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Resident Evil: Operation Raccoon City: Difference between revisions
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= Rifles = | = Rifles = | ||
== | ==M4A1 Carbine== | ||
Known as the "Assault Rifle" ingame. U.S. Spec Ops teams and the USS are seen armed with [[M4A1]]s, fitted with Aimpoint Red Dot Sights. | Known as the "Assault Rifle" ingame. U.S. Spec Ops teams and the USS are seen armed with [[M4A1]]s, fitted with Aimpoint Red Dot Sights. | ||
[[File:ColtM4.jpg|thumb|none| | [[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint red dot sight and vertical foregrip - 5.56x45mm. The variant in the game does not have a vertical foregrip]] | ||
[[File:REORC Final PEGI.mov snapshot 01.06 -2011.04.21 18.27.27-.jpg|thumb|none|600px|This shot is mirrored, hence why the ejection port appears on the wrong side in this shot. In another trailer, the shot is correct.]] | [[File:REORC Final PEGI.mov snapshot 01.06 -2011.04.21 18.27.27-.jpg|thumb|none|600px|This shot is mirrored, hence why the ejection port appears on the wrong side in this shot. In another trailer, the shot is correct.]] | ||
[[File:Orc2.jpg|thumb|none|500px|]] | [[File:Orc2.jpg|thumb|none|500px|]] | ||
== | ==M16A1 Rifle== | ||
Known as the "Burst Rifle" ingame. Players can choose an M16A1 fitted with an ACOG scope. | Known as the "Burst Rifle" ingame. Players can choose an [[M16A1]] fitted with an ACOG scope. As the name implies, it incorrectly fires in bursts whereas a real M16A1 can only fire in semi or full-auto. | ||
[[ | [[Image:M16A1.jpg|thumb|none|550px|M16A1 with 20 round magazine - 5.56x45mm]] | ||
[[File:Orc5.jpg|thumb|none|500px|]] | [[File:Orc5.jpg|thumb|none|500px|]] | ||
==AK- | ==AK-103== | ||
The [[AK-103]] is known as the "Militia Rifle" ingame. This weapon is possibly anachronistic. | |||
[[ | [[Image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]] | ||
[[File:Orc14.jpg|thumb|none|500px|]] | [[File:Orc14.jpg|thumb|none|500px|]] | ||
== | == H&K G36K == | ||
Vektor, Spectre, and Beltway are all seen wielding [[G36K]]s, sometimes suppressed. | Vektor, Spectre, and Beltway are all seen wielding [[G36K]]s, sometimes suppressed. it features a possibly-anachronistic railed forend, as the game takes place in September 1998. | ||
[[File:H&K-G36K.jpg|thumb|none|500px|Heckler & Koch G36K - 5.56x45mm]] | [[File:H&K-G36K.jpg|thumb|none|500px|Heckler & Koch G36K - 5.56x45mm]] | ||
[[File:REORC Final PEGI.mov snapshot 02.03 -2011.04.21 18.42.28-.jpg|thumb|none|600px|Vektor stands over his target with a G36K]] | [[File:REORC Final PEGI.mov snapshot 02.03 -2011.04.21 18.42.28-.jpg|thumb|none|600px|Vektor stands over his target with a G36K]] | ||
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[[File:Orc25.jpg|thumb|none|500px|]] | [[File:Orc25.jpg|thumb|none|500px|]] | ||
==HK416== | ==H&K HK416== | ||
Called "The Hammer" in game. Anachronistic for the time period (September 1998), as the [[HK416]] first entered production in 2005. | |||
Called "The Hammer" in game. Anachronistic for the time period (September 1998), as the | |||
[[File:Heckler and Koch 416.jpg|thumb|none|470px|Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO]] | |||
[[File:Orc8.jpg|thumb|none|500px|]] | [[File:Orc8.jpg|thumb|none|500px|]] | ||
==FN SCAR-H CQC== | ==FN SCAR-H CQC== | ||
Called "The Ravager" in game. Anachronistic for the time period (1998), as the [[FN SCAR|SCAR]] series was developed circa 2007. | |||
Called "The Ravager" in game. Anachronistic for the time period (1998), as the SCAR series was developed circa 2007. | |||
[[File:2fff2537c0.jpg|thumb|none|500px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] | |||
[[File:Orc19.jpg|thumb|none|500px|]] | [[File:Orc19.jpg|thumb|none|500px|]] | ||
Revision as of 09:46, 30 October 2011
The following firearms are seen in pre-release material for the upcoming video game "Resident Evil: Operation Raccoon City", slated for release this winter. Weapon selection screens and info from a viral marketing site have revealed icons for most of the weapons. Many of them are signature weapons from previous Resident Evil games.
Handguns
SIG-Sauer P226
Vector is seen armed with a SIG-Sauer P226, while using a zombie as an (in)human shield.
Browning Hi-Power Mark III
The Hi-Power Mark III was carried by Claire Redfield in Resident Evil 2.
Beretta 92FS "Samurai Edge" Custom
The classic STARS custom Beretta 92FS from Resident Evil 1 and 0.
Desert Eagle Mark VII
The newer safety catch but lack of ridges on the top of the barrel indicates it is the Mark VII Desert Eagle. Has the same nickname "Lightning Hawk" as the Desert Eagle in Resident Evil 5.
Heckler & Koch VP70M
One of the unlockable weapons is a modernized gold-plated VP70M. The normal version of this weapon was Leon's signature handgun from Resident Evil 2.
Unknown 1911 Pistol
An unknown 1911 pistol is held by Vector in an promotional image.
Submachine Guns
MAC-11
Known as the "Mini SMG" ingame. Bertha is seen using a similar MAC-11 to the one used in Resident Evil 2, complete with barrel extension.
Heckler & Koch MP7A1
Known as the "Suppressed SMG" ingame. A suppressed H&K MP7A1 fitted with a 20-round magazine and reflex scope can be seen on one of the officially released screens. It is anachronistic, as the MP7 was not produced until 2001, the game takes place in 1998.
Heckler & Koch MP5A3
Known as the "Submachine Gun" ingame. An unnamed USS member is seen armed with an MP5A3, consistent with Resident Evil 2's choice of arming the USS. His example has a flashlight attached to the forend.
Heckler & Koch UMP45
M1A1 Thompson
Called "The Mob Special" in game. This is the same Thompson that could be unlocked in Resident Evil 4. It is incorrectly shown fitted with a 50-round drum magazine.
Rifles
M4A1 Carbine
Known as the "Assault Rifle" ingame. U.S. Spec Ops teams and the USS are seen armed with M4A1s, fitted with Aimpoint Red Dot Sights.
M16A1 Rifle
Known as the "Burst Rifle" ingame. Players can choose an M16A1 fitted with an ACOG scope. As the name implies, it incorrectly fires in bursts whereas a real M16A1 can only fire in semi or full-auto.
AK-103
The AK-103 is known as the "Militia Rifle" ingame. This weapon is possibly anachronistic.
H&K G36K
Vektor, Spectre, and Beltway are all seen wielding G36Ks, sometimes suppressed. it features a possibly-anachronistic railed forend, as the game takes place in September 1998.
H&K HK416
Called "The Hammer" in game. Anachronistic for the time period (September 1998), as the HK416 first entered production in 2005.
FN SCAR-H CQC
Called "The Ravager" in game. Anachronistic for the time period (1998), as the SCAR series was developed circa 2007.
Shotguns
Mossberg 590
Beltway is seen with a fullstock Mossberg 590 with a heatshield in a promotional render.
SPAS 12
Known as the "Assault Shotgun" ingame. Players can choose a SPAS 12 with folding stock.
Benelli M4 Super 90
USAS-12
Machine Guns
M249 E2 SAW
Heckler & Koch MG-4
Called "Light Machine Gun" in game. Anachronistic for 1998, as the MG-4 first entered production in 2005.
M60E3
Sniper Rifles
Sako Model 75
Same model as the rifle that appeared in Resident Evil 5, it is known as the "Bolt-action Rifle" ingame.
Heckler & Koch G3
The Heckler & Koch G3 can be seen in the E3 trailer. In the weapons selection screen it is under the Sniper Rifles class and called the "Semi-Auto Rifle". It is fitted with an ACOG scope.
Heckler & Koch PSG-1
SR-25
Special
Flamethrower
Returning from Resident Evil 1.
Fictional Grenade Launcher
Very similar in design to the fictional grenade launcher from Resident Evil 3.