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Ghost Recon: Difference between revisions

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=Assault Rifles=
=Assault Rifles=
==AKM==
==AKM==
Modernized version of the Russian AK-47 Assault rifle. Even though the rifle is modernized it still retains the 7.62x39mm soviet cartridge.
The [[AKM]] is the most common firearm in the game. Most Russian soldiers are using the AKM. The rifle appears without the slant muzzle brake.
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM with slant muzzle brake - 7.62x39mm]]
[[Image:GR-AKM.jpg|thumb|none|600px|An AKM in the hands of a dead Russian soldier.]]


==AK-74M==
==AK-74M==
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[[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]]
[[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]]


===CAR-15 Variant===
==CAR-15 Variant==
Shown on box art, equipped with a 3X Colt Combat Optic, but never used in-game.
Shown on box art, equipped with a 3X Colt Combat Optic, but never used in-game.
At first glance, this appears to be an XM177E2 from the barrel length and flash suppressor. But a closer inspection reveals an A2-style rear sight on an A1 upper receiver (noticeable by the forward assist and lack of a brass deflector).
At first glance, this appears to be an XM177E2 from the barrel length and flash suppressor. But a closer inspection reveals an A2-style rear sight on an A1 upper receiver (noticeable by the forward assist and lack of a brass deflector).
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[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint scope and RIS foregrip - 5.56x45mm]]
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint scope and RIS foregrip - 5.56x45mm]]
[[Image:GR-M4.jpg|thumb|none|600px]]
[[Image:GR-M4.jpg|thumb|none|600px]]
==Enfield L85A1==
The [[L85A1]] appears as "SA80" in the game. Is fitted with a SUSAT Scope.
[[Image:L85A1.jpg|thumb|none|350px|L85A1 - 5.56x45mm NATO]]
[[Image:GR-SA80.jpg|thumb|none|600px|A NATO Operative holds the L85A1 during the defense of the HQ in the third mission of the game.]]


==Heckler & Koch G36K==
==Heckler & Koch G36K==
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==M136 AT4==
==M136 AT4==
The [[M136 AT4]] can be selected as a secondary weapon for the Demo class. Like in most video games, it is shown reloadable and with the ability to lock onto targets. Appears as "M136".
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]
[[Image:GR-AT4.jpg|thumb|none|600px]]
[[Image:GR-AT4.jpg|thumb|none|600px]]
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The [[M203 grenade launcher]] is attached to a [[M16 rifle series#M16A2 Rifle|M16]] as a Rifleman Class kit.
The [[M203 grenade launcher]] is attached to a [[M16 rifle series#M16A2 Rifle|M16]] as a Rifleman Class kit.
[[Image:M203.jpg|thumb|none|330px|M203 grenade launcher - 40mm]]
[[Image:M203.jpg|thumb|none|330px|M203 grenade launcher - 40mm]]
=Emplaced Weapons=
==Browning M2HB==
A [[Browning M2HB]] is seen at the NATO forward base during the third mission.
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]
[[Image:GR-M2.jpg|thumb|none|600px|A NATO Operative mans the Browning M2 machine gun. Note that it erroneously has five vent holes on the barrel.]]
==AGS-17==
[[Image:Ags17.jpg|thumb|none|400px|AGS-17 "Plamya" on tripod - 30mm]]


= Explosives =
= Explosives =

Revision as of 17:21, 20 October 2011

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Ghost Recon for current discussions. Content is subject to change.

The following weapons appear in the video game Ghost Recon:

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Ghost Recon (2001)


Pistols

Beretta M9

This handgun is then primary sidearm of the "Ghost" squad, it is even used by Astra Galinsky despite having a Russian sniper rifle. Can be fitted with a suppressor depending on the kit selected by the player.

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Beretta M9 - 9x19mm

Colt M1911A1

This weapon is a side arm rarely seen in the game, It fires seven .45 ACP rounds from a single stacked magazine.

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Nickel-plated Colt M1911A1 - .45 ACP

Makarov PM

Russian semi-auto pistol in 9x18mm makarov.

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Makarov PM - 9x18mm Makarov

Submachine Guns

Star Z84

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Spanish Star Z84 Submachine Gun - 9x19mm
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SA vz. 24

File:CzechSA24 SMG.jpg
CZ SA Vz. 24 - 9x19mm
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Heckler & Koch MP5SD2

9X19mm submachine gun, used by the ghost squad as a stealth weapon. It holds 30 shots in a detachable box magazine.

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Heckler & Koch MP5SD2 - 9x19mm
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Assault Rifles

AKM

The AKM is the most common firearm in the game. Most Russian soldiers are using the AKM. The rifle appears without the slant muzzle brake.

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AKM with slant muzzle brake - 7.62x39mm
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An AKM in the hands of a dead Russian soldier.

AK-74M

An Izhmash redesign of the AK-47 in 1974. Fires the 5.45x39mm Russian cartridge. Holds 30-rounds.

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AK-74M - 5.45x39mm
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AKS-74U

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AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm

Heckler & Koch XM29 OICW

The XM29 Objective Individual Combat Weapon (consists of a shortened G36 and an over-barrel grenade launcher) appears as a specialist weapon, used by unlockable specialist characters Captain William Jacobs and Sergeant Leah "Lindy" Cohen. The weapon components can be separated and the assault rifle portion can be used by itself, though the grenade launcher cannot.

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H&K Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm
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9A-91

Short Russian, assault rifle made by KBP Instrument Design Bureau.

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9A-91 - 9x39mm

CAR-15 Variant

Shown on box art, equipped with a 3X Colt Combat Optic, but never used in-game. At first glance, this appears to be an XM177E2 from the barrel length and flash suppressor. But a closer inspection reveals an A2-style rear sight on an A1 upper receiver (noticeable by the forward assist and lack of a brass deflector).

M16A4 Rifle

The M16A4 rifle is the primary weapon of the Rifleman Class of the game. It is misidentified as the M16A2, but is recognizable as an A4 by the removed carrying handle/rear sight and attached M68 red dot scope. The M16A4 w/ optional M203 is also used by unlockable specialist and highest-ranked Ghost Team member, Major Harold "Buzz" Gordon.

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M16A4 5.56x45mm with M203 grenade launcher 40mm
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A solder armed with an M16A4/M203 in Ghost Recon

SA vz. 58

Czechoslovakian assault rifle that fires 7.62x39mm soviet. Only loosely based off of the AK-47. Holds 30 rounds of ammunition.

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SA vz. 58 - 7.62x39mm
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Colt M4 Carbine

The Colt M4 Carbine is the primary weapon of the Demolitions Class in Ghost Recon. Appears as "M4" and correctly fires in semi/burst modes.

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Colt M4A1 Carbine with M68 Aimpoint scope and RIS foregrip - 5.56x45mm
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Enfield L85A1

The L85A1 appears as "SA80" in the game. Is fitted with a SUSAT Scope.

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L85A1 - 5.56x45mm NATO
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A NATO Operative holds the L85A1 during the defense of the HQ in the third mission of the game.

Heckler & Koch G36K

German 5.56X45MM Assault Rifle fires in semi-auto,full-auto, and burst modes. In fully automatic fire, the G36K has a cyclic rate of fire of 750 rounds per minute. The action is driven by a short stroke gas piston with a rotating bolt assembly.

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H&K G36K - 5.56x45mm NATO

Sniper Rifles

M24 Sniper Rifle

The M24 is the primary weapon of the sniper class.

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M24 Sniper Weapon System - 7.62x51mm NATO
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Barrett M98

The prototype-only Barrett M98 semi-automatic sniper rifle is one of the usable weapons in the game.

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Barrett M98 - .416 Barrett
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Barrett M82A1

This is the long range weapon of choice for the Ghost squad, It holds ten 12.7X99MM BMG (.50 calibre) rounds.

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Barrett M82A1 sniper rifle - .50 BMG

L96A1

The L96A1 Arctic Warfare System (AWS) is the primary weapon of Ghost Squad Sniper Jack Stone. This bolt-action rifle is chambered in 7.62X51mm N.A.T.O. (.308 Win.), it houses these rounds in a ten-shot magazine.

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The L96A1 in 7.62x51m NATO.
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Heckler & Koch PSG-1

This rifle is unlocked for the character Jack Stone. It fires the 7.62X51mm NATO (.308 win.) round.

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H&K PSG 1 Sniper Rifle - 7.62x51mm NATO

Knight Armament's SR-25

The SR-25 is chambered for 7.62mm NATO and has a 20 round removable box magazine.

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Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod

SVD Dragunov

Used by enemy snipers, and also by Lithuanian Army specialist character Sergeant Astra Galinsky. Weapon has a mounted PSO-1 Scope.

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SVD Dragunov sniper rifle - 7.62x54mm R
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Machine Guns

FN M249 Squad Automatic Weapon

The primary weapon of the Support Class.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with detachable 200 round ammo box - 5.56x45mm NATO
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PKM

This is the general purpose machine gun (GPMG) of the soviet union. It is an updated version of the PK that fires the 7.62X54R round from a 100 round box magazine.

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PKM with classic (most seen) version of the flash hider - 7.62x54mm R

Degtyarev DP-28

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Degtyarev DP-28 machine gun - 7.62x54mm R
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Degtyaryov RP-46

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RP-46 - 7.62x54mm R
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FN M240

General Purpose Machine Gun used by the U.S. military. Fires 7.62x51mm NATO. Has a 100-round Belt of ammo.

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FN M240 GPMG - 7.62x51mm NATO
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RPK-74

This weapon is used by the enemy and squad gunner Guram Osadze both.

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RPK-74 light machine gun with 40-round box magazine - 5.45x39mm

Launchers

Hawk MM1

Semi-auto 40mm Hawk MM1 grenade launcher.

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MM1 grenade launcher - 40mm

M136 AT4

The M136 AT4 can be selected as a secondary weapon for the Demo class. Like in most video games, it is shown reloadable and with the ability to lock onto targets. Appears as "M136".

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M136 AT4 Anti-Tank recoilless launcher - 84mm
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M203 Grenade Launcher

The M203 grenade launcher is attached to a M16 as a Rifleman Class kit.

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M203 grenade launcher - 40mm

Emplaced Weapons

Browning M2HB

A Browning M2HB is seen at the NATO forward base during the third mission.

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Browning M2HB - .50 BMG
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A NATO Operative mans the Browning M2 machine gun. Note that it erroneously has five vent holes on the barrel.

AGS-17

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AGS-17 "Plamya" on tripod - 30mm

Explosives

M67 Hand Grenade

The M67 hand grenade appears as "FRAG" in the game.

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M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.

M18A1 Claymore

The Claymore can be used by the Demo class.

M18A1 Claymore anti-personnel mine