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Resident Evil – Code: Veronica: Difference between revisions
m (→AK-47: The game) |
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== Colt Python == | == Colt Python == | ||
[[Image:Python6in.jpg|thumb|300px|right|[[Colt Python]] .357 Magnum 6in]] | |||
The only way to get this gun was to place the fire extinguisher in the items box at the beginning of the game. Chris can recharge this later in the Antartic Base, put out the fire and then get the pistol. |
Revision as of 02:00, 16 November 2008
Beretta 93R
This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst.
Calico Model 100P
Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it.
Bow Gun
M79 Grenade Launcher
Single shot launcher that fires various types of grenade rounds.
MAC-11
Claire finds a set of Mac-11's and gives them to Steve who uses them throughout the game. Chris finds a set as well and uses them until the ammo runs out (no spare ammo).
Glock 17
Chris Redfield's starting weapon. Can later be enhanced underneath Rockfort Island training facility
SPAS-12
AK-47
MR7 Sniper Rifle
Colt Python
The only way to get this gun was to place the fire extinguisher in the items box at the beginning of the game. Chris can recharge this later in the Antartic Base, put out the fire and then get the pistol.