The Matrix: Path of Neo: Difference between revisions
The Matrix: Path of Neo: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
The Matrix: Path of Neo: Difference between revisions
[[Image:TMPON MGL 1.jpg|600px|none|thumb|Neo holds a rather oversized Milkor MGL with a long barrel. Inside the Matrix, anything is possible...]]
[[Image:TMPON MGL 1.jpg|600px|none|thumb|Neo holds a rather oversized Milkor MGL with a long barrel. Inside the Matrix, anything is possible...]]
[[Image:TMPON MGL 2.jpg|600px|none|thumb|Neo performs a "super jump" towards the camera, leaving the Agent for the flames. Neo is always armed with an MGL in this cut-scene, even if he didn't even use it in the actual level.]]
[[Image:TMPON MGL 2.jpg|600px|none|thumb|Neo performs a "super jump" towards the camera, leaving the Agent for the flames. Neo is always armed with an MGL in this cut-scene, even if he didn't even use it in the actual level.]]
[[Image:TMPON MGL 3.jpg|600px|none|thumb|During a boss battle, a policeman is wielding an MGL. Strangely, he is identified as a "Sniper".]]
== M134 Minigun ==
== M134 Minigun ==
Revision as of 15:47, 12 May 2012
The Matrix: Path of Neo is a third-person shooter video game, written and directed by The Wachowskis. It was released in 2005 for the PC, Xbox and PS2. The game follows the epic, well-known story of Thomas Anderson becoming The One, however it also includes several levels that extend the storyline of the three films.
NOTE: The game includes footage taken directly from the Matrix films. The weapons seen in these cut-scenes are NOT included on this page.
The following weapons appear in the game The Matrix: Path of Neo:
The Heckler & Koch USP is the standard weapon of police officers and other various enemies. Trinity, and Switch also carry USP's. It is the first weapon Neo can obtain, therefore it is the weakest also. Can be dual-wielded for increased firepower. Called simply "Pistol" in the game.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX is mostly famous for being the weapon of choice for agents, but also seen on a few other enemies. The pistol's model has an extremely low overall quality, but the scope rail over the barrel can be seen when Neo wields it. This, and the non-fluted barrel confirms that it is chambered in .50 Action Express, just like the Desert Eagles used in all three films.
The Desert Eagle as in the majority of video games, is shown to operate in DAO. Can be dual-wielded, like the USP. Called "Agent Pistol" in-game.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 with Navy lower and forend weapon-light is used by SWAT team members, gangbangers, and various other enemies. Can be dual-wielded and is called "Submachine Gun" in the game.
M16A2 Rifle
The M16A2 rifle is mostly seen carried by soldiers and SWAT members, but a few security guards also carry them. Depicted to be fully automatic. Called the "Assault Rifle" in-game.
Benelli M3 Super 90
The Benelli M3 Super 90 is mostly used by on SWAT and military and is called the Pump Shotgun in-game.
12 Gauge Double Barreled Shotgun
The 12 Gauge Double Barreled Shotgun is briefly seen used mostly by exiles. Can be dual-wielded. Due to a bug, there is no reload animation for this gun.
Milkor MGL
The Milkor MGL is used as the ultimate Agent-killer weapon. Used by Neo only. Called "Grenade Launcher". Usually is loaded with only 4 grenades when picked up.
M134 Minigun
The M134 minigun is used by Neo when him and Trinity are in the helicopter rescuing Morpheus. Has infinite ammo, but can overheat.
M67 Frag Grenade
The M67 hand grenade is the resident fragmentation grenade of the game. Explodes on contact. Very effective against Agents or groups of enemies.
Exile Armory
During a level when Neo tries to free the mind of a young girl, an armory is visible (but not accessible). Most of the guns are poorly drawn and cannot be made out.