Operation 7: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Operation 7: Difference between revisions
among the aspects that can be chosen to build the primary weapon are: barrels, scopes, rifle, Receivers, chargers, camouflage / finishes, handles can even choose the ammo to use, the secondary weapons can only be customized with different camouflage / finishes and ammo.
among the aspects that can be chosen to build the primary weapon are: barrels, scopes, rifle, Receivers, chargers, camouflage / finishes, handles can even choose the ammo to use, the secondary weapons can only be customized with different camouflage / finishes and ammo.
The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used.
The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used.
Another feature of the game is that all parts of the weapons have some weight, the more you weigh the arms, but hard to aim and sprinting ability is also affected
Another feature of the game is that all parts of the weapons have some weight, the more you weigh the arms, will be more hard to aim and sprinting ability is also affected
Operation 7 is an online first person shooter that is characteristic for its high level of realism to the weapons, almost all of which can be customized in some way, the primary weapons are far more customizable secondary weapons.
among the aspects that can be chosen to build the primary weapon are: barrels, scopes, rifle, Receivers, chargers, camouflage / finishes, handles can even choose the ammo to use, the secondary weapons can only be customized with different camouflage / finishes and ammo.
The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used.
Another feature of the game is that all parts of the weapons have some weight, the more you weigh the arms, will be more hard to aim and sprinting ability is also affected
Pistols
Beretta 92FS/M9 and 92FS Inox
The Beretta 92FS/M9 is the starting pistol for default in game, is balanced but not particularly powerful and iron sights can be quite obstructive to shoot in medium-long distances.
Also available the Beretta 92FS Inox among the camouflage options on the gun, but the change is only visual.
Curiously, the weapon is referred to as much as 92FS and M9, in-game in choosing Inox finish the gun is still called 92FS/M9.
Colt M1911A1
The Colt M1911A1 is one of the first weapons to arquiribles with gold, as more power than regular 9mm guns but limited charger can be a problem.
The gun comes with 3 finishes available, the first is finished GI model, the second finish is a two-tone finish that looks like a Colt MK IV Series 80 Combat Elite and third finish available seems to have been gold plated sliding black and carved ivory grips
GLOCK 18C
IMI Desert Eagle
SIG-Sauer P226
H&K HK45
Smith & Wesson M&P
FN FNP-45
You should really find more pics for this dude
Shotguns
M590
SPAS 15
Valtro PM-5
Sub-Machine Guns
TMP
MP9
Spectre M4
Spectre PCC
SCA M11
SCA M11 thompson
SCA M11 carbine
Heckler & Koch MP5A4 and Faux MP5K-PDW
This is the first series of SMG available to buy in the game from level 1 with gold, it is interesting to note a couple of errors in the fire selector, model the game has a regular fire selector of 3 positions lock - semi-auto - auto what make its a MP5A2 but in the gameplay the selector includes the bursts making it an MP5A4.
parts available to customize the MP5 type weapons are:
stocks fixed A2 style, retractable A3 style, folding PDW style, the only barrels are available are standard length, with and without suppressor, magazines of 15 and 30 rounds, handguards "tropical" style, slimline with different frontsight and one with an MP5K foregrip but longer way so that they fit with the standard barrel, there are 2 sights of beyond the iron sights, one are holographic and the other are a red dot, there no other receivers available.
Heckler & Koch UMP
UMP45
USC45
Ingram MAC M10
PP-19 BIZON
FN P90
P90
PS90
MP7
Assault Rifles
K2
COLT AR15
M4 Carbine
M4 Commando
CAR15
M16A4
Heckler & Koch 416
HK416 Commando
HK416 Carbine
Heckler & Koch G36
G36C
G36K
TYPE 89
TYPE 89 Carbine
TYPE 89 Para
TYPE 89 Standard
SIG SG550
SG550
SG551
SG552
SG550Sniper
AK74
AK74M
AKS74
AKS74M
AKS74U
AN94
Since the game cannot handle variable firing rates in the same fire mode, the AN-94's signature automatic fire mode, which fires the first 2 shots at 1800RPM and any subsequent shots at 600RPM, has been split into separate burst and auto fire modes. Burst mode now handles the 2-round 1800RPM bursts, while auto mode has the weapon fire at 600RPM.
FAMAS
FAMAS F1
FAMAS Sniper
FAMAS Commando
FAMAS G2
Steyr AUG
AUG Commando
AUG Carbine
AUG Standard
M1 GARAND
M14
M14A1
M14 EBR
M14 DMR
FN FAL
FAL para
FAL Sniper
L1A1
DSA58
DSA58 OSW
DSA58 Elite
DSA58 Tactical
DSA58 SPR
SA80
L85A1
L85A2
L22A1
TAR-21
TAR-21
CTAR-21
MTAR-21
XM8
XM8 Carbine
XM8 Compact
XM8 Sharpshooter
SCAR
SCAR-L
SCAR-H
ACR
The ACR is available through the premium rewards section (Ncash+Gold, costs 5000 ncash and 7500 gold altogether.)
The WA 2000 is a semi-automatic bullpup sniper rifle that was produced by the Carl Walther GmbH Sportwaffen company.[1] It was produced in three different calibers. Production of the rifle was limited and it was shortly stopped because it was too expensive to achieve widespread sales. The rifle is currently rare and very valuable.