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Spec Ops: The Line: Difference between revisions
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== Headline text == | |||
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[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]] | [[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]] | ||
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[[Image:SOTL UMP45 1.jpg|thumb|none|600px]] | [[Image:SOTL UMP45 1.jpg|thumb|none|600px]] | ||
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]] | [[Image:SOTL UMP45 2.jpg|thumb|none|600px]] | ||
==FN P90== | |||
The [[FN P90]] appears in the game as the "P90". It has a correct capacity of 50 rounds. It is shown with a built in red dot sight. | |||
==IMI Micro Uzi== | ==IMI Micro Uzi== |
Revision as of 19:01, 6 July 2012
Headline text
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Spec Ops: The Line is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella Heart of Darkness, as well as the Vietnam-era adaptation of it: Apocalypse Now.
The following weapons appear in the video game Spec Ops: The Line:
Handguns
Beretta M9
The Beretta M9 with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda "old school", where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.
IMI/Magnum Research Desert Eagle
A Desert Eagle handgun can be seen in the trailer.
Colt Python
The Colt Python appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.
Submachine Guns
Heckler & Koch UMP45
The UMP45 appears in the the game as the "UMP45".
FN P90
The FN P90 appears in the game as the "P90". It has a correct capacity of 50 rounds. It is shown with a built in red dot sight.
IMI Micro Uzi
The Micro Uzi appears in the game as the "Micro 9mm". Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.
TDI Vector
The TDI Vector appears in the beta.
Assault Rifles
Colt M4A1 Carbine
The M4A1 appears correctly as the "M4A1" in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)
FAMAS F1
The FAMAS F1 was seen in Trailer 5.
FN SCAR-H CQC
The FN SCAR-H appears in the game with a CQB barrel and M16-style flash hider.
IMI Tavor TAR-21
Steyr AUG A1
AK-103
The AK-103 (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the "AK-47". Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in Far Cry 3, just without the top rail system.
AKS-74U
Shotguns
AA-12
Benelli M4 Super 90
Mossberg 590
Sniper Rifles
Barrett M82A1
The Barrett M82A1 appears in the beta.
Steyr Elite
The Steyr Elite appears in the game as a usable sniper rifle. It is incorrectly listed as the "Scout Tactical".
Machine Guns
Browning M2A2
The Browning M2A2 Heavy Machine Gun was seen in Trailer 5.
FN M249E2 SAW
The FN M249E2 Squad Automatic Weapon is the preferred weapon of Adams.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A Minigun was seen in Trailer 4 mounted on a helicopter.
M134 Minigun
Enemy "Little Bird" helicopters are armed with M134 Miniguns.
Launchers
FN MK 13
Mounted on SCAR-H CQC.
Milkor MGL Mk 1L
The Milkor MGL Mk 1L was seen in Trailer 5.
RPG-7
Explosives
M67 Hand Grenade
The frag grenades seen in game are M67 hand grenades.
M84 Stun Grenade
The M84 stun grenade appears as "Stun" in the game. Teammates can be ordered to throw stun grenades at enemy troopers.