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Assault Girls: Difference between revisions

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[[File:AssaultGirlsMoviePoster.jpg|thumb|right|300px|Assault Girls (2009) Japan]]
"Assault Girls" is a 2009 Japanese film directed by Mamoru Oshii. A spin-off of ''[[Avalon]]'', the film centers around four players who are chosen to beta test a new version of the virtual reality game.
"Assault Girls" is a 2009 Japanese film directed by Mamoru Oshii. A spin-off of ''[[Avalon]]'', the film centers around four players who are chosen to beta test a new version of the virtual reality game.



Revision as of 23:35, 1 February 2012

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Assault Girls for current discussions. Content is subject to change.

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Assault Girls (2009) Japan

"Assault Girls" is a 2009 Japanese film directed by Mamoru Oshii. A spin-off of Avalon, the film centers around four players who are chosen to beta test a new version of the virtual reality game.

The following weapons were used in the film Assault Girls:

Walther PPK

Gray (Meisa Kuroki) carries a Walther PPK in a bekt holster. While of dubious value in an environment where high-calliber sniper rifles and grenade launchers are nessesary, it makes sense as a close-in back up to her single-shot rifle.

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Walther PPK - 9mm Kurz aka .380 ACP
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The PPK is seen in Grey's holster as she engages a sand worm with her sniper rifle.
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Grey unloads her pistol and hand the magazine to Jäger as a show of good faith before going into Camp Mode for disscustions.
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This being a video game, she immediantly pulls another magazine from thin air and reloads.
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Grey shoots Jäger in the head, forcing him to respawn again.

Custom FN FAL

Colonel (Hinako Saeki) carries a heavly customized FN FAL Paratrooper. It is fitted with a dot sight, the handguard of an M60 machine gun, and an M203. In-game, it seems that the weapon has a bottomless magazine, as she never reloads.

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FN FAL 50.63 Paratrooper with 18" barrel - 7.62x51mm NATO
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Colonel holds her custom FAL as she shows up
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She prepares to engage a sand worm with her rifle.
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Colnel opens fire again, this time using her dot sight. The FAL's rate of fire noticably increases during this scene, so either Colonel upgraded her weapon with a variable rate of fire or the sound edditor messed up the sound.
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A good view of the reciver as the Game Master informs her that she is out of M203 rounds.

M203 grenade launcher

Colonel's FN FAL is fitted with an M203 grenade launcher capable of one-shoting most ennemies. Unlike the FAL it is fitted to, it must be reloaded after each shot and has limited ammunition, forcing the user to retreat and buy more ammunition.

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LMT M203 grenade launcher with 12" barrel - 40x46mm
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Colonel reloads her M203. Beneffiting a video game, the rounds appear from thin air. The prop round is rather low-quality, the head visiblely loose from the base as she loads.
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A view of the FAL/M203 combo just before she locks the reloaded M203 shut
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Colonel engages a sand worm with her M203.

Iver Johnson AMAC-1500

Gray (Meisa Kuroki) carries an Iver Johnson AMAC-1500 when not flying her jet. As it is a single-shot weapon that forces the user to completly remove to bolt to reload, it is probaly the cheapest and lowest-tier .50 BMG rifle in the game.

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Iver Johnson AMAC-1500 - .50 BMG
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Grey gets in position with her sniper rifle to engage a sand worm
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She prepares to load a round, showing how slow the weapon is to reload and giving a nice view of the breach.
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Grey fires, the muzzle blast kicking up a spray of dirt in front of the gun.
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She pulls a fired round from the chamber and prepares to knock it from the bolt head
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A slightly blury sho as she fires from the cockpit of her jet.

Custom Antimaterial Rifle

Jäger carries a massive anti-material rifle in the game. While not based off any real-world weapon, it still merits inclusion on the page.. In-game, it is mentioned that he poured all of his points into the weapon, resulting in a high-calliber weapon with an advanced sight that links via cable to a monacle. The muzzle brake is efficent enough to allow accurate and rapid firing even from the hip, though the muzzle flash is best described as apocaliptic. However, due to his massive overspecilization, he is forced to walk everywhere while carrying the massive rifle, lacking a mount like other players.

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The weapon slung over Jäger's shoulders a he patrols the level, hoping to encounter the game boss.
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He assemble the weapon, attaching the scope to the side of the rifle.
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Jäger aims his antimaterial rifle from a hill, awaiting his prey and giving feel for just how long the weapon is.
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After a monster appears a point-blank range, Jäger goes Rambo and fires his weaon from the hip. The muzzle break resembles that found on American M48/M60 Patton tanks.
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Grey finds one of the rifles's huge shell casings. For comparative purposes, remeber that the rounds across her chest are .50 BMG rounds.

Phalanx Close-In Weapon System with M197 Vulcan

For the final battle, Colnel buys a mech fitted with an autocannon from the game store . It resembles the Phalanx Close-In Weapon System, though it has a three-barrelled cannon mounted that is reminiscent of the M197. It is also a CGI effect since no real weapons system was used.

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General Dynamics M197 Vulcan - 20mm.
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GE M61 Vulcan in a Phalanx mounting - 20mm
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The autocannon mounted on the mech as it deploys.
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The autocannon opens fire. Despite the blazing rate of fire and apparant radar dome, it is incapable of engaging enemy missiles.