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Ghost Recon: Difference between revisions
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An [[MP5A3|H&K MP5A3]] appears as the inventory icon of the MP5A2 and SD2. | An [[MP5A3|H&K MP5A3]] appears as the inventory icon of the MP5A2 and SD2. | ||
[[Image:Hk-mp5n.jpg|thumb|400px|none|Heckler & Koch MP5A3/N - 9x19mm]] | [[Image:Hk-mp5n.jpg|thumb|400px|none|Heckler & Koch MP5A3/N - 9x19mm]] | ||
[[Image:GR-MP5A3.jpg|thumb|none|600px|Suppressed MP5A3 circled in red.]] | |||
==Heckler & Koch MP5SD2== | ==Heckler & Koch MP5SD2== | ||
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==Remington M24 Sniper Weapon System== | ==Remington M24 Sniper Weapon System== | ||
The [[M24 Sniper Weapon System]] is the primary weapon of the sniper class. | The [[M24 Sniper Weapon System]] is the primary weapon of the sniper class. | ||
[[Image:M24.jpg|thumb|none| | [[Image:M24.jpg|thumb|none|401px|M24 Sniper Weapon System - 7.62x51mm NATO]] | ||
[[Image:GR-M24.jpg|thumb|none|600px|A Ghost Sniper holds the M24 SWS.]] | [[Image:GR-M24.jpg|thumb|none|600px|A Ghost Sniper holds the M24 SWS.]] | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
The [[Dragunov]] is used by enemy snipers, and also by Lithuanian Army specialist character Sergeant Astra Galinsky. Weapon has a mounted PSO-1 Scope. | |||
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]] | [[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]] | ||
[[Image:GR-SVD.jpg|thumb|none|600px]] | [[Image:GR-SVD.jpg|thumb|none|600px|The SVD in the game.]] | ||
=Machine Guns= | =Machine Guns= | ||
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=Launchers= | =Launchers= | ||
==Hawk MM1== | ==Hawk MM1== | ||
The [[Hawk MM1 grenade launcher]] is added in '''Island Thunder'''. Appears as "MM1". | The [[Hawk MM1 grenade launcher]] is added in '''Island Thunder''' as a new primary weapon for the Demo class. Appears as "MM1". | ||
[[Image:MM1.jpg|thumb|none|400px|MM1 grenade launcher - 40mm]] | [[Image:MM1.jpg|thumb|none|400px|MM1 grenade launcher - 40mm]] | ||
[[Image:GRIT-MM1.jpg|thumb|none|600px|A Ghost with the MM1 grenade launcher.]] | [[Image:GRIT-MM1.jpg|thumb|none|600px|A Ghost with the MM1 grenade launcher.]] | ||
==M136 AT4== | ==M136 AT4== | ||
The [[M136 AT4]] can be selected as a secondary weapon for the Demo class. Like in most video games, it is shown reloadable. Appears as "M136". | The [[M136 AT4]] can be selected as a secondary weapon for the Demo class. Like in most video games, it is shown reloadable. Appears as "M136" in the game. Interestingly, on "Recruit" difficulty, every gun has unlimited ammunition, but the AT4 is not one of them. | ||
[[Image:AT-4Launcher.jpg |thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]] | [[Image:AT-4Launcher.jpg |thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]] | ||
[[Image:GR-AT4.jpg|thumb|none|600px|An AT4 on a Ghost's back.]] | [[Image:GR-AT4.jpg|thumb|none|600px|An AT4 on a Ghost's back.]] | ||
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==GP-25== | ==GP-25== | ||
The [[GP-series grenade launcher|GP-25]] can be mounted on the AN-94 Abakan and OTs-14-4A Groza rifles. | The [[GP-series grenade launcher|GP-25]] can be mounted on the AN-94 Abakan, AK-74M and OTs-14-4A Groza rifles. | ||
[[Image:Akm gp25.jpg|thumb|none|400px|GP-25 40mm grenade launcher mounted on an [[AK-47#AKM|AKM]] (7.62x39mm)]] | [[Image:Akm gp25.jpg|thumb|none|400px|GP-25 40mm grenade launcher mounted on an [[AK-47#AKM|AKM]] (7.62x39mm)]] | ||
[[Image:GRDS-AbakanGP25.jpg|thumb|none|600px|GP-25 mounted on an AN-94 rifle.]] | [[Image:GRDS-AbakanGP25.jpg|thumb|none|600px|GP-25 mounted on an AN-94 rifle.]] | ||
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= Explosives = | = Explosives = | ||
== | ==M26 Hand Grenade== | ||
The [[ | The [[M26 hand grenade]] appears in the game as "FRAG". Interestingly, it shows up as the [[M67 hand grenade]] on the HUD. | ||
[[Image: | [[Image:200px-M-67handgrenade.jpg|thumb|none|1500px|M26 HE Frag hand grenade]] | ||
[[Image:GR-M26.jpg|thumb|none|600px|The M26 grenade in the game.]] | |||
==M18A1 Claymore== | ==M18A1 Claymore== |
Revision as of 20:47, 28 October 2011
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ghost Recon for current discussions. Content is subject to change. |
Tom Clancy's Ghost Recon is a critically acclaimed first-person tactical shooter video game. It was developed by Red Storm Entertainment, and published by Ubisoft in 2001 for the PC and later ported to the PS2 and Xbox. The game follows a fictional U.S. special forces squad called the "Ghosts" who are tasked to stop the Russian Ultranationalists. The game takes place in 2008.
The game has spawned two expansions, Desert Siege and Island Thunder, both adding new missions, characters and weapons.
The following weapons appear in the video game Ghost Recon and its expansions:
Pistols
Beretta M9
The Beretta M9 is the primary sidearm of the Ghosts, it is even used by Astra Galinsky despite having a Russian sniper rifle. Can be fitted with a suppressor depending on the kit selected by the player.
Colt M1911A1
Several Russian officers and technicians are armed with nickel M1911A1 pistols. This weapon is not usable by the player.
Makarov PM
The Makarov PM is added in Island Thunder as a selectable sidearm for some of the Russian weapons. Appears as "Russian 9mm Pistol" in the game.
Heckler & Koch HK4
The Heckler & Koch HK4 is added in Island Thunder. Appears as "9mm SA" and holds 7 rounds.
Shotgun
Knight's Armament Company Masterkey
The Masterkey is seen mounted on the "M4 SOCOM" (a special M4A1 with S-1-3-F trigger group, red dot scope, and suppressor) on the main menu screen in Island Thunder. Several other M4A1s and M16A4s are also seen with Masterkey attachments during the ending cinematic of Island Thunder. Not usable in the game.
Submachine Guns
Star Z84
The Star Z84 is added in Island Thunder. Appears as "9mm Z-84" in the game. This is the preferred submachine gun of the Cuban FDG.
SA vz. 24
The SA vz. 24 is introduced in Island Thunder.
Heckler & Koch MP5A2
The H&K MP5A2 appears as "MP5" in the game. Features an additional 3-round burst mode, despite being fitted with Navy trigger group.
Heckler & Koch MP5A3
An H&K MP5A3 appears as the inventory icon of the MP5A2 and SD2.
Heckler & Koch MP5SD2
The H&K MP5SD2 appears as "MP5-SD" and has the same stats as the A2 but features a built-in suppressor for covert operations. Can fire in 3-round burst mode, even though is equipped with old S-E-F trigger group.
Izhmash PP-19 Bizon
The 9x18mm variant of the Izhmash PP-19 Bizon is a usable weapon in Desert Siege. Incorrectly can fire in 3-round burst mode. Appears as "PP-19".
Assault Rifles
AKM
The AKM is the most common firearm in the first part of the campaign. Most Russian soldiers are using the AKM. In Island Thunder, the AKM becomes a usable weapon, but is incorrectly called "AK47". The rifle appears without the slant muzzle brake.
AK-74M
The AK-74M is frequently used by Russian Ultranationalists in the single player campaign, but as an usable weapon, it appears only in Desert Siege. Can be fitted with a GP-25 grenade launcher. Appears as "AK74".
AKS-74U
The AKS-74U is used by Russians Ultranationalists during the last few levels of the single player campaign. This weapon cannot be used by the Ghost Operatives.
AN-94 Abakan
The Abakan is added in Desert Siege. Can fire in semi-auto, 2-round burst (even thought it appears as 3-round burst on the HUD) and full-auto modes. Can be fitted with a GP-25 grenade launcher.
KBP Instrument Design Bureau 9A-91
The Russian 9A-91 compact assault rifle appears incorrectly as "A-91" in the game, and features and incorrect 3-round burst mode. Introduced in Desert Siege.
SA vz. 58
The SA Vz. 58 is the preferred weapon of the Cubans in Island Thunder.
Colt M4A1 Carbine
The Colt M4A1 is the primary weapon of the Demolitions Class in Ghost Recon. Appears as "M4". Always fitted with a red dot sight. In Island Thunder, a special variant called "M4 SOCOM" is also usable. It comes with a sound suppressor, red dot scope and S-1-3-F trigger settings, which was available only on the Colt Model 978 (a.k.a. "M4 Carbine Enhanced").
Colt M16A4
The M16A4 rifle is the primary weapon of the Rifleman Class of the game. It is misidentified as the M16A2, but is recognizable as an A4 by the removed carrying handle/rear sight and attached M68 red dot scope. The M16A4 w/ optional M203 is also used by unlockable specialist and highest-ranked Ghost Team member, Major Harold "Buzz" Gordon.
Enfield L85A1
The L85A1 appears as "SA80" in the game. It is always fitted with a SUSAT Scope. Often used by NPC NATO troops.
FN FAL 50.63
Added in Desert Siege, the FN FAL appears as "7.62mm Carbine" in the game. Has an incorrect 3-round burst mode.
Heckler & Koch XM29 OICW
The XM29 Objective Individual Combat Weapon (consists of a shortened G36 and an over-barrel grenade launcher) appears as a specialist weapon, used by unlockable specialist characters Captain William Jacobs and Sergeant Leah "Lindy" Cohen. The weapon components can be separated and the assault rifle portion can be used by itself, though the grenade launcher cannot.
OTs-14-4A Groza
The OTs-14-4A Groza appears in Desert Siege. Unlike the other assault rifles that have an optional grenade launcher, the Groza's GP-25 cannot be removed. Chambered in 9x39mm, noted by the 20-round magazine.
Sniper Rifles
Barrett M82A1
The Barrett M82A1 is a powerful long-range sniper rifle with a 10-round magazine and good rate of fire. Appears as "M82" in the game.
Barrett M98
The prototype-only Barrett M98 semi-automatic sniper rifle is one of the new usable weapons in Desert Siege. Appears as "M98".
Accuracy Internation Arctic Warfare
The Accuracy Internation Arctic Warfare is the primary weapon of Ghost Squad Sniper Jack Stone. Holds ten rounds. Appears as "L96A1".
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is added in Island Thunder. Appears as "7.62mm Sniper" in the game.
Knight's Armament Company SR-25
The SR-25 appears in Desert Siege. Holds 20 rounds. A suppressed version is also available, where the suppressor is represented by a slightly longer barrel. Called "SR25" and "SR25 SD", respectively.
Remington M24 Sniper Weapon System
The M24 Sniper Weapon System is the primary weapon of the sniper class.
SVD Dragunov
The Dragunov is used by enemy snipers, and also by Lithuanian Army specialist character Sergeant Astra Galinsky. Weapon has a mounted PSO-1 Scope.
Machine Guns
FN M249E2 SAW
The FN M249E2 Squad Automatic Weapon is the standard machine gun of the Demolitions class. Appears with 200-round drum magazines. Referred to as "M249".
FN M240G
The FN M240G is introduced in Island Thunder and is fitted with a scope. It is very powerful and accurate, but holds only 50 rounds. Appears correctly as "M240G".
M60
The M60 is a usable machine gun in Desert Siege.
PKM
The PKM is introduced in Desert Siege as a usable machine gun.
RPK-74
The RPK-74 is used by the Russians and squad gunner Guram Osadze both. Is always fitted with 75-round drum mags.
Degtyaryov DP-28
The Degtyaryov DP-28 is introduced in Island Thunder. Holds 47 rounds. Appears as "Russian 7.62 DP" in the game, and is used by Cuban soldiers heavily.
Degtyaryov RP-46
The Degtyaryov RP-46 is added in Island Thunder. Appears as "RP46".
MG3
The MG3 is usable by the Demo class.
Launchers
Hawk MM1
The Hawk MM1 grenade launcher is added in Island Thunder as a new primary weapon for the Demo class. Appears as "MM1".
M136 AT4
The M136 AT4 can be selected as a secondary weapon for the Demo class. Like in most video games, it is shown reloadable. Appears as "M136" in the game. Interestingly, on "Recruit" difficulty, every gun has unlimited ammunition, but the AT4 is not one of them.
GP-25
The GP-25 can be mounted on the AN-94 Abakan, AK-74M and OTs-14-4A Groza rifles.
M203 Grenade Launcher
The M203 grenade launcher can be selected as an attachment for the M16A4.
Emplaced Weapons
Browning M2HB
A Browning M2HB is seen at the NATO forward base during the 3rd mission "Stone Bell". M2HBs also are mounted on friendly Abrams tanks in some missions.
Bushmaster M242 Chain Gun
The M242 Bushmaster Chain Gun is seen mounted on several NPC Bradley IFV's during the 14th mission "Willow Bow".
FN M240C
The FN M240C is coaxial mounted on the Abrams tank and Bradley IFV.
AGS-17
The AGS-17 is seen mounted at enemy camps in Island Thunder.
NSV heavy machine gun
The NSV heavy machine gun appears on tripods and is used heavily by Russian Ultranationalists. The player can use them also. Has unlimited ammunition. NSVs are also seen mounted on T-72 tanks.
Shipunov 2A42 30mm Cannon
Shipunov 2A42 automatic cannons can be seen on Russian BMP-2 IFV's in various levels.
Yakushev-Borzov Yak-B
A Yakushev-Borzov Yak-B can be seen on a Mi-24 Hind during the 13th mission "Arctic Sun".
Explosives
M26 Hand Grenade
The M26 hand grenade appears in the game as "FRAG". Interestingly, it shows up as the M67 hand grenade on the HUD.
M18A1 Claymore
The M18A1 Claymore can be used by the Demo class. Unlike in possibly every video game, the Claymore is shown correctly as a command-detonated mine, which explodes only if the player uses the detonator. Appears as "Claymore" in the game.
SLAM
The SLAM appears as "Demo Charge" in the game. Three SLAMs are in one kit, and can only be used by Demolition class soldiers. Deployed SLAMs cannot be detonated during missions, they always explode in cut-scenes after the missions.