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Ghost Recon: Difference between revisions
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==Star Z84== | ==Star Z84== | ||
[[Image:StarZ84SMG.jpg|thumb|none|400px|Spanish Star Z84 Submachine Gun - 9x19mm]] | [[Image:StarZ84SMG.jpg|thumb|none|400px|Spanish Star Z84 Submachine Gun - 9x19mm]] | ||
[[Image:GR-Z84.jpg|thumb|none|600px]] | [[Image:GR-Z84.jpg|thumb|none|600px|]] | ||
==SA vz. 24== | ==SA vz. 24== | ||
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==AKS-74U== | ==AKS-74U== | ||
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm]] | ||
==9A-91== | ==9A-91== | ||
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Shown on box art, equipped with a 3X Colt Combat Optic, but never used in-game. | Shown on box art, equipped with a 3X Colt Combat Optic, but never used in-game. | ||
At first glance, this appears to be an XM177E2 from the barrel length and flash suppressor. But a closer inspection reveals an A2-style rear sight on an A1 upper receiver (noticeable by the forward assist and lack of a brass deflector). | At first glance, this appears to be an XM177E2 from the barrel length and flash suppressor. But a closer inspection reveals an A2-style rear sight on an A1 upper receiver (noticeable by the forward assist and lack of a brass deflector). | ||
==SA vz. 58== | ==SA vz. 58== | ||
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[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint scope and RIS foregrip - 5.56x45mm]] | [[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint scope and RIS foregrip - 5.56x45mm]] | ||
[[Image:GR-M4.jpg|thumb|none|600px]] | [[Image:GR-M4.jpg|thumb|none|600px]] | ||
==Colt M16A4== | |||
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is the primary weapon of the Rifleman Class of the game. It is misidentified as the [[M16 rifle series#M16A2 Rifle|M16A2]], but is recognizable as an A4 by the removed carrying handle/rear sight and attached M68 red dot scope. The M16A4 w/ optional M203 is also used by unlockable specialist and highest-ranked Ghost Team member, Major Harold "Buzz" Gordon. | |||
[[Image:M16A4M203.jpg|thumb|none|500px|M16A4 5.56x45mm with M203 grenade launcher 40mm]] | |||
[[Image:GR-M16A4.jpg|thumb|none|600px|A solder armed with an M16A4/M203 in Ghost Recon.]] | |||
[[Image:GR-M16A4 (flattop).jpg|thumb|none|600px|The M16A4 is always fitted with a red dot sight if it has no M203 grenade launcher.]] | |||
==Enfield L85A1== | ==Enfield L85A1== | ||
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German 5.56X45MM Assault Rifle fires in semi-auto,full-auto, and burst modes. In fully automatic fire, the G36K has a cyclic rate of fire of 750 rounds per minute. The action is driven by a short stroke gas piston with a rotating bolt assembly. | German 5.56X45MM Assault Rifle fires in semi-auto,full-auto, and burst modes. In fully automatic fire, the G36K has a cyclic rate of fire of 750 rounds per minute. The action is driven by a short stroke gas piston with a rotating bolt assembly. | ||
[[image:H&K-G36K.jpg|thumb|none|400px|H&K G36K - 5.56x45mm NATO]] | [[image:H&K-G36K.jpg|thumb|none|400px|H&K G36K - 5.56x45mm NATO]] | ||
==Heckler & Koch XM29 OICW== | |||
The [[XM29 Objective Individual Combat Weapon]] (consists of a shortened G36 and an over-barrel grenade launcher) appears as a specialist weapon, used by unlockable specialist characters Captain William Jacobs and Sergeant Leah "Lindy" Cohen. The weapon components can be separated and the assault rifle portion can be used by itself, though the grenade launcher cannot. | |||
[[Image:Oicw.jpg|thumb|none|400px|H&K Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm]] | |||
[[Image:GR-OICW.jpg|thumb|none|600px|A Ghost Operative holds the XM29 OICW.]] | |||
[[Image:GR-XM29 OICW.jpg|thumb|none|600px|The XM29 without the grenade launcher part and folding stock.]] | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==M24 Sniper | ==Remington M24 Sniper Weapon System== | ||
The [[ | The [[M24 Sniper Weapon System]] is the primary weapon of the sniper class. | ||
[[Image:M24.jpg|thumb|none|350px|M24 Sniper Weapon System - 7.62x51mm NATO]] | [[Image:M24.jpg|thumb|none|350px|M24 Sniper Weapon System - 7.62x51mm NATO]] | ||
[[Image:GR-M24.jpg|thumb|none|600px]] | [[Image:GR-M24.jpg|thumb|none|600px|A Ghost Sniper holds the M24 SWS.]] | ||
==Barrett M98== | ==Barrett M98== | ||
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==Barrett M82A1== | ==Barrett M82A1== | ||
The [[Barrett M82A1]] is a powerful long-range sniper rifle with a 10-round magazine and good rate of fire. Appears as "M82" in the game. | |||
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 sniper rifle - .50 BMG]] | [[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 sniper rifle - .50 BMG]] | ||
[[Image:GR-M82A1.jpg|thumb|none|600px|A Ghost sniper holds the M82A1.]] | |||
==L96A1== | ==L96A1== | ||
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[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with detachable 200 round ammo box - 5.56x45mm NATO]] | [[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with detachable 200 round ammo box - 5.56x45mm NATO]] | ||
[[Image:GR-M249.jpg|thumb|none|600px]] | [[Image:GR-M249.jpg|thumb|none|600px]] | ||
==FN M240== | |||
General Purpose Machine Gun used by the U.S. military. Fires 7.62x51mm NATO. Has a 100-round Belt of ammo. | |||
[[image:FNMAG58.jpg|thumb|none|400px|FN M240 GPMG - 7.62x51mm NATO]] | |||
[[Image:GR-M240.jpg|thumb|none|600px]] | |||
==PKM== | ==PKM== | ||
This is the general purpose machine gun (GPMG) of the soviet union. It is an updated version of the PK that fires the 7.62X54R round from a 100 round box magazine. | This is the general purpose machine gun (GPMG) of the soviet union. It is an updated version of the PK that fires the 7.62X54R round from a 100 round box magazine. | ||
[[Image:PKM-mg.jpg|thumb|515px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]] | [[Image:PKM-mg.jpg|thumb|515px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]] | ||
==RPK-74== | |||
This weapon is used by the enemy and squad gunner Guram Osadze both. | |||
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 40-round box magazine - 5.45x39mm]] | |||
==Degtyarev DP-28== | ==Degtyarev DP-28== | ||
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[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]] | [[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]] | ||
[[Image:GR-RP46.jpg|thumb|none|600px]] | [[Image:GR-RP46.jpg|thumb|none|600px]] | ||
=Launchers= | =Launchers= |
Revision as of 16:28, 21 October 2011
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ghost Recon for current discussions. Content is subject to change. |
The following weapons appear in the video game Ghost Recon:
Pistols
Beretta M9
The Beretta M9 is the primary sidearm of the Ghosts, it is even used by Astra Galinsky despite having a Russian sniper rifle. Can be fitted with a suppressor depending on the kit selected by the player.
Colt M1911A1
This weapon is a side arm rarely seen in the game, It fires seven .45 ACP rounds from a single stacked magazine.
Makarov PM
Russian semi-auto pistol in 9x18mm makarov.
Submachine Guns
Star Z84
SA vz. 24
Heckler & Koch MP5A2
The H&K MP5A2 appears as "MP5" in the game.
Heckler & Koch MP5SD2
9X19mm submachine gun, used by the ghost squad as a stealth weapon. It holds 30 shots in a detachable box magazine.
Assault Rifles
AKM
The AKM is the most common firearm in the game. Most Russian soldiers are using the AKM. The rifle appears without the slant muzzle brake.
AK-74M
An Izhmash redesign of the AK-47 in 1974. Fires the 5.45x39mm Russian cartridge. Holds 30-rounds.
AKS-74U
9A-91
Short Russian, assault rifle made by KBP Instrument Design Bureau.
CAR-15 Variant
Shown on box art, equipped with a 3X Colt Combat Optic, but never used in-game. At first glance, this appears to be an XM177E2 from the barrel length and flash suppressor. But a closer inspection reveals an A2-style rear sight on an A1 upper receiver (noticeable by the forward assist and lack of a brass deflector).
SA vz. 58
Czechoslovakian assault rifle that fires 7.62x39mm soviet. Only loosely based off of the AK-47. Holds 30 rounds of ammunition.
Colt M4 Carbine
The Colt M4 Carbine is the primary weapon of the Demolitions Class in Ghost Recon. Appears as "M4" and correctly fires in semi/burst modes.
Colt M16A4
The M16A4 rifle is the primary weapon of the Rifleman Class of the game. It is misidentified as the M16A2, but is recognizable as an A4 by the removed carrying handle/rear sight and attached M68 red dot scope. The M16A4 w/ optional M203 is also used by unlockable specialist and highest-ranked Ghost Team member, Major Harold "Buzz" Gordon.
Enfield L85A1
The L85A1 appears as "SA80" in the game. Is fitted with a SUSAT Scope.
Heckler & Koch G36K
German 5.56X45MM Assault Rifle fires in semi-auto,full-auto, and burst modes. In fully automatic fire, the G36K has a cyclic rate of fire of 750 rounds per minute. The action is driven by a short stroke gas piston with a rotating bolt assembly.
Heckler & Koch XM29 OICW
The XM29 Objective Individual Combat Weapon (consists of a shortened G36 and an over-barrel grenade launcher) appears as a specialist weapon, used by unlockable specialist characters Captain William Jacobs and Sergeant Leah "Lindy" Cohen. The weapon components can be separated and the assault rifle portion can be used by itself, though the grenade launcher cannot.
Sniper Rifles
Remington M24 Sniper Weapon System
The M24 Sniper Weapon System is the primary weapon of the sniper class.
Barrett M98
The prototype-only Barrett M98 semi-automatic sniper rifle is one of the usable weapons in the game.
Barrett M82A1
The Barrett M82A1 is a powerful long-range sniper rifle with a 10-round magazine and good rate of fire. Appears as "M82" in the game.
L96A1
The L96A1 Arctic Warfare System (AWS) is the primary weapon of Ghost Squad Sniper Jack Stone. This bolt-action rifle is chambered in 7.62X51mm N.A.T.O. (.308 Win.), it houses these rounds in a ten-shot magazine.
Heckler & Koch PSG-1
This rifle is unlocked for the character Jack Stone. It fires the 7.62X51mm NATO (.308 win.) round.
Knight Armament's SR-25
The SR-25 is chambered for 7.62mm NATO and has a 20 round removable box magazine.
SVD Dragunov
Used by enemy snipers, and also by Lithuanian Army specialist character Sergeant Astra Galinsky. Weapon has a mounted PSO-1 Scope.
Machine Guns
FN M249 Squad Automatic Weapon
The primary weapon of the Support Class.
FN M240
General Purpose Machine Gun used by the U.S. military. Fires 7.62x51mm NATO. Has a 100-round Belt of ammo.
PKM
This is the general purpose machine gun (GPMG) of the soviet union. It is an updated version of the PK that fires the 7.62X54R round from a 100 round box magazine.
RPK-74
This weapon is used by the enemy and squad gunner Guram Osadze both.
Degtyarev DP-28
Degtyaryov RP-46
Launchers
Hawk MM1
Semi-auto 40mm Hawk MM1 grenade launcher.
M136 AT4
The M136 AT4 can be selected as a secondary weapon for the Demo class. Like in most video games, it is shown reloadable and with the ability to lock onto targets. Appears as "M136".
M203 Grenade Launcher
The M203 grenade launcher is attached to a M16 as a Rifleman Class kit.
Emplaced Weapons
Browning M2HB
A Browning M2HB is seen at the NATO forward base during the third mission.
AGS-17
Explosives
M67 Hand Grenade
The M67 hand grenade appears as "FRAG" in the game.
M18A1 Claymore
The M18A1 Claymore can be used by the Demo class. Unlike in possibly every video game, the Claymore is shown correctly as a command-detonated mine, which explodes only if the player uses the detonator. Appears as "Claymore" in the game.