Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Battlefield Play4Free: Difference between revisions
BeloglaviSup (talk | contribs) |
Orca1 9904 (talk | contribs) m (→PP-2000) |
||
Line 63: | Line 63: | ||
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock. It can be fitted with an EOTech or Sightmark Sure Shot red dot sight. | The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock. It can be fitted with an EOTech or Sightmark Sure Shot red dot sight. | ||
[[Image:Pp-2000.jpg|thumb|350px|none|PP-2000 with red dot sight - 9x19mm]] | [[Image:Pp-2000.jpg|thumb|350px|none|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]] | ||
[[Image:BFP4FPP2000.JPG|thumb|none|550px|A PP-2000 in ''Battlefield Play4Free''. ''Note the box to the right of the crosshair; this denotes a vehicle marked by the tracer dart gun mentioned above'']] | [[Image:BFP4FPP2000.JPG|thumb|none|550px|A PP-2000 in ''Battlefield Play4Free''. ''Note the box to the right of the crosshair; this denotes a vehicle marked by the tracer dart gun mentioned above'']] | ||
Revision as of 09:13, 2 June 2012
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
The following weapons appear in the video game Battlefield Play4Free:
Battlefield Play4Free is a free-to-play online game in the Battlefield series. The primary feature of BF P4F is the combination of Battlefield 2 and Battlefield: Bad Company 2, for example: Maps of Battlefield 2 and weapons of Battlefield: Bad Company 2.
Handguns
Secondary weapon for all classes.
Beretta M9
The Beretta M9 is the default handgun, available right from the start for both factions. It is the only semi-auto pistol in the game without an upgraded version.
M1911A1
The M1911A1 appears in the game as the "M1911", and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn appearance to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.
MP-443 Grach
The MP-443 Grach appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.
SIG-Sauer P226R
The SIG-Sauer P226R appears in the game as a buyable pistol, listed as the "P226". With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.
MP-412 REX
The MP-412 REX is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.
Orion Flare Gun
The Orion flare gun appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.
Tracer Dart Gun
The tracer dart gun is a single-shot weapon that fires darts that stick onto vehicles and allows rockets from the Engineer Class' RPG-7 and missiles from the Apache and Havoc helicopters to be guided to whatever vehicle is shot by a tracer dart. Tagged vehicles are also marked with an icon that allows all players on the faction of the player who fired the dart to see its' location. Like the other pistols, it can be used by all classes of both factions, but does not need to be purchased.
Submachine Guns
Primary weapon for the Engineer class. Like the Assault class' rifles, the Engineers' SMGs in the game only fire in full auto mode and cannot switch to semi-auto.
PP-2000
The PP-2000 is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock. It can be fitted with an EOTech or Sightmark Sure Shot red dot sight.
PP-19 Bizon
The PP-19 Bizon appears as a buyable weapon for the Engineer class, having the highest ammo capacity of all submachine guns in the game at 55 rounds.
FN P90TR
The FN P90TR appears in the game as the "FN P90" as a buyable weapon and can be fitted with either Magpul MBUS iron sights or an EOTech red dot sight mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.
Heckler & Koch MP7
The Heckler & Koch MP7 appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls. It can be fitted with iron sights or an EOTech red dot sight.
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 appears in the game as the "MP5", with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon which can mount an EOTech red dot sight. It also holds 35 rounds in a 30-round magazine.
Heckler & Koch UMP
The Heckler & Koch UMP45 appears as another submachine gun the player can purchase, listed as the "UMP 45". It comes equipped with an optional EOTech or Sightmark Sure Shot red dot sight as well as a desert tan paint scheme. It also holds 35 rounds, despite being modeled with a 25-round magazine.
Uzi
The Uzi appears as another buyable submachine gun in the game, with only the basic version available.
Assault Rifles & Battle Rifles
Primary weapon for the Assault class. All assault rifles in the game have only a single available fire mode and cannot switch between semi and burst/auto.
Heckler & Koch G3A3
The Heckler & Koch G3A3 is the starting assault rifle, unlocked by default. It is erroneously referred to as the "G3A4", which features a retractable stock rather than the fixed stock on the in-game weapon.
AEK-971
The AEK-971 appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.
AKS-74U
The AKS-74U appears as a buyable weapon in the game. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.
AK-47
The AK-47 appears in the game as a buyable weapon for the Assault class. It does the highest damage of all the assault rifles in the game, but is very hard to control without accuracy add-ons.
9A-91
The 9A-91 appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.
AN-94 Abakan
The AN-94 appears as a buyable weapon in the game, known as the "AN-94 Abakan" in-game. It's shown firing in 2-shot bursts, as opposed to full auto.
FN SCAR-L CQC
The FN SCAR-L CQC appears in the game as a buyable weapon, listed as the "SCAR-L" with an overall tan finish with the exception of the magazine, sights, and barrel.
Steyr AUG A3
The Steyr AUG A3 appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the "STG77AUG" (StG-77 being the Austrian Army designation for the AUG).
FN F2000 Tactical
The FN F2000 Tactical appears in the game as a buyable weapon, referred to in-game as the "F2000". It has a railed forend and can use either iron sights or an EOTech red dot sight.
M4A1 Carbine
The M4A1 carbine appears as a buyable weapon, fitted with a tan Vltor modstock, tan Hogue pistol grip, tan magazine, RIS handguard with tan rail covers and an optional EOTech red dot sight. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite only the EOTech being available on the in-game weapon.
Heckler & Koch HK416
The Heckler & Koch HK416 appears in the game as a buyable weapon, referred to in-game as the "416-Carbine" and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.
M16A4 w/M203 Grenade Launcher
The M16A4 rifle appears in the game as a buyable weapon, fitted with an M203 grenade launcher and Hogue pistol grip and optional EOTech red dot sight under the name "M16A2". Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from Battlefield: Bad Company 2, complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an aesthetic addition and is not usable.
Heckler & Koch XM8
There are two versions of the Heckler & Koch XM8 available in the game; the standard full-size version appears as a buyable weapon for the Assault class while the Compact Carbine version is available for the Engineer class. The latter is called the "XM8C" and is classified as an SMG in-game. Both versions have the Insight ISM-V sight replaced with iron sights as in the Bad Company games.
Shotguns
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.
Franchi SPAS-12
The Franchi SPAS-12 is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' versions can also be purchased, the 'elite' version having a tan handguard & pistol grip.
Franchi SPAS-15
The Franchi SPAS-15 appears in the game as a buyable shotgun, furnished with a tan handguard & pistol grip. It fires in semi-auto mode.
Saiga 12K
The Saiga 12K appears as one of the shotguns the player can purchase listed in-game as the "Saiga-12", with a side-folding stock & muzzle brake and tan handguard, pistol grip, & magazine.
Remington 870
The Remington 870 appears in the game as a buyable weapon listed in-game as the "870 Combat", having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.
USAS-12
The USAS-12 appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.
Machine Guns
Primary weapon for the Medic class.
MG3 Machine Gun
The MG3 machine gun is the starting primary weapon for Medics.
M249 SAW
The M249 SAW is a buyable weapon and is identified as an M249 by the presence of the STANAG magazine well underneath the ammo belt, the Mk 46 Mod 0 removed this well to reduce weight. The 'Veteran' variant converts this weapon into the Mk 48 Mod 0, chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.
M249 SAW Para
The paratrooper version of the M249 SAW appears in the game as the "FN Minimi Para", though is identifiable as the SAW by the angled carry handle and heat shield.
M60E4 Machine Gun
The M60E4 machine gun appears as a buyable weapon, listed in-game as the "M60". It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.
Heckler & Koch MG36
The Heckler & Koch MG36 appears in the game fitted with G36C-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard & stock.
M240B Machine Gun
The M240B machine gun appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.
PKM Machine Gun
The PKM machine gun appears in the game as a buyable weapon, available in basic, 'veteran', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.
RPK Light Machine Gun
The RPK light machine gun appears in the game as a buyable weapon, fitted with a Harris bipod replacing the weapon's own integral bipod mounted under the barrel just ahead of the handguard. The weapon is incorrectly referred to as the "RPK-74M", despite being the 7.62x39mm variant.
Norinco QJY-88
The norinco QJY-88 machine gun appears in the game as a buyable weapon.
Heckler & Koch XM8 Automatic Rifle
The Heckler & Koch XM8 Automatic Rifle, the light machine gun version of the XM8 mentioned above, appears in the game as the "XM8AR" with iron sights and a Beta-C drum magazine. It also has the integral bipod removed.
Sniper Rifles
Class-exclusive primary for the Recon class.
M24 Sniper Rifle
The M24 sniper rifle appears as a buyable weapon in the game, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.
SV-98 Sniper Rifle
The SV-98 sniper rifle is the starting weapon for the Recon class, fitted with a PKS-07 scope.
Barrett M95
The Barrett M95 appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.
Norinco NDM-86
The .308Win/7.62x51mm NATO variant of the Norinco NDM-86 appears in the game as a buyable weapon, listed as the "SVD", identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the SVD Dragunov and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.
SVU-A Dragunov
The SVU-A Dragunov, the bullpup, select-fire version of the SVD Dragunov, appears in the game as the "SVU-A", furnished with a tan handguard and magazine.
VSS Vintorez
The VSS Vintorez appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-A mentioned above.
M39 Enhanced Marksman Rifle
The M39 Enhanced Marksman Rifle appears in the game as a buy-able weapon, referred to somewhat inaccurately as the "M14 EBR", fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.
Mark 12 Mod 0
The Mk 12 Mod 0 SPR appears as a buyable weapon in the game. It is mislabeled as the M110, with a Leupold Mark 4 scope and an optional overall desert tan paint scheme with the exception of the magazine, front sight, and muzzle brake.
GOL Sniper Rifle
The GOL sniper rifle appears as a buyable weapon in the game, fitted with a Harris bipod.
Accuracy International Arctic Warfare Magnum Sniper Rifle
The Accuracy International Arctic Warfare Magnum sniper rifle appears in the game as a buyable weapon for the Recon class. Recognizable by its fluted barrel and side-folding stock. Called the "L96A1", which was the British designation of the Precision Marksman rifle. Features a non-existent 7-round magazine. Can be furnished with an optional desert tan paint scheme.
Launchers
Several class-exclusive "gadgets" for the Engineer.
RPG-7
The RPG-7 is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the "anti-vehicle RPG". The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.
M136 AT4
Some promotional material for the game shows an American Engineer carrying an M136 AT4 slung on his back, though the weapon is not available in-game.
Heckler & Koch XM25
The Heckler & Koch XM25 appears in the game as the "XM-25 Airburst Grenade Launcher", and is an unlockable Tier 3 training option. The in-game XM25 fires airburst grenade rounds that detonate when they reach a range entered by the player into the weapon's fire-control computer. It is also shown fitted with a RIS foregrip.
Emplaced/Vehicle-mounted weapons
Kord Heavy Machine Gun
The Kord heavy machine gun appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 "Vodnik", T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.
Browning M2HB Heavy Machine Gun
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with Browning M2HB heavy machine guns, the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.
M240C Machine Gun
The M240C machine gun appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.
PKT Machine Gun
The PKT machine gun appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.
GE M134 Minigun
The GE M134 Minigun appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.
Berezin UB
The Berezin UB appears in the game as the primary weapon on the Russian factions' WZ-11 scout helicopter.
M242 Bushmaster Chaingun
The M242 Bushmaster chaingun appears in the game mounted on US LAV-25 armored personnel carriers.
M230 Chain Gun
The M230 chain gun appears in the game as the secondary armament of the US AH-64D Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.
GAU-22/A
The General Dynamics GAU-22/A appears in the game as the secondary armament of the F-35B Lightning II fighters used by the US faction. The game reuses the BF2 model of the F-35B, complete with the GAU-22/A being erroneously mounted in the nose of the aircraft forward of the canopy.
Shipunov 2A42
The Shipunov 2A42 appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.
Gryazev-Shipunov GSh-30-1
The Gryazev-Shipunov GSh-30-1 appears in the game as the secondary weapon of the Russian faction's MiG-29 Fulcrum fighter.
BGM-71 TOW
The BGM-71 TOW appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.
AT-14 Spriggan
The AT-14 Spriggan appears in the game as the secondary weapon on the Russian faction's BTR-90 APC just as in BF2, despite the BTR-90 not having any missile armament in real life.
HJ-8 Red Arrow
The HJ-8 Red Arrow appears tripod-mounted in the game as the counter to the American TOW mentioned above.
FIM-92A Stinger
The FIM-92A Stinger appears in the game in a twin turret mounting.
SA-18 Grouse
The SA-18 Grouse appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in BF2, it is listed in-game as the "SA-18 Igla", combining its NATO and Russian designations.
Other
M67 Hand Grenade
The M67 hand grenade appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the "dead man's trigger". Players can even train to be able to throw incoming grenades back, possibly taking out the enemy who originally threw it.
M83 Smoke Grenade
The M83 smoke grenade appears in the game as an available upgrade for the Assault class unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.
M18A1 Claymore
The M18A1 Claymore appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwires. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.
TS-50 Anti-Personnel Mine
An enlarged version of the TS-50 anti-personnel mine from Bad Company appears as the basis for the "anti-vehicle mine", an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.