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Operation Flashpoint: Dragon Rising: Difference between revisions
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==Assault Rifles== | ==Assault Rifles== | ||
===FN SCAR-L Mod 0=== | ===FN SCAR-L Mod 0=== | ||
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a "''stealth''" version with a suppressor and an "''assault''" version fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL (Mk.13 Mod 0]]). Both variants are fitted with M68 Aimpoint Optics, and are primarily used by USMC Special Operative Capable (SOC) personnel. | Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a "''stealth''" version with a suppressor and an "''assault''" version fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL (Mk.13 Mod 0]]). Both variants are fitted with M68 Aimpoint Optics, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both single-shot and fully automatic. | ||
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]] | [[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]] | ||
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two variants of the Mk. 16 available in-game.]] | [[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two variants of the Mk. 16 available in-game.]] | ||
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The "''stealth''" version of the FN SCAR-L with a suppressor and M68 Aimpoint Optic.]] | [[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The "''stealth''" version of the FN SCAR-L with a suppressor and M68 Aimpoint Optic.]] | ||
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the suppressor on the barrel.]] | [[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the suppressor on the barrel.]] | ||
[[File:OFDR FNSCAR FN40GL.jpg|thumb|none|700px|The "''assault''" variant of the FN SCAR-L, fitted with an FN40GL Mk.13 Mod 0 grenade launcher.]] | |||
===FN SCAR-H Mod 0=== | ===FN SCAR-H Mod 0=== |
Revision as of 11:23, 5 June 2012
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Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:
U.S. Marines
Pistols
M-45 MEUSOC
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman.
Assault Rifles
FN SCAR-L Mod 0
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "stealth" version with a suppressor and an "assault" version fitted with an FN40GL (Mk.13 Mod 0). Both variants are fitted with M68 Aimpoint Optics, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both single-shot and fully automatic.
FN SCAR-H Mod 0
Two variants of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are used in the game: a "Marksman" version with an Trijicon TA31F ACOG and a "Night Ops" version with an AN/PAS-13 Thermal Optic. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.
M16A4
Six different variants of the M16A4 can be used in the game: one with standard ironsights, an "assault" variant with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an AN/PAS-13 Thermal Optic and suppressor, a "marksman" version with a Trijicon TA31F ACOG and a "stealth version" with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All variants are fitted with RAS rails, and the "assault", "CQB, "night ops" and "marksman" variants are fitted with AN/PEQ-2 IR designators.
M4A1 Carbine
Six different variants of the M4A1 Carbine can be used in the game: one with standard ironsights, an "assault" variant with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an AN/PAS-13 Thermal Optic and suppressor, a "marksman" version with a Trijicon TA31F ACOG and a "stealth version" with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. The "assault", "CQB, "night ops" and "marksman" variants are fitted with AN/PEQ-2 IR designators.
Sniper Rifles
Barrett M107
Two variants of the Barrett M107 are available in the game, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold 4.5-14x50 Mark 4 scope, and a "night ops" variant with an AN/PAS-13 Optic.
M21 Sniper Rifle
The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold 4.5-14x50 Mark 4 scope.]]
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game.
Mk. 48 Mod 0
The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.
M240 Machine Gun
The M240 Machine Gun is mounted on the M1A2 Abrams and the LAV-25; the Abrams uses the M240C as the coaxial machine gun while the LAV-25 mounts a coaxial M240C and an M240G at the Commander's hatch.
Browning M2HB
The Browning M2HB is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams.
Special Weapons
M32 MGL
Mk 153 Mod 0 SMAW
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor
FGM-148 Javelin
FIM-92A Stinger
M203
The M203 can be mounted on the M4A1 and the M16A4.
FN40GL (Mk. 13 Mod 0)
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).
M134 Minigun
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
QCW-05
Assault Rifles
QBZ-95
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.
Type 81
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
PF-89
Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).