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Call of Duty: Modern Warfare 3: Difference between revisions

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== Desert Eagle Mark XIX ==
== Desert Eagle Mark XIX ==


The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in ''MW2'', where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly still supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in ''MW2'', where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.


[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]

Revision as of 14:52, 25 November 2011

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Call of Duty: Modern Warfare 3 (2011)

Call of Duty: Modern Warfare 3 (also known as CoD:MW3 or MW3) is the eighth installment in the Call of Duty series, and the third main entry in the Modern Warfare sub-franchise, continuing the story of Call of Duty: Modern Warfare 2. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.

The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.

The following weapons are featured in the video game Call of Duty: Modern Warfare 3:

Note: spoilers are present in some descriptions

Handguns

Beretta 92FS

In Survival mode, an icon of the Beretta 92FS is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons. It is also seen in the holster of the Delta Force operator in the cover art. It cannot be used in gameplay.

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Beretta 92FS - 9x19mm
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A Beretta 92FS icon representing the location of the weapon armoury in survival mode.
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The same icon is used to indicate upgrades when the player ranks up.

Colt Anaconda

The Colt Anaconda returns as the ".44 Mag" in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous Modern Warfare games.

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Colt Anaconda with 6" barrel - .44 Magnum
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The player character in Survival mode holds his Colt Anaconda.
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He then reloads the Anaconda as his opponent realises it's time for him to get shot.
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In a flashback to the previous game's ending, General Shepherd wields his stainless steel Colt Anaconda.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX has been seen in gameplay footage. Unlike in MW2, where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.

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IMI Desert Eagle Mark XIX - .50 AE
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Yuri holds a Desert Eagle near the start of the mission "Persona Non Grata," apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.
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Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.
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At the end of the mission "Return to Sender" Price draws his Desert Eagle; curiously, this is the model from Modern Warfare 2.
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Having decided to forsake all sensible armament, Makarov brandishes a Desert Eagle.

FN Five-seveN

The FN Five-seveN first appears in the single-player mission "Turbulence" and is the starting weapon in "Easy" difficulty Survival maps, and one of the two starting weapons in "Insane" difficulty maps (the other being the M16A4). It incorrectly holds 15 rounds instead of 20, most likely for the usual "balance reasons." It is held one handed in a manner similar to the "Glock 18" from Modern Warfare 2 and the ASP from Call of Duty: Black Ops.

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FN Five-seveN USG - 5.7x28mm
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Alexei Harkov holds a Five-seveN during the mission "Turbulence."
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Harkov reloads his Five-seveN.
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Makarov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.
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In a deeply bizarre breaching sequence at the end of "Back on the Grid," Yuri holds a trained attack hyena (!) by the throat as he takes out African militiamen guarding a helicopter.
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Yuri finishes off the hyena, vowing to never speak of this again. Note the slide already in partial recoil; the muzzle flash has not appeared yet. This despite that Yuri has clearly not pulled the trigger.

Glock 18

The Glock 18 can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight. Unlike MW2, this is an actual Glock 18 and not a Glock 17 converted to full-auto, as evidenced by the selector switch; this is, however, mounted backwards (or more precisely is rotated 180 degrees from where it should be). Since the selector is pointed upwards, the pistol is also set to semi-auto rather than full auto. This is unless the weapon is considered to literally have the selector mounted 180 degrees off where it should be, in which case the selector is actually pointing down and is correctly set; however, this is a needlessly confusing interpretation.

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Glock 18C - 9x19mm
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Westbrook holds a Glock 18 as he gets buzzed by some inconsiderate F-15s.
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Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.
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MW3's weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to avoid using Glock's logo or even their name, hence this apparently being a "Gluke" pistol.

Glock 19

A Glock 19 can be seen as the "Quickdraw" perk symbol.

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Glock 19 (3rd Generation) - 9x19mm
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The "Quickdraw" perk symbol.

Heckler & Koch USP45

The H&K USP45 returns from Modern Warfare 2 (using exactly the same model as the previous game) and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol, and it is incorrectly shown with an extended barrel.

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Heckler & Koch USP45 - .45 ACP
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Westbrook holds a USP45 as he searches for Makarov's right-hand man in the aftermath of a gas attack on Paris; the dark area at the edge of the screen represents his gas mask.
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Westbrook reloads the USP. Note that this is made by the well-known German arms company "front cocking serration."

Heckler & Koch USP Tactical

For some reason, the USP Tactical appears along with the USP45, also chambered in .45 ACP. It is the starting weapon in "Regular" difficulty Survival maps and appears in the mission "Mind The Gap" in the hands of SAS soldier Burns. Most of the time it is incorrectly referred to as "USP .45" by the game; the only exception is the suppressed version seen in Special Ops and the campaign mission "Mind The Gap," where it is called "USP .45 Tactical Suppressed."

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Heckler & Koch USP Tactical - .45 ACP
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The player character in Survival mode reloads his USP Tactical. Note the different markings, missing HK trademark, projecting barrel, and different underbarrel accessory.
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Burns holds a USP Tactical with a suppressor, along with a tactical knife. Note the illuminated sights.
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Burns reloads his suppressed USP, showing it to be the Tactical model and seemingly also stabbing himself in the chest with his own tactical knife. Note that despite all the other missing HK logos, there is a completely normal one on the USP Tactical's grip; this does not appear to be on the unsuppressed model, which has no "USP" lettering here.

MP-412 REX

The MP-412 REX (called "MP412" in-game) is used by Spetsnaz troops and members of the Inner Circle faction, and is the starting weapon in "Hard" difficulty Survival maps. and is the first Russian revolver to appear in the Call of Duty series. As in the Battlefield: Bad Company series and Battlefield Play4Free, the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.

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MP-412 REX - .357 Magnum
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Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.
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The MP-412 REX partway through a reload; Westbrook tilts the weapon to get rid of the spent rounds (all of which are shown with bullets still in the casings), the automatic extractor having apparently deserted him.

Springfield Armory Loaded 1911

The SA Loaded 1911 appears in the hands of Price in the Prague level.

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Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.
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Price holds the SA Loaded 1911.
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As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original Modern Warfare.

Walther P99

The P99 pistol is the sidearm of the Spetsnaz in "Iron Lady," and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&W.

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Walther P99 with silver slide - 9x19mm
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Westbrook holds a P99 during the mission in Paris.
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Westbrook reloads his P99; note the oversized name and missing Walther trademark, and the solid magazine top.

Submachine Guns

Brügger & Thomet MP9

The Brügger & Thomet MP-9 returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in Modern Warfare 2. It is unlocked from the start in multiplayer.

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Brügger & Thomet MP-9 - 9x19mm
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The player character in Special Ops Survival guns down some villains at the tube station with his Brügger & Thomet MP-9, grumbling about how it's always like this on Mondays.
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He then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already has a top rail.

CZ Vz. 61 E Skorpion

The CZ Vz. 61 E Skorpion has been seen in footage of the Call of Duty XP Multiplayer event. In multiplayer, it is unlocked at level 36. The game classifies it as a "machine pistol" and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.

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CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP
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The player character in Survival holds his Skorpion.
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The player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.

FN P90TR

The FN P90TR (Triple Rail) is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.

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FN P90TR - 5.7x28mm
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Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.
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One-off character Burns holds a P90 with a holographic sight as he and other British SAS soldiers await the arrival of a terrorist truck.

Heckler & Koch MP5A2

The H&K MP5A2 is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the "MP5", and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. In Survival mode, it is the weapon carried by second-tier enemies and the "Riot Shield Squad" NPC allies. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where "burst" would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to "blank space between semi and auto."

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Heckler & Koch MP5A2 with Navy trigger group - 9x19mm
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Knights Armament Company rail system, MP5.
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Westbrook holds his suppressed MP5A2 as he wonders when "modern" warfare came to involve naval engagement ranges more normally associated with galleons.
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Westbrook reloads his MP5A2, cursing his inability to decide whether to set it to semi or auto.
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In Survival, the ridiculously useful GIGN "buddy squad" the player can summon use MP5A2s.

Heckler & Koch MP7

The MP7 has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.

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Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
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The player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.
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Reloading the MP7; note the correct extended 40-round magazine and fire selector correctly on full-auto.

Heckler & Koch UMP45

The Heckler & Koch UMP45 returns from Modern Warfare 2 and is unlocked in multiplayer by default. Compared to its appearance in Modern Warfare 2, the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.

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Heckler & Koch UMP45 - .45 ACP
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Yuri holds a UMP45 with ACOG scope during the mission "Stronghold."

Magpul FMG-9

The Magpul FMG-9 is availabe in multiplayer; in singleplayer, it is only seen in the mission "Turbulence" in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the "AK-74u"), some are rather less believably wielding AA-12 shotguns.

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Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.
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The player character in Survival mode holds a Magpul FMG-9.
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Reloading a Magpul FMG-9 fitted with an EOTech optic; note that the carrying handle is detached when optics are mounted.
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Harkov starts the draw animation for the FMG. This animation only plays when the weapon is initially picked up; it is assumed to be unfolded the rest of the time.
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With a flick of the wrist, Harkov magically transforms the boring box into a gun.

Minebea M-9

The Minebea M-9, called the "PM-9," is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level "Stronghold," while in Survival it is the weapon carried by "Claymore Specialist" enemies.

File:Minebea M-9 submachine gun (Japan).jpg
Minebea M-9 (Current Model) - 9x19mm
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The player character in Survival unleashes his Mineba M-9 on some bad guys.
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Yuri reloads his Mineba M-9.

PP-90M1

The PP-90M1 is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone but the player using the weapon) of the PP-2000 from Modern Warfare 2. In Survival mode, it is the weapon carried by "Chemical Trooper" enemies.

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PP-90M1 - 9x18mm PM
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Westbrook reloads his PP-90M1.

TDI Vector

The TDI Vector can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.

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TDI Vector SMG - .45 ACP
File:CODBO-TDIVector.jpg
An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.

Shotguns

AA-12

A customized AA-12 shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a Remington 870 MCS forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in Modern Warfare 2, though the rate of fire is much faster in singleplayer.

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MPS Auto Assault-12 - 12 gauge
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Andrei Harkov holds an AA-12 during the mission "Turbulence."
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Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.
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Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the wrong side of the sight. The rail claims it is made by "Knights Armor INC."

Armsel Striker / Protecta hybrid

A hybrid of various Armsel Striker variants can be seen in the game. It has an elongated barrel, as opposed to the MW2 variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the "clockwork" drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.

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Armsel Striker Shotgun - 12 gauge
Armsel Protecta - 12 gauge
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Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.
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The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.

Franchi SPAS-12

The Franchi SPAS-12 is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its Modern Warfare 2 incarnation.

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Franchi SPAS-12 - 12 gauge
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Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.
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Westbrook operates the action of a SPAS-12 fitted with a vertical foregrip. Precisely how the foregrip is actually attached to the SPAS is unclear.
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The player character in the Special Ops mode mission "Firewall" holds a suppressed SPAS-12; given the other player mans a series of very loud miniguns during this sequence, it is not at all clear why.

Kel-Tec KSG

The Kel-Tec KSG is a bullpup shotgun with two magazine tubes. Appears as the "KSG 12" in-game, and is incorrectly described as a "double-barrel" shotgun in Survival mode. The magazine selector is never operated in game; in reality this would mean the player character only had one of the two tube magazines at their disposal. In addition, the weapon's capacity is reduced from 14 (+1 chambered) to 12, which would only be correct if it were using 3" rather than 2 3/4" shells, something the weapon's damage certainly does not imply. The upgrade "extended mags" increases this to an even more incorrect 18. It appears the high capacity has been balanced with a low rate of fire and absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.

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Kel-Tec KSG - 12 gauge
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The player character in Survival mode holds a KSG-12.
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In a different Survival level, he shows off his KSG-12 with EOTech sight and vertical foregrip. Note the iron sights are folded down rather than thrown into the nearest river as is more normal for the series.
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The reloading animation shows the magazine tubes too low down; the player character only loads one of the two tubes, meaning he puts twelve rounds into one and none into the other.

Knight's Armament Masterkey

The Knight's Armament Masterkey can be mounted on assault and battle rifles. In the singleplayer campaign, it is only found under an AK during the mission "Stronghold."

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Masterkey - 12 gauge
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The player character in Survival mode introduces a bad guy to the Masterkey mounted under his Colt CM901.
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Reloading the Masterkey in "Stronghold." It isn't particularly useful in this level, since there is an AA-12 in the same room as it.

Sawed-off shotgun

During the mission "Back on the Grid," Soap has a 12 gauge sawed-off shotgun strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the "Ranger" shotgun model from Modern Warfare 2.

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Sawed-off Remington Spartan double barrelled shotgun - 12 gauge
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Soap carries the shotgun on his back at the start of the mission "Back on the Grid."

USAS-12

The USAS-12 has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the "M1014" from Modern Warfare 2. In Survival mode, it is carried by "Suicide Bomber" enemies.

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USAS-12 with 10-round magazine - 12 gauge
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The player character holds a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this.
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Reloading the USAS-12.

Winchester 1887

The sawed-off Winchester Model 1887 returns from MW2. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments. In Survival mode, it is the weapon carried by first-tier enemies.

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Airsoft replica Model 1887 - (fake) 12 gauge
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Yuri holds the tacticool Winchester 1887, trying to figure out why.
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Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.

Assault Rifles & Battle Rifles

AK-47 Custom

A custom AK-47 can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from Modern Warfare 2, but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, AK-74-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer. In Survival mode, it is carried by third-tier enemies.

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AK-47 Photoshopped to resemble the one in the game - 7.62x39mm
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Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.
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Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.

"AK-74u"

The fake AKS-74U from Call of Duty 4: Modern Warfare has returned to its second sequel; it only appears in singleplayer and Special Ops modes, however, not in multiplayer. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an "AK-74u", which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG "AK Beta-F" airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.

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Airsoft JG "AK Beta-F" rifle
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Actual AKS-74U for comparison - 5.45x39mm
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Westbrook infiltrates a bookstore in Paris in the aftermath of the gas attack, holding a suppressed "AK-74u."
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Harkov reloads his "AK-74u."

Colt CM901

The Colt CM901 appears in multiplayer and Survival mode, and is shown equipped with a short barrel and a 20-round PMAG. The reload animation has the player character hit the mag release and then sharply twist the rifle to the left to get rid of the old magazine, seemingly just to extend the animation a little for balance reasons.

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Colt CM901 - 7.62x51mm NATO
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The player character in Survival holds a CM901 with an M320 grenade launcher as he looks over a wrecked M1114 Stryker; note the large Colt logo on the back of the charging handle.
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Reloading the CM901; note the additional Colt trademarks on the side of the rifle and fire selector actually set to auto.

Colt M16A4

The M16A4 is unlocked at level 4 in multiplayer and is the starting weapon, along with a FN Five-seveN, in "Insane" difficulty Survival maps; here it is equipped by default with a red dot sight. It performs the same as the M16A4 in Modern Warfare 2. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch. In Survival mode, it is the weapon used by "Delta Squad" NPC allies.

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Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm
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Westbrook holds an M16A4 as he looks out at Hamburg city hall.
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Westbrook reloads his M16A4. Note the Magpul handling loop and solid top of the magazine.
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A "Delta Squad" ally holds an M16A4 in Survival mode. Note the ridiculous flash hider.

Colt M4A1 Carbine

The general M4A1 model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the "Reveal" trailer were instead carrying the M4A1 model used in Modern Warfare 2, though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.

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Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
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Westbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a "Hybrid Sight" by the game.
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With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...
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...the EOTech logo.
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Master Sergeant "Sandman" prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence. Note the oversized straight magazine and oddly angled pistol grip.
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Westbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the MW3 model rather than MW2 model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the oversized 20-round straight ones used by the in-game model.

FAD Assault Rifle

A FAD Assault Rifle, a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has "Cal 5.56 NATO 6.8 SPC" printed on it; it would be impossible for the rifle to be chambered for both. It is unlocked at level 78 and is the last assault rifle unlocked. In Survival mode, it is carried by the heavily armoured fifth-tier enemies.

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FAD assault rifle - 5.56x45mm
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Yuri holds a FAD assault rifle equipped with a red dot sight, wondering why a militia in Sierra Leone would have such weapons.
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Yuri reloads the FAD, trying to avoid any "just a FAD" jokes.
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The player character in Survival mode holds a FAD with no optic, showing off the rather overly complex iron sights.

FN SCAR-L

The FN SCAR-L is confirmed seen in the Call of Duty XP event. Predictably, it is shown with the fire selector on semi-auto.

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Third-Generation FN SCAR-L - 5.56x45mm NATO
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Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.
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Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.

Heckler & Koch G36C

A H&K G36C is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in Call of Duty 4. It is unlocked at level 42 in multiplayer.

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Heckler & Koch G36C - 5.56x45mm
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Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a "G36KE1" made by the well known German arms company "Pooder & Chernoosky" (which somehow shortens to "PK"). It also says it is "Made in Europe", which isn't terribly specific.

Hybrid G36KV / G36V

The Heckler & Koch G36KV is used as an LMG in the game and is incorrectly dubbed the "MG36". As in Far Cry, it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. Holds 42 rounds in the drum magazine. It is unlocked by default in multiplayer.

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Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm
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Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm
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Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.

Mk 14 Mod 0 EBR

The Mk 14 Mod 0 EBR appears in the Multiplayer mode as the "MK14". It is limited to semi-automatic fire. Can be seen in singleplayer in the hands of NPCs, including Delta Force operator Grinch (voiced by Timothy Olyphant). It is unlocked at level 60 in multiplayer and has a low firecap. It is classified as an assault rifle despite being a battle rifle, and despite being a marksman's rifle it cannot be fitted with a sniper scope.

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Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO
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The player character in Survival mode holds a Mk 14 Mod 0 EBR. Note the bipod fitted when the weapon does not have an underbarrel accessory.
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Reloading the Mk 14 Mod 0 EBR.
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Delta Force operator "Grinch" holds a Mk 14 Mod 0 EBR during the first mission.

Mk 14 Mod 1 EBR

A Mk 14 Mod 1 EBR can be seen in concept art and in the single player campaign. It appears in-game as the "M14 EBR."

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Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, RIS foregrip, and bipod - 7.62x51mm NATO
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Price rises from the primordial ooze, holding his Mk 14 Mod 1 EBR.
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Yuri holds an Mk 14 Mod 1 EBR at the beginning of the mission "Back on the Grid."

QBZ-95

A QBZ-95 is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto. It is unlocked at level 32 in multiplayer.

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Norinco QBZ-95 - 5.8x42mm

Remington ACR

The 6.8mm SPC variant of the Remington ACR replaces the 5.56mm variant from the previous game. This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer. In Survival mode, it is carried by fourth-tier enemies.

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Bushmaster ACR Entry Carbine - 5.56x45mm NATO
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Westbrook holds an ACR equipped with a "Hybrid Sight" as he flies into a besieged Berlin at the start of the mission "Scorched Earth." Note the enormous Remington trademark on the side of the weapon.
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Reloading the ACR shows off the Magpul 5.56mm PMAG it uses.

Sniper Rifles

Accuracy International Arctic Warfare Magnum

An Accuracy International Arctic Warfare Magnum can be seen in the Call of Duty XP Multiplayer event. It is incorrectly called the "L118A" in game; L118A1 is the British designation for the 7.62×51 mm NATO Arctic Warfare (not Magnum); the correct designation for the AWM is L115A1. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW. It is unlocked by default in multiplayer.

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Accuracy International AWSM - .338 Lapua Magnum
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The player character in Survival mode holds an AWM as he pays a visit to a rainy area never seen in the campaign. Note the fluted barrel.
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After shooting a dangerous-looking giant dump truck, the player character operates the bolt of his AWM. While many games make a big deal out of bolt-action animations, this happens largely offscreen.
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Reloading the AWM; another case where the magazine is shown completely solid.
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Standard scope reticle for the AWM: the same one is used on the two Remington rifles and the AS50. Note the blur due to firing.
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The player character holds an AWM equipped with an ACOG sight rather than the standard scope as he congratulates his GIGN squad on protecting the local yard full of guns.
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View through the scope of the latter version.
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Game summary screen showing the AWM: note the folding stock which marks it as an AWM rather than an L118A1 / AW.

Accuracy International AS50

The Accuracy International AS50 can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right. It is unlocked at level 22 in multiplayer.

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Accuracy International AS50 - .50 BMG
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The player character in Special Ops mode holds an AS50 during the mission "Smack Town."
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He's soon reloading, inserting a new magazine with the rifle held high.
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Firing, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.
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Scope of the AS50; the same as the one used for the Remington rifles.

Barrett M107

The Barrett M107 can be seen in footage of the the Call of Duty XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission "Blood Brothers," despite that it is not the sniper rifle actually used during the mission. It is unlocked by default in multiplayer.

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Barrett M107 long range sniper rifle - .50 BMG
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The player character in Special Ops mode holds a Barrett M107 during the mission "Flood the Market" as he goes through that awkward moment of meeting the parents.
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A blurry M107 can be seen to the left of the shot in the introduction to the mission "Blood Brothers," despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.

Barrett M82A1

In a flashback to the mission "One Shot, One Kill" from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's Barrett M82 immediately before he takes the shot that removed Imran Zakhaev's arm.

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Barrett M82A1 - .50 BMG
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In a flashback to "One Shot, One Kill" during the mission "Blood Brothers," Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.

M21

The camouflaged, suppressed M21 Sniper Rifle used in the mission "All Ghillied Up" in Modern Warfare can be seen in the briefing for the mission "Return to Sender."

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M21 Sniper Rifle - 7.62x51mm NATO
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In a still from "All Ghillied Up," Macmillan holds his suppressed, camouflaged M21.

Remington MSR

A Remington MSR can be seen in the multiplayer world premiere trailer. It is unlocked at level 66 in multiplayer and is the last sniper rifle unlocked. It is identical to the "L118A" in-game with the only difference being the faster rate of fire and reload.

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Remington MSR - .338 Lapua Magnum
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Westbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.
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Reloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range. Note also the B-52 bombers visible in the distance.
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Westbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...
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...and one of the two SA-12A "Gladiator" long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.

Remington RSASS

A Remington RSASS can be seen in screenshots of the class menu.

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Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATO
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Yuri holds a Remington RSASS at the start of "Eye of the Storm." This weapon is equipped with a second type of "Hybrid Sight," this one being a long-range scope with a diagonally mounted red dot sight.
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This alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.
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Yuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.
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Reloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.
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The reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...
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...except in the Special Ops mission "Resistance Movement" where it uses the Thermal Scope reticle with no thermal vision effect...
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...and "Blood Brothers," where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.

SVD Dragunov

A SVD-M Dragunov can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous Modern Warfare games, it actually has an approximation of the proper PSO-1 scope reticle.

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Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R
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Yuri holds an SVD-M during the mission "Return To Sender" as he searches for a Somali militia commander.
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Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.
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Unlike the Black Ops SVD which used a POSP scope reticle, the MW3 SVD-M uses an accurate PSO-1.

Machine Guns

As a note, all machine guns in Modern Warfare 3, as in previous installments, are classed as "light machine guns" in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changeable barrel and is issued without a tripod mount, leading to it being classified as an LMG.

L86A1 Light Support Weapon

The L86A1 LSW returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.

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L86A1 with SUSAT scope - 5.56x45mm NATO
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Yuri holds an L86A1 with SUSAT scope during the mission "Stronghold."

M240B

The M240B machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.

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M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO
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One of the few glimpses of the M240B in MW3's campaign is in a flashback to the level "No Russian," where, as before, Makarov's terrorists use them.

M249 Para SAW

Despite being called "MK46" in-game, this weapon is actually an M249 Para SAW with the RIS handguard of a Mk 46 Mod 0; this is a configuration commonly seen on Airsoft "Mk 46" guns which retain their STANAG magazine wells even though the real gun has no STANAG well. The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having a slower ROF, and the MP version having a faster ROF.

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FN M249 Para - 5.56x45mm
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Mk 46 Mod 0 light machine gun - 5.56x45mm
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Westbrook holds his mutant M249 para in Paris as he wonders what a "couryard" is.

M60E4

The M60E4 appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.

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M60E4 machine gun - 7.62x51mm NATO
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Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.

PKP Pecheneg

The PKP Pecheneg can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible. In Survival mode, it is carried by the "Juggernaut" EOD suit enemies.

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PKP Pecheneg machine gun with ammo box - 7.62x54mm R
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Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.
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The player character in Survival gets rather closer to the dreaded "Riot Shield Juggernaut" than is strictly advisable.

Launchers

AT4

A pickup icon for the M136 AT4 has been seen in gameplay trailers.

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M136 AT4 - 84mm
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The AT4 swap icon as seen in the "Black Tuesday" gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.

FGM-148 Javelin

The FGM-148 Javelin returns from the previous Modern Warfare games, still as a usable weapon. In singleplayer it is encountered at the end of the mission "Iron Lady", where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).

FGM-148 Javelin - 127mm.
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Westbrook looks up as a missile from his Javelin "noses over" at the top of its climb.
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As in the previous Modern Warfare entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red "CLU BIT failure" light on the left, which comes on while the weapon is locking, indicates the computer is having problems too.

FIM-92A Stinger

The FIM-92A Stinger appears in multiplayer and Special Ops mode.

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FIM-92A Stinger - 70mm
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The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.
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After shooting down the helicopter in question, he discards the spent tube.

GP-30 Grenade Launcher

Russian rifles use the GP-30 grenade launcher as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.

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GP-30 grenade launcher mounted on an AK-74 - 40mm & 5.45x39mm
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Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in Battlefield: Bad Company the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.

Heckler & Koch M320

A standalone Heckler & Koch M320 grenade launcher can be used, called the "M320 GLM;" the weapon can also be mounted to all assault rifles besides the M4A1, M16A4, and AK-47. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from separate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.

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Heckler & Koch M320 with optional telescoping stock - 40x46mm
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Yuri reloads the M320 mounted under his G36C during the mission "Down The Rabbit Hole," wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.
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The player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the "Juggernaut" EOD suit.
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Reloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.
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Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.
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The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission "Toxic Paradise." Note the front grip.

Heckler & Koch XM-25

The player character starts the first mission with a Heckler & Koch XM25. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot. Strangely, though, it only behaves like this in single-player; in multiplayer, it is semi-automatic and requires the user to lase a target before firing, at which point the round will detonate about a metre behind it.

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XM25 Grenade Launcher - 25mm
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Westbrook holds an XM25 near the start of MW3's first level.
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Reloading the XM25; note the oddly iridescent barrel and three-setting fire selector on a weapon with only two fire modes.

LMT M203 Grenade Launcher

The LMT M203 grenade launcher was first seen on the "Reveal" trailer, attached to an early development M4A1, which was actually the model from Modern Warfare 2. In the game itself it is the underbarrel launcher for the M4A1 and M16A4; most other rifles instead use the M320.

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LMT M203 grenade launcher with 12" barrel - 40x46mm
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Westbrook reloads his LMT M203 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous Modern Warfare entries, the M203 lacks a trigger guard.

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW can be seen in gameplay footage from the Call of Duty: XP event. The weapon features iron sights only, can only be fired while aiming down the iron sights, and has no reloading animation, the player character simply drawing a new one after each shot. This is incorrect; the SMAW is a reusable launcher, not a disposable one.

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Mk 153 Mod 0 SMAW - 83mm
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Westbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.
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The SMAW is instant death if it hits something; in the two-player version of the Special Ops level "Little Bros," one player is tasked with firing SMAWs out of a helicopter at advancing T-90 tanks. In real life, the first shot would kill everyone in the helicopter with the rocket's backblast.

RPG-7

An RPG-7V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.

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RPG-7 - 40mm
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Westbrook holds an RPG-7 as he looks over a destroyed T-90. Note that all the detail has vanished from the T-90's DShK machine gun, including the front sight and muzzle brake.

Explosives

AN/M14 Incendiary Grenade

Westbrook destroys a Russian jamming tower using a bundle of four AN/M14 incendiary grenades attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernible reason, to the bow hatch of the Oscar II-class submarine in the Special Ops mission "Over Reactor."

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AN/M14 incendiary grenade
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Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.

M18 Smoke Grenade

The M18 smoke grenade is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes.

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M18 smoke grenade
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Soap carries two M18 smoke grenades on his belt at the start of the mission "Back on the Grid."
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Westbrook holds the "airstrike marker" version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.

M18A1 Claymore

The M18A1 Claymore is available in the game, and can be used in the Special Ops mission "Server Crash" and in Survival mode. Enemy "Claymore Experts" in Survival mode also place Claymore mines.

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M18A1 Claymore anti-personnel mine
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This pile of Claymore mines can be found at the objective in the Special Ops mission "Server Crash."
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The player character in Survival mode holds a Claymore mine.

M26 hand grenade

Though never used in the game itself, an image of an M26 hand grenade appears in the list of gear Price requests during the briefing for the mission "Stronghold." During the mission itself, he still uses the M67.

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M26 High-Explosive Fragmentation hand grenade
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"And why are you planning on using an obsolete grenade that isn't in this game?"

M67 Hand Grenade

The M67 hand grenade is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.

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M67 High-Explosive Fragmentation hand grenade
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A Sierra Leone militiaman can be seen with an M67 hand grenade on his belt during the briefing for "Back on the Grid."
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As in previous Modern Warfare games, dead enemies frequently drop this grenade satchel along with their weapons.

M84 Stun Grenade

Generally the player character's alternate grenade during the campaign will be the M84 stun grenade.

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M84 stun grenade
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Westbrook pulls the pin from an M84 stun grenade.
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A spent M84 stun grenade, showing the burned-out casing and blast decal on the floor.

Rheinmetall "9-Bang" stun grenade

In the mission "Black Tuesday" Westbrook is ordered to use a "9-Bang" grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.

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"9-Bang" flashbang grenade
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Westbrook prepares to throw the "9-Bang" during the mission "Black Tuesday." Note that this appears to actually be a retextured M18 model.
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Here's the pitch, with the pin still visible in the grenade...
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...and, from slightly earlier, the result. Unlike every other flashbang in the game, 9-Bangs thrown in "Black Tuesday" barely have any effect on vision.

Mounted Weapons

Bofors 40mm

In the introduction to the mission "Iron Lady" a wireframe AC-130U "Spooky II" gunship can be seen, visibly armed with a Bofors 40mm L/60 gun and an M102 howitzer.

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Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR
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The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.
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The AC-130U lays down some fire from the 40mm Bofors gun on an occupied building as it assists Westbrook's team in their advance.

Browning M2HB Heavy Machine Gun

A Browning M2HB heavy machine gun can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.

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Browning M2HB on vehicle mount - .50 BMG
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Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.
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Yuri takes command of a rusty M2HB mounted on a technical in Sierra Leone. Note that while the section of the belt between the ammo box and the gun moves when the M2 is fired, the rounds in the box itself are static.

DShK Heavy Machine Gun

The DShK heavy machine gun was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the NSV or Kord heavy machine guns) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.

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DShKM on tripod - 12.7x108mm
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A DShK can be seen mounted on this Russian truck.
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During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.
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Yuri runs past a series of mounted DShK machine guns near the end of "Persona Non Grata;" note the incorrect solid muzzle brakes.
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A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.
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Westbrook mans a DShK during the mission "Iron Lady."
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A view of the iron sights of the DShK as Westbrook targets the most dangerous and volatile explosive known to man.

General Dynamics GAU-12/U

The AC-130U "Spooky II" gunship in "Iron Lady" is armed with a General Dynamics GAU-12/U 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only.

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General Dynamics GAU-12/U - 25mm
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The AC-130U "Spooky II" sights up an Osa II-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon. The apparently poor image quality is how the game actually looks; the AC-130U's gun camera is shown grainy and with a lot of motion blur.
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In the Special Ops mission "Fire Mission" one player is charged with disabling various systems on the ground while the other assists with fire from an AC-130U, here shown firing its 25mm GAU-12/U.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A returns from the previous Modern Warfare titles, and was seen first in the "Reveal" trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in Modern Warfare 2. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and Call of Duty: Black Ops.

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General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
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Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon still uses the classic machine gun crosshair from the first game's MG42.
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After an amazing sequence showing a helicopter in an FPS not crashing, Westbrook relaxes, looking over his M134 minigun.
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Several missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an GAU-17/A and Mk. 47 Mod. 0 grenade launcher.
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A "sentry gun" in Survival mode mounts a GAU-17/A minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.
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Westbrook mans the minigun on an M1A1 Abrams tank as it and another tank have the fantastically bad idea of putting 140 tons of tanks on a car park ramp. This has fairly predictable consequences, though only for Westbrook's tank.
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On magazine covers, a man can be seen demonstrating his "war face" while using a minigun.

General Electric GAU-8/A Avenger

A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a General Electric GAU-8/A Avenger as their gun armament.

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General Electric GAU-8/A Avenger - 30x173mm
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During the mission in Berlin, Westbrook receives support (and dramatic flybys) from an A-10 Thunderbolt II, Valkyrie 2-6.
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Westbrook looks up at the A-10 firing its GAU-8/A "Avenger" cannon.

General Electric M134 Minigun

Enemy MH-6 "Little Bird" helicopters in Survival mode are incorrectly shown armed with GE M134 Miniguns under their chins; the real "Little Bird" mounts miniguns under the wings, while the chin mounting is a sensor. Presumably this is done to make the helicopters more dangerous to the player than they would be if they were only armed with fixed miniguns.

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General Electric M134 - 7.62x51mm NATO
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The player character in Survival mode looks up at what can only be termed an "Angry Bird," armed with an M134 minigun.

Gryazev-Shipunov GSh-30-2

Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel cannon (seemingly a Yak-B gatling with one thick barrel) and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.

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Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm
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A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.
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Another Hind takes off, showing off the GSh-30-2 gun on the right of the fuselage.

Gryazev-Shipunov GSh-6-30

Russian surface ships can be seen armed with Gryazev-Shipunov GSh-6-30 rotary guns in AK-630 installations.

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GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm
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An AK-630 installation can be seen mounted on the stern of this Russian Osa II-Class missile boat, with another less visible one directly under the crosshair on the bow.

Kalashnikov PKT

The PKT machine gun is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.

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PKT machine gun with 250-round ammo drum - 7.62x54mm R
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A T-90 in Prague fires its coaxial PKT machine gun at rebel soldiers.
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Fortunately, not all tanks in the game are as good at remembering they have a coaxial gun; this T-72 in Paris, for example, seems oblivious to this fact.
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Yuri prepares to detonate C4 under a bridge as a BTR-80A crosses. The BTR's PKT is visible above the main Shipunov 2A42 gun.
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A shot of a BTR with the PKT missing; note the box left of the main gun with a hole in the front. This hole is where the PKT's barrel should be.

M102 105mm Howitzer

The most powerful armament of the AC-130U "Spooky II" gunship is the M102 howitzer mounted on the rear-left of the fuselage.

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Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R
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The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.
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The AC-130U sights up a pair of T-72 tanks with its M102.

M197 Vulcan

The M197 Vulcan cannon can be seen mounted on AH-1W Supercobra attack helicopters.

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General Dynamics M197 Vulcan - 20mm
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In a blurry flashback to the end of the original Modern Warfare's mission "Shock and Awe," a squadron of AH-1W Supercobras fly overhead.
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A much clearer Supercobra can be seen at the end of the Special Ops mission "Hit and Run," where it turns up to assist the player characters as they fight off a small army of local militiamen.

M2 Mortar

During the mission "Back on the Grid," a militia group in Sierra Leone use an M2 Mortar to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.

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M2 Mortar - 60mm
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Yuri finds an M2 mortar, having dispatched the previous owners.
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He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.

M230 Chain Gun

The M230 Chain Gun can be seen mounted on AH-64 Apache attack helicopters.

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Hughes/Alliant Techsystems M230 Chain Gun - 30mm
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Westbrook receives a little help from a friendly Apache during the amphibious landing at Hamburg.
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Later on in the same mission as he mans the GAU-17/A someone randomly threw on an Abrams, a few more Apaches fly overhead, giving an even closer look at their armament.

M240C

M1A1 Abrams tanks can be seen mounting M240C machine guns coaxially; they can also be seen mounted on wrecked Bradleys in the Survival map "Interchange."

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M240C vehicle coaxial-mount version - 7.62x51mm NATO
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Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.
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Throughout the early part of this mission the two Abrams support Westbrook and the other US forces with fire with their main and coaxial guns.
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An M240C can be see mounted next to the main M242 Bushmaster chaingun of this overturned M2 Bradley IFV.

M240D

The M240D is not seen on tanks during the campaign, but in the Survival mode map "Dome" a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.

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M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO
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The M240D is visible to the right of the derelict's Browning M2HB.

M242 Bushmaster Chaingun

In the Survival map "Interchange" a pair of wrecked M2 Bradley IFVs can be found, armed with M242 Bushmaster chainguns. Magazine covers seen in the game also include one with an image of a Bradley.

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M242 Bushmaster chaingun - 25mm
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The player character in Survival mode looks over a wrecked Bradley in the map "Interchange."
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Burns checks out the rather bizarre selection of reading materials at a tube station on the London Underground.

M61 Vulcan

M61 Vulcan cannons can be seen Phalanx installations during the naval battle in New York harbour.

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GE M61 Vulcan in a Phalanx mounting - 20mm
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A Phalanx CIWS installation is visible on each of the two Arleigh Burke-class destroyers.
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The same two ships can be seen in the distance as the Russian Oscar-II-class submarine launches its payload of SS-N-19 Shipwreck cruise missiles.

MG3 machine gun

German Leopard 2 A7+ tanks in Berlin are armed with coaxial MG3A1 machine guns.

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MG3 Machine Gun - 7.62x51mm NATO
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The MG3A1 is visible to the left of the Leopard 2 A7+'s Rheinmetall L/55 120mm smoothbore cannon.

Mk 19 Grenade Launcher

The Mk 19 Grenade Launcher was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.

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Mk 19 grenade launcher with ammo box on M3 tripod - 40mm
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The Mk 19 as part of the "Sentry Grenade Launcher."
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The player character in Survival mode admires his new Mk 19. Note that the weapon apparently orients itself via the power of positive thinking, since the rig has no visible traverse or elevation motors.

Mk 47 Mod 0 Grenade Launcher

While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with a GAU-17/A minigun and a Mk 47 Mod 0 Grenade Launcher.

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Mk 47 Mod 0 "Striker 40" automatic grenade launcher - 40mm
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Yuri looks over the unmanned ground vehicle which Nikolai owns for some reason, armed with a GAU-17/A and a Mk 47 Mod 0. Note that this supposedly Russian drone uses NATO-standard Diehl Type 570P tracks; the running gear seems to be made from parts "borrowed" from the game's Abrams model.
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Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.

Shipunov 2A42

Mi-28N Havoc attack helicopters use the Shipunov 2A42 cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.

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2А42 on Mi-28N helicopter - 30x165mm
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An Mi-28N pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly curved.
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Another Mi-28N which has the whole "flying" thing down a little better shows off its Shipunov 2A42 cannon.
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Much, much later on in Prague, Yuri looks through the scope of his Remington RSASS at the Shipunov 2A42 cannon on a BTR-80A.

See Also