Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Operation Flashpoint: Dragon Rising: Difference between revisions
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
=United States Marine Corps= | =United States Marine Corps= | ||
==Pistols== | ==Pistols== | ||
===M-45 | ===M-45 MEU (SOC)=== | ||
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. | The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. | ||
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]] | [[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]] | ||
Line 206: | Line 206: | ||
=People's Liberation Army= | =People's Liberation Army= | ||
==Pistols== | ==Pistols== | ||
===QSZ-92=== | ===Norinco QSZ-92=== | ||
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine. | |||
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]] | [[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]] | ||
==Submachine Guns== | ==Submachine Guns== | ||
===QCW-05=== | ===QCW-05=== | ||
[[Image:Type-05.jpg|thumb|none| | The [[QCW-05#QCW-05|QCW-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]], it is used by Snipers and Helicopter Crewmen. | ||
[[Image:Type-05.jpg|thumb|none|500px|QCW-05 - 5.8x21mm DCV05]] | |||
==Assault Rifles== | ==Assault Rifles== | ||
===QBZ-95=== | ===Norinco QBZ-95=== | ||
Four | Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an "''Assault''" model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a "''Marksman''" model with a 4x scope and a "''Night Ops''" model with a Thermal scope. | ||
[[Image:Type95-1.jpg|thumb|none| | [[Image:Type95-1.jpg|thumb|none|500px|QBZ-95 Assault Rifle - 5.8x42mm]] | ||
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different | [[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]] | ||
===Norinco Type 81=== | |||
Two models of the full-length [[Norinco_Type_81#Type_81|Norinco Type 81]] can be used in the game: An "''Assault''" model with a [[GP-series_grenade_launcher#GP-25]] Grenade Launcher and a "''Night Ops''" models with a Thermal scope and what appears to be a flashlight attached to the underbarrel. | |||
File:Type 81 x 2.jpg|thumb|none|500px|Norinco Type 81 - 7.62x39mm]] | |||
[[File:Dragon_Rising_Type_81.jpg|thumb|none|350px|The two models of the Norinco Type 81 available in-game.]] | |||
===Type 81=== | ===Norinco Type 81-1=== | ||
Two models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments, a folding stock and default ironsights, and a "''Marksman''" model with a 4x scope. | |||
[[Image:Type-81.jpg|thumb|none| | [[Image:Type-81.jpg|thumb|none|500px|Type-81 Assault Rifle - 7.62x39mm]] | ||
[[ | [[File:Dragon Rising Type 81-1.jpg|thumb|none|350px|The two models of the Norinco Type 81-1 in-game.]] | ||
==Machine Guns== | ==Machine Guns== |
Revision as of 07:33, 9 June 2012
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:
United States Marine Corps
Pistols
M-45 MEU (SOC)
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the Beretta M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.
Assault Rifles
FN SCAR-L
Two models of the FN SCAR-L, referred to as the Mk. 16 in-game, are known to be in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL/Mk 13 Mod 0). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.
FN SCAR-H
Two models of the FN SCAR-H, referred to as the Mk. 17 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.
M16A4
Six different models of the M16A4 can be used in the game (unsurprising, as it is the standard-issue rifle for line Marines): one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG and a "Stealth" model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators. It fires in both semi-automatic and three-round bursts. The "Stealth" variant is fitted with a Surefire Flashlight. The M16A4 is the standard weapon of the USMC line infantrymen in-game.
File:OFDR M16A4M.jpg
M4A1 Carbine
Six different models of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG and a "Stealth" model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOG forces. All but the standard model are fitted with AN/PEQ-2 IR designators. It can be fired in semi-automatic or full-automatic. The "Stealth" model is also fitted with a Surefire Flashlight.
Sniper Rifles
M21 Sniper Rifle
The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.
Barrett M107
Two models of the Barrett M107 are available in the game, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "night ops" variant with an AN/PAS-13 Thermal Scope.
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game.
Mk. 48 Mod 0
The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.
Emplaced Weapons
M240 Machine Gun
Several models of the M240 Machine Gun appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).
Browning M2HB
The Browning M2HB is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.
Dillon Aero M134 Minigun
The Dillon Aero M134 Minigun is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.
General Dynamics M197 Vulcan
The General Dynamics M197 Vulcan is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.
Mk 19 Grenade Launcher
The Mk 19 Grenade Launcher is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.
M2A2 Bushmaster Chaingun
The M242 Bushmaster Chaingun is mounted on the USMC LAV-25 Infantry Fighting Vehicle.
Launchers
FN40GL/Mk 13 Mod 0
The FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L rifle.
M203 Grenade Launcher
The M203 Grenade Launcher is mounted on the M16A4 and M4A1 Carbine.
M32 MGL
The M32 MGL is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight.
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW, fitted with an AN/PVS-4 Thermal Scope, is the standard antitank weapon for USMC forces in the campaign.
FGM-148 Javelin
US Marines also use the FGM-148 Javelin in-game.
FIM-92A Stinger
The FIM-92A Stinger appears in-game as the USMC Anti-Aircraft weapon. Like the Mk 153 Mod 0 SMAW, it is fitted with the AN/PVS-4 Thermal Scope.
Grenades
M67 Hand Grenade
The M67 Hand Grenade is used by the USMC in-game.
M18 Smoke Grenade
The M18 Smoke Grenade is used by the USMC in-game.
Mines
M14 Mine
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.
M18A1 Claymore
The M18A1 Claymore is also used by USMC forces.
People's Liberation Army
Pistols
Norinco QSZ-92
The Norinco QSZ-92 appears in-game as the PLA counterpart to the M-45 MEU (SOC). Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine.
Submachine Guns
QCW-05
The QCW-05 appears in-game as the PLA submachine gun. Like the Heckler & Koch MP5A4, it is used by Snipers and Helicopter Crewmen.
Assault Rifles
Norinco QBZ-95
Four models of the Norinco QBZ-95 can be used in the game: a standard rifle with no attachments and default ironsights, an "Assault" model with a Type 91 Grenade Launcher, a "Marksman" model with a 4x scope and a "Night Ops" model with a Thermal scope.
Norinco Type 81
Two models of the full-length Norinco Type 81 can be used in the game: An "Assault" model with a GP-series_grenade_launcher#GP-25 Grenade Launcher and a "Night Ops" models with a Thermal scope and what appears to be a flashlight attached to the underbarrel. File:Type 81 x 2.jpg|thumb|none|500px|Norinco Type 81 - 7.62x39mm]]
Norinco Type 81-1
Two models of the Norinco Type 81-1 appear in-game: a standard rifle with no attachments, a folding stock and default ironsights, and a "Marksman" model with a 4x scope.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
PF-89
Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).