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Call of Duty: Modern Warfare 3: Difference between revisions
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= Handguns = | = Handguns = | ||
==Beretta 92FS== | |||
In Survival mode, an icon of the [[Beretta 92FS]] is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons. | |||
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]] | |||
[[image:MW3-Beretta-1.jpg|thumb|none|600px|A Beretta 92FS icon representing the location of the weapon armoury in survival mode.]] | |||
[[Image:MW3-Beretta-3.jpg|thumb|none|600px|The same icon is used to indicate upgrades when the player ranks up.]] | |||
== Colt Anaconda == | |||
The [[Colt Anaconda]] returns as the ".44 Mag" in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous ''Modern Warfare'' games. | |||
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6" barrel - .44 Magnum]] | |||
[[Image:MW3-Magnum-2.jpg|thumb|600px|none|The player character in Survival mode holds his Colt Anaconda.]] | |||
[[Image:MW3-Magnum-3.jpg|thumb|600px|none|He then reloads the Anaconda as his opponent realises it's time for him to get shot.]] | |||
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|In a flashback to the previous game's ending, General Shepherd wields his stainless steel Colt Anaconda.]] | |||
== Desert Eagle Mark XIX == | |||
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in ''MW2'', where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously. | |||
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]] | |||
[[Image:MW3-Deagle-1.jpg|thumb|600px|none|Yuri holds a Desert Eagle near the start of the mission "Persona Non Grata," apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.]] | |||
[[Image:MW3-Deagle-2.jpg|thumb|600px|none|Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.]] | |||
[[Image:MW3-Deagle-3.jpg|thumb|600px|none|Having decided to forsake all sensible armament, Makarov holds a Desert Eagle.]] | |||
== FN Five-seveN == | == FN Five-seveN == | ||
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[[Image:MW3-USP-2.jpg|thumb|none|600px|Burns holds a USP45 with a suppressor, along with a tactical knife. Note the illuminated sights.]] | [[Image:MW3-USP-2.jpg|thumb|none|600px|Burns holds a USP45 with a suppressor, along with a tactical knife. Note the illuminated sights.]] | ||
== Glock 18C == | == Glock 18C == | ||
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[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]] | [[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]] | ||
[[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a "Gluke" pistol.]] | [[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a "Gluke" pistol.]] | ||
==Glock 19== | |||
A [[Glock 19]] can be seen as the "Quickdraw" perk symbol. | |||
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]] | |||
[[Image:MW3-Glock19-1.jpg|thumb|none|600px|The "Quickdraw" perk symbol.]] | |||
== MP-412 REX == | == MP-412 REX == | ||
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[[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]] | [[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]] | ||
[[Image:MW3-REX-2.jpg|thumb|none|600px|The MP-412 REX partway through a reload; Westbrook tilts the weapon to get rid of the spent rounds (all of which are shown with bullets still in the casings), the automatic extractor having apparently deserted him.]] | [[Image:MW3-REX-2.jpg|thumb|none|600px|The MP-412 REX partway through a reload; Westbrook tilts the weapon to get rid of the spent rounds (all of which are shown with bullets still in the casings), the automatic extractor having apparently deserted him.]] | ||
== Springfield Armory Loaded 1911 == | == Springfield Armory Loaded 1911 == | ||
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[[Image:MW3-M1911-2.jpg|thumb|none|600px|As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original ''Modern Warfare''.]] | [[Image:MW3-M1911-2.jpg|thumb|none|600px|As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original ''Modern Warfare''.]] | ||
== | == Walther P99 == | ||
The [[Walther P99|P99]] pistol is the sidearm of the Spetsnaz in "Iron Lady," and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&W. | |||
[[Image:WaltherP99 twotoneA.jpg|thumb|none|400px|Walther P99 with silver slide - 9x19mm]] | |||
[[Image:MW3-P99-1.jpg|thumb|none|600px|Westbrook holds a P99 during the mission in Paris.]] | |||
[[Image:MW3-P99-2.jpg|thumb|none|600px|Westbrook reloads his P99; note the oversized name and missing Walther trademark, and the solid magazine top.]] | |||
= Submachine Guns = | |||
== Brügger & Thomet MP9 == | |||
[[ | The [[Brügger & Thomet MP-9]] returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in ''[[Modern Warfare 2]]''. It is unlocked from the start in multiplayer. | ||
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger & Thomet MP-9 - 9x19mm]] | |||
[[Image:MW3-MP9-1.jpg|thumb|none|600px|The player character in Special Ops Survival guns down some villains at the tube station with his Brügger & Thomet MP-9, grumbling about how it's always like this on mondays.]] | |||
[[Image:MW3-MP9-2.jpg|thumb|none|600px|He then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already ''has'' a top rail.]] | |||
== CZ Vz. 61 E Skorpion == | |||
[[ | The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event. In multiplayer, it is unlocked at level 36. The game classifies it as a "machine pistol" and the Skorpion no longer retains the two-hit kill and low recoil from the previous games. | ||
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|400px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]] | |||
[[Image:MW3-Skorpion-1.jpg|thumb|none|600px|The player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.]] | |||
== Heckler & Koch MP5A2 == | == Heckler & Koch MP5A2 == | ||
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[[Image:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when "modern" warfare came to involve naval engagement ranges more normally associated with galleons.]] | [[Image:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when "modern" warfare came to involve naval engagement ranges more normally associated with galleons.]] | ||
[[Image:MW3-MP5-2.jpg|thumb|none|600px|Westbrook reloads his MP5A2, cursing his inability to decide whether to set it to semi or auto.]] | [[Image:MW3-MP5-2.jpg|thumb|none|600px|Westbrook reloads his MP5A2, cursing his inability to decide whether to set it to semi or auto.]] | ||
== Heckler & Koch MP7 == | |||
The [[Heckler & Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74. | |||
[[Image:H&K MP71A1.jpg |thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]] | |||
[[Image:MW3-MP7-1.jpg|thumb|none|600px|The player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.]] | |||
== Heckler & Koch UMP45 == | == Heckler & Koch UMP45 == | ||
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[[Image:UMP_45.jpg|thumb|none|400px| Heckler & Koch UMP45 - .45 ACP]] | [[Image:UMP_45.jpg|thumb|none|400px| Heckler & Koch UMP45 - .45 ACP]] | ||
[[Image:MW3-UMP-1.jpg|thumb|none|600px|Yuri holds a UMP45 with ACOG scope during the mission "Stronghold."]] | [[Image:MW3-UMP-1.jpg|thumb|none|600px|Yuri holds a UMP45 with ACOG scope during the mission "Stronghold."]] | ||
== FN P90TR == | == FN P90TR == | ||
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[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]] | [[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]] | ||
[[Image:MW3-Minebea-1.jpg|thumb|none|600px|Yuri reloads his Mineba M-9.]] | [[Image:MW3-Minebea-1.jpg|thumb|none|600px|Yuri reloads his Mineba M-9.]] | ||
== PP-90M1 == | == PP-90M1 == | ||
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[[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]] | [[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]] | ||
== | == TDI Vector == | ||
The [[ | The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version. | ||
[[Image: | [[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]] | ||
[[ | [[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.]] | ||
= Shotguns = | = Shotguns = | ||
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[[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]] | [[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]] | ||
[[Image:MW3-AA12-3.jpg|thumb|none|600px|Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the ''wrong'' side of the sight. The rail claims it is made by "Knights Armor INC."]] | [[Image:MW3-AA12-3.jpg|thumb|none|600px|Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the ''wrong'' side of the sight. The rail claims it is made by "Knights Armor INC."]] | ||
== Armsel Striker / Protecta hybrid== | == Armsel Striker / Protecta hybrid== | ||
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[[Image:MW3-Striker-1.jpg|thumb|none|600px|Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.]] | [[Image:MW3-Striker-1.jpg|thumb|none|600px|Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.]] | ||
[[Image:MW3-Striker-2.jpg|thumb|none|600px|The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.]] | [[Image:MW3-Striker-2.jpg|thumb|none|600px|The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.]] | ||
== Franchi SPAS-12 == | |||
The [[Franchi SPAS-12]] is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its ''[[Modern Warfare 2]]'' incarnation. | |||
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]] | |||
[[Image:MW3-SPAS12-1.jpg|thumb|none|600px|Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.]] | |||
[[Image:MW3-SPAS-2.jpg|thumb|none|600px|Westbrook operates the action of a SPAS-12 fitted with a foregrip. Precisely how the foregrip is actually attached to the SPAS is unclear.]] | |||
== Kel-Tec KSG == | == Kel-Tec KSG == | ||
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[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]] | [[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]] | ||
== Knight's Armament Masterkey == | == Knight's Armament Masterkey == | ||
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[[Image:MW3-Masterkey-2.jpg|thumb|none|600px|Reloading the Masterkey. It isn't particularly useful in this level, since there is an AA-12 in the same room as it.]] | [[Image:MW3-Masterkey-2.jpg|thumb|none|600px|Reloading the Masterkey. It isn't particularly useful in this level, since there is an AA-12 in the same room as it.]] | ||
= | == Sawed-off shotgun == | ||
During the mission "Back on the Grid," Soap has a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|12 gauge sawed-off shotgun]] strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the "Ranger" shotgun model from the ''[[Modern Warfare 2]]''. | |||
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-off Remington Spartan double barrelled shotgun - 12 gauge]] | |||
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries the shotgun on his back at the start of the mission "Back on the Grid."]] | |||
== | == USAS-12 == | ||
[[ | The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the "M1014" from ''[[Modern Warfare 2]]''. | ||
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 with 10-round magazine - 12 gauge]] | |||
[[Image:MW3-USAS12-2.jpg|thumb|none|600px|The player character holds a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this. | |||
[[Image:MW3-USAS-1.jpg|thumb|none|600px|Reloading the USAS-12.]] | |||
== Winchester 1887 == | |||
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments. | |||
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 - (fake) 12 gauge]] | |||
[[Image:MW3-1887-1.jpg|thumb|none|600px|Yuri holds the tacticool Winchester 1887, trying to figure out why.]] | |||
[[Image:MW3-1887-2.jpg|thumb|none|600px|Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.]] | |||
= Assault Rifles & Battle Rifles = | |||
== | == AK-47 Custom == | ||
A custom [[AK-47]] can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from ''[[Modern Warfare 2]]'', but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, [[AK-74]]-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer. | A custom [[AK-47]] can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from ''[[Modern Warfare 2]]'', but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, [[AK-74]]-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer. | ||
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[[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his "AK-74u."]] | [[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his "AK-74u."]] | ||
== | == Colt CM901 == | ||
The | The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG. It is unlocked at level 18 in multiplayer. | ||
[[Image:CM901.jpg|thumb|none|400px|Colt CM901 - 7.62x51mm NATO]] | |||
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]] | |||
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]] | |||
== Colt M4A1 Carbine == | |||
The general [[M4A1]] model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the ''"Reveal"'' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto. | |||
[[Image: | [[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | ||
[[Image:MW3- | [[Image:MW3-M4-1.jpg|thumb|none|600px|Westbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a "Hybrid Sight" by the game.]] | ||
[[Image:MW3-M4-2.jpg|thumb|none|600px|With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...]] | |||
[[Image:MW3-M4-3.jpg|thumb|none|600px|...the EOTech logo.]] | |||
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant "Sandman" prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence.]] | |||
[[Image:MW3-M4-5.jpg|thumb|none|600px|Westbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the ''MW3'' model rather than ''MW2'' model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the 20-round straight ones used by the in-game model.]] | |||
== | == Colt M16A4 == | ||
The [[ | The [[M16 rifle series#M16A4 Rifle|M16A4]] is unlocked at level 4 in multiplayer and performs the same as the M16A4 in ''[[Modern Warfare 2]]''. A unique attachment that the M16A4 has as well as all burst-fire weapons is Rapid Fire, which enables it fire bursts at quicker rates. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch. | ||
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]] | |||
[[Image: | [[Image:MW3-M16A4-1.jpg|thumb|none|600px|Westbrook holds an M16A4 as he looks out at Hamburg city hall.]] | ||
[[Image:MW3- | |||
== FAD Assault Rifle == | == FAD Assault Rifle == | ||
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[[Image:MW3-SCAR-1.jpg|thumb|none|600px|Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.]] | [[Image:MW3-SCAR-1.jpg|thumb|none|600px|Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.]] | ||
[[Image:MW3-SCAR-2.jpg|thumb|none|600px|Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.]] | [[Image:MW3-SCAR-2.jpg|thumb|none|600px|Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.]] | ||
== Heckler & Koch G36C == | |||
A [[Heckler & Koch G36#Heckler & Koch G36C|H&K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in ''Call of Duty 4''. It is unlocked at level 42 in multiplayer. | |||
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]] | |||
[[Image:MW3-G36-1.jpg|thumb|none|600px|Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a "G36KE1" made by the well known German arms company "Pooder & Chernoosky" (which somehow shortens to "PK"). It also says it is "Made in Europe", which isn't terribly specific.]] | |||
== Hybrid G36 KV / G36V == | |||
The [[Heckler & Koch G36K|Heckler & Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the "MG36". As in ''[[Far Cry]]'', it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. It is unlocked by default in multiplayer. | |||
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]] | |||
[[Image:G36.jpg|thumb|400px|none|Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]] | |||
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.]] | |||
== Mk14 Mod 0 EBR == | == Mk14 Mod 0 EBR == | ||
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[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]] | [[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]] | ||
[[File:MW3-Mk14Mod0-1.jpg|thumb|none|600px|Delta Force operator "Grinch" holds a Mk 14 Mod 0 EBR during the first mission.]] | [[File:MW3-Mk14Mod0-1.jpg|thumb|none|600px|Delta Force operator "Grinch" holds a Mk 14 Mod 0 EBR during the first mission.]] | ||
== Mk 14 Mod 1 EBR == | == Mk 14 Mod 1 EBR == | ||
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[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]] | [[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]] | ||
== Remington ACR == | |||
The 6.8mm SPC variant of the [[Remington ACR]] replaces the 5.56mm variant from the previous game. This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer. | |||
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]] | |||
[[File:MW3-ACR-1.jpg|thumb|none|600px|Westbrook holds an ACR equipped with a "Hybrid Sight" as he flies into a besieged Berlin at the start of the mission "Scorched Earth." Note the enormous Remington trademark on the side of the weapon.]] | |||
= Sniper Rifles = | = Sniper Rifles = | ||
== | == Accuracy International Arctic Warfare Magnum == | ||
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International Arctic Warfare Magnum]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a "L118A" ingame. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW. | |||
[[Image: | [[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]] | ||
[[Image:MW3 | [[Image:MW3-1.jpg|thumb|none|600px|Accuracy International Arctic Warfare Magnum during class selection.]] | ||
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]] | |||
[[Image:MW3- | |||
== | == Accuracy International AS50 == | ||
The [[Accuracy International AS50]] can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right. | |||
[[Image: | [[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 - .50 BMG]] | ||
[[Image:MW3- | [[Image:MW3-AS50-1.jpg|thumb|none|601px|The player character in Special Ops mode holds an AS50 during the mission "Smack Town."]] | ||
[[Image:MW3- | [[Image:MW3-AS50-3.jpg|thumb|none|601px|He's soon reloading, inserting a new magazine with the rifle held high.]] | ||
[[Image:MW3- | [[Image:MW3-AS50-2.jpg|thumb|none|601px|Firing, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.]] | ||
[[Image:MW3-AS50-4.jpg|thumb|none|600px|Scope of the AS50; the same as the one used for the Remington rifles.]] | |||
[[Image:MW3- | |||
== Barrett M82A1 == | == Barrett M82A1 == | ||
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[[Image:MW3-M107-1.jpg|thumb|none|600px|A blurry M107 can be seen to the left of the shot in the introduction to the mission "Blood Brothers," despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.]] | [[Image:MW3-M107-1.jpg|thumb|none|600px|A blurry M107 can be seen to the left of the shot in the introduction to the mission "Blood Brothers," despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.]] | ||
== | == M21 == | ||
The camouflaged, suppressed [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] used in the mission "All Ghillied Up" in ''Modern Warfare'' can be seen in the briefing for the mission "Return to Sender." | |||
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]] | |||
[[Image:MW3-M21-1.jpg|thumb|none|600px|In a still from "All Ghillied Up," Macmillan holds his suppressed, camouflaged M21.]] | |||
== Remington MSR == | |||
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. | |||
[[Image: | [[Image:MSR alt.jpg|thumb|none|400px|Remington MSR - .338 Lapua Magnum]] | ||
[[Image:MW3-1.jpg|thumb|none|600px| | [[Image:MW3-MSR-1.jpg|thumb|none|600px|Westbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.]] | ||
[[Image:MW3- | [[Image:MW3-MSR-2.jpg|thumb|none|600px|Reloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range.]] | ||
[[Image:MW3-MSR-3.jpg|thumb|none|600px|Westbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...]] | |||
[[Image:MW3-MSR-4.jpg|thumb|none|600px|...and one of the two SA-12A "Gladiator" long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.]] | |||
== | == Remington RSASS == | ||
A Remington RSASS can be seen in screenshots of the class menu. | |||
[[Image: | [[Image:RSASS alt.jpg|thumb|none|401px|Remington RSASS with Leupold Mark 4 scope, Harris LM-5 bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATO]] | ||
[[Image:MW3- | [[Image:MW3-RSASS-1.jpg|thumb|none|600px|Yuri holds a Remington RSASS at the start of "Eye of the Storm." This weapon is equipped with a second type of "Hybrid Sight," this one being a long-range scope with a diagonally mounted red dot sight.]] | ||
[[Image:MW3- | [[Image:MW3-RSASS-2.jpg|thumb|none|600px|This alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.]] | ||
[[Image:MW3- | [[Image:MW3-RSASS-3.jpg|thumb|none|600px|Yuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.]] | ||
[[Image:MW3- | [[Image:MW3-RSASS-4.jpg|thumb|none|600px|Reloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.]] | ||
[[Image:MW3-RSASS-5.jpg|thumb|none|600px|The reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...]] | |||
[[Image:MW3-RSASS-7.jpg|thumb|none|600px|...except in the Special Ops mission "Resistance Movement" where it uses the Thermal Scope reticle with no thermal vision effect...]] | |||
[[Image:MW3-RSASS-6.jpg|thumb|none|600px|...and "Blood Brothers," where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.]] | |||
== SVD Dragunov == | == SVD Dragunov == | ||
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[[Image:MW3-SVD-2.jpg|thumb|none|600px|Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.]] | [[Image:MW3-SVD-2.jpg|thumb|none|600px|Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.]] | ||
[[Image:MW3-SVD-3.jpg|thumb|none|600px|Unlike the ''Black Ops'' SVD which used a POSP scope reticle, the ''MW3'' SVD-M uses an accurate PSO-1.]] | [[Image:MW3-SVD-3.jpg|thumb|none|600px|Unlike the ''Black Ops'' SVD which used a POSP scope reticle, the ''MW3'' SVD-M uses an accurate PSO-1.]] | ||
= Machine Guns = | = Machine Guns = | ||
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As a note, all machine guns in ''Modern Warfare 3'', as in previous installments, are classed as "light machine guns" in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changable barrel and is issued without a tripod mount, leading to it being classified as an LMG. | As a note, all machine guns in ''Modern Warfare 3'', as in previous installments, are classed as "light machine guns" in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changable barrel and is issued without a tripod mount, leading to it being classified as an LMG. | ||
== | == L86A1 Light Support Weapon == | ||
The [[ | The [[Enfield_L85_rifle_series#L86A1|L86A1 LSW]] returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic. | ||
[[Image: | [[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]] | ||
[[Image:MW3- | [[Image:MW3-L86A1-1.jpg|thumb|none|600px|Yuri holds an L86A1 with SUSAT scope during the mission "Stronghold."]] | ||
== | == M240B == | ||
The [[ | The [[M240B]] machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs. | ||
[[ | [[File:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]] | ||
[[File:MW3- | [[File:MW3-M240-1.jpg|thumb|none|600px|One of the few glimpses of the M240B in ''MW3's'' campaign is in a flashback to the level "No Russian," where, as before, Makarov's terrorists use them.]] | ||
== M249 Para / Mk 46 Mod 0 Hybrid == | == M249 Para / Mk 46 Mod 0 Hybrid == | ||
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[[Image:MW3-M249-1.jpg|thumb|none|600px|Westbrook holds his mutant M249 para in Paris.]] | [[Image:MW3-M249-1.jpg|thumb|none|600px|Westbrook holds his mutant M249 para in Paris.]] | ||
== | == M60E4 == | ||
The [[ | The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly. | ||
[[ | [[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]] | ||
[[ | [[Image:MW3-M60-1.jpg|thumb|none|600px|Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.]] | ||
== | == PKP Pecheneg == | ||
The [[ | The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible. | ||
[[Image: | [[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]] | ||
[[ | [[File:MW3-PKP-1.jpg|thumb|none|600px|Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.]] | ||
= Launchers = | = Launchers = | ||
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[[Image:AT-4Launcher.jpg |thumb|none|400px|M136 AT4 - 84mm]] | [[Image:AT-4Launcher.jpg |thumb|none|400px|M136 AT4 - 84mm]] | ||
[[File:MW3-AT4-1.jpg|thumb|none|600px|The AT4 swap icon as seen in the "Black Tuesday" gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.]] | [[File:MW3-AT4-1.jpg|thumb|none|600px|The AT4 swap icon as seen in the "Black Tuesday" gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.]] | ||
== FGM-148 Javelin == | == FGM-148 Javelin == | ||
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[[Image:MW3-Stinger-1.jpg|thumb|none|600px|The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.]] | [[Image:MW3-Stinger-1.jpg|thumb|none|600px|The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.]] | ||
[[Image:MW3-Stinger-2.jpg|thumb|none|600px|After shooting down the helicopter in question, he discards the spent tube.]] | [[Image:MW3-Stinger-2.jpg|thumb|none|600px|After shooting down the helicopter in question, he discards the spent tube.]] | ||
== GP-30 Grenade Launcher == | |||
Russian rifles use the [[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]] as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing. | |||
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm & 5.45x39mm]] | |||
[[Image:MW3-GP30-1.jpg|thumb|none|600px|Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in ''[[Battlefield: Bad Company]]'' the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.]] | |||
== Heckler & Koch M320 == | == Heckler & Koch M320 == | ||
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[[Image:MW3-M320-4.jpg|thumb|none|600px|Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.]] | [[Image:MW3-M320-4.jpg|thumb|none|600px|Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.]] | ||
[[Image:MW3-M320-5.jpg|thumb|none|600px|The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission "Toxic Paradise." Note the front grip.]] | [[Image:MW3-M320-5.jpg|thumb|none|600px|The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission "Toxic Paradise." Note the front grip.]] | ||
== Heckler & Koch XM-25 == | |||
The player character starts the first mission with a [[Heckler & Koch XM25]]. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot. | |||
[[Image:ATKXM25.jpg|thumb|none|402px|XM25 Grenade Launcher - 25mm]] | |||
[[Image:MW3-XM25-1.jpg|thumb|none|600px|Westbrook holds an XM25 near the start of ''MW3's'' first level.]] | |||
[[Image:MW3-XM25-2.jpg|thumb|none|600px|Reloading the XM25; note the oddly iridescent barrel and three-setting fire selector on a weapon with only two fire modes.]] | |||
== M203A2 Grenade Launcher == | == M203A2 Grenade Launcher == | ||
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[[Image:MW3-M203-1.jpg|thumb|none|600px|Westbrook reloads his M203A2 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous ''Modern Warfare'' entries, the M203A2 lacks a trigger guard.]] | [[Image:MW3-M203-1.jpg|thumb|none|600px|Westbrook reloads his M203A2 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous ''Modern Warfare'' entries, the M203A2 lacks a trigger guard.]] | ||
== | == Mk 153 Mod 0 SMAW == | ||
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event. | |||
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]] | |||
[[Image:MW3-SMAW-1.jpg|thumb|none|600px|Westbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.]] | |||
== RPG-7 == | |||
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game. | |||
[[Image: | [[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]] | ||
[[ | [[File:MW3-RPG7-1.jpg|thumb|none|600px|Westbrook holds an RPG-7 as he looks over a destroyed T-90. Note that all the detail has vanished from the T-90's DShK machine gun, including the front sight and muzzle brake.]] | ||
= Explosives = | = Explosives = | ||
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[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission "Back on the Grid."]] | [[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission "Back on the Grid."]] | ||
[[Image:MW3-M18-2.jpg|thumb|none|600px|Westbrook holds the "airstrike marker" version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.]] | [[Image:MW3-M18-2.jpg|thumb|none|600px|Westbrook holds the "airstrike marker" version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.]] | ||
== M18A1 Claymore == | |||
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode. | |||
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]] | |||
[[Image:MW3-Claymore-1.jpg|thumb|none|600px|The player character in Survival mode holds a Claymore mine.]] | |||
== M26 hand grenade == | == M26 hand grenade == | ||
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[[Image:MW3-Ninebang-2.jpg|thumb|none|600px|Here's the pitch...]] | [[Image:MW3-Ninebang-2.jpg|thumb|none|600px|Here's the pitch...]] | ||
[[Image:MW3-Ninebang-3.jpg|thumb|none|600px|And the result. Unlike every other flashbang in the game, the first one thrown in "Black Tuesday" barely has any effect on vision.]] | [[Image:MW3-Ninebang-3.jpg|thumb|none|600px|And the result. Unlike every other flashbang in the game, the first one thrown in "Black Tuesday" barely has any effect on vision.]] | ||
= Mounted Weapons = | = Mounted Weapons = | ||
== | == Bofors 40mm == | ||
In the introduction to the mission "Iron Lady" a wireframe AC-130U "Spooky II" gunship can be seen, visibly armed with a [[Bofors 40mm]] L/60 gun and an M102 howitzer. | |||
[[Image: | [[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]] | ||
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]] | |||
[[Image:MW3-Bofors-2.jpg|thumb|none|600px|The AC-130U lays down some fire from the 40mm Bofors gun on an occupied building as it assists Westbrook's team in their advance.]] | |||
[[Image:MW3- | |||
[[Image:MW3- | |||
==Browning M2HB Heavy Machine Gun== | ==Browning M2HB Heavy Machine Gun== | ||
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[[Image:MW3-DShK-3.jpg|thumb|none|600px|Yuri runs past a series of mounted DShK machine guns near the end of "Persona Non Grata;" note the incorrect solid muzzle brakes.]] | [[Image:MW3-DShK-3.jpg|thumb|none|600px|Yuri runs past a series of mounted DShK machine guns near the end of "Persona Non Grata;" note the incorrect solid muzzle brakes.]] | ||
[[Image:MW3-DShK-4.jpg|thumb|none|600px|A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.]] | [[Image:MW3-DShK-4.jpg|thumb|none|600px|A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.]] | ||
==General Dynamics GAU-12/U== | |||
The AC-130U "Spooky II" gunship in "Iron Lady" is armed with a [[General Dynamics GAU-12/U]] 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only. | |||
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]] | |||
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|The AC-130U "Spooky II" sights up an ''Osa II''-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon.]] | |||
== General Dynamics GAU-17/A == | == General Dynamics GAU-17/A == | ||
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[[Image:MW3-M134-5.jpg|thumb|none|600px|On magazine covers, a man can be seen demonstrating his "war face" while using an M134 minigun.]] | [[Image:MW3-M134-5.jpg|thumb|none|600px|On magazine covers, a man can be seen demonstrating his "war face" while using an M134 minigun.]] | ||
== | ==General Electric GAU-8/A Avenger== | ||
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a [[General Electric GAU-8/A Avenger]] as their gun armament. | |||
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]] | |||
[[Image:MW3-GAU8-1.jpg|thumb|none|600px|During the mission in Berlin, Westbrook receives support (and dramatic flybys) from an A-10 Thunderbolt II, ''Valkyrie 2-6''.]] | |||
[[Image:MW3-GAU8-2.jpg|thumb|none|600px|Westbrook looks up at the A-10 firing its GAU-8/A "Avenger" cannon.]] | |||
==Gryazev-Shipunov GSh-30-2== | |||
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel GSh-23 23mm cannon and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage. | |||
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]] | |||
[[Image:MW3-Hind-1.jpg|thumb|none|600px|A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.]] | |||
[[Image:MW3-Hind-2.jpg|thumb|none|600px|Another Hind takes off, showing off the GSh-30-2 gun on the right of the fuselage.]] | |||
==Gryazev-Shipunov GSh-6-30== | |||
Russian surface ships can be seen armed with Gryazev-Shipunov GSh-6-30 rotary guns in AK-630 installations. | |||
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 rotary gun in an AK-630 naval installation - 30x165mm]] | |||
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|An AK-630 installation can be seen mounted on the stern of this Russian ''Osa II''-Class missile boat, with another less visible one directly under the crosshair on the bow.]] | |||
== Kalashnikov PKT == | |||
The [[PK_Machine_Gun#Kalashnikov_PK.2FPKM_Machine_Gun|PKT machine gun]] is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs. | |||
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]] | |||
[[Image:MW3-PKT-1.jpg|thumb|none|600px|A T-90 in Prague fires its coaxial PKT machine gun at rebel soldiers.]] | |||
[[Image:MW3-PKT-2.jpg|thumb|none|600px|Fortunately, not all tanks in the game are as good at remembering they have a coaxial gun; this T-72 in Paris, for example, seems oblivious to this fact.]] | |||
[[Image:MW3-PKT-3.jpg|thumb|none|600px|Yuri prepares to detonate C4 under a bridge as a BTR-80A crosses. The BTR's PKT is visible above the main Shipunov 2A42 gun.]] | |||
[[Image:MW3-PKT-4.jpg|thumb|none|600px|A shot of a BTR with the PKT missing; note the box left of the main gun with a hole in the front. This hole is where the PKT's barrel should be.]] | |||
== M102 105mm Howitzer == | |||
The most powerful armament of the AC-130U "Spooky II" gunship is the M102 howitzer mounted on the rear-left of the fuselage. | |||
[[ | [[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]] | ||
[[Image:MW3- | [[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]] | ||
[[Image:MW3- | [[Image:MW3-M102-1.jpg|thumb|none|600px|The AC-130U sights up a pair of T-72 tanks with its M102.]] | ||
==M197 Vulcan== | ==M197 Vulcan== | ||
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[[Image:MW3-M197-1.jpg|thumb|none|600px|In a blurry flashback to the end of the original ''Modern Warfare's'' mission "Shock and Awe," a squadron of AH-1W Supercobras fly overhead.]] | [[Image:MW3-M197-1.jpg|thumb|none|600px|In a blurry flashback to the end of the original ''Modern Warfare's'' mission "Shock and Awe," a squadron of AH-1W Supercobras fly overhead.]] | ||
== | == M2 Mortar == | ||
During the mission "Back on the Grid," a militia group in Sierra Leone use an [[M2 Mortar]] to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals. | |||
[[Image: | [[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]] | ||
[[Image:MW3- | [[Image:MW3-M2Mort-1.jpg|thumb|none|600px|Yuri finds an M2 mortar, having dispatched the previous owners.]] | ||
[[Image:MW3-M2Mort-2.jpg|thumb|none|600px|He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.]] | |||
== | ==M230 Chain Gun== | ||
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters. | |||
[[Image: | [[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] | ||
[[Image:MW3- | [[Image:MW3-M230-1.jpg|thumb|none|600px|Westbrook receives a little help from a friendly Apache during the amphibious landing at Hamburg.]] | ||
== | == M240C == | ||
M1A1 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially. | |||
[[Image: | [[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]] | ||
[[Image:MW3- | [[Image:MW3-M240C-1.jpg|thumb|none|600px|Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.]] | ||
== | == M240D == | ||
The [[ | The [[FN_MAG#M240_Machine_Gun|M240D]] is not seen on tanks during the campaign, but in the Survival mode map "Dome" a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively. | ||
[[Image: | [[Image:M240d.jpg|thumb|none|400px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]] | ||
[[Image:MW3- | [[Image:MW3-M240D-1.jpg|thumb|none|600px|The M240D is visible to the right of the derelict's Browning M2HB.]] | ||
== | ==M242 Bushmaster Chaingun== | ||
Magazine covers seen in the game include one with an image of an M2 Bradley IFV, armed with an [[M242 Bushmaster chaingun]]. | |||
[[Image: | [[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]] | ||
[[Image:MW3- | [[Image:MW3-M242-1.jpg|thumb|none|600px|Burns checks out the rather bizarre selection of reading materials at a tube station on the London Underground.]] | ||
== | == M61 Vulcan== | ||
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] during the naval battle in New York harbour. | |||
[[Image: | [[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]] | ||
[[Image:MW3- | [[Image:MW3-M61Phalanx-1.jpg|thumb|none|600px|A Phalanx CIWS installation is visible on each of the two ''Arleigh Burke''-class destroyers.]] | ||
[[Image:MW3- | [[Image:MW3-M61Phalanx-2.jpg|thumb|none|600px|The same two ships can be seen in the distance as the Russian ''Oscar-II''-class submarine launches its payload of SS-N-19 ''Shipwreck'' cruise missiles.]] | ||
== | == MG3 machine gun == | ||
German Leopard 2 A7+ tanks in Berlin are armed with coaxial [[MG42#MG3|MG3A1]] machine guns. | |||
[[Image: | [[Image:MG 3.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO]] | ||
[[Image:MW3- | [[Image:MW3-MG3-1.jpg|thumb|none|600px|The MG3A1 is visible to the left of the Leopard 2 A7+'s Rheinmetall L/55 120mm smoothbore cannon.]] | ||
== Mk 19 Grenade Launcher == | == Mk 19 Grenade Launcher == | ||
Line 725: | Line 740: | ||
[[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.]] | [[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.]] | ||
== | ==Shipunov 2A42== | ||
Mi-28 Havoc attack helicopters use the [[Shipunov 2A42]] cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs. | |||
[[Image: | [[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28 helicopter - 30x165mm]] | ||
[[Image:MW3-Havoc-1.jpg|thumb|none|600px|An Mi-28 pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly ''curved''.]] | |||
[[Image:MW3-Havoc-2.jpg|thumb|none|600px|Another Mi-28 which has the whole "flying" thing down a little better shows off its Shipunov 2A42 cannon.]] | |||
[[Image:MW3-Shipunov-1.jpg|thumb|none|600px|Much, much later on in Prague, Yuri looks through the scope of his Remington RSASS at the Shipunov 2A42 cannon on a BTR-80A.]] | |||
[[Image:MW3- | |||
[[Image:MW3- | |||
[[Image:MW3- | |||
= See Also = | = See Also = |
Revision as of 19:00, 16 November 2011
Call of Duty: Modern Warfare 3 (also known as CoD:MW3 or MW3) is the eighth installment in the Call of Duty series, and the third main entry in the Modern Warfare sub-franchise, continuing the story of Modern Warfare 2. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.
The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.
The following weapons are featured in the video game Call of Duty: Modern Warfare 3:
Note: spoilers are present in some descriptions
Handguns
Beretta 92FS
In Survival mode, an icon of the Beretta 92FS is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons.
Colt Anaconda
The Colt Anaconda returns as the ".44 Mag" in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous Modern Warfare games.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX has been seen in gameplay footage. Unlike in MW2, where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.
FN Five-seveN
The FN Five-seveN first appears in the single-player mission "Turbulence" and incorrectly holds 15 rounds instead of 20, most likely for the usual "balance reasons." It is held one handed in a manner similar to the "Glock 18" from Modern Warfare 2 and the ASP from Call of Duty: Black Ops.
Heckler & Koch USP45
The H&K USP45 returns from Modern Warfare 2 and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol.
Glock 18C
The Glock 18C can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight.
Glock 19
A Glock 19 can be seen as the "Quickdraw" perk symbol.
MP-412 REX
The MP-412 REX (called "MP412" in-game) is used by Spetsnaz troops and members of the Inner Circle faction and is the first Russian revolver to appear in the Call of Duty series. As in the Battlefield: Bad Company series and Battlefield Play4Free, the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.
Springfield Armory Loaded 1911
The SA Loaded 1911 appears in the hands of Price in the Prague level.
Walther P99
The P99 pistol is the sidearm of the Spetsnaz in "Iron Lady," and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&W.
Submachine Guns
Brügger & Thomet MP9
The Brügger & Thomet MP-9 returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in Modern Warfare 2. It is unlocked from the start in multiplayer.
CZ Vz. 61 E Skorpion
The CZ Vz. 61 E Skorpion has been seen in footage of the Call of Duty XP Multiplayer event. In multiplayer, it is unlocked at level 36. The game classifies it as a "machine pistol" and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.
Heckler & Koch MP5A2
The H&K MP5A2 is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the "MP5", and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where "burst" would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to "blank space between semi and auto."
Heckler & Koch MP7
The MP7 has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.
Heckler & Koch UMP45
The Heckler & Koch UMP45 returns from Modern Warfare 2 and is unlocked in multiplayer by default. Compared to its appearance in Modern Warfare 2, the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.
FN P90TR
The FN P90TR (Triple Rail) is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.
Magpul FMG-9
The Magpul FMG-9 is availabe in multiplayer; in singleplayer, it is only seen in the mission "Turbulence" in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the "AK-74u"), some are rather less believably wielding AA-12 shotguns.
Minebea M-9
The Minebea M-9, called the "PM-9," is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level "Stronghold."
PP-90M1
The PP-90M1 is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone but the player using the weapon) of the PP-2000 from Modern Warfare 2.
TDI Vector
The TDI Vector can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.
Shotguns
AA-12
A customized AA-12 shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a Remington 870 MCS forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in Modern Warfare 2, though the rate of fire is much faster in singleplayer.
Armsel Striker / Protecta hybrid
A hybrid of various Armsel Striker variants can be seen in the game. It has an elongated barrel, as opposed to the MW2 variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the "clockwork" drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.
Franchi SPAS-12
The Franchi SPAS-12 is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its Modern Warfare 2 incarnation.
Kel-Tec KSG
The Kel-Tec KSG is a bullpup shotgun with two magazine tubes. Appears as the "KSG 12" in-game. It appears the high capacity has been balanced with absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.
Knight's Armament Masterkey
The Knight's Armament Masterkey can be seen in the latest multiplayer trailer.
Sawed-off shotgun
During the mission "Back on the Grid," Soap has a 12 gauge sawed-off shotgun strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the "Ranger" shotgun model from the Modern Warfare 2.
USAS-12
The USAS-12 has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the "M1014" from Modern Warfare 2.
[[Image:MW3-USAS12-2.jpg|thumb|none|600px|The player character holds a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this.
Winchester 1887
The sawed-off Winchester Model 1887 from MW2 has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments.
Assault Rifles & Battle Rifles
AK-47 Custom
A custom AK-47 can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from Modern Warfare 2, but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, AK-74-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer.
"AK-74u"
The fake AKS-74U from Call of Duty 4: Modern Warfare seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an "AK-74u", which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG "AK Beta-F" airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.
Colt CM901
The Colt CM901 was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the Call of Duty: XP event. It is seen fitted with a shorter barrel, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG. It is unlocked at level 18 in multiplayer.
Colt M4A1 Carbine
The general M4A1 model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the "Reveal" trailer were instead carrying the M4A1 model used in Modern Warfare 2, though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.
Colt M16A4
The M16A4 is unlocked at level 4 in multiplayer and performs the same as the M16A4 in Modern Warfare 2. A unique attachment that the M16A4 has as well as all burst-fire weapons is Rapid Fire, which enables it fire bursts at quicker rates. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch.
FAD Assault Rifle
A FAD Assault Rifle, a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has "Cal 5.56 NATO 6.8 SPC" printed on it, presumably meaning the rifle is somehow magically chambered for both. It is unlocked at level 78 and is the last assault rifle unlocked.
FN SCAR-L
The FN SCAR-L is confirmed seen in the Call of Duty XP event.
Heckler & Koch G36C
A H&K G36C is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in Call of Duty 4. It is unlocked at level 42 in multiplayer.
Hybrid G36 KV / G36V
The Heckler & Koch G36KV is used as an LMG in the game and is incorrectly dubbed the "MG36". As in Far Cry, it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. It is unlocked by default in multiplayer.
Mk14 Mod 0 EBR
The Mk 14 Mod 0 EBR appears in the Multiplayer mode as the "MK14," and can be seen in singleplayer in the hands of NPCs.
Mk 14 Mod 1 EBR
A Mk 14 Mod 1 EBR can be seen in concept art and in the single player campaign. It appears in-game as the "M14 EBR".
QBZ-95
A QBZ-95 is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.
Remington ACR
The 6.8mm SPC variant of the Remington ACR replaces the 5.56mm variant from the previous game. This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer.
Sniper Rifles
Accuracy International Arctic Warfare Magnum
An Accuracy International Arctic Warfare Magnum can be seen in the Call of Duty XP Multiplayer event. It is incorrectly called a "L118A" ingame. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.
Accuracy International AS50
The Accuracy International AS50 can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right.
Barrett M82A1
In a flashback to the mission "One Shot, One Kill" from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's Barrett M82 immediately before he takes the shot that removed Imran Zakhaev's arm.
Barrett M107
The Barrett M107 can be seen in footage of the the Call of Duty XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission "Blood Brothers," despite that it is not the sniper rifle actually used during the mission.
M21
The camouflaged, suppressed M21 Sniper Rifle used in the mission "All Ghillied Up" in Modern Warfare can be seen in the briefing for the mission "Return to Sender."
Remington MSR
A Remington MSR can be seen in the multiplayer world premiere trailer.
Remington RSASS
A Remington RSASS can be seen in screenshots of the class menu.
SVD Dragunov
A SVD-M Dragunov can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous Modern Warfare games, it actually has an approximation of the proper PSO-1 scope reticle.
Machine Guns
As a note, all machine guns in Modern Warfare 3, as in previous installments, are classed as "light machine guns" in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changable barrel and is issued without a tripod mount, leading to it being classified as an LMG.
L86A1 Light Support Weapon
The L86A1 LSW returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.
M240B
The M240B machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.
M249 Para / Mk 46 Mod 0 Hybrid
Despite being called "MK46" in-game, this weapon is actually an FN M249 Para with the RIS handguard. The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having the Mk 46's slower ROF, and the MP version having the M249's faster ROF.
M60E4
The M60E4 appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.
PKP Pecheneg
The PKP Pecheneg can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible.
Launchers
AT4
A pickup icon for the M136 AT4 has been seen in gameplay trailers.
FGM-148 Javelin
The FGM-148 Javelin returns from the previous Modern Warfare games, still as a usable weapon. In singleplayer it is encountered at the end of the mission "Iron Lady", where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).
FIM-92A Stinger
The FIM-92A Stinger appears in multiplayer and Special Ops mode.
GP-30 Grenade Launcher
Russian rifles use the GP-30 grenade launcher as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an AK-74 - 40mm & 5.45x39mm]]
Heckler & Koch M320
A standalone Heckler & Koch M320 grenade launcher can be used, called the "M320 GLM;" the weapon can also be mounted to the G36C and SCAR-L. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from seperate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.
Heckler & Koch XM-25
The player character starts the first mission with a Heckler & Koch XM25. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot.
M203A2 Grenade Launcher
The M203A2 Grenade Launcher was first seen on the "Reveal" trailer, attached to an early development M4A1, which was actually the model from Modern Warfare 2. In the game itself it is the main underbarrel launcher for American rifles; most other rifles instead use the M320.
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW can be seen in gameplay footage from the Call of Duty: XP event.
RPG-7
An RPG-7V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.
Explosives
AN/M14 Incendiary Grenade
Westbrook destroys a Russian jamming tower using a bundle of four AN/M14 incendiary grenades attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernable reason, to the bow hatch of the Oscar II-class submarine in the Special Ops mission "Over Reactor."
M18 Smoke Grenade
The M18 smoke grenade is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes.
M18A1 Claymore
The M18A1 Claymore was seen in the newest trailer of Spec-Ops' Survival mode.
M26 hand grenade
Though never used in the game itself, an image of an M26 hand grenade appears in the list of gear Price requests during the briefing for the mission "Stronghold." During the mission itself, he still uses the M67.
M67 Hand Grenade
The M67 hand grenade is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.
M84 Stun Grenade
Generally the player character's alternate grenade during the campaign will be the M84 stun grenade.
Rheinmetall "9-Bang" stun grenade
In the mission "Black Tuesday" Westbrook is ordered to use a "9-Bang" grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.
Mounted Weapons
Bofors 40mm
In the introduction to the mission "Iron Lady" a wireframe AC-130U "Spooky II" gunship can be seen, visibly armed with a Bofors 40mm L/60 gun and an M102 howitzer.
Browning M2HB Heavy Machine Gun
A Browning M2HB heavy machine gun can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.
DShK Heavy Machine Gun
The DShK heavy machine gun was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the NSV or Kord heavy machine guns) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.
General Dynamics GAU-12/U
The AC-130U "Spooky II" gunship in "Iron Lady" is armed with a General Dynamics GAU-12/U 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A returns from the previous Modern Warfare titles, and was seen first in the "Reveal" trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in Modern Warfare 2. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and Call of Duty: Black Ops.
General Electric GAU-8/A Avenger
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a General Electric GAU-8/A Avenger as their gun armament.
Gryazev-Shipunov GSh-30-2
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel GSh-23 23mm cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.
Gryazev-Shipunov GSh-6-30
Russian surface ships can be seen armed with Gryazev-Shipunov GSh-6-30 rotary guns in AK-630 installations.
Kalashnikov PKT
The PKT machine gun is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.
M102 105mm Howitzer
The most powerful armament of the AC-130U "Spooky II" gunship is the M102 howitzer mounted on the rear-left of the fuselage.
M197 Vulcan
The M197 Vulcan cannon can be seen mounted on AH-1W Supercobra attack helicopters.
M2 Mortar
During the mission "Back on the Grid," a militia group in Sierra Leone use an M2 Mortar to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.
M230 Chain Gun
The M230 Chain Gun can be seen mounted on AH-64 Apache attack helicopters.
M240C
M1A1 Abrams tanks can be seen mounting M240C machine guns coaxially.
M240D
The M240D is not seen on tanks during the campaign, but in the Survival mode map "Dome" a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.
M242 Bushmaster Chaingun
Magazine covers seen in the game include one with an image of an M2 Bradley IFV, armed with an M242 Bushmaster chaingun.
M61 Vulcan
M61 Vulcan cannons can be seen Phalanx installations during the naval battle in New York harbour.
MG3 machine gun
German Leopard 2 A7+ tanks in Berlin are armed with coaxial MG3A1 machine guns.
Mk 19 Grenade Launcher
The Mk 19 Grenade Launcher was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.
Mk 47 Mod 0 Grenade Launcher
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with an M134 minigun and a Mk 47 Mod 0 Grenade Launcher.
Shipunov 2A42
Mi-28 Havoc attack helicopters use the Shipunov 2A42 cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.
See Also
- Call of Duty
- Call of Duty: United Offensive
- Call of Duty: Finest Hour
- Call of Duty 2
- Call of Duty 2: Big Red One
- Call of Duty 3
- Call of Duty 4: Modern Warfare
- Call of Duty 4: Modern Warfare (Nintendo DS Version)
- Call of Duty: World at War
- Call of Duty: World at War: Final Fronts
- Call of Duty: World at War (DS)
- Call of Duty: Modern Warfare 2
- Call of Duty: Black Ops