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Rainbow Six: Vegas: Difference between revisions
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[[Image:vegasbox.jpg|thumb|right|300px|''Rainbow Six: Vegas'' (2006)]] | [[Image:vegasbox.jpg|thumb|right|300px|''Rainbow Six: Vegas'' (2006)]] | ||
'''Tom Clancy's Rainbow Six: Vegas''' is a highly acclaimed first-person tactical shooter based on the ''Rainbow Six'' Universe created by [[Tom Clancy]]. It is the fifth installment in the ''Rainbow Six'' series. The game introduces numerous new features, including the regenerative health system, dynamic covers, deeper weapon customization and the ability to blindfire from covers. Players are also allowed to toggle the suppressor on their weapons anytime. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches. | '''''Tom Clancy's Rainbow Six: Vegas''''' is a highly acclaimed first-person tactical shooter based on the ''Rainbow Six'' Universe created by [[Tom Clancy]]. It is the fifth installment in the ''Rainbow Six'' series. The game introduces numerous new features, including the regenerative health system, dynamic covers, deeper weapon customization and the ability to blindfire from covers. Players are also allowed to toggle the suppressor on their weapons anytime. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches. | ||
'''The following weapons appear in the video game ''Rainbow Six: Vegas'':''' | '''The following weapons appear in the video game ''Rainbow Six: Vegas'':''' | ||
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[[Image:R6V-92FS-3.jpg|thumb|600px|none|Reloading the suppressed Beretta.]] | [[Image:R6V-92FS-3.jpg|thumb|600px|none|Reloading the suppressed Beretta.]] | ||
[[Image:R6V-92FSwithSHIELD.jpg|thumb|600px|none|Using a suppressed Beretta 92FS with a shield.]] | [[Image:R6V-92FSwithSHIELD.jpg|thumb|600px|none|Using a suppressed Beretta 92FS with a shield.]] | ||
== Glock 18C == | |||
The [[Glock#Glock 18|Glock 18C]] appears in the game and can be modified with a laser sight. For some fairness, the magazine size is limited to 10, whereas the standard Glock 17/18/34 magazine holds 17 rounds. Can fire in semi-auto and full-auto modes. Appears as "Glock 18", however the compensator cuts can be seen clearly on the barrel. | |||
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]] | |||
[[Image:R6V-G18C.jpg|thumb|600px|none|Holding the Glock 18C.]] | |||
[[Image:R6V-G18-1.jpg|thumb|600px|none|Iron sights of the Glock 18C.]] | |||
[[Image:R6V-G18-2.jpg|thumb|600px|none|Reloading the Glock 18C in R6V.]] | |||
[[Image:R6V-G18CwithSHIELD.jpg|thumb|600px|none|Holding a G18C and a shield. When a handgun is used in conjunction with the shield, the game displays "SHIELD" instead of the weapon's name on the HUD.]] | |||
== Heckler & Koch USP40 == | == Heckler & Koch USP40 == | ||
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[[Image:R6V-BULL-4.jpg|thumb|600px|none|The player about to spin the cylinder after the reload.]] | [[Image:R6V-BULL-4.jpg|thumb|600px|none|The player about to spin the cylinder after the reload.]] | ||
== | = Submachine Guns & Personal Defense Weapons = | ||
The [[ | |||
[[Image: | == Brügger & Thomet MP-9 == | ||
[[Image:R6V- | The [[Steyr TMP#Brugger & Thomet MP-9|Brügger & Thomet MP-9]] appears in the game as "MP9", and it replaces the [[Steyr TMP]] of the previous R6 games. Can be modified with every attachment. Fires in full-auto and semi-auto, and holds 30 rounds. | ||
[[Image:R6V- | [[Image:Mp9tmp.jpg|thumb|none|400px|Brügger & Thomet MP-9 - 9x19mm]] | ||
[[Image:R6V- | [[Image:MP9.jpg|thumb|none|600px|B&T MP9 with reflex sight seen in third-person view, Xbox 360 version.]] | ||
[[Image:R6V- | [[Image:R6V-MP9-1.jpg|thumb|600px|none|MP9 modified with reflex sight in Vegas.]] | ||
[[Image:R6V-MP9-2.jpg|thumb|600px|none|Attaching the suppressor onto the submachine gun.]] | |||
[[Image:R6V-MP9-3.jpg|thumb|600px|none|Reloading a suppressed MP9 in game.]] | |||
== FN P90 / P90TR == | |||
The [[FN P90]] appears in the game with and optional 3-round burst fire mode, even though the real weapon cannot fire in that mode. It can accept all attachments. | |||
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]] | |||
[[Image:R6V-P90-1.jpg|thumb|600px|none|Shooting the P90 during a terrorist hunt.]] | |||
[[Image:R6V-P90-2.jpg|thumb|600px|none|P90 - Notice the magazine. The bullets actually disappear as the player shoots the weapon.]] | |||
[[Image:R6V-P90-3.jpg|thumb|600px|none|Reloading the P90 in the game.]] | |||
[[Image:R6V-P90-4.jpg|thumb|600px|none|Default sight of the P90.]] | |||
The P90 turns into a [[FN P90#P90TR|P90TR]] once a reflex sight or rifle scope gets mounted on it. | |||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR - 5.7x28mm]] | |||
[[Image:R6V-P90TR.jpg|thumb|600px|none|P90TR with Rifle scope.]] | |||
== Heckler & Koch MP5N == | == Heckler & Koch MP5N == | ||
The [[H&K MP5#Heckler & Koch MP5A5|Heckler & Koch MP5N]] is the starting submachine gun in the game. Can be modified like all weapons in the game. The selector is correctly modeled as of the MP5N (safe/semi/auto), yet the gun can fire in 3-round burst mode, although the real MP5N does not have that fire mode. | The [[H&K MP5#Heckler & Koch MP5A5|Heckler & Koch MP5N]] is the starting submachine gun in the game. Can be modified like all weapons in the game. The selector is correctly modeled as of the MP5N (safe/semi/auto), yet the gun can fire in 3-round burst mode, although the real MP5N does not have that fire mode. | ||
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[[Image:R6V-MAC11-2.jpg|thumb|600px|none|Misaligned sights of the MAC-11.]] | [[Image:R6V-MAC11-2.jpg|thumb|600px|none|Misaligned sights of the MAC-11.]] | ||
[[Image:R6V-MAC11-3.jpg|thumb|600px|none|Reloading a suppressed MAC-11.]] | [[Image:R6V-MAC11-3.jpg|thumb|600px|none|Reloading a suppressed MAC-11.]] | ||
= Assault Rifles & Battle Rifles = | = Assault Rifles & Battle Rifles = | ||
== AK-47 == | == AK-47 == | ||
The [[AK-47]] is used by enemies in the Mexican levels, it can be modified with a laser sight, ACOG, reflex scope, suppressor, and rifle scope. Interestingly, it is modeled with the less curved 5.45mm magazine of the [[AK-74]] despite being a 7.62x39mm weapon. | The [[AK-47]] is used by enemies in the Mexican levels, it can be modified with a laser sight, ACOG, reflex scope, suppressor, and rifle scope. Interestingly, it is modeled with the less curved 5.45mm magazine of the [[AK-74]] despite being a 7.62x39mm weapon. | ||
[[Image:TypeIII AK47.jpg|thumb|none|500px| | [[Image:TypeIII AK47.jpg|thumb|none|500px|AK-47 - 7.62x39mm]] | ||
[[Image:AKOG.jpg|thumb|none|600px|AK-47 fitted with ACOG sight, Xbox 360 version]] | [[Image:AKOG.jpg|thumb|none|600px|AK-47 fitted with ACOG sight, Xbox 360 version]] | ||
[[Image:R6V-AK-2.jpg|thumb|600px|none|AK-47 in Vegas.]] | [[Image:R6V-AK-2.jpg|thumb|600px|none|AK-47 in Vegas.]] | ||
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[[Image:R6V-AK-4.jpg|thumb|600px|none|A Rainbow Operative holding a suppressed AK-47 during a terrorist hunt. Notice the modeling mistake of the magazine.]] | [[Image:R6V-AK-4.jpg|thumb|600px|none|A Rainbow Operative holding a suppressed AK-47 during a terrorist hunt. Notice the modeling mistake of the magazine.]] | ||
== | == FN SCAR-H CQC == | ||
The [[ | The First Generation [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears in the game as "SCAR-H CQC" and is fitted with a non-removable vertical fore-grip. Can be modified with everything. In-game it holds an incorrect 30 rounds, the actual magazine capacity is 20 rounds. It is the preferred weapon of Gabriel Nowak during the Mexico mission. | ||
[[Image: | [[Image:FN_SCAR_-1-.jpg|thumb|none|500px|First Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO]] | ||
[[Image:R6V- | [[Image:SCAR.jpg|thumb|none|600px|FN SCAR-H in action.]] | ||
[[Image:R6V- | [[Image:R6V-SCAR-1.jpg|thumb|600px|none|SCAR-H with ACOG.]] | ||
[[Image:R6V- | [[Image:R6V-SCAR-2.jpg|thumb|600px|none|Attaching the suppressor onto the SCAR-H.]] | ||
[[Image:R6V-SCAR-3.jpg|thumb|600px|none|Reloading the same weapon.]] | |||
[[Image:R6V-SCAR-4.jpg|thumb|600px|none|The player about to pull the charging handle.]] | |||
== GIAT FAMAS F1 == | == GIAT FAMAS F1 == | ||
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[[Image:R6V-TAR-2.jpg|thumb|600px|none|Reloading the TAR-21 in Vegas.]] | [[Image:R6V-TAR-2.jpg|thumb|600px|none|Reloading the TAR-21 in Vegas.]] | ||
== | == SIG SG 552 == | ||
The | The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the "552 Commando" and can be modified with a reflex scope, ACOG, laser sight or rifle scope. It features a full-length rail on the top for mounting optics. It is modeled with 20-round magazines, but holds 30 rounds. | ||
[[Image: | [[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 with 20-round magazine - 5.56x45mm]] | ||
[[Image: | [[Image:Sig552vegas.jpg|thumb|none|600px|The "552 Commando" with ACOG in Rainbow Six: Vegas.]] | ||
[[Image:R6V- | [[Image:R6V-552-1.jpg|thumb|600px|none|SG 552 with reflex sight in Mexico.]] | ||
[[Image:R6V- | [[Image:R6V-552-2.jpg|thumb|600px|none|Third person view of the SG 552.]] | ||
[[Image:R6V- | [[Image:R6V-552-3.jpg|thumb|600px|none|Reloading animation of the SG 552.]] | ||
[[Image:R6V- | |||
== Steyr AUG A3 == | |||
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is in the game as the "AUG A3" and can be modified with everything. It is portrayed with a selector (with semi and auto fire modes), while the real AUGs have no selectors, but two-stage triggers instead. | |||
[[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3 with Surefire M900 weaponlight fore-grip and EOTech holographic sight - 5.56x45mm NATO]] | |||
[[Image:R6V-AUG-3.jpg|thumb|600px|none|The AUG A3 fitted with sound suppressor and ACOG.]] | |||
[[Image:R6V-AUG-1.jpg|thumb|600px|none|Iron sights of the AUG A3.]] | |||
[[Image:R6V-AUG-2.jpg|thumb|600px|none|The player reloading the AUG A3.]] | |||
=Shotguns= | =Shotguns= | ||
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[[Image:R6V-M3-3.jpg|thumb|600px|none|The player about to insert some shells into the M3 Super 90.]] | [[Image:R6V-M3-3.jpg|thumb|600px|none|The player about to insert some shells into the M3 Super 90.]] | ||
== | == C-More Systems M26 MASS == | ||
The [[ | The [[XM-26 LSS|M26 MASS (Modular Accessory Shotgun System)]] appears in the game as "XM-26 LSS" (LSS standing for Lightweight Shotgun System) and is only used in a stand-alone configuration. In reality, the M26 is more often used as a under-barrel mount system for M16/M4-type weapons. The actual weapon is a manually-operated straight-pull bolt-action shotgun and does not have a semi-auto or automatic capability as depicted in the game. It can be modified with a laser sight, a rifle scope, or a reflex sight. | ||
[[Image: | [[File:M26 MASS 5 round.jpg|thumb|none|400px|Standalone version of M26 MASS with iron sights, M4-style telescoping stock and pistol grip - 12 gauge]] | ||
[[Image:R6V- | [[Image:LSS.jpg|thumb|none|600px|The M26 MASS in the game. If features flip-up iron sights.]] | ||
[[Image:R6V- | [[Image:R6V-MASS-1.jpg|thumb|600px|none|Iron sights of the M26 MASS.]] | ||
[[Image:R6V- | [[Image:R6V-MASS-2.jpg|thumb|600px|none|Reloading the M26 MASS in the game.]] | ||
[[Image:R6V-MASS-3.jpg|thumb|600px|none|Player pulling the charging handle of the shotgun.]] | |||
== Franchi SPAS-12 == | == Franchi SPAS-12 == | ||
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[[Image:R6V-SPAS-4.jpg|thumb|600px|none|Blindfiring at a terrorist with the SPAS-12.]] | [[Image:R6V-SPAS-4.jpg|thumb|600px|none|Blindfiring at a terrorist with the SPAS-12.]] | ||
== | == Remington 870MCS (Modular Combat Shotgun) == | ||
The [[ | The [[Remington 870]] appears in the game as the "870MCS", it can be modified with laser sights, rifle scope and reflex sights. | ||
[[ | [[Image:Remington_870MCS.jpg|thumb|none|500px|Remington 870 MCS - 12 Gauge]] | ||
[[Image:R6V-870-1.jpg|thumb|600px|none|Player holding the Remington 870MCS.]] | |||
[[Image:R6V- | [[Image:R6V-870-2.jpg|thumb|600px|none|Reloading animation of the 870MCS.]] | ||
[[Image:R6V- | [[Image:R6V-870-3.jpg|thumb|600px|none|Player pumping the shotgun fitted with laser sight.]] | ||
[[Image:R6V- | |||
=Sniper Rifles= | =Sniper Rifles= | ||
== Heckler & Koch PSG-1 == | |||
The [[Heckler & Koch PSG-1]] appears in the game as the only semi-automatic sniper rifle. Has a 5+1 round capacity. Like the other sniper rifles, it can be modified with a 12x Scope. Appears as "PSG1". | |||
[[Image:H&KPSG01.jpg |thumb|none|500px|Heckler & Koch PSG1 - 7.62x51mm NATO]] | |||
[[Image:R6V-PSG-1.jpg|thumb|600px|none|The PSG-1 in Vegas.]] | |||
[[Image:R6V-PSG-2.jpg|thumb|600px|none|Reloading the PSG-1.]] | |||
== Izhmash SV-98 == | |||
The [[Izhmash SV-98]] appears in the game, like the other sniper rifles, it can be modified with a 12x Scope. | |||
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mm]] | |||
[[Image:R6V-SV-1.jpg|thumb|600px|none|The SV-98 in player's hands.]] | |||
[[Image:R6V-SV-2.jpg|thumb|600px|none|Pulling the bolt of the SV-98.]] | |||
== Remington/USMC M40A1 == | == Remington/USMC M40A1 == | ||
The [[M40 sniper rifle|M40A1 sniper rifle]] appears in the game, like the other sniper rifles, it can be modified with bigger scopes. The rifle is portrayed having a box magazine, while the real M40A1 has a 5-round internal magazine. | The [[M40 sniper rifle|M40A1 sniper rifle]] appears in the game, like the other sniper rifles, it can be modified with bigger scopes. The rifle is portrayed having a box magazine, while the real M40A1 has a 5-round internal magazine. | ||
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[[Image:R6V-M40-2.jpg|thumb|600px|none|Pulling the bolt of the M40A1.]] | [[Image:R6V-M40-2.jpg|thumb|600px|none|Pulling the bolt of the M40A1.]] | ||
[[Image:R6V-M40-3.jpg|thumb|600px|none|Reloading animation of the M40A1.]] | [[Image:R6V-M40-3.jpg|thumb|600px|none|Reloading animation of the M40A1.]] | ||
== Steyr Scout Tactical == | == Steyr Scout Tactical == | ||
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[[Image:R6V-SCOUT-3.jpg|thumb|600px|none|Reloading the same weapon.]] | [[Image:R6V-SCOUT-3.jpg|thumb|600px|none|Reloading the same weapon.]] | ||
== | =Machine Guns= | ||
The [[ | == FN M249 SPW == | ||
[[Image: | The [[FN Minimi#FN Minimi SPW|M249 SPW]] appears in the game as "M249 SPW", and can be modified with Reflex sight, laser sight, rifle scope and better butt-stock. Sometimes appears in form of a mounted turret. It is the primary weapon of Kan. | ||
[[Image:R6V- | [[Image:FNminimiSPW.jpg|thumb|none|500px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]] | ||
[[Image:R6V- | [[Image:R6V-SPW-1.jpg|thumb|600px|none|The M249 SPW in Vegas.]] | ||
[[Image:R6V-SPW-3.jpg|thumb|600px|none|Iron sights of the SPW.]] | |||
[[Image:R6V-SPW-2.jpg|thumb|600px|none|Reloading the M249 SPW.]] | |||
= | == FN MK 46 Mod 0 == | ||
The [[FN Minimi|FN MK 46 Mod 0]] is in the game, it can be modified with reflex sight, laser sight, rifle scope and better stock. | |||
The [[FN Minimi| | |||
[[Image:Mk46.jpg|thumb|none|500px|Mk 46 Mod 0 machine gun - 5.56x45mm]] | [[Image:Mk46.jpg|thumb|none|500px|Mk 46 Mod 0 machine gun - 5.56x45mm]] | ||
[[Image:R6V-MK46-1.jpg|thumb|600px|none|The MK46 in Vegas.]] | [[Image:R6V-MK46-1.jpg|thumb|600px|none|The MK46 in Vegas.]] | ||
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[[Image:R6V-MK46-3.jpg|thumb|600px|none|Reloading the MK46.]] | [[Image:R6V-MK46-3.jpg|thumb|600px|none|Reloading the MK46.]] | ||
[[Image:R6V-MK46-4.jpg|thumb|600px|none|The player pulling the charging handle of the LMG.]] | [[Image:R6V-MK46-4.jpg|thumb|600px|none|The player pulling the charging handle of the LMG.]] | ||
== Heckler & Koch HK21E == | == Heckler & Koch HK21E == | ||
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=Equipment= | =Equipment= | ||
== | ==AN/M14 incendiary grenade== | ||
The [[ | The [[AN/M14 incendiary grenade]] appears in the game as the "incendiary grenade", and can set enemies on fire with an orange "mist", but disrupts thermal vision. | ||
[[Image: | [[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]] | ||
[[Image:R6V- | [[Image:R6V-ANM14.jpg|thumb|600px|none|The AN/M14 grenade in the game.]] | ||
==Breaching Charge== | |||
Breaching charges are used to quickly open closed doors. The explosion can kill the enemies behind the door. | |||
[[Image:R6V-DoorBreacher-1.jpg|thumb|600px|none|The Breaching charge in the game.]] | |||
[[Image:R6V-DoorBreacher-2.jpg|thumb|600px|none|Detonating a breaching charge.]] | |||
==C4 Charge== | |||
The C4 charge can be used to set up ambushed and kill enemies from a safe distance. | |||
[[Image:R6V-C4-1.jpg|thumb|600px|none|A C4 charge in the game.]] | |||
[[Image:R6V-C4-2.jpg|thumb|600px|none|Using the remote to detonate the C4.]] | |||
==M18 Smoke Grenade== | ==M18 Smoke Grenade== | ||
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[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | [[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | ||
[[Image:R6V-M18.jpg|thumb|600px|none|The M18 grenade in the game.]] | [[Image:R6V-M18.jpg|thumb|600px|none|The M18 grenade in the game.]] | ||
==M67 Hand Grenade== | |||
The [[M67 hand grenade]] appears in the game as the standard fragmentation grenade. The player must take care using it, as it can easily cause fratricide if misused. | |||
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]] | |||
[[Image:R6V-M67.jpg|thumb|600px|none|The M67 grenade in the game.]] | |||
==M84 Stun Grenade== | ==M84 Stun Grenade== | ||
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[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]] | [[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]] | ||
[[Image:R6V-M84.jpg|thumb|600px|none|The M84 grenade in the game.]] | [[Image:R6V-M84.jpg|thumb|600px|none|The M84 grenade in the game.]] | ||
=Other / Unusable Weapons= | =Other / Unusable Weapons= | ||
==Colt M1911A1== | ==Colt M1911A1== | ||
A nickel plated [[M1911A1]] can be seen on the weapon customization menu. | A nickel plated [[M1911A1]] can be seen on the weapon customization menu. |
Revision as of 10:52, 30 December 2011
Tom Clancy's Rainbow Six: Vegas is a highly acclaimed first-person tactical shooter based on the Rainbow Six Universe created by Tom Clancy. It is the fifth installment in the Rainbow Six series. The game introduces numerous new features, including the regenerative health system, dynamic covers, deeper weapon customization and the ability to blindfire from covers. Players are also allowed to toggle the suppressor on their weapons anytime. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.
The following weapons appear in the video game Rainbow Six: Vegas:
Handguns
Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Unlike in most video games, pistols can only be swapped for other pistols. They can also be used in conjunction with a riot shield, or while rappelling on a rope. All pistols have unlimited ammo in all game modes.
Beretta 92FS
The Beretta 92FS appears in the game as the "92FS", can be modified with suppressor, laser sight and high capacity magazines (+3 rounds) like the other pistols. It can also be found on an L.V.P.D. officer's body in one of the levels. The safety on the 92FS is always on.
Glock 18C
The Glock 18C appears in the game and can be modified with a laser sight. For some fairness, the magazine size is limited to 10, whereas the standard Glock 17/18/34 magazine holds 17 rounds. Can fire in semi-auto and full-auto modes. Appears as "Glock 18", however the compensator cuts can be seen clearly on the barrel.
Heckler & Koch USP40
The H&K USP appears in the game as the "USP40", can be modified with sound suppressor, laser and high capacity magazines like the other pistols.
Heckler & Koch Mark 23 Mod 0
The H&K Mk 23 Mod 0 appears in the game as the MK.23. Can be modified like all the pistols. It is the most popular pistol on online servers. It has front cocking serrations like the Phase II Prototype of the Mark 23.
IMI/Magnum Research Desert Eagle Mark I
The Desert Eagle Mark I appears simply as "Desert Eagle" in the game. It can be modified with laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE Mark XIX), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. It's recoil is greater than all other sidearms except for the Taurus Raging Bull. The Raging Bull and Desert Eagle often get one shot kills with a less than perfect shot.
Taurus Raging Bull
The Taurus Raging Bull revolver appears in the game, it can only be modified with laser. Some terrorists carry the Raging Bull as a secondary weapon. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.
Submachine Guns & Personal Defense Weapons
Brügger & Thomet MP-9
The Brügger & Thomet MP-9 appears in the game as "MP9", and it replaces the Steyr TMP of the previous R6 games. Can be modified with every attachment. Fires in full-auto and semi-auto, and holds 30 rounds.
FN P90 / P90TR
The FN P90 appears in the game with and optional 3-round burst fire mode, even though the real weapon cannot fire in that mode. It can accept all attachments.
The P90 turns into a P90TR once a reflex sight or rifle scope gets mounted on it.
Heckler & Koch MP5N
The Heckler & Koch MP5N is the starting submachine gun in the game. Can be modified like all weapons in the game. The selector is correctly modeled as of the MP5N (safe/semi/auto), yet the gun can fire in 3-round burst mode, although the real MP5N does not have that fire mode.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 with a 40-round magazine is in the game, and can be modified with everything. The suppressed MP7A1 is the secondary weapon of Jung when he isn't using a G36C and of Walter when he isn't using a Mk.48 machine gun.
Heckler & Koch UMP45
The H&K UMP45 appears in the game as one of the most powerful submachine guns. It is always fitted with a vertical fore-grip and can be modified like the other SMG's. Its "2-round burst" trigger group enables semi-auto, 2-round burst and fully automatic fire. The weapon has a high overall rating, the only drawback is the 25-round magazine.
Ingram MAC-11
The Ingram MAC-11 appears in the game with 32-round magazines and like the other weapons, it can be modified. Fires only in fully automatic. It is incorrectly shown firing from a closed bolt instead of open-bolt.
Assault Rifles & Battle Rifles
AK-47
The AK-47 is used by enemies in the Mexican levels, it can be modified with a laser sight, ACOG, reflex scope, suppressor, and rifle scope. Interestingly, it is modeled with the less curved 5.45mm magazine of the AK-74 despite being a 7.62x39mm weapon.
FN SCAR-H CQC
The First Generation FN SCAR-H CQC appears in the game as "SCAR-H CQC" and is fitted with a non-removable vertical fore-grip. Can be modified with everything. In-game it holds an incorrect 30 rounds, the actual magazine capacity is 20 rounds. It is the preferred weapon of Gabriel Nowak during the Mexico mission.
GIAT FAMAS F1
The FAMAS F1 appears in the game simply as "FAMAS". Very powerful and accurate weapon, but has only a 25-round magazine.
Heckler & Koch G36C
The H&K G36C is in the game, it can be modified with everything. It is the primary weapon of Jung.
Heckler & Koch G3KA4
The H&K G3KA4 is in the game, it can be modified with everything. In-game it holds an incorrect 30 rounds in a 20-round magazine.
Heckler & Koch XM8
The Malaysian version of the Heckler & Koch XM8 appears in the game as the "M8", assuming that in the Rainbow Six universe the U.S. Military has adopted the rifle and thus dropped the "X" prefix. It can be modified with everything. Very popular weapon on multiplayer servers.
IMI Tavor TAR-21
The Tavor TAR-21 is in the game as the "MTAR21" even though the MTAR-21 is actually the micro version (see the cut weapons section below for why it was named as such). It can be modified with everything, however choosing no attachments will still put an ITL MARS sight onto it, because iron sights are not available. It is very popular on online servers due to their high rate of fire. Players who have taken a liking to the Tavor have often been called "MTARDs".
SIG SG 552
The SIG SG 552 appears in the game as the "552 Commando" and can be modified with a reflex scope, ACOG, laser sight or rifle scope. It features a full-length rail on the top for mounting optics. It is modeled with 20-round magazines, but holds 30 rounds.
Steyr AUG A3
The Steyr AUG A3 is in the game as the "AUG A3" and can be modified with everything. It is portrayed with a selector (with semi and auto fire modes), while the real AUGs have no selectors, but two-stage triggers instead.
Shotguns
Benelli M3 Super 90
The Benelli M3 Super 90 appears in the game as the "M3". It can be modified with laser sights, rifle scope and reflex sight. It is portrayed as a pump-action shotgun, although the real-life one is select fire pump-action/semi-auto.
C-More Systems M26 MASS
The M26 MASS (Modular Accessory Shotgun System) appears in the game as "XM-26 LSS" (LSS standing for Lightweight Shotgun System) and is only used in a stand-alone configuration. In reality, the M26 is more often used as a under-barrel mount system for M16/M4-type weapons. The actual weapon is a manually-operated straight-pull bolt-action shotgun and does not have a semi-auto or automatic capability as depicted in the game. It can be modified with a laser sight, a rifle scope, or a reflex sight.
Franchi SPAS-12
The Franchi SPAS-12 appears in the game, it can be modified with laser sights, rifle scope and reflex sights. Just like the M3 Super 90, it is restricted to pump-action mode.
Remington 870MCS (Modular Combat Shotgun)
The Remington 870 appears in the game as the "870MCS", it can be modified with laser sights, rifle scope and reflex sights.
Sniper Rifles
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 appears in the game as the only semi-automatic sniper rifle. Has a 5+1 round capacity. Like the other sniper rifles, it can be modified with a 12x Scope. Appears as "PSG1".
Izhmash SV-98
The Izhmash SV-98 appears in the game, like the other sniper rifles, it can be modified with a 12x Scope.
Remington/USMC M40A1
The M40A1 sniper rifle appears in the game, like the other sniper rifles, it can be modified with bigger scopes. The rifle is portrayed having a box magazine, while the real M40A1 has a 5-round internal magazine.
Steyr Scout Tactical
The Steyr Scout appears in the game, like the other sniper rifles, it can be modified with a 12x Scope.
Machine Guns
FN M249 SPW
The M249 SPW appears in the game as "M249 SPW", and can be modified with Reflex sight, laser sight, rifle scope and better butt-stock. Sometimes appears in form of a mounted turret. It is the primary weapon of Kan.
FN MK 46 Mod 0
The FN MK 46 Mod 0 is in the game, it can be modified with reflex sight, laser sight, rifle scope and better stock.
Heckler & Koch HK21E
The Heckler & Koch HK21E appears in the game as "21E". Can be modified with Reflex sight, laser sight, rifle scope and better buttstock.
Heckler & Koch MG36
The Heckler & Koch MG36 is frequently used by enemies in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. Unlike its counterpart in the Ghost Recon series, the MG36 in the Vegas spin-offs lack the select-fire capability (semi, 2-burst, auto) of an actual MG36.
Equipment
AN/M14 incendiary grenade
The AN/M14 incendiary grenade appears in the game as the "incendiary grenade", and can set enemies on fire with an orange "mist", but disrupts thermal vision.
Breaching Charge
Breaching charges are used to quickly open closed doors. The explosion can kill the enemies behind the door.
C4 Charge
The C4 charge can be used to set up ambushed and kill enemies from a safe distance.
M18 Smoke Grenade
The M18 smoke grenade appears in the game and can be used to conceal the movements of the player and the team, the team being able to use thermal imaging to see through the smoke. Some enemies will also use these as well on occasion.
M67 Hand Grenade
The M67 hand grenade appears in the game as the standard fragmentation grenade. The player must take care using it, as it can easily cause fratricide if misused.
M84 Stun Grenade
The M84 stun grenade appears in the game being used by members of the Rainbow team during "flash and clear" dynamic room entries, being tossed into a room to disorient enemies so they can be eliminated. Enemies will occasionally use them as well.
Other / Unusable Weapons
Colt M1911A1
A nickel plated M1911A1 can be seen on the weapon customization menu.
IMI Tavor MTAR-21 Prototype
The TAR-21 shows up as the MTAR-21 Prototype during the weapon selection quick-menu. Since the TAR-21 appears as "MTAR21", this weapons was probably planned but changed to the full variant before release.
"RPG"
In some scripted events, the terrorists fire rockets at the player. It is unknown what weapon model being is used, because only the rocket coming towards the player can be seen. One of the team members says that it is an RPG.
Cut Weapons
The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version.