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Wolfenstein: Difference between revisions
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===M1911A1=== | ===M1911A1=== | ||
During the introduction where he has infiltrated the | During the introduction where he has infiltrated the German battleship ''Tirpitz'', BJ Blazkowicz draws an [[M1911A1]] after being discovered. After firing off about thirty rounds from the seven-round magazine, he discards the weapon, and it is never available during gameplay. | ||
[[Image:M1911Colt.jpg|thumb|350px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]] | [[Image:M1911Colt.jpg|thumb|350px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]] | ||
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=== MG42 === | === MG42 === | ||
The [[MG42]] appears in the games only on fixed mounts. The weapon features a heat gauge and infinite | The [[MG42]] appears in the games only on fixed mounts. The weapon features a heat gauge and infinite ammunition, despite that the model shown in the game is not actually loaded. A modified version of the MG42 stock is also used as the rear of the "Particle Cannon" and "Liechenfaust 43" weapons. | ||
[[Image:MG42.jpg|thumb|none|450px|MG42 Light Machine Gun - 7.92x57mm Mauser]] | [[Image:MG42.jpg|thumb|none|450px|MG42 Light Machine Gun - 7.92x57mm Mauser]] |
Revision as of 13:37, 10 April 2012
Wolfenstein is a direct sequel to the 2001 game Return to Castle Wolfenstein, developed by Raven Software and Id and published by Activision. Starring returning protagonist BJ Blazkowicz, the story begins with the discovery of a strange device which uses rare crystals to produce powerful effects; these crystals come from only one place on earth, an occupied city implied to be in the German state of Baden-Württemberg called Isenstadt. BJ is sent there to discover what the Nazis have planned and put a stop to it, soon once again finding that the entire war could be decided by the mysterious forces his enemies are preparing to unleash.
The following weapons appear in the video game Wolfenstein:
Overview
Wolfenstein allows the player to carry all eight usable weapons at once, as well as a number of hand grenades. Weapons are picked up at set points during the campaign, and can be upgraded at Black Market locations using gold found within the levels and awarded for completing them.
Weapons
Pistols
M1911A1
During the introduction where he has infiltrated the German battleship Tirpitz, BJ Blazkowicz draws an M1911A1 after being discovered. After firing off about thirty rounds from the seven-round magazine, he discards the weapon, and it is never available during gameplay.
M1911
A British M1911 can be seen on the table on the vendor's table at the Black Market in Midtown West, but is not usable.
Luger P08
German soldiers frequently use Luger P08s in cutscenes, and boss character Hans Grosse uses one when he is seen in the level "Castle." A P08 can also be seen on a table in the room next to the Midtown West Black Market hideout, but cannot be used. The Luger P08 is only usable in multiplayer.
Submachine guns
MP40
The first usable weapon in the game is the MP40, found on a table near the start of the mission "Train Station." Among the upgrades available are a suppressor, recoil compensator, drum mag and larger bore for heavier rounds. The recoil compensator rather comically replaces the entire barrel with a pair of flash hiders joined end-on-end, which doesn't stop a suppressor mounted on the end of them still functioning normally. The drum magazine is actually an oversized Trommelmagazin 08, a 32-round magazine used by the "Artillery" version of the Luger P08.
Rifles
Karabiner 98k
A Karabiner 98k is given to the player about a third of the way through Train Station, and is one of the more common weapons in the game, used normally by German soldiers and with a scope (and extra damage) by snipers. It's rate of fire and one shot kills makes it an excellent weapon. Upgrades include stripper clips, sniper scope, suppressor and bayonet. While obscure, there actually was a suppressor model made for the Kar 98, called HUB-23 and paired with a subsonic Nahpatrone 7.92mm round with a muzzle velocity of 722 feet per second. The device shown in the game, however, is a Gewehrgranatengerät rifle grenade launching cup.
Sturmgewehr 43
The immediate forerunner of the more well known Sturmgewehr 44 is first found in the mission "Dig Site" and frequently seen in the hands of SS soldiers in the later levels and hub areas. The available upgrades include a recoil compensator, drum mag and tactical scope. Rather bizarrely, the drum magazine is actually the 50-round drum used by the MG34 and MG42 machine guns in the light machine gun role.
Machine guns
Browning Automatic Rifle
Several Browning Automatic Rifles can be seen behind the counter of the Black Market weapons dealers, but are never available for use.
MG42
The MG42 appears in the games only on fixed mounts. The weapon features a heat gauge and infinite ammunition, despite that the model shown in the game is not actually loaded. A modified version of the MG42 stock is also used as the rear of the "Particle Cannon" and "Liechenfaust 43" weapons.
Launchers
Gewehrgranatengerät
A Gewehrgranatengerät rifle grenade launcher is the model used for suppressor accessories; it can be added to the MP40 and Kar 98, and concept art shows that it was planned as an accessory for the MP43 as well. It is not clear why a grenade launching cup was used to stand in for a suppressor, but the concept art of the MP43 includes notes showing the artist was fully aware of what the device actually was.
Panzerschreck
The German answer to the bazooka is first seen in the mission "Farm" and is occasionally used by German soldiers. Upgrades include stabilized rockets, and improved explosives. The "magazine" add-on replaces the rear part of the tube with a 3-round gravity feed loading system; amusingly, the rockets are held together for loading with a simple steel band, so this is one time it would actually be correct to call the loading system a clip feed.
Flammenwerfer 35
Seized from the hands of the German "Drachen (Dragon) Troopers" is the German Flammenwerfer 35. Upgrades allow it to have more fuel and produce hotter flame for increased damage.
Explosives
Model 24 Stielhandgranate
The Model 24 Stielhandgranate, a.k.a. the "potato masher," is available throughout the game with upgrades allowing a greater explosive charge and a satchel for carrying more grenades.
No 74 ST Grenade
Several No 74 ST Grenades can be seen on a shelf behind the Black Market vendor, but not usable.
Heavy weapons
Flak 38
B.J. uses several Flak 38s in AA configuration to shoot at the Queen Geist and her egg sacks at the castle where Caroline Becker is held. Several more can be seen on the zeppelin in the end and at the airfield B.J. infiltrates. The barrels seem to fire at random, rather than in diagonal pairs as on the real weapon, and it is shown with infinite ammunition and a heat gauge.
Unknown AA Gun
In the intro cutscene, we see the German AA gun crew man some kind of AA gun to shoot at B.J. before being killed by a collapsing boat and B.J.'s M1911A1. The weapon appears to be a dual water-cooled machine gun of some kind; regardless, it is completely incorrect for the Tirpitz, whose smallest dual guns were 37mm SK C/30 AA guns which required a crew of 6.