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Call of Duty: World at War: Difference between revisions

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[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.He's looks like he's holding a pistol grip like on European BAR's.]]
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.He's looks like he's holding a pistol grip like on the FN BAR Type D or the Colt Monitor.]]


== Winchester M1897 ==
== Winchester M1897 ==

Revision as of 01:41, 15 May 2012

The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game Call of Duty: World at War (Wii version should be the same)

File:CallofDutyWorldatWarJacket.jpg
Call of Duty: World at War (2008)


United States Marine Corps

M1 Garand

The M1 Garand is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.

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M1 Garand - .30-06
File:Garand 5.png
M1 Garand in-game
File:CODWaWGarand1.jpg
A marine raider holds his M1 Garand rifle.


M1 Carbine

The M1 Carbine is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.

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WW2 era M1 Carbine with spare magazine pouch - .30 Carbine
File:M1carbine 5.png
M1 Carbine in-game
File:CODWawM1Car.jpg
A marine shoots at a Japanese treetop sniper with his M1 Carbine.

Thompson Submachine Gun

The M1A1 Thompson is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty. The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.

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M1A1 Thompson - .45 ACP
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M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP
File:Tommy 5.png
M1A1 Thompson in-game
File:CODWawTommy.jpg
A marine fires his Thompson.Note that his finger is below the trigger and trigger guard, but the Thompson still fires.

Browning Automatic Rifle

The M1918A2 Browning in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in Hard Landing, it can also be found in the trenches in Burn 'em Out and on some allied Marines in Breaking Point and Relentless.

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Browning Automatic Rifle - .30-06
File:Bar 5.png
BAR in-game
File:Cod0x3020.jpg
Sgt. Roebuck with a BAR.He's looks like he's holding a pistol grip like on the FN BAR Type D or the Colt Monitor.

Winchester M1897

Referred to in-game as the "M1897 Trench Shotgun," the Winchester Model 1897 is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.

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Winchester Model 1897 Trench Gun - 12 gauge
File:CODWaWWinchester.jpg
A Marine holds a Winchester M1897.
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A Marine advances with a Winchester M1897. He appears to be gripping the magazine tube than the actual pump.

M1903A1 Sniper Rifle

The M1903A1 Sniper Rifle is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.

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M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06
File:Springfield 1903 CODWAW.jpg
M1903A1 Sprngfield un-scoped in-game
File:Springfield 1903 CODWAW scoped.jpg
M1903A1 Springfield scoped in-game
File:CoDWaWSpringfield.jpg
Marine Raider "Denny" holding a M1903A1 Springfield.

M1911A1 pistol

The M1911A1 pistol is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber). Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the "Holy Pistol", named after the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail, can be used in Nazi Zombies Map "Nacht Der Unoten" on the PC, by using the "Give All" PC command, an M1911A1 that fires grenade bullets.

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World War 2 issued Colt M1911A1 Pistol - .45 ACP.
File:CODWAWM1911.png
M1911A1 in-game
File:CODWaWColt.jpg
A marine aims his M1911 pistol at a Japanese officer.
File:CoDWaWcolt.jpg
The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.
File:Shot0000 (2).jpg
Holy Pistol in-game

Smith & Wesson Model 27

The most powerful handgun in the game, is the Smith & Wesson Model 27, it was most likely only included as the "Desert Eagle" of this game. It is only available in multiplayer.

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Smith & Wesson Model 27 - .357 Magnum.
File:CoDWW357Mag.jpg
A .357 Magnum revolver unlockable at level 49, probably a Smith & Wesson Model 27
File:357 5.png
Smith & Wesson Model 27 in-game

Mk 2 hand grenade

The Mk 2 hand grenade is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, "Semper Fi", the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.

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Mk 2 hand grenade
File:CODWaWMk2.jpg
A Marine with some Mk 2 hand grenades on his gear.

M2 Flamethrower

You first take the M2 Flamethrower from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level "Burn Em' Out." It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.

M2 Flamethrower
File:M2 Flamethrower.png
M2 Flamethrower in-game
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An M2 Flamethrower model from the game.
File:CODWaWFlamethrower2.jpg
Pvt. Glover fires his M2 Flamethrower.

M9A1 Bazooka

You pick up the M9A1 Bazooka to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level "Downfall." It is one of the immediately unlocked Perks when you unlock Create a Class.

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M9A1 "Bazooka" - 2.36 inch
File:CoDWaWbazooka.jpg
A Marine taking cover behind a truck with his M9A1 Bazooka.

Browning M1919

A mobile machine gun, you first use a bipod-equipped Browning M1919 in "Relentless.". It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in "Black Cats" has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.

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Browning M1919 on M2 tripod - .30-06
File:M1919 5.png
Browning M1919 machine gun in-game
File:CoDWaW30calCatalina.jpg
A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.
File:CoDWaW30calTank.jpg
A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.
File:CoDWaWM1919A4.jpg
A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.Note how hes holding a 31 pound machine gun,made for a tripod,by the reciever. God his hand must be hot.

Browning M2

The Browning M2 is is mounted in each of the Catalina's waist blisters in "Black Cats."

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Browning M2 - .50 BMG
File:CoDWaW50calCatalina.jpg
A Browning M2 machine gun mounted on a PBY Catalina flying boat

M7 Grenade Launcher

The M7 rifle grenade is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.

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M7 grenade launcher
File:CoDWaWM7grenadelauncher.jpg
Two M1 Garand rifles with M7 Grenade Launchers mounted.

Oerlikon 20mm Cannon

In "Black Cats," the player's Catalina is armed with twin Oerlikon 20mm Cannons under the bow turret. This is not part of any standard Catalina fit, but was reported as a field modification to "Black Cat" Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.

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Oerlikon cannon - 20mm

Imperial Japanese Army

Type 99 Rifle

The Type 99 rifle is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called "Arisaka Bayonet." A scoped version appears in "Semper Fi" and "Blowtorch and Corkscrew."

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Arisaka Type 99 Rifle - 7.7mm Arisaka
File:Arisika.png
Type 99 Rifle in-game. Note the monopod folded under the rifle
File:CodWaWType99.png
A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.
File:A banzai attacker with an Arisaka bayonet in-game.jpg
BANZAI!!! A Japanese soldier, in full camoflague,does a last ditch attack with his Type 99 Rifle mounted with a bayonet.

Type 100 Submachine Gun

The Type 100 submachine gun is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in "Semper Fi", set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.

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Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm
File:CODWaWType1001.jpg
An imperial Japanese soldier with his Type 100 submachine gun.
File:CoDWaWT100SMG.jpg
An imperial Japanese soldier with a Type 100 submachine gun.

Type 99 Light Machine Gun

The Type 99 Light Machine Gun is the main Japanese light machine gun.

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Nambu Type 99 light machine gun - 7.7mm Arisaka
File:Type99 5.png
Type 99 in-game
File:CoDWWType99LMG.png
A Japanese soldier holds his Type 99 LMG.

Nambu Type 14 Pistol

The Nambu Type 14 Pistol is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.

Nambu Type 14 pistol - 8mm
File:Nambu 5.png
Nambu in-game

Type 97 hand grenade

The Type 97 hand grenade is the Japanese hand grenade.

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Type 97 hand grenade
File:CoDWaWtype97frag.jpg
The player about to throw a Type 97 hand grenade

Type 92 Heavy Machine Gun

The Type 92 heavy machine gun is the main Japanese heavy machine gun.

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Nambu Type 92 Heavy machine gun - 7.7 mm
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An imperial Japanese soldier firing a Type 92 HMG from a pillbox.

Red Army

Mosin Nagant

The Mosin-Nagant is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.

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Mosin-Nagant 91/30 - 7.62x54R
File:CoDWWNagant.PNG
A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.
File:Mosin 5.png
Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.
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Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle
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Sergeant Reznov holds a sniper variant Mosin-Nagant.

Tokarev SVT-40 Rifle

The secondary Russian rifleis the Tokarev SVT-40 Rifle.

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Tokarev SVT-40 Rifle - 7.62x54R
File:Svt40 5.png
SVT-40 in-game
File:CoDWaWSVT40.jpg
A US marine fires a Soviet SVT-40 in the multiplayer mode.

PPSh-41

The PPSh-41 is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.

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PPSh-41 - 7.62x25mm Tokarev
File:CODWaWPPSh41(2).JPG
Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.

Degtyaryev Light Machine Gun

The Degtyaryov DP Series Machine Gun only feature in multiplayer.

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Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR
File:CoDWWDPMG01.jpg
A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.

Double-barreled shotgun

A Double-barreled shotgun makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.

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Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge
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Sawn-off double barreled shotgun - 12 Gauge
File:CodwawDouble-barreled shotgun.JPG
The player (as a Red Army soldier) uses the unknown double-barreled shotgun.
File:CoDWaWDBShotgun2.jpg
A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.
File:Double Barrel Action.jpg
Double-Barrel in-game

PTRS-41

The PTRS-41 is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during "Vendetta." Much later in "Downfall," one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.

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PTRS-41 anti-tank rifle - 14.5x144mm.
File:Ptrs 5.png
PTRS-41 in-game, Notice the Soviet insignia
File:CoDWWPTRS3.JPG
A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ridiculous to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to carry the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.

Tokarev TT-33

The Tokarev TT-33 is used to execute German prisoners, as well as your standard sidearm until you replace it.

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Tokarev TT-33 - 7.62x25mm
File:Tt33 5.png
TT-33 in-game
File:CoDWaWTokarev.jpg
A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.

RGD-33 hand grenade

The RGD-33 is the standard Soviet hand grenade.

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RGD-33
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The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.

Molotov Cocktail

Molotov cocktails are available as a secondary grenade during Soviet campaign levels.

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The player playing as a Soviet soldier lights his Molotov cocktail.
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The Molotov cocktail being thrown.

B-4 M1931 howitzer

Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.

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Soviet B-4 M1931 howitzer - 203mm

Wehrmacht

Karabiner 98k

The Karabiner 98k is the main rifle for the German Army.

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Karabiner 98k - German manufacture 1937 date - 7.92x57mm
File:CoDWaWKar98k2.jpg
A German soldier losing his Kar98k rifle while shot.
File:CoDWaWKar98k3.jpg
A German soldier about to fire his Kar98k rifle.

Gewehr 43

The Gewehr 43 is the secondary rifle for the Germans.

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Gewehr 43 - 7.92x57mm Mauser
File:G43 5.png
Gewehr 43 in-game
File:CoDWaWGewehr43.jpg
The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.

MP40

The MP40 is the main SMG for the Germans.

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MP40 - 9mm Parabellum
File:Codwaw mp40.JPG
MP40 in-game
File:CoDWaWMP403.jpg
A Wehrmacht soldier firing his MP40.Note that his hand "clips" into the magazine.
File:944199 20080819 screen003.jpg
German POW's MP40 fallen on the floor near a Soviet soldier's foot.

StG-44

The StG-44 is the main support for the Germans.

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Sturmgewehr 44 - 7.92x33mm
File:CoDWWSTG44.jpg
The StG-44 unlockable at level 37.
File:Mp44 5.png
MP-44 in-game

FG 42

The FG 42 is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.

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FG42 - 7.92x57mm Mauser
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FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser
File:Fg42 5.png
FG-42 in-game
File:Call-of-duty-world-at-war-20081007050209634.jpg
The player using a FG42 in the War multiplayer mode as a German soldier.

Walther P38

A German Soldier shoots Private Petrenko with a Walther P38 as he is attempting to plant the Soviet flag on the Reichstag.

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Walther P38 - 9mm
File:Walther P-38.png
P38 in-game
File:CoDWWP38(2).jpg
The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is the Wehrmacht hand grenade.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade
File:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg
German soldier with a Model 24 Stielhandgranate.

Panzerschreck

The Panzerschreck is the main rocket launcher for the German Army.

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Panzerschreck - 88mm
File:CoDWaWPanzerschrek2.jpg
A soviet soldier aiming a Panzerschreck.
File:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg
German soldier carrying a Panzerschreck.

MG42

The MG42 is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.


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MG42 - 7.92 x 57mm Mauser (8mm Mauser)
File:CoDWWMG42.jpg
A MG42 set on a sandbag.
File:CoDWWMG422.jpg
The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).

Panzerfaust

In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.

Misc

Browning Hi-Power

The Browning Hi-Power, like the Glock 17 in Call Of Duty 4, appears on the "Overkill" perk symbol.

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First model Browning Hi-Power (FN P-35) - 9x19mm
File:WaW Perk Twoprimaries.png
Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎

No 74 ST Grenade

Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British No 74 ST Grenade is available in the game.

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No 74 ST Grenade (aka "Sticky Bomb")
File:CoDWWStickyBomb.jpg
The "sticky bomb" available in the grenade section of the multiplayer mode's class creation.

Melee Weapons

Go to the Discussion page to see the Melee Weapons used in the game.

See Also

Call of Duty franchise