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Resident Evil – Code: Veronica: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== Beretta 93R ==
== Beretta 93R ==


[[Image:Beretta93-1-.jpg|thumb|300px|Beretta 93R 9mm]]
[[Image:Beretta93-1-.jpg|thumb|left|300px|Beretta 93R 9mm]]


This weapon is obtained during your first encounter with Steve.  At that start it only holds 15 rounds and only fires in semi-automatic.  Later on, it can be upgraded for fire in a 3-round burst.
This weapon is obtained during your first encounter with Steve.  At that start it only holds 15 rounds and only fires in semi-automatic.  Later on, it can be upgraded for fire in a 3-round burst.

Revision as of 01:46, 16 November 2008



Beretta 93R

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Beretta 93R 9mm

This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst.

Calico Model 100P

Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it.

Bow Gun

M79 Grenade Launcher

Dual MAC-11

Glock 17

Chris' starting weapon. Can later be enhanced underneath Rockfort Island training facility

SPAS-12

AK-47

MR7 Sniper Rifle

Colt Python