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Operation Flashpoint: Dragon Rising: Difference between revisions
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[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two variants of the Mk. 16 available in-game.]] | [[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two variants of the Mk. 16 available in-game.]] | ||
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The "''stealth''" version of the FN SCAR-L with a suppressor and M68 Aimpoint Optic.]] | [[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The "''stealth''" version of the FN SCAR-L with a suppressor and M68 Aimpoint Optic.]] | ||
[[File:OFDR FNSCAR FN40GL.jpg|thumb|none|700px|The "''assault''" variant of the FN SCAR-L, fitted with an FN40GL Mk.13 Mod 0 grenade launcher.]] | [[File:OFDR FNSCAR FN40GL.jpg|thumb|none|700px|The "''assault''" variant of the FN SCAR-L, fitted with an FN40GL Mk.13 Mod 0 grenade launcher.]] | ||
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===M16A4=== | ===M16A4=== | ||
Six different variants of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an "''Assault''" variant with an M203 grenade launcher, a "''CQB''" variant with an EOTech holographic sight, a "''Night Ops''" variant with an AN/PAS-13 Thermal Optic and suppressor, a "''Marksman''" variant with a Trijicon TA31F ACOG and a "''Stealth''" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All variants are fitted with RAS rails, and the "''Assault''", "''CQB'', "''Night Ops''" and "''Marksman''" variants are fitted with AN/PEQ-2 IR designators. | Six different variants of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an "''Assault''" variant with an M203 grenade launcher, a "''CQB''" variant with an EOTech holographic sight, a "''Night Ops''" variant with an AN/PAS-13 Thermal Optic and suppressor, a "''Marksman''" variant with a Trijicon TA31F ACOG and a "''Stealth''" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All variants are fitted with RAS rails, and the "''Assault''", "''CQB'', "''Night Ops''" and "''Marksman''" variants are fitted with AN/PEQ-2 IR designators. It fires in both semi-automatic and three-round bursts. | ||
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]] | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]] | ||
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different variants of the M16A4 available in the game.]] | [[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different variants of the M16A4 available in the game.]] | ||
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===M4A1 Carbine=== | ===M4A1 Carbine=== | ||
Six different variants of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an "''Assault''" variant with an M203 grenade launcher, a "''CQB''" variant with an EOTech holographic sight, a "''Night Ops''" variant with an AN/PAS-13 Thermal Optic and suppressor, a "''Marksman''" variant with a Trijicon TA31F ACOG and a "''Stealth"'' variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. The "''Assault''", "''CQB'', "''Night Ops''" and "''Marksman''" variants are fitted with AN/PEQ-2 IR designators. | Six different variants of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an "''Assault''" variant with an M203 grenade launcher, a "''CQB''" variant with an EOTech holographic sight, a "''Night Ops''" variant with an AN/PAS-13 Thermal Optic and suppressor, a "''Marksman''" variant with a Trijicon TA31F ACOG and a "''Stealth"'' variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. The "''Assault''", "''CQB'', "''Night Ops''" and "''Marksman''" variants are fitted with AN/PEQ-2 IR designators. It can be fired in semi-automatic or full-automatic. | ||
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | [[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | ||
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px| | [[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different varians of the M4A1 Carbine available in the game.]] | ||
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]] | [[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]] | ||
[[File:OFDR | [[File:OFDR M4A1A.jpg|thumb|none|600px|Pulling the charging handle on the M4A1 "''Assault''". Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]] | ||
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the "''CQB''" version.]] | [[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the "''CQB''" version.]] | ||
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A "'' | [[File:OFDR M4A1NO.jpg|thumb|none|700px|A "''Night Ops''" variant fitted with an AN/PAS-13 Thermal Optic and AN/PEQ-2 IR Designator.]] | ||
[[File:OFDR M4A1M.jpg|thumb|none|700px|The "'' | [[File:OFDR M4A1M.jpg|thumb|none|700px|The "''Marksman''" variant of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]] | ||
==Sniper Rifles== | ==Sniper Rifles== |
Revision as of 11:49, 5 June 2012
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Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:
U.S. Marines
Pistols
M-45 MEUSOC
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.
Assault Rifles
FN SCAR-L Mod 0
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL (Mk.13 Mod 0). Both variants are fitted with M68 Aimpoint Optics, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.
FN SCAR-H Mod 0
Two variants of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Optic. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.
M16A4
Six different variants of the M16A4 can be used in the game: one with standard ironsights, an "Assault" variant with an M203 grenade launcher, a "CQB" variant with an EOTech holographic sight, a "Night Ops" variant with an AN/PAS-13 Thermal Optic and suppressor, a "Marksman" variant with a Trijicon TA31F ACOG and a "Stealth" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All variants are fitted with RAS rails, and the "Assault", "CQB, "Night Ops" and "Marksman" variants are fitted with AN/PEQ-2 IR designators. It fires in both semi-automatic and three-round bursts.
File:OFDR M16A4M.jpg
M4A1 Carbine
Six different variants of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" variant with an M203 grenade launcher, a "CQB" variant with an EOTech holographic sight, a "Night Ops" variant with an AN/PAS-13 Thermal Optic and suppressor, a "Marksman" variant with a Trijicon TA31F ACOG and a "Stealth" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. The "Assault", "CQB, "Night Ops" and "Marksman" variants are fitted with AN/PEQ-2 IR designators. It can be fired in semi-automatic or full-automatic.
Sniper Rifles
Barrett M107
Two variants of the Barrett M107 are available in the game, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold 4.5-14x50 Mark 4 scope, and a "night ops" variant with an AN/PAS-13 Optic.
M21 Sniper Rifle
The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold 4.5-14x50 Mark 4 scope.]]
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game.
Mk. 48 Mod 0
The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.
M240 Machine Gun
The M240 Machine Gun is mounted on the M1A2 Abrams and the LAV-25; the Abrams uses the M240C as the coaxial machine gun while the LAV-25 mounts a coaxial M240C and an M240G at the Commander's hatch.
Browning M2HB
The Browning M2HB is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams.
Special Weapons
M32 MGL
Mk 153 Mod 0 SMAW
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor
FGM-148 Javelin
FIM-92A Stinger
M203
The M203 can be mounted on the M4A1 and the M16A4.
FN40GL (Mk. 13 Mod 0)
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).
M134 Minigun
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
QCW-05
Assault Rifles
QBZ-95
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.
Type 81
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
PF-89
Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).