Operation Flashpoint: Dragon Rising: Difference between revisions
Operation Flashpoint: Dragon Rising: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Operation Flashpoint: Dragon Rising: Difference between revisions
The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.
The standard issue sidearm of the Marine Forces in the game is the M-45 MEUSOC. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by Special Operation Snipers and Helicopter Crewman.
Assault Rifles
FN SCAR-L Mod 0
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.
FN SCAR-H Mod 0
Two versions of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are known to be in the game: a "Marksman" version with an ACOG scope, and a "Night Ops" version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.
M4A1 Carbine
Six different versions of the M4A1 Carbine can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and a suppressor, a "marksman" version with an M68 Aimpoint ACOG scope, and a "stealth" version with a suppressor and red dot scope.
M16A4
Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC. All versions except the basic and stealth come fitted with an AN/PEQ-2 IR designator.
Sniper Rifles
Barrett M107
Two different versions of the Barrett M107 are available in the game: a standard rifle with a regular scope, and a "night ops" version with an Infrared scope.
M21 Sniper Rifle
The M21 Sniper Rifle is the standard model for the USMC in-game.
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game.
Mk. 48 Mod 0
The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.
M240 Machine Gun
The M240 Machine Gun is mounted on the M1A2 Abrams and the LAV-25; the Abrams uses the M240C as the coaxial machine gun while the LAV-25 mounts a coaxial M240C and an M240G at the Commander's hatch.
Browning M2HB
The Browning M2HB is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams.
The M203 can be mounted on the M4A1 and the M16A4.
FN40GL (Mk. 13 Mod 0)
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).
M134 Minigun
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
QCW-05
Assault Rifles
QBZ-95
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.
Type 81
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
PF-89
Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).
Removed weapons
M1014 JSCS
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.
Stoeger Model 2000
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.
MP5SD
MP5SD was removed from the game before release. Its model can be found in game files.
Type 69 RPG
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equipped and used by the player in any part of the game. The weapon was most likely scrapped in the early stages of the game's development, probably because the PF-89 is succeeding it as the PLA's front-line, man-portable anti-tank weapon in the real world.