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Alan Wake's American Nightmare: Difference between revisions
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==Sawed-Off Shotgun== | ==Sawed-Off Shotgun== | ||
Like most video game shotguns, the [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed-off shotgun]] is devastating at close range but inaccurate and weak at any other range. Its crate is unlocked after collecting thirty manuscript pages. | Like most video game shotguns, the [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed-off shotgun]] is devastating at close range but inaccurate and weak at any other range. Its crate is unlocked after collecting thirty manuscript pages. | ||
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Baikal - 12 gauge]] | |||
[[Image:Awan_sawedoff1.jpg|thumb|none|300px|Collectibles Screen info for the sawed-off shotgun]] | [[Image:Awan_sawedoff1.jpg|thumb|none|300px|Collectibles Screen info for the sawed-off shotgun]] | ||
[[Image:Awan_sawedoff2.jpg|thumb|none|600px|A sawed-off shotgun in its case]] | [[Image:Awan_sawedoff2.jpg|thumb|none|600px|A sawed-off shotgun in its case]] | ||
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==Remington 870== | ==Remington 870== | ||
The "Pump-Action Shotgun" is a [[Remington 870]] with black synthetic furniture. It loads eight rounds. | The "Pump-Action Shotgun" is a [[Remington 870]] with black synthetic furniture. It loads eight rounds. | ||
[[Image:Remington870BlackSynthetic.jpg|thumb|none| | [[Image:Remington870BlackSynthetic.jpg|thumb|none|500px|Remington 870 with black synthetic furniture - 12 gauge]] | ||
[[Image:Awan_pumpshotgun1.jpg|thumb|none|300px|Collectibles Screen info for the Remington 870]] | [[Image:Awan_pumpshotgun1.jpg|thumb|none|300px|Collectibles Screen info for the Remington 870]] | ||
[[Image:Awan_pumpshotgun2.jpg|thumb|none|600px|A Remington 870 inside a gun cabinet]] | [[Image:Awan_pumpshotgun2.jpg|thumb|none|600px|A Remington 870 inside a gun cabinet]] | ||
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==Springfield Armory M1A== | ==Springfield Armory M1A== | ||
The "Carbine Rifle" is a [[M14 Rifle#Springfield_Armory_M1A|Springfield Armory M1A]] with a green synthetic stock. It loads an eight-round magazine. | The "Carbine Rifle" is a [[M14 Rifle#Springfield_Armory_M1A|Springfield Armory M1A]] with a green synthetic stock. It loads an eight-round magazine. | ||
[[Image:SFA_M1A.jpg|thumb|none| | [[Image:SFA_M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]] | ||
[[Image:Awan_carbine1.jpg|thumb|none|300px|Collectibles Screen info for the Springfield Armory M1A]] | [[Image:Awan_carbine1.jpg|thumb|none|300px|Collectibles Screen info for the Springfield Armory M1A]] | ||
[[Image:Awan_carbine2.jpg|thumb|none|600px|A Springfield Armory M1A leaning against the interior of a cube van]] | [[Image:Awan_carbine2.jpg|thumb|none|600px|A Springfield Armory M1A leaning against the interior of a cube van]] | ||
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==M16A1== | ==M16A1== | ||
The "Assault Rifle" is an [[M16A1]] with [[M16A2|A2]] handguards. The weapon is modeled with a thirty-round magazine (which Alan does not remove when reloading), but it only loads twenty-five rounds with seventy-five in reserve. It can fire semiauto with a single tap of the trigger or mouse button or full-auto when held. Its crate is unlocked after collecting twenty manuscript pages. | The "Assault Rifle" is an [[M16A1]] with [[M16A2|A2]] handguards. The weapon is modeled with a thirty-round magazine (which Alan does not remove when reloading), but it only loads twenty-five rounds with seventy-five in reserve. It can fire semiauto with a single tap of the trigger or mouse button or full-auto when held. Its crate is unlocked after collecting twenty manuscript pages. | ||
[[Image:M16A1wA2Handguards.jpg|thumb|none| | [[Image:M16A1wA2Handguards.jpg|thumb|none|500px|Colt M16A1 with A2 handguards - 5.56x45mm]] | ||
[[Image:Awan_assaultrifle1.jpg|thumb|none|300px|Collectibles Screen info for the Assault Rifle. The poor contrast makes it difficult to see the weapon's identifying characteristics.]] | [[Image:Awan_assaultrifle1.jpg|thumb|none|300px|Collectibles Screen info for the Assault Rifle. The poor contrast makes it difficult to see the weapon's identifying characteristics.]] | ||
[[Image:Awan_assaultrifle2.jpg|thumb|none|600px|Assault Rifle in its case]] | [[Image:Awan_assaultrifle2.jpg|thumb|none|600px|Assault Rifle in its case]] | ||
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==Remington Model Seven CDL== | ==Remington Model Seven CDL== | ||
Returning from Alan Wake is the "Hunting Rifle," a [[Remington Model 7|Remington Model Seven]] CDL with a five-round internal magazine. Although it now has a scope, it is never used. Its low rate of fire and small magazine counter its high damage and ability to destroy two Taken with one shot. Its crate is unlocked after collecting fifteen manuscript pages. | Returning from Alan Wake is the "Hunting Rifle," a [[Remington Model 7|Remington Model Seven]] CDL with a five-round internal magazine. Although it now has a scope, it is never used. Its low rate of fire and small magazine counter its high damage and ability to destroy two Taken with one shot. Its crate is unlocked after collecting fifteen manuscript pages. | ||
[[Image:Remington Model Seven CDL.jpg|500px|thumb|none|Remington Model Seven CDL - (Various Calibers)]] | |||
[[Image:Awan_huntingrifle1.jpg|thumb|none|300px|Collectibles Screen info for the Remington Model Seven CDL]] | [[Image:Awan_huntingrifle1.jpg|thumb|none|300px|Collectibles Screen info for the Remington Model Seven CDL]] | ||
==AA-12== | ==AA-12== | ||
The final unlockable weapon is the "Combat Shotgun," an [[AA-12]] with a twelve-round drum magazine. Its crate is unlocked after collecting forty manuscript pages. | The final unlockable weapon is the "Combat Shotgun," an [[AA-12]] with a twelve-round drum magazine. Its crate is unlocked after collecting forty manuscript pages. | ||
[[Image:AA12FullAutoShotGun.jpg|thumb|none|500px|MPS Auto Assault-12 - 12 Gauge]] | |||
[[Image:Awan_combatshotgun1.jpg|thumb|none|300px|Collectibles Screen info for the AA-12]] | [[Image:Awan_combatshotgun1.jpg|thumb|none|300px|Collectibles Screen info for the AA-12]] | ||
[[Image:Awan_combatshotgun2.jpg|thumb|none|600px|The AA-12 in its case]] | [[Image:Awan_combatshotgun2.jpg|thumb|none|600px|The AA-12 in its case]] |
Revision as of 14:36, 1 August 2012
Alan Wake's American Nightmare is a 2012 sequel to Remedy Entertainment's Alan Wake. American Nightmare takes place in Night Springs, Arizona, a construct based on Alan's reinterpretation of a screenplay he wrote for the fictional television anthology series "Night Springs," where Alan fights the Taken directed by his evil doppelganger Mr. Scratch.
As in Alan Wake, the title character can carry one one-handed weapon, one two-handed weapon, an Orion flare gun, and a supply of flares and flashbang grenades. Ammunition is abstracted into a generic pickup for each type of weapon.
The following weapons were used in the video game Alan Wake's American Nightmare:
One-Handed Weapons
Beretta 92FS Inox
Alan's initial weapon, the "9mm Handgun" is a Beretta 92FS Inox. It loads a ten-round magazine and can carry fifty extra rounds.
Colt Python
Returning from the original Alan Wake, the "Revolver" is a Colt Python with a four-inch barrel. It loads six rounds and can carry forty-four extra.
MAC-10
The first unlockable weapon is the "SMG," a MAC-10. Its high rate of fire chews through its thirty-round magazine. Its crate is unlocked after collecting three manuscript pages.
Smith & Wesson Model 629 Stealth Hunter
The Smith & Wesson Model 629 Stealth Hunter, known simply as "Magnum" in the game, is a phenomenally powerful one-handed weapon, capable of destroying two Taken in a single shot. It holds eight rounds, while the real Stealth Hunter has a 6-shot cylinder.
Nailgun
The first primary weapon the player is likely to find, the nailgun is fully-automatic and loads a twenty-five round strip, but its full-auto fire is slower than the handgun's rapid fire.
Sawed-Off Shotgun
Like most video game shotguns, the sawed-off shotgun is devastating at close range but inaccurate and weak at any other range. Its crate is unlocked after collecting thirty manuscript pages.
Two-Handed Weapons
All two-handed weapons except the assault rifle have a maximum ammunition count of thirty.
Remington 870
The "Pump-Action Shotgun" is a Remington 870 with black synthetic furniture. It loads eight rounds.
Springfield Armory M1A
The "Carbine Rifle" is a Springfield Armory M1A with a green synthetic stock. It loads an eight-round magazine.
M16A1
The "Assault Rifle" is an M16A1 with A2 handguards. The weapon is modeled with a thirty-round magazine (which Alan does not remove when reloading), but it only loads twenty-five rounds with seventy-five in reserve. It can fire semiauto with a single tap of the trigger or mouse button or full-auto when held. Its crate is unlocked after collecting twenty manuscript pages.
Remington Model Seven CDL
Returning from Alan Wake is the "Hunting Rifle," a Remington Model Seven CDL with a five-round internal magazine. Although it now has a scope, it is never used. Its low rate of fire and small magazine counter its high damage and ability to destroy two Taken with one shot. Its crate is unlocked after collecting fifteen manuscript pages.
AA-12
The final unlockable weapon is the "Combat Shotgun," an AA-12 with a twelve-round drum magazine. Its crate is unlocked after collecting forty manuscript pages.
Other Weapons
Orion Flare Gun
Returning from Alan Wake, the "Flare Gun" is drastically reduced in power. The new flare gun destroys normal Taken with a direct hit, only knocking down Taken and stripping away their shadow in the blast radius.
Flashbang Grenade
The new flashbangs in American Nightmare have a very dark blue or black body labelled "TACTICAL FLASHBANG" in white. They are drastically reduced in power from the original, similar to the flare gun, and Alan can only carry five at a time.