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Chernobyl Terrorist Attack: Difference between revisions

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[[Image:CHERNOBYL-SRS-3.jpg|thumb|600px|none|Reloading the Desert Tactical Arms Stealth Recon Scout.]]
[[Image:CHERNOBYL-SRS-3.jpg|thumb|600px|none|Reloading the Desert Tactical Arms Stealth Recon Scout.]]


==Milkor MGL Mk 1 L==
==Milkor MGL Mk 1L==
The last weapon that can be found in the game is the [[Milkor MGL#MGL 140|MGL Mk 1 L (MGL-140)]]. First used in the "Rough Ride" mission to defend the train from the incoming terrorists. Very effective for taking out large groups of enemies but finding ammo for it can be a huge problem in some levels.<br>
The last weapon that can be found in the game is the [[MGL-140|MGL Mk 1L (MGL-140)]]. First used in the "Rough Ride" mission to defend the train from the incoming terrorists. Very effective for taking out large groups of enemies but finding ammo for it can be a huge problem in some levels.<br>
The in-game model lacks the rails. That would make mounting a grip onto the launcher really difficult in real life. It must be also mentioned that the cylinder somehow forgets to rotate after the shots.
The in-game model lacks the rails. That would make mounting a grip onto the launcher really difficult in real life. It must be also mentioned that the cylinder somehow forgets to rotate after the shots.
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor Mk 1 L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]]
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]]
[[Image:CHERNOBYL-MGL140-2.jpg|thumb|600px|none|The MGL-140 waiting for Cpt. Yuri. Note that the world model lacks the trigger (!).]]
[[Image:CHERNOBYL-MGL140-2.jpg|thumb|600px|none|The MGL Mk 1L waiting for Cpt. Yuri. Note that the world model lacks the trigger (!).]]
[[Image:CHERNOBYL-MGL140-1.jpg|thumb|600px|none|Cpt. Yuri holds the newly acquired MGL-140.]]
[[Image:CHERNOBYL-MGL140-1.jpg|thumb|600px|none|Cpt. Yuri holds the newly acquired MGL Mk 1L.]]


== RPG-7 ==
== RPG-7 ==

Revision as of 18:05, 9 February 2012

Chernobyl Terrorist Attack (2011)

Chernobyl Terrorist Attack (called simply Chernobyl in some countries) is a low-budget first-person shooter video game. It is a mixture of S.T.A.L.K.E.R.: Shadow of Chernobyl and Soldier of Fortune spiced with the "killanythingthatmovestowardsyou" philosophy. The story is very simple: when terrorists take over Pripyat, only one man can save the world from the evil: Captain Yuri.


The following weapons appear in the video game Chernobyl Terrorist Attack:


Glock 18

The Glock 18 appears as the standard sidearm of Captain Yuri throughout the whole game. It can only fire in semi-automatic mode and holds 12 rounds, which is not a valid capacity for the G18 but for the Subcompact G26 and G28. The reloading animation is very fast, in fact because Cpt. Yuri only pulls the slide but doesn't change the magazines at all.

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Glock 18C - 9x19mm
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Cpt. Yuri holds his Glock 18. The only real giveaway is the selector switch on the frame.
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Tritium illuminated sights of the G18. Note that the selector is set to full-auto.
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Reloading the G18.

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 is the weapon Cpt. Yuri brings with himself to Pripyat. The red dot scope on the gun can be used for some sniping. Some of the "spec ops" terrorists use this weapon. The world model lacks the trigger and trigger guard.

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Heckler & Koch MP5A2/N - 9x19mm
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The H&K MP5A2 in the game.
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Cpt. Yuri quickly changes the magazine. There is no time to waste.
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He always pulls the charging handle even if there was a bullet in the chamber. That one round will not make a difference.

Izhmash AK-47

The most common automatic firearm in the game. Appears without stock. About 99 percent of the terrorists (that means approximately 1,564,784 armed men) use the AK-47 as his weapon of choice. This is the gun that can be found in every bush, so running low on ammo shouldn't be a problem.
Lieutenant General Mikhail Timofeyevich Kalashnikov will be shocked if he finds out that his masterpiece is portrayed as a weak air rifle in this game. About six shots to the neck and a few more to the head will kill a terrorist. It is the seventh best weapon in the game after the G18, MP5A2, SPAS-12,... well after everything else.

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Izhmash AK-47 - 7.62x39mm
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Between killing two terrorists Captain Yuri stops for a second to examine the enemy's SAM site.
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The enemy helicopter instantly turns around as it sees Cpt. Yuri.
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Cpt. Yuri reloads his AK.

Franchi SPAS-12

The Franchi SPAS-12 is the only available shotgun in the game. It correctly holds 8 rounds but it is used in pump-action mode only, although terrorists use it in semi-auto mode. During a reload Cpt. Yuri always inserts eight shells into the tube even if there were some unfired ones.

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Franchi SPAS-12 - 12 ga.
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The SPAS-12 in Cpt. Yuri's hands.
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Cpt. Yuri pumps the shotgun. Sometimes he wishes he knew how to switch it to semi-auto.
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Cpt. Yuri fully reloads the SPAS-12 in one second. Beat that!

Desert Tactical Arms Stealth Recon Scout

The Desert Tactical Arms Stealth Recon Scout appears as ".338LM Sniper Rifle" in the game. It can be found on a roof next to a dead sniper. Holds 5 rounds and is probably the only one-shot one-kill weapon in the game.

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DTA Stealth Recon Scout - .338 Lapua Magnum
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Cpt. Yuri holds the Desert Tactical Arms Stealth Recon Scout.
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Pulling the bolt of the rifle.
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Reloading the Desert Tactical Arms Stealth Recon Scout.

Milkor MGL Mk 1L

The last weapon that can be found in the game is the MGL Mk 1L (MGL-140). First used in the "Rough Ride" mission to defend the train from the incoming terrorists. Very effective for taking out large groups of enemies but finding ammo for it can be a huge problem in some levels.
The in-game model lacks the rails. That would make mounting a grip onto the launcher really difficult in real life. It must be also mentioned that the cylinder somehow forgets to rotate after the shots.

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Milkor MGL Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm
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The MGL Mk 1L waiting for Cpt. Yuri. Note that the world model lacks the trigger (!).
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Cpt. Yuri holds the newly acquired MGL Mk 1L.

RPG-7

The RPG-7 is used by a few terrorists in Pripyat. They almost always commit suicide with it instead of killing Cpt. Yuri.

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RPG-7 - 40mm
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After killing the 10,000th terrorist Cpt. Yuri stops to think about why can't he pick up that RPG-7.

M26 HE Frag grenade

M26 hand grenades appear in the game and are frequently used by the terrorists. Cpt. Yuri can carry up to six grenades.

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M26 HE Frag hand grenade
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Two frag grenades on the ground. What a peaceful image.