:


Allied Weapons

Sidearms

Colt M1911A1

The Colt M1911A1 is the main sidearm for the US faction in-game. It is carried by Sergeants, Snipers, Support Gunners, Machine Gunners, Artillery Officers, Anti-tank soldiers Riflemen and Tank/Reconnaissance Vehicle Commanders and Crewmen. Some maps allow for all the classes to carry a back-up .45.

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Colt M1911A1 - .45 ACP
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The Colt M1911A1 in Darkest Hour: Europe '44-'45.
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Aiming down the M1911A1 ironsights.
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The melee in action.
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Loading a new magazine into the .45.

Enfield No.2 Mk. I*

The Enfield No.2 Mk. I* appears in-game as the sidearm for British and Canadian troops, carried by Corporals, Snipers, Machine Gunners, Artillery Officers, Tank Hunters and Tank/Reconnaissance Vehicle Commanders and Crewmen. Some maps allow for all the classes to carry the revolver as a back-up weapon.

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Enfield No.2 Mk.1* - .38 S&W

Submachine Guns

M1A1 Thompson

The M1A1 Thompson is the main submachine gun for the US faction in-game and a secondary for the British and Canadian factions. It is carried by Sergeants, British and Canadian Corporals, Lance Corporals and Tank/Reconnaissance Vehicle Commanders. It fires from a 20-round magazine and can switch between semi-automatic or full-automatic.

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M1A1 Thompson - .45 ACP
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The M1A1 Thompson in Darkest Hour: Europe '44-'45.
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Looking down the ironsights.
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Meeleing with the butt. Note the trigger discipline of the animation.
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Loading a new magazine.

M3A1 "Grease Gun"

The M3A1 "Grease Gun" appears in-game as a secondary submachine gun for the US faction. It often appears as an alternative to the M1A1 Thompson or the M1 Carbine. It can be carried by Sergeants, Anti-Tank soldiers, Combat Engineers, RTO's and Tank/Reconnaissance Vehicle Commanders.

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M3A1 "Grease Gun" - .45 ACP
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The M3A1 "Grease Gun" in Darkest Hour: Europe '44-'45.
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Looking through the ironsights.
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The melee in action.
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Loading a new magazine. Note the .45 ACP rounds.

Sten Mk II

The Sten Mk II is the main submachine gun for the British and Canadian factions. It can be switched between semi-automatic and full-automatic. It is carried by Corporals, Lance Corporals, Tank Hunters and Tank/Reconnaissance Vehicle Commanders.

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Sten Mk II - 9x19mm