Rainbow Six: Vegas 2: Difference between revisions
Rainbow Six: Vegas 2: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Rainbow Six: Vegas 2: Difference between revisions
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists. Like the AUG Para, it lacks the two-stage trigger, and is possible to toggle the ROF instead.
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists. Like the AUG Para, it lacks the two-stage trigger, and is possible to toggle the ROF instead.
[[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3 with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm NATO]]
[[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3 with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm NATO]]
[[Image:RSV2auga3.jpg|600px|thumb|none|An AUG A3 in the game.]]
[[Image:R6V2-AUG3-5.jpg|600px|thumb|none|Bishop watches the hostages as they retreat to safe distance with his AUG A3 in his hands. His AUG is equipped with an extended magazine, hence the 40-round capacity on the HUD.]]
[[Image:RSV2auga3ironsights.jpg|600px|thumb|none|The AUG A3's iron sights in the game.]]
[[Image:R6V2-AUG3-2.jpg|600px|thumb|none|An AUG A3 with a reflex scope during the final mission of the game.]]
[[Image:RSV2auga3thirdperson.jpg|600px|thumb|none|The AUG A3 in a third-person view.]]
[[Image:R6V2-AUG3-3.jpg|600px|thumb|none|View through the extremely small iron sights of the AUG A3.]]
[[Image:R6V2-AUG3-4.jpg|600px|thumb|none|Bishop takes cover with an AUG A3.]]
[[Image:R6V2-AUG3-6.jpg|600px|thumb|none|Reloading animation of the AUG.]]
[[Image:R6V2-AUG3-1.jpg|600px|thumb|none|Bishop pulls the cocking handle of his scoped AUG A3.]]
[[Image:R6V2-AUG3-7.jpg|600px|thumb|none|Bishop luckily hits a terrorist when he blindfires his scoped AUG A3.]]
=Sniper Rifles=
=Sniper Rifles=
Revision as of 11:14, 2 January 2012
Tom Clancy's Rainbow Six: Vegas 2 is a first-person tactical shooter, the 2008 sequel of Rainbow Six: Vegas. All the weapons and features return from the prequel, along with various new ones: The player is now allowed to sprint for a short distance, customize his character more deeper, and can use new weapons and attachments. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.
The following weapons appear in the video game Rainbow Six: Vegas 2:
Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Handguns can be used in conjunction with a riot shield, or while rappelling on a rope. Pistols can be modified with high-capacity magazines, laser sights or suppressors. All pistols have unlimited ammunition in all game modes.
Beretta 92FS
The Beretta 92FS appears in the game as the "92FS", and can be fully modified. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in the game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on.
Glock 18C
The Glock 18C appears in the game as "G18" and can be modified with a laser sight and high capacity magazines, but no suppressor. It is used as a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game. Its standard magazine is a 10-round low-capacity civilian magazine. Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casing/s (this is of course not the case with the real weapon.) The situation gets stranger given the fact that a much more accurately modeled G18C was used in a previous Ubisoft game, Ghost Recon Advanced Warfighter 2, which even had an appropriately-shaped muzzle flash for its compensator port.
Heckler & Koch Mark 23 Mod 0
The Heckler & Koch Mk 23 Mod 0 appears in the game as "MK.23" and can be modified like all the pistols. It is the most popular pistol on online servers. In game it is the standard sidearm used by the Rainbow team. The Mark 23 is one of the pistols that is used in every Rainbow Six video game.
Heckler & Koch USP40
The Heckler & Koch USP appears in the game as the .40 caliber variant "USP40", and can be fully modified. It is used by some of the Rainbow operatives.
IMI/Magnum Research Desert Eagle Mark I
The Desert Eagle Mark I appears simply as "Desert Eagle" in the game. It can be modified with a laser sight and high-capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE Mark XIX), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. It is the side arm of some terrorists in game (Miguel Cabrero carries two, as he drops one, and then tries to pull another out - bad idea when at gunpoint), including, apparently, all the guys with bulletproof shields, and since they fire non-stop...
Taurus Raging Bull
The Taurus Raging Bull revolver appears in the game, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.
Walther P99
The Walther P99 is the only new usable sidearm in the game. It is chambered in .40 S&W and holds 12+1 rounds. Can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.
Colt M1911A1
A nickel plated M1911A1 can be seen on the weapon customization menu.
Submachine Guns
Submachine guns offer high cycling rate, good range and damage, but terrible accuracy when blindfiring. All SMG's can be modified with suppressors, reflex scopes, ACOG's, rifle scopes, laser sights or high-capacity magazines (unless noted otherwise).
Brügger & Thomet MP-9
The Brügger & Thomet MP-9 is in the game as the "MP9", it can be modified with everything.
CZ Skorpion Vz. 83
The Skorpion Vz. 83 appears in the game as the "Skorpion VZ83" chambered in .380 ACP, and can be modified with everything except for the ACOG. It is occasionally used by terrorists in game. PC version allows for semi-auto fire as well as the default full-auto option, but sights must be reset after EVERY shot as the weapon becomes misaligned after the first shot is fired in semi-auto mode.
FN P90 / P90TR
The FN P90 is in the game, it can be modified with everything except the extended magazine. Has an incorrect 3-round burst fire option. Like in Vegas, the P90 turns into a P90TR once a reflex sight, ACOG or rifle scope gets mounted on it. Occasionally, terrorists will be equipped with this weapon.
Heckler & Koch MP5N
The Heckler & Koch MP5N is in the game as the "MP5N" cosign used by the United States Navy and the SEALs and is modifiable like all weapons in the game. It is used by Rainbow (especially Logan), LVPD SWAT, and by the terrorists. The in-game model is of the MP5N, meaning that the 3-round burst setting is absent from the left side of the gun making it appear as the navy model, but it has a three-round burst setting in the gun's fire mode menu, making it an MP5A5. It is available by default.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk.46 machine gun.
Heckler & Koch UMP45
The H&K UMP45 is in the game, it can be modified with everything. Holds 25+1 rounds and has an additional 2-round burst mode. It is often used by terrorists later in game.
IMI Uzi
The IMI Uzi can be seen in the armory behind Bishop in the character customization, but is not usable in game. It is one of the planned weapons, see the "Cut Weapons" section below.
Ingram MAC-11
The Ingram MAC-11, referred to as the "M11" is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands. Uses 32-round magazines by default. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended.
QCQ-05
The QCQ-05 appears in the game as the "Type 05". It is one of the more powerful submachine guns in game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The QCQ-05 can be seen in terrorist hands fairly often.
Steyr AUG Para
The Steyr AUG Para is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. It is fed from 25-round Steyr MPi 69/81 magazines. It is used by LVPD SWAT and by terrorists. In-game, it is possible to toggle the rate of fire of the AUG Para, while in real life it has a two-stage trigger: pulling the trigger halfway produces semi-automatic fire, pulling the trigger all the way to the rear produces fully automatic fire.
Shotguns
Shotguns offer devastating power from short to medium ranges. Unlike in many video games, shotguns have realistic range, and can kill enemies not only from point-blank range. Shotguns can be modified with reflex sights, scopes (ACOG and rifle) or laser sights. For an unknown reason, the +1 shell in the chamber is not counted for the pump-action shotguns.
Benelli M3 Super 90
The Benelli M3 Super 90 appears in the game as "M3". Holds 8 shells, while the real M3's max capacity is 7. It is portrayed as pump-action only, whereas the real version is convertible pump/semi.
C-More Systems M26 Modular Accessory Shotgun System
The stand-alone version of the M26 Modular Accessory Shotgun System appears in the game as "XM-26 LSS" (Lightweight Shotgun System). Has a 5+1 shell capacity. Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action.
Daewoo USAS-12
Another cut weapon is the USAS-12. It can be seen in the armory behind Bishop in the character customization, but is not usable in game.
Franchi SPAS-12
The Franchi SPAS-12 appears in the game as "SPAS 12". Like in most video games, it operates in pump-action mode only while the actual SPAS is a select-fire semi-auto/pump-action shotgun. Appears with an 8-round military tube. On the weapon selection quick-menu, the stock is folded.
Mossberg 500 Tactical
The Mossberg 500 appears in the game as the "500 Tactical". (In the "New Weapons" trailer it was called "Tactical 500", but got renamed to "500 Tactical" before release.) It is fitted with a heat-shield, a short picatinny rail on top and a pistol grip combined with a fixed stock. Can be fully modified. It is used often by the terrorists in the game. The M500 is the last weapon to be unlocked with CQB Points.
Remington 870 MCS
The MCS variant of the Remington 870 shotgun appears in the game with an 8-shell capacity. Terrorists use this weapon fairly often.
Assault Rifles / Battle Rifles
Assault and battle rifles can be modified with reflex sights, suppressors, ACOG's, 6X scopes, lasers and high-capacity magazines.
AK-47
The AK-47 is the last assault rifle that can be unlocked in the game. It may be a little bit outdated for a special operations team, but still, it is one of the most powerful weapons with superb penetrating power and moderate accuracy. It is incorrectly modeled with 5.45x39mm AK-74-type magazines.
AKS-74U
The AKS-74U is a new assault rifle available for use. It can be seen in terrorist hands in the game. Appears with steel magazines. It is the most popular gun online. In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. Also, the handguard is wrong for the AKS-74U, because it has two vent holes, like the handguard of an AK-47.
Barrett M468
The Barrett M468 is one of the new additions to the Rainbow arsenal. It can be seen used by terrorists in the Nevada Desert in game. Appears as "M468". Note that the selector only has "SAFE" and "FIRE" positions. The lower receiver also lacks a hole for the autosear above the selector, despite the weapon's full auto capability in-game.
Enfield L85A2
The L85A2 can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels. The L85A2 has the sound of the AK-47 from the original Rainbow Six: Vegas, despite having two different calibers.
FN FNC
In Vegas 2, the developers went back to the roots and brought back various things that did not make it to the first Vegas; including several guns, maps, and even weapon attachments. The FN FNC is one of those weapons, which were available in Rogue Spear and Raven Shield, but were left out of Vegas. The FNC can be equipped with all assault rifle attachments. It is sometimes used by Rainbow operatives and is very often used by the terrorists.
FN SCAR-H CQC
The First Generation FN SCAR-H CQC is in the game, it can be modified with everything. It still holds an incorrect 30 rounds. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5N in the earlier missions prior to the events in Rainbow Six: Vegas 2.
GIAT FAMAS F1
The FAMAS F1 is in the game as the "FAMAS", it can be modified with everything. It can sometimes be seen in terrorist hands.
Heckler & Koch G3KA4
The Heckler & Koch G3KA4 is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it has a 30 round magazine capacity despite being modeled with the 20-round magazine.
Heckler & Koch G36C
The Heckler & Koch G36C is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon.
Heckler & Koch XM8
The Heckler & Koch XM8 appears in the game as the "M8", it can be modified with everything. It is obtained late in the game, and Bishop him/herself is the only user of this weapon. The in-game version is based on the Malaysian variant of the XM8, that has an accessory rail that extends to the end of the carrying handle.
IMI Tavor TAR-21
The Tavor TAR-21 is in the game and can be modified with everything. Now it correctly appears as "TAR21", not as "MTAR21" as in the prequel. It is very popular on online servers due to their high rate of fire. Strangely, you cannot use it without the MARS sight. It has no iron sights in the first game either. An upside to this is that you can use either of the non-optical attachments while having the MARS sight as well. It is sometimes used by Rainbow operatives and is quite common in terrorist use.
IMI Tavor MTAR-21 Prototype
The TAR-21 (still) shows up as the MTAR-21 Prototype on the weapon selection quick-menu.
SIG SG 552
The SIG SG 552 appears in the game as the "552 Commando" and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists. Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag. Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height).
Steyr AUG A3
The Steyr AUG A3 is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists. Like the AUG Para, it lacks the two-stage trigger, and is possible to toggle the ROF instead.
Sniper Rifles
Sniper rifles are the most powerful weapons in the game, although the low rate of fire and the shortage of maneuverability in close-quarters can be a problem. Sniper rifles can be modified with 6X, 12X or variable zoom (6X and 12X) scopes. To make aiming harder and more realistic, sniper rifles have no hip-fire crosshairs.
Accuracy International Arctic Warfare
The Accuracy International Arctic Warfare is the one of the new usable sniper rifles in the game. It appears in the game as "L96 Arctic Warfare". This is the last weapon to be unlocked with Marksman Points.
Accuracy International AS50
The Accuracy International AS50 can be seen in the armory behind Bishop in the character customization, but is not usable in the game.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is in the game, but is limited to hold 5 rounds. The PSG-1 is the standard Rainbow sniper rifle.
Izhmash SV-98
The Izhmash SV-98 appears in the game as the "SV-98". It is often used by terrorist snipers in the game.
Knight's Armament Company SR-25
The Knight's Armament SR-25 appears in the game as "SR-25 SD", and is fitted with a non-removable suppressor. For balancing purposes, it holds only 5+1 rounds. Can be seen used by Rainbow operatives in game. Unlike any other weapon in the game, it does not eject empty casings when fired, probably due to a coding glitch.
Remington/USMC M40A1
The M40A1 appears in the game with a wooden camouflage finish, and like the other sniper rifles, it can be modified with various scopes. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of the internal magazine. (The M40A5 is the variant that is fed from a 5-shot box magazine. A note of interest is that the A5 version wasn't even introduced when the game was made.) It is used by a terrorist sniper in the Refinery.
Steyr Scout Tactical
The Scout Tactical appears in the game as "Scout Tactical". A few of the terrorist snipers use this rifle. Like every other sniper rifle, it has a 5+1 round capacity.
Machine Guns
Machine guns offer moderate damage, high ammunition capacity, but slow reload. MG's can be modified with reflex scopes, laser sights, rifle scopes and recoil control stocks. All machine guns are limited to full-auto fire and have a capacity of 100 rounds (100+1 for the MG36).
Heckler & Koch HK21E
The Heckler & Koch HK21E is in the game as "21E". It is used by the terrorists often. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire.
Heckler & Koch MG36
The Heckler & Koch MG36 is frequently used by enemies in the game. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though the real weapon can fire in semi-auto, full-auto and optional 2-round burst modes. The gun is correctly portrayed with usable selector switch in the Ghost Recon series, another title endorsed by Tom Clancy.
FN M249 SPW
The M249 SPW is in the game as "M249 SPW". It is fitted with an E2-type butt-stock, while the real SPW has a Para-type collapsible stock. (Strangely though, it appears with collapsible stock on the weapon selection quick-menu.)
The M249 SPW sometimes appears as an emplaced turret.
FN MK 46 Mod 0
The Mk 46 Mod 0 appears in the game as "MK46". It is the squad support weapon of choice for Rainbow and is used by Michael Walters in Bishop's team.
Explosives
AN/M14 Incendiary Grenade
The AN/M14 incendiary grenade sets its victims on fire. Also disrupts thermal vision for a short time.
Breaching Charge
Used to breach locked doors. Teammates can also be ordered to use them.
C4 Charge
Remotely detonated explosive charge used in both SP and MP modes. Can be used to "open" doors.
M18 Smoke Grenade
The M18 smoke grenade can be used to lay down smoke screen. Often used by terrorists. Unlike in the first game in the series, now the teammates can be ordered to throw smoke grenades to the designated location.
M47 CS Grenade
The M47 CS grenade appears as "Tear Gas" in the game, and can only be used in MP. An XM50 Gas Mask can be used to protect against the M47 CS grenade. This item is often restricted during multiplayer matches.
M67 Hand Grenade
The M67 is the resident fragmentation grenade in the game. The amount of grenades that can be carried depends on the selected difficulty level.
The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version. Some of these guns can be seen behind Bishop during weapon selection.