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Operation Flashpoint: Dragon Rising: Difference between revisions
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[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]] | [[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|Operation Flashpoint 2: Dragon Rising (2009)]] | ||
''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain. | ''Operation Flashpoint 2: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain. | ||
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':''' | '''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':''' | ||
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===M-45 MEU (SOC)=== | ===M-45 MEU (SOC)=== | ||
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. | The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. | ||
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 | [[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]] | ||
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 | [[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEU (SOC) in the hands of the player.]] | ||
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]] | [[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]] | ||
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==Assault Rifles== | ==Assault Rifles== | ||
===FN SCAR-L=== | ===FN SCAR-L=== | ||
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk. 16 in-game, are known to be in the game: a "''Stealth''" variant with a suppressor and an "''Assault''" variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic. | Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk. 16 Mod 0 in-game, are known to be in the game: a "''Stealth''" variant with a suppressor and an "''Assault''" variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic. | ||
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]] | [[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]] | ||
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the FN SCAR-L available in-game.]] | [[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the FN SCAR-L available in-game.]] | ||
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The "''Stealth''" model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]] | [[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The "''Stealth''" model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]] | ||
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===FN SCAR-H=== | ===FN SCAR-H=== | ||
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk. 17 in-game, are used in the game: a "''Marksman''" variant with an Trijicon TA31F ACOG and a "''Night Ops''" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives. | Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk. 17 Mod 0 in-game, are used in the game: a "''Marksman''" variant with an Trijicon TA31F ACOG and a "''Night Ops''" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives. | ||
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]] | [[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]] | ||
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]] | [[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H available in-game.]] | ||
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A "''Marksman''" model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]] | [[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A "''Marksman''" model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]] | ||
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===M16A4=== | ===M16A4=== | ||
Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game | The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an "''Assault''" model with an [[M203 grenade launcher|M203 Grenade Launcher]], a "''CQB''" model with an EOTech holographic sight, a "''Night Ops''" model with an AN/PAS-13 Thermal Scope and suppressor, a "''Marksman''" model with a Trijicon TA31F ACOG, and a "''Stealth''" model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts. | ||
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]] | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]] | ||
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]] | [[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]] | ||
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[[File:OFDR M16A4CQB.jpg|thumb|none|700px|The "''CQB''" in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]] | [[File:OFDR M16A4CQB.jpg|thumb|none|700px|The "''CQB''" in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.]] | ||
[[File:OFDR M16A4NO.jpg|thumb|none|700px|The "''Night Ops''" model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]File:OFDR M16A4M.jpg | [[File:OFDR M16A4NO.jpg|thumb|none|700px|The "''Night Ops''" model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.]]File:OFDR M16A4M.jpg | ||
[[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 "''Marksman''", fitted with a Trijicon TA31F ACOG and AN- | [[File:OFDR M16A4M.jpg|thumb|none|700px|The M16A4 "''Marksman''", fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]] | ||
[[File:OFDR M16A4S.jpg|thumb|none|700px|The "''Stealth''" model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]] | [[File:OFDR M16A4S.jpg|thumb|none|700px|The "''Stealth''" model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]] | ||
===M4A1 Carbine=== | ===M4A1 Carbine=== | ||
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an "''Assault''" model with an [[M203 grenade launcher|M203 Grenade Launcher]], a "''CQB''" model with an EOTech holographic sight, a "''Night Ops''" model with an AN/PAS-13 Thermal Scope and suppressor, a "''Marksman''" model with a Trijicon TA31F ACOG and a "''Stealth"'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select | Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an "''Assault''" model with an [[M203 grenade launcher|M203 Grenade Launcher]], a "''CQB''" model with an EOTech holographic sight, a "''Night Ops''" model with an AN/PAS-13 Thermal Scope and suppressor, a "''Marksman''" model with a Trijicon TA31F ACOG, and a "''Stealth"'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic. | ||
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | [[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]] | ||
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]] | [[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]] | ||
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]] | [[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]] | ||
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===M21 Sniper Rifle=== | ===M21 Sniper Rifle=== | ||
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope. | The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope. | ||
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm | [[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NAT.O]] | ||
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]] | [[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]] | ||
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]] | [[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]] | ||
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===Barrett M107=== | ===Barrett M107=== | ||
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "'' | Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the "M82A1", used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "''Night Ops''" variant with an AN/PAS-13 Thermal Scope. | ||
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy | [[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]] | ||
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]] | [[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]] | ||
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]] | [[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]] | ||
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]] | [[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]] | ||
[[File:OFDR M82N.jpg|thumb|none|600px|The "'' | [[File:OFDR M82N.jpg|thumb|none|600px|The "''Night Ops''" Barrett, fitted with an AN/PAS-13 Thermal Optic.]] | ||
==Machine Guns== | ==Machine Guns== | ||
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[[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]] | [[File:Operation_Flashpoint_Dragon_RisingSAW.JPG|thumb|none|700px|In-game model of the M249-E2 SAW.]] | ||
[[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]] | [[File:OFDR M249.jpg|thumb|none|700px|The M249-E2 SAW in-game.]] | ||
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]] | [[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]] | ||
===Mk. 48 Mod 0=== | ===Mk. 48 Mod 0=== | ||
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game. | The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game. | ||
[[File:MK48.jpg|thumb|none|501px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO]] | [[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]] | ||
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]] | [[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]] | ||
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]] | [[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]] | ||
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48. | [[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]] | ||
==Launchers== | ==Launchers== | ||
===FN40GL/Mk 13 Mod 0=== | ===FN40GL/Mk. 13 Mod 0=== | ||
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. | The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk. 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. | ||
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN | [[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk. 13 mounted on a Gen3 FN SCAR-L CQC - 40mm.]] | ||
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]] | [[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the barrel of the SCAR-L.]] | ||
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]] | [[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the barrel.]] | ||
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===M203 Grenade Launcher=== | ===M203 Grenade Launcher=== | ||
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]]. | The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]]. | ||
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm]] | [[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]] | ||
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]] | [[File:OFDR M16A4M203.jpg|thumb|none|700px|The player releases a spent 40mm shell from the M203 fitted to an M16A4...]] | ||
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]] | [[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]] | ||
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm]] | [[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]] | ||
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]] | [[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]] | ||
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]] | [[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]] | ||
===M32 MGL=== | ===M32 MGL=== | ||
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. | The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game. | ||
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | [[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]] | ||
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]] | [[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]] | ||
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]] | [[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]] | ||
===Mk 153 Mod 0 SMAW=== | ===Mk. 153 Mod 0 SMAW=== | ||
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard | The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. | ||
[[File:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]] | [[File:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm.]] | ||
[[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]] | [[File:OFDR SMAW.jpg|thumb|none|700px|The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.]] | ||
[[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]] | [[File:OFDR SMAW 2.jpg|thumb|none|700px|Loading a new 83mm rocket into the SMAW.]] | ||
===FGM-148 Javelin=== | ===FGM-148 Javelin=== | ||
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. | |||
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm]] | [[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]] | ||
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]] | [[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]] | ||
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]] | [[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]] | ||
===FIM-92A Stinger=== | ===FIM-92A Stinger=== | ||
The [[FIM-92A Stinger]] appears in-game as the USMC | The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope. | ||
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]] | [[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]] | ||
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]] | [[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]] | ||
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]] | [[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]] | ||
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===M67 Hand Grenade=== | ===M67 Hand Grenade=== | ||
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game. | The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game. | ||
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]] | [[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade.]] | ||
[[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]] | [[File:OFDR M67.jpg|thumb|none|700px|The player holding an M67 Hand Grenade.]] | ||
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]] | [[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]] | ||
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===M18 Smoke Grenade=== | ===M18 Smoke Grenade=== | ||
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game. | The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game. | ||
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]] | [[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]] | ||
[[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]] | [[File:OFDR M18.jpg|thumb|none|700px|The player holding an M18 Smoke Grenade.]] | ||
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]] | [[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]] | ||
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===M14 Mine=== | ===M14 Mine=== | ||
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974. | The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974. | ||
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine]] | [[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine.]] | ||
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]] | [[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine carried by the player.]] | ||
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]] | [[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]] | ||
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===M18A1 Claymore=== | ===M18A1 Claymore=== | ||
The [[M18A1 Claymore]] is also used by USMC forces. | The [[M18A1 Claymore]] is also used by USMC forces. | ||
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine]] | [[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine.]] | ||
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]] | [[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore carried by the player.]] | ||
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]] | [[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]] | ||
==Emplaced/Vehicle mounted Weapons== | |||
===M240 Machine Gun=== | |||
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC). | |||
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]] | |||
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]] | |||
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]] | |||
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]] | |||
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]] | |||
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]] | |||
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]] | |||
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]] | |||
===Browning M2HB=== | |||
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static. | |||
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]] | |||
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]] | |||
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]] | |||
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]] | |||
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]] | |||
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]] | |||
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]] | |||
===Dillon Aero M134 Minigun=== | |||
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter. | |||
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]] | |||
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]] | |||
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]] | |||
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J "Little Bird".]] | |||
===General Dynamics M197 Vulcan=== | |||
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter. | |||
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]] | |||
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]] | |||
===Mk 19 Grenade Launcher=== | |||
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static. | |||
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]] | |||
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]] | |||
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]] | |||
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]] | |||
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]] | |||
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]] | |||
===M242 Bushmaster Chaingun=== | |||
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle. | |||
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]] | |||
=People's Liberation Army= | =People's Liberation Army= | ||
==Pistols== | ==Pistols== | ||
===Norinco QSZ-92=== | ===Norinco QSZ-92=== | ||
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine. | The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire. | ||
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]] | [[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm.]] | ||
[[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]] | [[File:OFDR QSZ.jpg|thumb|none|700px|A Norinco QSZ-92 in-game.]] | ||
[[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ.]] | [[File:OFDR QSZ 2.jpg|thumb|none|700px|The player reloads a new magazine into the QSZ-92.]] | ||
==Submachine Guns== | ==Submachine Guns== | ||
===QCW-05=== | ===QCW-05=== | ||
The [[QCW-05#QCW-05|QCW-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]], it is used by Snipers and Helicopter Crewmen. | The [[QCW-05#QCW-05|QCW-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]], it is used by Snipers and Helicopter Crewmen. | ||
[[Image:Type-05.jpg|thumb|none|500px|QCW-05 - 5.8x21mm DCV05]] | [[Image:Type-05.jpg|thumb|none|500px|QCW-05 - 5.8x21mm DCV05.]] | ||
[[File:OFDR QCW.jpg|thumb|none|700px|A QCW-05 in-game.]] | [[File:OFDR QCW.jpg|thumb|none|700px|A QCW-05 in-game.]] | ||
[[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]] | [[File:OFDR QCW 2.jpg|thumb|none|700px|The player chambering a new magazine.]] | ||
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==Assault Rifles== | ==Assault Rifles== | ||
===Norinco QBZ-95=== | ===Norinco QBZ-95=== | ||
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an "''Assault''" model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a "''Marksman''" model with a 4x scope and a "''Night Ops''" model with a Thermal scope. | Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an "''Assault''" model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a "''Marksman''" model with a 4x scope, and a "''Night Ops''" model with a Thermal scope. | ||
[[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm]] | [[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm.]] | ||
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]] | [[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]] | ||
[[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]] | [[File:OFDR QBZ95.jpg|thumb|none|700px|A standard Norinco QBZ-95 in-game.]] | ||
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===Norinco Type 81-1=== | ===Norinco Type 81-1=== | ||
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: | Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an "''Assault''" model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a "''Marksman''" model with a 4x scope, and a "''Night Ops''" model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen. | ||
[[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm]] | [[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm.]] | ||
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]] | [[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]] | ||
[[File:OFDR Type81NO.jpg|thumb|none|700px|The "''Marksman''" model with a 4x scope.]] | [[File:OFDR Type81NO.jpg|thumb|none|700px|The "''Marksman''" model with a 4x scope.]] | ||
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==Machine Guns== | ==Machine Guns== | ||
===Norinco QBB-95=== | ===Norinco QBB-95=== | ||
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95]] is | The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine. | ||
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm]] | [[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm.]] | ||
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]] | [[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]] | ||
[[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]] | [[File:OFDR QBB95.jpg|thumb|none|700px|A Norinco QBB-95 in-game.]] | ||
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===Norinco Type 67-2=== | ===Norinco Type 67-2=== | ||
The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier. | The [[Norinco Type 67|Norinco Type 67|Norinco Type 67-2]] appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier. | ||
[[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R]] | [[Image:Type-67-II.jpg|thumb|none|500px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]] | ||
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]] | [[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67-2, with 100-round drum magazine.]] | ||
[[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]] | [[File:OFDR Type67.jpg|thumb|none|700px|A Norinco Type 67-2 in-game.]] | ||
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===QBU-88=== | ===QBU-88=== | ||
The QBU-88 is the standard PLA sniper rifle in the game. | |||
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]] | [[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]] | ||
===M99=== | ===M99=== | ||
The M99 is the PLA anti-material sniper rifle in the game. | |||
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]] | [[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]] | ||
== | ==Launchers== | ||
===QLB-06=== | ===QLB-06=== | ||
This weapon does not appear in the console versions of the game. | |||
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]] | [[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]] | ||
===PF- | ===PF-98=== | ||
The PF-98 "Queen Bee" is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player. | |||
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]] | [[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]] | ||
===QW-2=== | ===QW-2=== | ||
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher. | |||
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm]] | [[Image:QW-2.jpg|thumb|none|400px|The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm]] | ||
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]] | [[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]] | ||
===Type 91 Grenade Launcher=== | ===Type 91 Grenade Launcher=== | ||
The [[Type 91 grenade launcher]] is seen attached to the "''Assault''" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles). | |||
The [[Type 91 grenade launcher]] is seen attached to the "'' | |||
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]] | [[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]] |
Revision as of 11:22, 18 July 2012
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:
United States Marine Corps
Pistols
M-45 MEU (SOC)
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the Beretta M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.
Assault Rifles
FN SCAR-L
Two models of the FN SCAR-L, referred to as the Mk. 16 Mod 0 in-game, are known to be in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL/Mk 13 Mod 0). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.
FN SCAR-H
Two models of the FN SCAR-H, referred to as the Mk. 17 Mod 0 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.
M16A4
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the M16A4 can be used in the game: one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.
File:OFDR M16A4M.jpg
M4A1 Carbine
Six different models of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.
Sniper Rifles
M21 Sniper Rifle
The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.
Barrett M107
Two models of the Barrett M107 are available in the game as the "M82A1", used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "Night Ops" variant with an AN/PAS-13 Thermal Scope.
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game.
Mk. 48 Mod 0
The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.
Launchers
FN40GL/Mk. 13 Mod 0
The FN40GL/Mk. 13 Mod 0 is mounted on the FN SCAR-L rifle.
M203 Grenade Launcher
The M203 Grenade Launcher is mounted on the M16A4 and M4A1 Carbine.
M32 MGL
The M32 MGL is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.
Mk. 153 Mod 0 SMAW
The Mk. 153 Mod 0 SMAW, fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game.
FGM-148 Javelin
The USMC also uses the FGM-148 Javelin in-game.
FIM-92A Stinger
The FIM-92A Stinger appears in-game as the USMC anti-aircraft weapon. Like the Mk. 153 Mod 0 SMAW, it is fitted with the AN/PVS-4 Thermal Scope.
Grenades
M67 Hand Grenade
The M67 Hand Grenade is used by the USMC in-game.
M18 Smoke Grenade
The M18 Smoke Grenade is used by the USMC in-game.
Mines
M14 Mine
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.
M18A1 Claymore
The M18A1 Claymore is also used by USMC forces.
Emplaced/Vehicle mounted Weapons
M240 Machine Gun
Several models of the M240 Machine Gun appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).
Browning M2HB
The Browning M2HB is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.
Dillon Aero M134 Minigun
The Dillon Aero M134 Minigun is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.
General Dynamics M197 Vulcan
The General Dynamics M197 Vulcan is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.
Mk 19 Grenade Launcher
The Mk 19 Grenade Launcher is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.
M242 Bushmaster Chaingun
The M242 Bushmaster Chaingun is mounted on the USMC LAV-25 Infantry Fighting Vehicle.
People's Liberation Army
Pistols
Norinco QSZ-92
The Norinco QSZ-92 appears in-game as the PLA counterpart to the M-45 MEU (SOC). Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.
Submachine Guns
QCW-05
The QCW-05 appears in-game as the PLA submachine gun. Like the Heckler & Koch MP5A4, it is used by Snipers and Helicopter Crewmen.
Assault Rifles
Norinco QBZ-95
Four models of the Norinco QBZ-95 can be used in the game: a standard rifle with no attachments and default ironsights, an "Assault" model with a Type 91 Grenade Launcher, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope.
Norinco Type 81-1
Four models of the Norinco Type 81-1 appear in-game: a standard rifle with no attachments and default ironsights, an "Assault" model with a GP-25 Grenade Launcher and default ironsights, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.
Machine Guns
Norinco QBB-95
The Norinco QBB-95 SAW is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.
Norinco Type 67-2
The Norinco Type 67|Norinco Type 67-2 appears in-game as the PLA medium machine gun, using a side-attached 100-round. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.
QJC-88
Sniper Rifles
QBU-88
The QBU-88 is the standard PLA sniper rifle in the game.
M99
The M99 is the PLA anti-material sniper rifle in the game.
Launchers
QLB-06
This weapon does not appear in the console versions of the game.
PF-98
The PF-98 "Queen Bee" is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.
QW-2
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "Assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).