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Ghost Recon: Difference between revisions

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(→‎Emplaced Weapons: I'm confused, can the Kord have spade grips??)
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==AGS-17==
==AGS-17==
[[Image:Ags17.jpg|thumb|none|400px|AGS-17 "Plamya" on tripod - 30mm]]
[[Image:Ags17.jpg|thumb|none|400px|AGS-17 "Plamya" on tripod - 30mm]]
== Kord HMG ==
The [[Kord heavy machine gun]] appears on tripods and is used heavily by Russian Ultranationalists. The player can use them also. Has unlimited ammunition.
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]
[[Image:GR-MMG-2.jpg|thumb|none|600px|A Kord HMG with spade grips in the game.]]


==Shipunov 2A42 30mm Cannon==
==Shipunov 2A42 30mm Cannon==

Revision as of 15:51, 24 October 2011

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Ghost Recon for current discussions. Content is subject to change.

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Ghost Recon (2001)

The following weapons appear in the video game Ghost Recon:


Pistols

Beretta M9

The Beretta M9 is the primary sidearm of the Ghosts, it is even used by Astra Galinsky despite having a Russian sniper rifle. Can be fitted with a suppressor depending on the kit selected by the player.

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Beretta M9 - 9x19mm
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Beretta M9 in the "holster" of a sniper.
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A Ghost pulls out his suppressed Beretta when his MP5SD2 runs empty.

Colt M1911A1

This weapon is a side arm rarely seen in the game, It fires seven .45 ACP rounds from a single stacked magazine.

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Nickel-plated Colt M1911A1 - .45 ACP

Makarov PM

Russian semi-auto pistol in 9x18mm makarov.

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Makarov PM - 9x18mm Makarov

Submachine Guns

Star Z84

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Spanish Star Z84 Submachine Gun - 9x19mm
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SA vz. 24

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CZ SA Vz. 24 - 9x19mm
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Heckler & Koch MP5A2

The H&K MP5A2 appears as "MP5" in the game. Features an additional 3-round burst mode, despite being fitted with Navy trigger group.

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Heckler & Koch MP5A2 - 9x19mm
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A Ghost Operative holds his MP5A2. Note selector set to safe.

Heckler & Koch MP5A3

An H&K MP5A3 appears as the inventory icon of the MP5A2 and SD2.

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Heckler & Koch MP5A3/N - 9x19mm

Heckler & Koch MP5SD2

The H&K MP5SD2 appears as "MP5-SD" and has the same stats as the A2 but features a built-in suppressor for covert operations. Can fire in 3-round burst mode, even though is equipped with old S-E-F trigger group.

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Heckler & Koch MP5SD2 - 9x19mm
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A Ghost holds the MP5SD2.

Izhmash PP-19 Bizon

The 9x18mm variant of the Izhmash PP-19 Bizon is a usable weapon in Desert Siege. Incorrectly can fire in 3-round burst mode. Appears as "PP-19".

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PP-19 Bizon Submachine Gun - 9x18mm Makarov
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A Ghost with the PP-19 Bizon.

Assault Rifles

AKM

The AKM is the most common firearm in the first part of the campaign. Most Russian soldiers are using the AKM. The rifle appears without the slant muzzle brake.

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AKM with slant muzzle brake - 7.62x39mm
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An AKM in the hands of a dead Russian soldier.

AK-74M

An Izhmash redesign of the AK-47 in 1974. Fires the 5.45x39mm Russian cartridge. Holds 30 rounds.

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AK-74M - 5.45x39mm
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AKS-74U

The AKS-74U is used by Russians Ultranationalists during the last few levels of the single player campaign.

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AKS-74U - 5.45x39mm

AN-94 Abakan

The Abakan is added in Desert Siege. Can fire in semi-auto, 2-round burst (even thought it appears as 3-round burst on the HUD) and full-auto modes. Can be fitted with a GP-25 grenade launcher.

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AN-94 - 5.45x39mm
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A Ghost aims the AN-94 Abakan.

KBP Instrument Design Bureau 9A-91

The Russian 9A-91 compact assault rifle appears incorrectly as "A-91" in the game, and features and incorrect 3-round burst mode. Introduced in Desert Siege.

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9A-91 - 9x39mm
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The 9A-91 in the game.

SA vz. 58

Czechoslovakian assault rifle that fires 7.62x39mm soviet. Only loosely based off of the AK-47. Holds 30 rounds of ammunition.

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SA vz. 58 - 7.62x39mm
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Colt M4A1 Carbine

The Colt M4A1 is the primary weapon of the Demolitions Class in Ghost Recon. Appears as "M4". Always fitted with a red dot sight.

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Colt M4A1 Carbine with M68 Aimpoint scope and RIS foregrip - 5.56x45mm
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A Ghost with the M4A1.

Colt M16A4

The M16A4 rifle is the primary weapon of the Rifleman Class of the game. It is misidentified as the M16A2, but is recognizable as an A4 by the removed carrying handle/rear sight and attached M68 red dot scope. The M16A4 w/ optional M203 is also used by unlockable specialist and highest-ranked Ghost Team member, Major Harold "Buzz" Gordon.

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M16A4 5.56x45mm with M203 grenade launcher 40mm
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A solder armed with an M16A4/M203 in Ghost Recon.
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The M16A4 is always fitted with a red dot sight if it has no M203 grenade launcher.

Enfield L85A1

The L85A1 appears as "SA80" in the game. It is always fitted with a SUSAT Scope. Often used by NPC NATO troops.

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L85A1 - 5.56x45mm NATO
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A NATO Operative holds the L85A1 during the defense of the HQ in the third mission of the game.

FN FAL 50.61

Added in Desert Siege, the FN FAL appears as "7.62mm Carbine" in the game. Has an incorrect 3-round burst mode.

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FN FAL Para - 7.62x51mm NATO

Heckler & Koch G36K

German 5.56X45MM Assault Rifle fires in semi-auto,full-auto, and burst modes. In fully automatic fire, the G36K has a cyclic rate of fire of 750 rounds per minute. The action is driven by a short stroke gas piston with a rotating bolt assembly.

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H&K G36K - 5.56x45mm NATO

Heckler & Koch XM29 OICW

The XM29 Objective Individual Combat Weapon (consists of a shortened G36 and an over-barrel grenade launcher) appears as a specialist weapon, used by unlockable specialist characters Captain William Jacobs and Sergeant Leah "Lindy" Cohen. The weapon components can be separated and the assault rifle portion can be used by itself, though the grenade launcher cannot.

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H&K Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm
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A Ghost Operative holds the XM29 OICW.
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The XM29 without the grenade launcher part and with folding stock.

OTs-14-4A Groza

The OTs-14-4A Groza appears in Desert Siege. Unlike the other assault rifles that have an optional grenade launcher, the Groza's GP-25 cannot be removed. Chambered in 9x39mm, noted by the 20-round magazine.

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OTs-14-4A Groza with 40mm GP-30 grenade launcher - 9x39mm
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The OTs-14-4A Groza in the hands of a Ghost Operative.

Sniper Rifles

Barrett M82A1

The Barrett M82A1 is a powerful long-range sniper rifle with a 10-round magazine and good rate of fire. Appears as "M82" in the game.

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Barrett M82A1 sniper rifle - .50 BMG
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A Ghost sniper holds the M82A1.

Barrett M98

The prototype-only Barrett M98 semi-automatic sniper rifle is one of the new usable weapons in Desert Siege. Appears as "M98".

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Barrett M98 - .416 Barrett
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A Ghost sniper holds the Barrett M98.

L96A1

The L96A1 is the primary weapon of Ghost Squad Sniper Jack Stone. Holds ten rounds.

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The L96A1 in 7.62x51m NATO.
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Heckler & Koch PSG-1

This rifle is unlocked for the character Jack Stone. It fires the 7.62X51mm NATO (.308 win.) round.

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H&K PSG 1 Sniper Rifle - 7.62x51mm NATO

Knight Armament's SR-25

The SR-25 is chambered for 7.62mm NATO and has a 20 round removable box magazine.

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Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod

Remington M24 Sniper Weapon System

The M24 Sniper Weapon System is the primary weapon of the sniper class.

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M24 Sniper Weapon System - 7.62x51mm NATO
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A Ghost Sniper holds the M24 SWS.

SVD Dragunov

Used by enemy snipers, and also by Lithuanian Army specialist character Sergeant Astra Galinsky. Weapon has a mounted PSO-1 Scope.

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SVD Dragunov sniper rifle - 7.62x54mm R
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Machine Guns

FN M249 Squad Automatic Weapon

The primary weapon of the Support Class.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with detachable 200 round ammo box - 5.56x45mm NATO
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FN M240

General Purpose Machine Gun used by the U.S. military. Fires 7.62x51mm NATO. Has a 100-round Belt of ammo.

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FN M240 GPMG - 7.62x51mm NATO
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PKM

The PKM is introduced in Desert Siege as a usable machine gun.

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PKM with classic (most seen) version of the flash hider - 7.62x54mm R

RPK-74

The RPK-74 is used by the Russians and squad gunner Guram Osadze both. Is always fitted with 75-round drum mags.

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RPK-74 light machine gun with 40-round box magazine - 5.45x39mm
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A Ghost with the RPK-74 machine gun.

Degtyarev DP-28

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Degtyarev DP-28 machine gun - 7.62x54mm R
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Degtyaryov RP-46

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RP-46 - 7.62x54mm R
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MG3

The MG3 is usable by the Demo class.

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MG3 GPMG - 7.62x51mm
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A Ghost with an MG3.

Launchers

Hawk MM1

Semi-auto 40mm Hawk MM1 grenade launcher.

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MM1 grenade launcher - 40mm

M136 AT4

The M136 AT4 can be selected as a secondary weapon for the Demo class. Like in most video games, it is shown reloadable. Appears as "M136".

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M136 AT4 Anti-Tank recoilless launcher - 84mm
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An AT4 on a Ghost's back.
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Another Ghost aims the AT4.

M203 Grenade Launcher

The M203 grenade launcher can be selected as a secondary weapon for the M16A4.

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M203 grenade launcher - 40mm
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An M203 mounted on an M16A4 rifle.

Emplaced Weapons

Browning M2HB

A Browning M2HB is seen at the NATO forward base during the 3rd mission "Stone Bell". M2HBs also are mounted on friendly Abrams tanks in some missions.

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Browning M2HB - .50 BMG
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A NATO Operative mans the Browning M2 machine gun. Note that it erroneously has five vent holes on the barrel.
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A friendly Abrams in the game.

Bushmaster M242 Chain Gun

The M242 Bushmaster Chain Gun is seen mounted on several NPC Bradley IFV's during the 14th mission "Willow Bow".

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M242 Bushmaster Chain Gun - 25mm
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Bradley IFV

FN M240C

The FN M240C is coaxial mounted on the Abrams tank and Bradley IFV.

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M240C vehicle coaxial-mount version - 7.62x51mm NATO
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Bradley IFV
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A friendly Abrams in the game.

AGS-17

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AGS-17 "Plamya" on tripod - 30mm

Kord HMG

The Kord heavy machine gun appears on tripods and is used heavily by Russian Ultranationalists. The player can use them also. Has unlimited ammunition.

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Kord heavy machine gun with ammo box - 12.7x108mm
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A Kord HMG with spade grips in the game.

Shipunov 2A42 30mm Cannon

Shipunov 2A42 automatic cannons can be seen on Russian BMP-2 IFV's in various levels.

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Shipunov 2A42 30mm automatic cannon - 30x165mm
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Russian BMP-2 IFV with Shipunov 2A42 cannon.

Yakushev-Borzov Yak-B

A Yakushev-Borzov Yak-B can be seen on a Mi-24 Hind during the 13th mission "Arctic Sun".

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Yakushev-Borzov Yak-B machine gun - 12.7mm
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A Mi-24 Hind in a Russian hangar.

Explosives

M67 Hand Grenade

The M67 hand grenade appears as "FRAG" in the game.

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M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.

M18A1 Claymore

The M18A1 Claymore can be used by the Demo class. Unlike in possibly every video game, the Claymore is shown correctly as a command-detonated mine, which explodes only if the player uses the detonator. Appears as "Claymore" in the game.

M18A1 Claymore anti-personnel mine
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A Claymore mine in the game.

SLAM

The SLAM appears as "Demo Charge" in the game. Three SLAMs are in one kit, and can only be used by Demolition class soldiers. Deployed SLAMs cannot be detonated during missions, they always explode in cut-scenes after the missions.

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SLAM
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A deployed SLAM.