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Red Orchestra 2: Heroes of Stalingrad: Difference between revisions
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===MKb 42(H)=== | ===MKb 42(H)=== | ||
The early prototype of the iconic [[Sturmgewehr 44]], the [[Sturmgewehr 44|MKb 42(H)]] is used by the Axis "Assault" class. The rifle is loaded using 30-round magazines. A bayonet and ZF41 sight attachment can be unlocked in multiplayer mode. | The early prototype of the iconic [[Sturmgewehr 44]], the [[Sturmgewehr 44|MKb 42(H)]] is used by the Axis "Assault" class. The rifle is loaded using 30-round magazines. A bayonet and ZF41 sight attachment can be unlocked in multiplayer mode. Unlike the StG 44 which was based upon it, the MKb 42 fires from an open bolt, with an MP 40-style safety notch rather than an actual mechanical safety device. | ||
No evidence exists that the MKb 42(H) was present at Stalingrad. | No evidence exists that the MKb 42(H) was present at Stalingrad. |
Revision as of 07:58, 13 May 2012
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Red Orchestra 2: Heroes of Stalingrad is a 2011 first-person shooter and the sequel to Red Orchestra: Ostfront 41-45. As an FPS, it is noticeable for its intense tactical realism. The game, set in the brutal Battle of Stalingrad, features a singleplayer mode for both the Allied Red Army and the Axis Wehrmacht, as well as a teamwork-orientated multiplayer mode with several different gametypes. Players can also operate T-34/76 and Panzer IV tanks in both gameplay modes.
Several unique features ingame, among others, include firearms with sights that can be adjusted by the player, player useable ironsights on rifles with telescopic sights fitted as well as realistic ballistic drop and barrel replacement for MG 34 LMGs. Players can also operate four stations in the featured tanks; driver, gunner, commander and radio operator/hull machine gunner. A featured cover system also allows players to take more advantage of cover (not unlike Brothers in Arms: Hell's Highway). Both tanks are noticeable for their impressive designs for detail and immersion, including fully modeled interiors as well as reload animations for the guns.
The game also features stat progression where players can advance their honor, class and weapon levels to unlock character upgrades and skins. Honor level starts at 10 while class and weapon levels both start at Level 0. Small arms can be unlocked as well as upgrades, skins and sometimes attachments for every weapon.
The following firearms appear in Red Orchestra 2: Heroes of Stalingrad:
Axis Weapons
Rifles
Karabiner 98k
The main German rifle of World War II, the Karabiner 98k is used by the Axis "Riflemen", "Elite Riflemen" and "Marksman" classes. It is loaded mainly using 5-round stripper clips, but (and uniquely in games) can be 'topped off' with single rounds. The "Marksman" class is issued the rifle fitted with a 4x Zeiss ZF42 telescopic sight. A bayonet and anachronistic winter trigger guard (not available on the scoped rifle) can be unlocked in multiplayer mode. The "Marksman" class is able to unlock an Ajack 6x scope with a crosshair-type reticle at level 25, and an attached bayonet at level 50.
Gewehr 41(W)
The ill-fated forerunner of the Gewehr 43 rifle, the Gewehr 41(W) is used by the Axis "Elite Riflemen", "Marksman" "Squad Leader" and "Commander" classes. The rifle holds 10 rounds in a fixed box magazine, loaded using 5-round clips and 'topped off' with single rounds. Note that the (W) designates that the rifle seen ingame was the type manufactured by Walther rather then Mauser. The "Marksman" class is issued the rifle fitted with a ZF41 1.5x long eye relief sight. A bayonet attachment as well as a 4x scope for the scoped rifle can be unlocked in multiplayer mode. Note that this 4x scope is actually the ZF4 that entered service as part of the G43 "package", the same way the Soviet PU scope was designed to fit the SVT-40 - the scope was never used in Stalingrad and was not even in service at the time. No evidence exists that the scope was ever mounted on the G41 by the Germans, the only known examples of ZF4s on G41 rifles being postwar modifications. As it is portrayed ingame, the scope is mounted using a 1944 K98-type swept mount which is rare in itself; it is also mounted so far forwards on the rifle that proper eye relief would be impossible, rendering the scope useless. Ingame markings also seem to have been "borrowed" from the G43, as they do not match actual G41 production.
The G41's annular gas ring was a serious problem in combat, rendering the rifle extremely unreliable when dirty or fouled. The G41 was disliked and eventually withdrawn from service, with the G43 copying the Soviet SVT-40 gas system instead - a more conventional, more reliable piston type.
Despite being commonly seen in the game - several classes can use it on the German team - the G41 was an uncommon weapon and was issued on a one-per-platoon basis, if at all. Its ZF41-scoped marksman version was exceedingly rare, almost never seen by the average soldier.
MKb 42(H)
The early prototype of the iconic Sturmgewehr 44, the MKb 42(H) is used by the Axis "Assault" class. The rifle is loaded using 30-round magazines. A bayonet and ZF41 sight attachment can be unlocked in multiplayer mode. Unlike the StG 44 which was based upon it, the MKb 42 fires from an open bolt, with an MP 40-style safety notch rather than an actual mechanical safety device.
No evidence exists that the MKb 42(H) was present at Stalingrad.
PTRS-41
The PTRS-41 anti-tank rifle is a Soviet-manufactured weapon but is available to both Allies and Axis as captured weaponry under the (historically accurate) PZB 784(K) designation. The rifle is loaded with a 5-round en-bloc clip and must be deployed to fire although it can be ammo checked and reloaded whilst undeployed.
Submachine Guns
MP 40
The iconic MP 40 submachine gun is carried by the Axis "Assault" and "Squad Leader" classes. It is loaded with 32-round magazines. An exceptionally rare experimental type, the MP 40-II, can be unlocked in multiplayer mode as well. This version loads two separate 32-round magazines into a sliding assembly; the user must manually switch it from one position to the other upon emptying the first magazine. This prototype was unreliable and unpopular, never advancing to large-scale production.
Machine Guns
MG 34
There are many variants of the MG 34 machine gun in the game. The light machine gun variant is issued to the Axis "Machine Gunner" class with a bipod and uses a 50-round belt contained within a detachable drum. A 75-round double drum magazine and 75-round belt (historically inaccurate as these configurations were not used in Stalingrad nor carried by infantry as small arms) can be unlocked in multiplayer mode. It's also available as a heavy machine gun mounted on a lafette tripod as a stationary weapon. The gun is also mounted coaxially and in the hull of the Panzer IV tank. The gun can be fired in single shot mode except for the coaxially mounted variant. For the LMG variant, it has to be either deployed or the player prone before the ironsights can be used; although it can be fired from the hip (at reduced accuracy), ammo checked and reloaded whilst undeployed, as with the PTRS-41. The LMG variant's barrel overheats quickly if fired fully automatic at a constant rate and the barrel will burst if used this way for too long. The player must replace the barrel when this happens or the gun will not fire. The HMG version does not overheat, despite its only distinction from the LMG being a tripod mounting and longer belt feed.
Sidearms
Mauser C96
The Mauser C96 pistol is mainly available as a unlock in multiplayer mode but it is also used during the Axis "Basic Training" mission in the singleplayer mode. It loads using a stripper clip to feed its integral 10-round magazine. A detachable 20-round box magazine can be unlocked in multiplayer mode at level 25, with select fire and a stock (essentially turning it into an M712 Schnellfeuer) at level 50.
Walther P38
The Walther P38 is a sidearm used by the Axis. It is loaded using an 8-round magazine. A black pistol grip, a purely aesthetic feature, can be unlocked for the weapon.
Thrown Weapons
Model 24 Grenade
Referred to ingame as the M1939 Grenade, the Model 24 Stielhandgranate is carried by the Axis as the standard grenade.
NG 39 Smoke Grenade
The Axis "Squad Leader" class carries a couple of smoke grenades.
HHL 3kg AT Grenade
The Axis "Anti-tank" and "Engineer" classes both carry a couple of HHL anti-tank charges. They are incorrectly depicted ingame as impact-fused anti-tank grenades. The HHL is a magnetic mine with a time fuse, it had to be physically placed on the tank itself.
3kg Satchel
The Axis "Engineer" class carry a couple of satchel charges.
Allied Weapons
Rifles
Mosin Nagant M91/30
The Mosin Nagant M91/30 rifle is issued to the Allied "Riflemen" and "Elite Riflemen" classes. It is loaded mainly using 5-round stripper clips and is available with a sniper variant for the "Marksman" class. A bayonet attachment can be unlocked for the infantry rifle and at level 50 for the sniper rifle (which makes no sense at all as it cannot be removed and would not have been attached frequently, if ever, by a sniper). Sniper variants include the 3.5x PU, introduced around the time of Stalingrad and therefore fairly rare during the battle (this is the starting version), a top-mounted 4x PEM (level 25, and fairly common at the time), and at level 50 the side-mounted PEM (by far the most common type during the battle of Stalingrad and used by the most famous snipers, including Zaytsev and Chekhov. If anything, this should have been the initial scope, not the PU). In addition, early PU scopes were visually very different from the later (post-1943) production example the ingame model is based off of. The first PU scopes had brass lens fittings, squared-off bases for the adjustment drums, and were often made of a light alloy known as 'silium'. The existing stock of SVT-40 PU scopes was also drawn upon, resulting in many 1942-43 91/30 sniper rifles bearing these. The SVT-40 variant of the PU scope is easily identified by the longer cut for the mount used on that rifle, causing a visible 'step up' in tube diameter when mounted on a 91/30.
Tokarev SVT-40/AVT-40
The Tokarev SVT-40 as well as a sniper variant is issued to the Allied "Elite Rifleman", "Marksman", "Squad Leader" and "Commander" classes. It is loaded mainly using 10-round magazines but can also be loaded using 5-round stripper clips. A fully-automatic variant, designated the AVT-40 (which existed in real life but was very rare), is also available for the "Assault" class. Aside from being able to switch between fully auto or semi-auto, the AVT-40 ingame is identical to the SVT-40 in every aspect. All variants have a plum colored bolt finish as well as electropencilled markings on the bolt handle which show that the rifle had been through the postwar rearsenal process, making the rifles ingame slightly anachronistic - this issue was brought up and shot down by the president of Tripwire, who stated that the rifle ingame was based off of his SVT and "it had not been altered". Basic knowledge of the type and Soviet make-work rearsenal programs after the war prove otherwise. A bayonet attachment is available for all variants as an unlock as well as a 6x PEM scope for the sniper variant. This is inaccurate as the PEM is a large 4x scope. The 6x scope shown ingame was an experimental modified PU type which was produced in miniscule (double digits) quantities and never passed the initial testing phase. The AVT-40 can unlock a 3.5x PU scope, essentially making it into a do-everything wonderweapon. Real AVT-40s never bore scopes as the SVT-40 itself was rather unimpressive as a sniper rifle.
Submachine Guns
PPSh-41
The PPSh-41 submachine gun is used by the Allied "Assault", "Engineer", "Squad Leader" and "Commander" classes. It loads using a 35-round stick magazine. A 71-round drum magazine can be unlocked in multiplayer. In real life, the drum magazines were more common at this point in the war than the 35-round stick magazines.
Machine Guns
Degtyaryov DP-28
Allied "Machine Gunners" are issued the Degtyaryov DP-28 light machine gun, which is loaded using a 47-round drum magazine and has a bipod for stability. Unlike its German counterpart, its barrel cannot be replaced ingame. This is in contrast with the real DP-28, with Tripwire stating that their research indicated that most DP-28 gunners did not carry spare barrels and therefore they were not included in the game. Like the MG 34, it has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip (at reduced accuracy), ammo check and reload whilst undeployed.
Maxim M1910
The Maxim M1910 is used as a fixed heavy machine gun by the Soviets. It is noticeable for it's slow rate of fire and large ammunition belt compared to its German counterpart. Single shots can be fired in the same manner as the MG 34, by using the 'secondary fire' feature; this was not a feature in real life, and is not really necessary either, given the slow rate of fire. It is entirely likely Tripwire simply reused the coding from the MG34 and forgot or neglected to remove this.
Degtyaryov DT
The Degtyaryov DT machine gun is mounted on the T-34/76 tank and used by the main gunner as a coaxially mounted weapon and by the radio operator/hull machine gunner.
Sidearms
Nagant M1895
The Nagant M1895 revolver is sidearm for the Allies. It holds seven rounds are is reloaded with loose rounds. A (historically anachronistic) suppressor can be unlocked in multiplayer.
Tokarev TT-33
The Tokarev TT-33 pistol can be unlocked in multiplayer as a sidearm. It is loaded using 8-round magazines.
Thrown Weapons
F-1 Hand Grenade
The F-1 Hand Grenade is the main grenade issued to the Allies.
RDG-1 Smoke Grenade
A smoke grenade issued to the "Squad Leader" and "Commander" classes for the Soviets.
RPG-40 AT Grenade
An RPG-40 Anti-tank grenade issued to the "Engineer" and "Anti-tank" classes.
Soviet 3kg Satchel
The Soviet "Engineer" class is issued a couple of satchel charges.