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Resident Evil – Code: Veronica: Difference between revisions

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== Colt Python ==
== Colt Python ==
[[Image:Python6in.jpg|thumb|300px|right|[[Colt Python]] .357 Magnum 6in]]
The only way to get this gun was to place the fire extinguisher in the items box at the beginning of the game.  Chris can recharge this later in the Antartic Base, put out the fire and then get the pistol.

Revision as of 02:00, 16 November 2008



Beretta 93R

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Beretta 93R 9mm

This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst.

Calico Model 100P

Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it.

Bow Gun

M79 Grenade Launcher

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M79 grenade launcher - 40mm

Single shot launcher that fires various types of grenade rounds.

MAC-11

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Ingram MAC-11, .380 ACP

Claire finds a set of Mac-11's and gives them to Steve who uses them throughout the game. Chris finds a set as well and uses them until the ammo runs out (no spare ammo).

Glock 17

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Chris Redfield's starting weapon. Can later be enhanced underneath Rockfort Island training facility

SPAS-12

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Franchi SPAS-12 12 guage

AK-47

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MR7 Sniper Rifle

Colt Python

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Colt Python .357 Magnum 6in

The only way to get this gun was to place the fire extinguisher in the items box at the beginning of the game. Chris can recharge this later in the Antartic Base, put out the fire and then get the pistol.