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Talk:Call of Duty: Modern Warfare 3: Difference between revisions

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== Overall thoughts on the game ==
== Overall thoughts on the game ==
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the "realism" factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the "realism" factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)
:I'll echo those sentiments. I know that there is a trend for people to dislike the 'tacticool' way games are going these days, but I enjoyed their getting the shape of an ACOG correct, and having the EOTech with the flip up magnifier. These little changes made the elite units feel more special, and also allowed me to kit out my multiplayer they way I would were Tier One with an unlimited budget. A few things stuck in my craw (wow, I can't believe I used that phrase), such as harbor scene where the ships are parked next to one another and helicopters are flying around with impunity, because, as everyone knows, ships of the line never carry any anti-air capability. Also, I thought I saw some Russian units (Makarov) using what appear to me Apaches. I do not know all Russian helos, and maybe the Apache is visually similar to a Russian, however it seemed out of place. More importantly than all of that was how the game drew me in and almost made me feel like I was playing a movie, rather than a game; and true to the Call of Duty roots, it made me feel like a small cog in a giant war machine, but important none the less. Overall, I think that it is a great game and an excellent example of how storytelling is more important than a graphics engine. --[[User:Rebusdi|Rebusdi]] 10:25, 11 November 2011 (CST)

Revision as of 16:25, 11 November 2011

See Talk:Call of Duty: Modern Warfare 3/Archive 1 for older discussions.

KSG

Kinda surprised it never appears in singleplayer since it's supposed to be one of the "gimmick" guns for this game, has anyone seen one anywhere? Evil Tim 12:07, 10 November 2011 (CST)

Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --Ranger12 18:14, 10 November 2011 (CST)

Mk 14

on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --bozitojugg3rn4ut 13:20, 10 November 2011 (CST)

Soap's M1911

In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. Alex T Snow 20:03, 10 November 2011 (CST)


reload animations

A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. Excalibur01 21:42, 10 November 2011 (CST)


Beefed up gun sounds

I am really liking the beefed up gun shots in this game Excalibur01 21:42, 10 November 2011 (CST)

Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D --Ranger12 07:36, 11 November 2011 (CST)

Overall thoughts on the game

To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the "realism" factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --ThatoneguyJosh 05:42, 11 November 2011 (CST)


I'll echo those sentiments. I know that there is a trend for people to dislike the 'tacticool' way games are going these days, but I enjoyed their getting the shape of an ACOG correct, and having the EOTech with the flip up magnifier. These little changes made the elite units feel more special, and also allowed me to kit out my multiplayer they way I would were Tier One with an unlimited budget. A few things stuck in my craw (wow, I can't believe I used that phrase), such as harbor scene where the ships are parked next to one another and helicopters are flying around with impunity, because, as everyone knows, ships of the line never carry any anti-air capability. Also, I thought I saw some Russian units (Makarov) using what appear to me Apaches. I do not know all Russian helos, and maybe the Apache is visually similar to a Russian, however it seemed out of place. More importantly than all of that was how the game drew me in and almost made me feel like I was playing a movie, rather than a game; and true to the Call of Duty roots, it made me feel like a small cog in a giant war machine, but important none the less. Overall, I think that it is a great game and an excellent example of how storytelling is more important than a graphics engine. --Rebusdi 10:25, 11 November 2011 (CST)