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Resident Evil 2: Difference between revisions
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[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]] | [[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]] | ||
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]] | [[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]] | ||
== Ingram MAC-11 == | == Ingram MAC-11 == | ||
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Hunk carries this weapon as well in his bonus game. | Hunk carries this weapon as well in his bonus game. | ||
[[Image:Remington870PistolGrip-2.jpg|thumb|none|500px|Remington 870 with a synthetic fore-end and a Tac-Star Tommy Gun pistol grip - 12 | [[Image:Remington870PistolGrip-2.jpg|thumb|none|500px|Remington 870 with a synthetic fore-end and a Tac-Star Tommy Gun pistol grip - 12 gauge. The one in-game has a standard mag tube, a shortened barrel and an raised vented sight rib.]] | ||
[[Image:RE2 870.jpg|thumb|none|500px|Remington 870 as seen in RE2.]] | [[Image:RE2 870.jpg|thumb|none|500px|Remington 870 as seen in RE2.]] | ||
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The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head. | The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head. | ||
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical - 12 | [[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical - 12 gauge]] | ||
[[Image:RE2 1100.jpg|thumb|none|550px|Remington Model 1100 as seen in RE2.]] | [[Image:RE2 1100.jpg|thumb|none|550px|Remington Model 1100 as seen in RE2.]] | ||
Revision as of 00:04, 1 November 2011
The following weapons were used in the videogame Resident Evil 2:
Pistols
Heckler & Koch VP70M
The Heckler & Koch VP70M is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire 3-round bursts.
This is the very first weapon in the series that supports 3-round burst mode. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.
Browning Hi-Power
The Browning Hi-Power is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV. The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol. Annette and William Birkin are also seen using the weapon during the FMV cutscene.
IMI Desert Eagle Mark XIX
Leon finds a chrome Desert Eagle Mark XIX with custom wooden grips (which has an imbedded gold S.T.A.R.S. embalm) in a guard shack next to a dead guard Scenario "A" or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility which give it a blued slide and a blued 10-inch barrel that increases its firepower but also increases its recoil. The weapon is chambered in .50 AE and holds 8 rounds; this is odd as a .50 AE only holds 7 rounds in the magazine while a .44 Magnum holds 8, the only way this would be possible in real life is if a round is already chambered before inserting a full magazine (7+1). Chief Irons pulls a blued Desert Eagle on Claire twice, when they first meet and shortly before Claire enters the sewers. He is killed by either William Birkin or a G-Creature halfway through the game and is never seen firing it.
HUNK also carries the original non-upgraded version of the weapon in his bonus game.
Colt Single Action Army
Claire receives a Colt Single Action Army when she unlocks her second outfit. It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western-style rapid fire hip shooting and reloads extremely quickly; this is unusual for the weapon as each shell had to be hand ejected one by one with the ejector rod. The weapon acts more like a modern revolver with a swing-out cylinder. She also uses it in the unlockable bonus game "The Mercenaries".
Beretta 92FS
In the unlockable bonus game "The Mercenaries", special character Chris Redfield's sidearm is a standard Beretta 92FS just like in the first Resident Evil.
Submachine Guns
Heckler & Koch MP5A3
The U.S.S. Squad use Heckler & Koch MP5A3 submachine guns during the FMV cutscene but not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.
Ingram MAC-11
The MAC-11 is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario "A" the other character will not be able to get the weapon in Scenario "B" until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired.
The in-game description says the caliber is .380 signifying that it is a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.
Shotguns
Remington Model 870
Leon first acquires a Remington 870 from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been sawn-off, and it has what's left of a raised vented sight rib on the rest of the barrel. Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. An upgrade kit is available later in the game which converts it to a Remington 1100, however this would have been impossible in real life as the two models are based on completely different operating systems.
Hunk carries this weapon as well in his bonus game.
Remington Model 1100
The Remington Model 1100 can only be obtained by upgrading the Remington 870P using an upgrade kit found later in the game, however this would have been impossible in real life as the two models are based on completely different operating systems. (The Remington 870 is a pump action shotgun while the 1100 is self loading)
The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.
Launchers
M79 grenade launcher
Claire obtains a M79 grenade launcher in the S.T.A.R.S. office. The stock is replaced with a wooden pistol grip. The weapon fires an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds.
FIM-92A Stinger
Either Leon or Claire use a FIM-92A Stinger to dispatch the T-103 in their 'B' scenarios.
Machine Guns
Minigun
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.
Other
Flame Thrower
Available only for Leon, is a portable chemical flamethrower found in the Underground Research Facility, is used primarily on the Ivy Creatures. The flamethrower in-game appears to based on the flamethrower used in Aliens.
Spark Shot
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns.