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Ghost Recon: Difference between revisions
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(→Emplaced Weapons: I'm confused, can the Kord have spade grips??) |
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==AGS-17== | ==AGS-17== | ||
[[Image:Ags17.jpg|thumb|none|400px|AGS-17 "Plamya" on tripod - 30mm]] | [[Image:Ags17.jpg|thumb|none|400px|AGS-17 "Plamya" on tripod - 30mm]] | ||
== Kord HMG == | |||
The [[Kord heavy machine gun]] appears on tripods and is used heavily by Russian Ultranationalists. The player can use them also. Has unlimited ammunition. | |||
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]] | |||
[[Image:GR-MMG-2.jpg|thumb|none|600px|A Kord HMG with spade grips in the game.]] | |||
==Shipunov 2A42 30mm Cannon== | ==Shipunov 2A42 30mm Cannon== |
Revision as of 15:51, 24 October 2011
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ghost Recon for current discussions. Content is subject to change. |
The following weapons appear in the video game Ghost Recon:
Pistols
Beretta M9
The Beretta M9 is the primary sidearm of the Ghosts, it is even used by Astra Galinsky despite having a Russian sniper rifle. Can be fitted with a suppressor depending on the kit selected by the player.
Colt M1911A1
This weapon is a side arm rarely seen in the game, It fires seven .45 ACP rounds from a single stacked magazine.
Makarov PM
Russian semi-auto pistol in 9x18mm makarov.
Submachine Guns
Star Z84
SA vz. 24
Heckler & Koch MP5A2
The H&K MP5A2 appears as "MP5" in the game. Features an additional 3-round burst mode, despite being fitted with Navy trigger group.
Heckler & Koch MP5A3
An H&K MP5A3 appears as the inventory icon of the MP5A2 and SD2.
Heckler & Koch MP5SD2
The H&K MP5SD2 appears as "MP5-SD" and has the same stats as the A2 but features a built-in suppressor for covert operations. Can fire in 3-round burst mode, even though is equipped with old S-E-F trigger group.
Izhmash PP-19 Bizon
The 9x18mm variant of the Izhmash PP-19 Bizon is a usable weapon in Desert Siege. Incorrectly can fire in 3-round burst mode. Appears as "PP-19".
Assault Rifles
AKM
The AKM is the most common firearm in the first part of the campaign. Most Russian soldiers are using the AKM. The rifle appears without the slant muzzle brake.
AK-74M
An Izhmash redesign of the AK-47 in 1974. Fires the 5.45x39mm Russian cartridge. Holds 30 rounds.
AKS-74U
The AKS-74U is used by Russians Ultranationalists during the last few levels of the single player campaign.
AN-94 Abakan
The Abakan is added in Desert Siege. Can fire in semi-auto, 2-round burst (even thought it appears as 3-round burst on the HUD) and full-auto modes. Can be fitted with a GP-25 grenade launcher.
KBP Instrument Design Bureau 9A-91
The Russian 9A-91 compact assault rifle appears incorrectly as "A-91" in the game, and features and incorrect 3-round burst mode. Introduced in Desert Siege.
SA vz. 58
Czechoslovakian assault rifle that fires 7.62x39mm soviet. Only loosely based off of the AK-47. Holds 30 rounds of ammunition.
Colt M4A1 Carbine
The Colt M4A1 is the primary weapon of the Demolitions Class in Ghost Recon. Appears as "M4". Always fitted with a red dot sight.
Colt M16A4
The M16A4 rifle is the primary weapon of the Rifleman Class of the game. It is misidentified as the M16A2, but is recognizable as an A4 by the removed carrying handle/rear sight and attached M68 red dot scope. The M16A4 w/ optional M203 is also used by unlockable specialist and highest-ranked Ghost Team member, Major Harold "Buzz" Gordon.
Enfield L85A1
The L85A1 appears as "SA80" in the game. It is always fitted with a SUSAT Scope. Often used by NPC NATO troops.
FN FAL 50.61
Added in Desert Siege, the FN FAL appears as "7.62mm Carbine" in the game. Has an incorrect 3-round burst mode.
Heckler & Koch G36K
German 5.56X45MM Assault Rifle fires in semi-auto,full-auto, and burst modes. In fully automatic fire, the G36K has a cyclic rate of fire of 750 rounds per minute. The action is driven by a short stroke gas piston with a rotating bolt assembly.
Heckler & Koch XM29 OICW
The XM29 Objective Individual Combat Weapon (consists of a shortened G36 and an over-barrel grenade launcher) appears as a specialist weapon, used by unlockable specialist characters Captain William Jacobs and Sergeant Leah "Lindy" Cohen. The weapon components can be separated and the assault rifle portion can be used by itself, though the grenade launcher cannot.
OTs-14-4A Groza
The OTs-14-4A Groza appears in Desert Siege. Unlike the other assault rifles that have an optional grenade launcher, the Groza's GP-25 cannot be removed. Chambered in 9x39mm, noted by the 20-round magazine.
Sniper Rifles
Barrett M82A1
The Barrett M82A1 is a powerful long-range sniper rifle with a 10-round magazine and good rate of fire. Appears as "M82" in the game.
Barrett M98
The prototype-only Barrett M98 semi-automatic sniper rifle is one of the new usable weapons in Desert Siege. Appears as "M98".
L96A1
The L96A1 is the primary weapon of Ghost Squad Sniper Jack Stone. Holds ten rounds.
Heckler & Koch PSG-1
This rifle is unlocked for the character Jack Stone. It fires the 7.62X51mm NATO (.308 win.) round.
Knight Armament's SR-25
The SR-25 is chambered for 7.62mm NATO and has a 20 round removable box magazine.
Remington M24 Sniper Weapon System
The M24 Sniper Weapon System is the primary weapon of the sniper class.
SVD Dragunov
Used by enemy snipers, and also by Lithuanian Army specialist character Sergeant Astra Galinsky. Weapon has a mounted PSO-1 Scope.
Machine Guns
FN M249 Squad Automatic Weapon
The primary weapon of the Support Class.
FN M240
General Purpose Machine Gun used by the U.S. military. Fires 7.62x51mm NATO. Has a 100-round Belt of ammo.
PKM
The PKM is introduced in Desert Siege as a usable machine gun.
RPK-74
The RPK-74 is used by the Russians and squad gunner Guram Osadze both. Is always fitted with 75-round drum mags.
Degtyarev DP-28
Degtyaryov RP-46
MG3
The MG3 is usable by the Demo class.
Launchers
Hawk MM1
Semi-auto 40mm Hawk MM1 grenade launcher.
M136 AT4
The M136 AT4 can be selected as a secondary weapon for the Demo class. Like in most video games, it is shown reloadable. Appears as "M136".
M203 Grenade Launcher
The M203 grenade launcher can be selected as a secondary weapon for the M16A4.
Emplaced Weapons
Browning M2HB
A Browning M2HB is seen at the NATO forward base during the 3rd mission "Stone Bell". M2HBs also are mounted on friendly Abrams tanks in some missions.
Bushmaster M242 Chain Gun
The M242 Bushmaster Chain Gun is seen mounted on several NPC Bradley IFV's during the 14th mission "Willow Bow".
FN M240C
The FN M240C is coaxial mounted on the Abrams tank and Bradley IFV.
AGS-17
Kord HMG
The Kord heavy machine gun appears on tripods and is used heavily by Russian Ultranationalists. The player can use them also. Has unlimited ammunition.
Shipunov 2A42 30mm Cannon
Shipunov 2A42 automatic cannons can be seen on Russian BMP-2 IFV's in various levels.
Yakushev-Borzov Yak-B
A Yakushev-Borzov Yak-B can be seen on a Mi-24 Hind during the 13th mission "Arctic Sun".
Explosives
M67 Hand Grenade
The M67 hand grenade appears as "FRAG" in the game.
M18A1 Claymore
The M18A1 Claymore can be used by the Demo class. Unlike in possibly every video game, the Claymore is shown correctly as a command-detonated mine, which explodes only if the player uses the detonator. Appears as "Claymore" in the game.
SLAM
The SLAM appears as "Demo Charge" in the game. Three SLAMs are in one kit, and can only be used by Demolition class soldiers. Deployed SLAMs cannot be detonated during missions, they always explode in cut-scenes after the missions.